diff --git a/interface/interface_en.ts b/interface/interface_en.ts index 711af2ae2d..da8827d89d 100644 --- a/interface/interface_en.ts +++ b/interface/interface_en.ts @@ -113,18 +113,18 @@ Menu - + Open .ini config file - - + + Text files (*.ini) - + Save .ini config file diff --git a/interface/src/Menu.cpp b/interface/src/Menu.cpp index 30be26ee96..e0da1c0318 100644 --- a/interface/src/Menu.cpp +++ b/interface/src/Menu.cpp @@ -62,7 +62,8 @@ Menu* Menu::getInstance() { const ViewFrustumOffset DEFAULT_FRUSTUM_OFFSET = {-135.0f, 0.0f, 0.0f, 25.0f, 0.0f}; const float DEFAULT_FACESHIFT_EYE_DEFLECTION = 0.25f; const float DEFAULT_AVATAR_LOD_DISTANCE_MULTIPLIER = 1.0f; -const int FIVE_SECONDS_OF_FRAMES = 5 * 60; +const int ONE_SECOND_OF_FRAMES = 60; +const int FIVE_SECONDS_OF_FRAMES = 5 * ONE_SECOND_OF_FRAMES; Menu::Menu() : _actionHash(), @@ -82,6 +83,7 @@ Menu::Menu() : _lastAdjust(usecTimestampNow()), _lastAvatarDetailDrop(usecTimestampNow()), _fpsAverage(FIVE_SECONDS_OF_FRAMES), + _fastFPSAverage(ONE_SECOND_OF_FRAMES), _loginAction(NULL) { Application *appInstance = Application::getInstance(); @@ -1192,17 +1194,19 @@ void Menu::autoAdjustLOD(float currentFPS) { currentFPS = ASSUMED_FPS; } _fpsAverage.updateAverage(currentFPS); + _fastFPSAverage.updateAverage(currentFPS); quint64 now = usecTimestampNow(); - if (_fpsAverage.getAverage() < ADJUST_LOD_DOWN_FPS) { - if (now - _lastAvatarDetailDrop > ADJUST_LOD_DOWN_DELAY) { + const quint64 ADJUST_AVATAR_LOD_DOWN_DELAY = 1000 * 1000; + if (_fastFPSAverage.getAverage() < ADJUST_LOD_DOWN_FPS) { + if (now - _lastAvatarDetailDrop > ADJUST_AVATAR_LOD_DOWN_DELAY) { // attempt to lower the detail in proportion to the fps difference float targetFps = (ADJUST_LOD_DOWN_FPS + ADJUST_LOD_UP_FPS) * 0.5f; - _avatarLODDistanceMultiplier *= (targetFps / _fpsAverage.getAverage()); + _avatarLODDistanceMultiplier *= (targetFps / _fastFPSAverage.getAverage()); _lastAvatarDetailDrop = now; } - } else if (_fpsAverage.getAverage() > ADJUST_LOD_UP_FPS) { + } else if (_fastFPSAverage.getAverage() > ADJUST_LOD_UP_FPS) { // let the detail level creep slowly upwards const float DISTANCE_DECREASE_RATE = 0.01f; const float MINIMUM_DISTANCE_MULTIPLIER = 0.1f; diff --git a/interface/src/Menu.h b/interface/src/Menu.h index 9452ba220d..23ddb8d3dc 100644 --- a/interface/src/Menu.h +++ b/interface/src/Menu.h @@ -211,6 +211,7 @@ private: quint64 _lastAdjust; quint64 _lastAvatarDetailDrop; SimpleMovingAverage _fpsAverage; + SimpleMovingAverage _fastFPSAverage; QAction* _loginAction; QAction* _chatAction; };