From 1c5740e5e83d81e15ef64c8861c56d2d51e70e7e Mon Sep 17 00:00:00 2001 From: Preston Bezos Date: Tue, 4 Jun 2019 11:02:09 -0700 Subject: [PATCH] increased clarity of description for step 3 and fixed typo --- BUILD_WIN.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/BUILD_WIN.md b/BUILD_WIN.md index 04ae6346f7..965cb70ec6 100644 --- a/BUILD_WIN.md +++ b/BUILD_WIN.md @@ -36,7 +36,7 @@ Download and install the latest version of CMake 3.9. Download the file named win64-x64 Installer from the [CMake Website](https://cmake.org/download/). You can access the installer on this [3.9 Version page](https://cmake.org/files/v3.9/). During installation, make sure to check "Add CMake to system PATH for all users" when prompted. ### Step 3. Create VCPKG environment variable -In the next step you will be using CMake to build hifi, but first it is recommended that you create an environment variable linked to a directory somewhere on your machine you have control over. The directory will hold all temporary files and, in the event of a failed build, will ensure that any dependencies that generated prior to the failure will not need to be generated again. +In the next step, you will use CMake to build High Fidelity. By default, the CMake process builds dependency files in Windows' `%TEMP%` directory, which is periodically cleared by the operating system. To prevent you from having to re-build the dependencies in the event that Windows clears that directory, we recommend that you create a `HIFI_VCPKG_BASE` environment variable linked to a directory somewhere on your machine. That directory will contain all dependency files until you manually remove them. To create this variable: * Naviagte to 'Edit the System Environment Variables' Through the start menu. @@ -70,7 +70,7 @@ Create another environment variable (see Step #3) * Set "Variable name": `PreferredToolArchitecture` * Set "Variable value": `x64` -Restart Visual Studio for the new variable to take affect. +Restart Visual Studio for the new variable to take effect. Run from the menu bar `Build > Build Solution`.