From 1c569dcf3343a34c7a7bf3ba147c35e9764c4cc6 Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Mon, 24 Nov 2014 15:05:09 -0800 Subject: [PATCH] remove some cruft --- libraries/physics/src/PhysicsEngine.cpp | 9 --------- 1 file changed, 9 deletions(-) diff --git a/libraries/physics/src/PhysicsEngine.cpp b/libraries/physics/src/PhysicsEngine.cpp index 2e44d27f13..0dfa451b99 100644 --- a/libraries/physics/src/PhysicsEngine.cpp +++ b/libraries/physics/src/PhysicsEngine.cpp @@ -205,12 +205,6 @@ bool PhysicsEngine::updateEntity(CustomMotionState* motionState, uint32_t flags) // private void PhysicsEngine::updateEntityHard(btRigidBody* body, CustomMotionState* motionState, uint32_t flags) { MotionType newType = motionState->getMotionType(); - MotionType oldType = MOTION_TYPE_DYNAMIC; - if (body->isStaticObject()) { - oldType = MOTION_TYPE_STATIC; - } else if (body->isKinematicObject()) { - oldType = MOTION_TYPE_KINEMATIC; - } // pull body out of physics engine _dynamicsWorld->removeRigidBody(body); @@ -308,9 +302,6 @@ void PhysicsEngine::updateEntityEasy(btRigidBody* body, CustomMotionState* motio } body->activate(); - btVector3 v = body->getLinearVelocity(); - btVector3 g = body->getGravity(); - // TODO: support collision groups };