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#19197 Create basic visual studio
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parent
83abc571f1
commit
1c1b7369ae
5 changed files with 20 additions and 21 deletions
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@ -166,7 +166,7 @@ double elapsedTime;
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// Particles
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// Particles
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char texture_filename[] = "resources/images/int-texture256-v4.png";
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char texture_filename[] = "images/int-texture256-v4.png";
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unsigned int texture_width = 256;
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unsigned int texture_width = 256;
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unsigned int texture_height = 256;
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unsigned int texture_height = 256;
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@ -562,7 +562,7 @@ void display(void)
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char val[20];
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char val[20];
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sprintf(val, "%d,%d", target_x, target_y);
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sprintf(val, "%d,%d", target_x, target_y);
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drawtext(target_x, target_y-20, 0.08, 0, 1.0, 0, val, 0, 1, 0);
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drawtext(target_x, target_y-20, 0.08, 0, 1.0, 0, val, 0, 1, 0);
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glPointSize(1.0f);
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glPointSize(1.0f);
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}
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}
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if (display_head_mouse && !display_head && stats_on)
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if (display_head_mouse && !display_head && stats_on)
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{
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{
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@ -572,7 +572,7 @@ void display(void)
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glBegin(GL_POINTS);
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glBegin(GL_POINTS);
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glVertex2f(head_mouse_x, head_mouse_y);
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glVertex2f(head_mouse_x, head_mouse_y);
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glEnd();
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glEnd();
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glPointSize(1.0f);
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glPointSize(1.0f);
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}
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}
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// Spot bouncing back and forth on bottom of screen
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// Spot bouncing back and forth on bottom of screen
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if (0)
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if (0)
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@ -298,13 +298,13 @@ void AgentList::stopSilentAgentRemovalThread() {
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#ifdef _WIN32
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#ifdef _WIN32
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void usleep(int waitTime){
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void usleep(int waitTime){
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__int64 time1 = 0, time2 = 0, sysFreq = 0;
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__int64 time1 = 0, time2 = 0, sysFreq = 0;
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QueryPerformanceCounter((LARGE_INTEGER *)&time1);
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QueryPerformanceCounter((LARGE_INTEGER *)&time1);
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QueryPerformanceFrequency((LARGE_INTEGER *)&sysFreq);
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QueryPerformanceFrequency((LARGE_INTEGER *)&sysFreq);
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do{
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do{
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QueryPerformanceCounter((LARGE_INTEGER *)&time2);
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QueryPerformanceCounter((LARGE_INTEGER *)&time2);
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}while( (time2-time1) <waitTime);
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}while( (time2-time1) <waitTime);
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}
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}
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#endif
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#endif
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@ -345,7 +345,6 @@ void *checkInWithDomainServer(void *args) {
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if (usecToSleep > 0) {
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if (usecToSleep > 0) {
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usleep(usecToSleep);
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usleep(usecToSleep);
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}
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}
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}
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}
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pthread_exit(0);
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pthread_exit(0);
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@ -85,21 +85,21 @@ int getLocalAddress() {
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freeifaddrs(ifAddrStruct);
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freeifaddrs(ifAddrStruct);
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#else
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#else
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// Get the local hostname
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// Get the local hostname
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char szHostName[255];
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char szHostName[255];
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gethostname(szHostName, 255);
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gethostname(szHostName, 255);
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struct hostent *host_entry;
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struct hostent *host_entry;
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host_entry=gethostbyname(szHostName);
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host_entry=gethostbyname(szHostName);
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char * szLocalIP;
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char * szLocalIP;
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szLocalIP = inet_ntoa (*(struct in_addr *)*host_entry->h_addr_list);
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szLocalIP = inet_ntoa (*(struct in_addr *)*host_entry->h_addr_list);
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localAddress = inet_addr(szLocalIP);
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localAddress = inet_addr(szLocalIP);
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#endif
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#endif
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return localAddress;
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return localAddress;
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}
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}
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UDPSocket::UDPSocket(int listeningPort) {
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UDPSocket::UDPSocket(int listeningPort) {
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init();
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init();
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// create the socket
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// create the socket
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handle = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
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handle = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
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@ -24,7 +24,7 @@ class UDPSocket {
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public:
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public:
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UDPSocket(int listening_port);
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UDPSocket(int listening_port);
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~UDPSocket();
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~UDPSocket();
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bool init();
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bool init();
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int send(sockaddr *destAddress, const void *data, size_t byteLength);
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int send(sockaddr *destAddress, const void *data, size_t byteLength);
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int send(char *destAddress, int destPort, const void *data, size_t byteLength);
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int send(char *destAddress, int destPort, const void *data, size_t byteLength);
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bool receive(void *receivedData, ssize_t *receivedBytes);
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bool receive(void *receivedData, ssize_t *receivedBytes);
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