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Merge pull request #10880 from samcake/hobbes
Fixing the bug appearing on Nvidia 384.76
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@ -34,6 +34,8 @@ in vec2 _texCoord0;
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out vec4 _fragColor;
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void main(void) {
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_fragColor = vec4(0.0);
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// Grab the fragment data from the uv
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vec2 texCoord = _texCoord0.st;
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