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disallow copying of Avatar objects
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parent
199853711f
commit
1ba1b56b2c
2 changed files with 4 additions and 65 deletions
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@ -58,7 +58,6 @@ bool usingBigSphereCollisionTest = true;
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float chatMessageScale = 0.0015;
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float chatMessageHeight = 0.45;
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Avatar::Avatar(bool isMine) {
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_orientation.setToIdentity();
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@ -107,49 +106,6 @@ Avatar::Avatar(bool isMine) {
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else { _balls = NULL; }
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}
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Avatar::Avatar(const Avatar &otherAvatar) : _head(otherAvatar._head) { //include the copy constructor for head
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_velocity = otherAvatar._velocity;
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_thrust = otherAvatar._thrust;
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_rotation = otherAvatar._rotation;
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_bodyYaw = otherAvatar._bodyYaw;
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_bodyPitch = otherAvatar._bodyPitch;
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_bodyRoll = otherAvatar._bodyRoll;
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_bodyPitchDelta = otherAvatar._bodyPitchDelta;
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_bodyYawDelta = otherAvatar._bodyYawDelta;
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_bodyRollDelta = otherAvatar._bodyRollDelta;
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_mousePressed = otherAvatar._mousePressed;
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_mode = otherAvatar._mode;
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_isMine = otherAvatar._isMine;
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_renderYaw = otherAvatar._renderYaw;
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_maxArmLength = otherAvatar._maxArmLength;
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_transmitterTimer = otherAvatar._transmitterTimer;
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_transmitterIsFirstData = otherAvatar._transmitterIsFirstData;
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_transmitterTimeLastReceived = otherAvatar._transmitterTimeLastReceived;
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_transmitterHz = otherAvatar._transmitterHz;
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_transmitterInitialReading = otherAvatar._transmitterInitialReading;
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_transmitterPackets = otherAvatar._transmitterPackets;
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_isTransmitterV2Connected = otherAvatar._isTransmitterV2Connected;
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_TEST_bigSphereRadius = otherAvatar._TEST_bigSphereRadius;
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_TEST_bigSpherePosition = otherAvatar._TEST_bigSpherePosition;
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_movedHandOffset = otherAvatar._movedHandOffset;
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_orientation.set(otherAvatar._orientation);
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initializeSkeleton();
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for (int i = 0; i < MAX_DRIVE_KEYS; i++) _driveKeys[i] = otherAvatar._driveKeys[i];
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_distanceToNearestAvatar = otherAvatar._distanceToNearestAvatar;
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initializeSkeleton();
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}
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Avatar* Avatar::clone() const {
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return new Avatar(*this);
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}
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void Avatar::reset() {
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_headPitch = _headYaw = _headRoll = 0;
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_head.leanForward = _head.leanSideways = 0;
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@ -460,8 +416,6 @@ void Avatar::simulate(float deltaTime) {
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}
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}
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void Avatar::checkForMouseRayTouching() {
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for (int b = 0; b < NUM_AVATAR_JOINTS; b++) {
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@ -477,13 +431,10 @@ void Avatar::checkForMouseRayTouching() {
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}
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}
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void Avatar::setMouseRay(const glm::vec3 &origin, const glm::vec3 &direction ) {
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_mouseRayOrigin = origin; _mouseRayDirection = direction;
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}
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void Avatar::updateHandMovementAndTouching(float deltaTime) {
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// reset hand and arm positions according to hand movement
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@ -600,12 +551,10 @@ void Avatar::updateHandMovementAndTouching(float deltaTime) {
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}
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}
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float Avatar::getHeight() {
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return _height;
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}
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void Avatar::updateCollisionWithSphere(glm::vec3 position, float radius, float deltaTime) {
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float myBodyApproximateBoundingRadius = 1.0f;
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glm::vec3 vectorFromMyBodyToBigSphere(_position - position);
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@ -644,9 +593,6 @@ void Avatar::updateCollisionWithSphere(glm::vec3 position, float radius, float d
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}
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}
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void Avatar::updateAvatarCollisions(float deltaTime) {
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// Reset detector for nearest avatar
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@ -677,9 +623,6 @@ void Avatar::updateAvatarCollisions(float deltaTime) {
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}
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}
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//detect collisions with other avatars and respond
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void Avatar::applyCollisionWithOtherAvatar(Avatar * otherAvatar, float deltaTime) {
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@ -735,8 +678,6 @@ void Avatar::applyCollisionWithOtherAvatar(Avatar * otherAvatar, float deltaTime
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otherAvatar->_velocity *= bodyMomentum;
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}
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void Avatar::setDisplayingHead(bool displayingHead) {
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_displayingHead = displayingHead;
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}
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@ -1136,9 +1077,6 @@ glm::vec3 Avatar::getApproximateEyePosition() {
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return _head.getApproximateEyePosition();
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}
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void Avatar::updateArmIKAndConstraints(float deltaTime) {
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// determine the arm vector
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@ -76,9 +76,7 @@ enum AvatarJointID
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class Avatar : public AvatarData {
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public:
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Avatar(bool isMine);
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Avatar(const Avatar &otherAvatar);
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Avatar* clone() const;
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void reset();
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void updateHeadFromGyros(float frametime, SerialInterface * serialInterface, glm::vec3 * gravity);
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void updateFromMouse(int mouseX, int mouseY, int screenWidth, int screenHeight);
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@ -139,6 +137,9 @@ public:
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void readAvatarDataFromFile();
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private:
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// privatize copy constructor and assignment operator to avoid copying
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Avatar(const Avatar&);
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Avatar& operator= (const Avatar&);
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struct AvatarJoint
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{
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