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put glm:: before vec3
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@ -384,7 +384,7 @@ bool RenderablePolyVoxEntityItem::findDetailedRayIntersection(const glm::vec3& o
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return false;
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}
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glm::vec3 result3 = vec3(result);
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glm::vec3 result3 = glm::vec3(result);
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AABox voxelBox;
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voxelBox += result3 - Vectors::HALF;
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