Added option to disable automatic head rotation in HMD simulator

This commit is contained in:
Olivier Prat 2017-12-07 10:54:48 +01:00
parent e0f398dcab
commit 1b8821c649
2 changed files with 19 additions and 6 deletions

View file

@ -7,6 +7,8 @@
//
#include "DebugHmdDisplayPlugin.h"
#include <ui-plugins/PluginContainer.h>
#include <QtCore/QProcessEnvironment>
#include <ViewFrustum.h>
@ -41,6 +43,13 @@ bool DebugHmdDisplayPlugin::beginFrameRender(uint32_t frameIndex) {
}
bool DebugHmdDisplayPlugin::internalActivate() {
_isAutoRotateEnabled = _container->getBoolSetting("autoRotate", true);
_container->addMenuItem(PluginType::DISPLAY_PLUGIN, MENU_PATH(), tr("Auto Rotate"),
[this](bool clicked) {
_isAutoRotateEnabled = clicked;
_container->setBoolSetting("autoRotate", _isAutoRotateEnabled);
}, true, _isAutoRotateEnabled);
_ipd = 0.0327499993f * 2.0f;
_eyeProjections[0][0] = vec4{ 0.759056330, 0.000000000, 0.000000000, 0.000000000 };
_eyeProjections[0][1] = vec4{ 0.000000000, 0.682773232, 0.000000000, 0.000000000 };
@ -63,10 +72,12 @@ bool DebugHmdDisplayPlugin::internalActivate() {
}
void DebugHmdDisplayPlugin::updatePresentPose() {
float yaw = sinf(secTimestampNow()) * 0.25f;
float pitch = cosf(secTimestampNow()) * 0.25f;
// Simulates head pose latency correction
_currentPresentFrameInfo.presentPose =
glm::mat4_cast(glm::angleAxis(yaw, Vectors::UP)) *
glm::mat4_cast(glm::angleAxis(pitch, Vectors::RIGHT));
if (_isAutoRotateEnabled) {
float yaw = sinf(secTimestampNow()) * 0.25f;
float pitch = cosf(secTimestampNow()) * 0.25f;
// Simulates head pose latency correction
_currentPresentFrameInfo.presentPose =
glm::mat4_cast(glm::angleAxis(yaw, Vectors::UP)) *
glm::mat4_cast(glm::angleAxis(pitch, Vectors::RIGHT));
}
}

View file

@ -28,5 +28,7 @@ protected:
bool isHmdMounted() const override { return true; }
bool internalActivate() override;
private:
static const QString NAME;
bool _isAutoRotateEnabled{ true };
};