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keep known nodes alive when we receive a packet from them
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@ -264,6 +264,11 @@ void NodeList::processNodeData(const HifiSockAddr& senderSockAddr, const QByteAr
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break;
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break;
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}
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}
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default:
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default:
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// the node decided not to do anything with this packet
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// if it comes from a known source we should keep that node alive
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SharedNodePointer matchingNode = sendingNodeForPacket(packet);
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matchingNode->setLastHeardMicrostamp(usecTimestampNow());
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break;
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break;
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}
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}
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}
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}
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