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fix shader issue on mac
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3 changed files with 23 additions and 23 deletions
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@ -129,7 +129,7 @@ uniform mat4 transformCamera_viewInverse;
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<$worldPos$> = (<$objectTransform$>._model * <$modelPos$>);
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}
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<@else@>
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<$worldPos$> = vec3(transformObject_model * <$modelPos$>);
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<$worldPos$> = (transformObject_model * <$modelPos$>);
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<@endif@>
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<@endfunc@>
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@ -649,7 +649,7 @@ void DeferredLightingEffect::render(RenderArgs* args) {
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model.postScale(glm::vec3(base, base, height));
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batch.setModelTransform(model);
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auto& mesh = getSpotLightMesh();
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auto mesh = getSpotLightMesh();
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batch.setIndexBuffer(mesh->getIndexBuffer());
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