fix shader issue on mac

This commit is contained in:
samcake 2015-06-27 06:34:58 -07:00
parent 61ea59d63b
commit 1b69b38835
3 changed files with 23 additions and 23 deletions

View file

@ -129,7 +129,7 @@ uniform mat4 transformCamera_viewInverse;
<$worldPos$> = (<$objectTransform$>._model * <$modelPos$>); <$worldPos$> = (<$objectTransform$>._model * <$modelPos$>);
} }
<@else@> <@else@>
<$worldPos$> = vec3(transformObject_model * <$modelPos$>); <$worldPos$> = (transformObject_model * <$modelPos$>);
<@endif@> <@endif@>
<@endfunc@> <@endfunc@>

View file

@ -649,7 +649,7 @@ void DeferredLightingEffect::render(RenderArgs* args) {
model.postScale(glm::vec3(base, base, height)); model.postScale(glm::vec3(base, base, height));
batch.setModelTransform(model); batch.setModelTransform(model);
auto& mesh = getSpotLightMesh(); auto mesh = getSpotLightMesh();
batch.setIndexBuffer(mesh->getIndexBuffer()); batch.setIndexBuffer(mesh->getIndexBuffer());