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Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into punk
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commit
1b22f1f147
3 changed files with 46 additions and 13 deletions
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@ -3431,6 +3431,13 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
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// Before the deferred pass, let's try to use the render engine
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_renderEngine->run();
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/*
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qDebug() << "renderArgs._materialSwitches:" << renderArgs->_materialSwitches;
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qDebug() << "renderArgs._trianglesRendered:" << renderArgs->_trianglesRendered;
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qDebug() << "renderArgs._quadsRendered:" << renderArgs->_quadsRendered;
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*/
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}
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{
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@ -81,6 +81,7 @@ Model::Model(QObject* parent) :
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_url("http://invalid.com"),
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_blendNumber(0),
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_appliedBlendNumber(0),
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_calculatedMeshPartBoxesValid(false),
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_calculatedMeshBoxesValid(false),
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_calculatedMeshTrianglesValid(false),
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_meshGroupsKnown(false),
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@ -666,12 +667,13 @@ bool Model::convexHullContains(glm::vec3 point) {
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void Model::recalculateMeshBoxes(bool pickAgainstTriangles) {
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bool calculatedMeshTrianglesNeeded = pickAgainstTriangles && !_calculatedMeshTrianglesValid;
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if (!_calculatedMeshBoxesValid || calculatedMeshTrianglesNeeded) {
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if (!_calculatedMeshBoxesValid || calculatedMeshTrianglesNeeded || (!_calculatedMeshPartBoxesValid && pickAgainstTriangles) ) {
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const FBXGeometry& geometry = _geometry->getFBXGeometry();
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int numberOfMeshes = geometry.meshes.size();
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_calculatedMeshBoxes.resize(numberOfMeshes);
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_calculatedMeshTriangles.clear();
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_calculatedMeshTriangles.resize(numberOfMeshes);
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_calculatedMeshPartBoxes.clear();
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for (int i = 0; i < numberOfMeshes; i++) {
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const FBXMesh& mesh = geometry.meshes.at(i);
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Extents scaledMeshExtents = calculateScaledOffsetExtents(mesh.meshExtents);
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@ -682,6 +684,9 @@ void Model::recalculateMeshBoxes(bool pickAgainstTriangles) {
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QVector<Triangle> thisMeshTriangles;
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for (int j = 0; j < mesh.parts.size(); j++) {
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const FBXMeshPart& part = mesh.parts.at(j);
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bool atLeastOnePointInBounds = false;
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AABox thisPartBounds;
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const int INDICES_PER_TRIANGLE = 3;
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const int INDICES_PER_QUAD = 4;
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@ -710,6 +715,15 @@ void Model::recalculateMeshBoxes(bool pickAgainstTriangles) {
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thisMeshTriangles.push_back(tri1);
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thisMeshTriangles.push_back(tri2);
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if (!atLeastOnePointInBounds) {
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thisPartBounds.setBox(v0, 0.0f);
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atLeastOnePointInBounds = true;
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}
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thisPartBounds += v0;
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thisPartBounds += v1;
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thisPartBounds += v2;
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thisPartBounds += v3;
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}
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}
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@ -728,10 +742,20 @@ void Model::recalculateMeshBoxes(bool pickAgainstTriangles) {
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Triangle tri = { v0, v1, v2 };
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thisMeshTriangles.push_back(tri);
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if (!atLeastOnePointInBounds) {
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thisPartBounds.setBox(v0, 0.0f);
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atLeastOnePointInBounds = true;
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}
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thisPartBounds += v0;
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thisPartBounds += v1;
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thisPartBounds += v2;
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}
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}
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_calculatedMeshPartBoxes[QPair<int,int>(i, j)] = thisPartBounds;
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}
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_calculatedMeshTriangles[i] = thisMeshTriangles;
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_calculatedMeshPartBoxesValid = true;
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}
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}
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_calculatedMeshBoxesValid = true;
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@ -784,7 +808,7 @@ namespace render {
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template <> const Item::Bound payloadGetBound(const TransparentMeshPart::Pointer& payload) {
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if (payload) {
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//return payload->model->getPartBounds(payload->meshIndex, payload->partIndex);
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return payload->model->getPartBounds(payload->meshIndex, payload->partIndex);
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}
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return render::Item::Bound();
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}
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@ -815,7 +839,7 @@ namespace render {
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template <> const Item::Bound payloadGetBound(const OpaqueMeshPart::Pointer& payload) {
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if (payload) {
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//return payload->model->getPartBounds(payload->meshIndex, payload->partIndex);
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return payload->model->getPartBounds(payload->meshIndex, payload->partIndex);
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}
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return render::Item::Bound();
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}
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@ -2176,16 +2200,16 @@ bool Model::renderInScene(float alpha, RenderArgs* args) {
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}
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AABox Model::getPartBounds(int meshIndex, int partIndex) {
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const FBXGeometry& geometry = _geometry->getFBXGeometry();
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const FBXMesh& mesh = geometry.meshes.at(meshIndex);
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AABox partBox = mesh._mesh.evalPartBound(partIndex);
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// FIX ME!
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// 1) needs to translate to world space, these values are in model space
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// 2) mesh._mesh.parts doesn't always have the correct values in it... so we
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// need to just use mesh.parts or find/fix whatever is causing mesh._mesh
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// to not contain data
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return partBox;
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if (!_calculatedMeshPartBoxesValid) {
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recalculateMeshBoxes(true);
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}
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if (_calculatedMeshPartBoxesValid && _calculatedMeshPartBoxes.contains(QPair<int,int>(meshIndex, partIndex))) {
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return _calculatedMeshPartBoxes[QPair<int,int>(meshIndex, partIndex)];
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}
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if (!_calculatedMeshBoxesValid) {
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return _calculatedMeshBoxes[meshIndex];
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}
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return AABox();
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}
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void Model::renderPart(RenderArgs* args, int meshIndex, int partIndex, bool translucent) {
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@ -368,6 +368,8 @@ private:
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int clusterWeights;
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};
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QHash<QPair<int,int>, AABox> _calculatedMeshPartBoxes; // world coordinate AABoxes for all sub mesh part boxes
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bool _calculatedMeshPartBoxesValid;
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QVector<AABox> _calculatedMeshBoxes; // world coordinate AABoxes for all sub mesh boxes
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bool _calculatedMeshBoxesValid;
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