fix for two space indentation in createBatButton.js

This commit is contained in:
Stephen Birarda 2015-11-30 15:59:12 -08:00
parent c3f3639374
commit 1b1efe53d9

View file

@ -20,58 +20,58 @@
this.dropBats();
};
this.startFarTrigger = function() {
this.dropBats();
this.dropBats();
};
this.dropBats = function() {
// if the bat box is near us, grab it's position
var nearby = Entities.findEntities(this.position, 20);
// if the bat box is near us, grab it's position
var nearby = Entities.findEntities(this.position, 20);
nearby.forEach(function(id) {
var properties = Entities.getEntityProperties(id, ["name", "position"]);
if (properties.name && properties.name == "Bat Box") {
boxPosition = properties.position;
}
});
nearby.forEach(function(id) {
var properties = Entities.getEntityProperties(id, ["name", "position"]);
if (properties.name && properties.name == "Bat Box") {
boxPosition = properties.position;
}
});
var BAT_DROP_HEIGHT = 2.0;
var BAT_DROP_HEIGHT = 2.0;
var dropPosition;
var dropPosition;
if (!boxPosition) {
// we got no bat box position, drop in front of the avatar instead
} else {
// drop the bat above the bat box
dropPosition = Vec3.sum(boxPosition, { x: 0.0, y: BAT_DROP_HEIGHT, z: 0.0});
}
var BAT_MODEL = "atp:c47deaae09cca927f6bc9cca0e8bbe77fc618f8c3f2b49899406a63a59f885cb.fbx";
var BAT_COLLISION_HULL = "atp:9eafceb7510c41d50661130090de7e0632aa4da236ebda84a0059a4be2130e0c.obj";
var SCRIPT_URL = "http://rawgit.com/birarda/hifi/baseball/examples/baseball/bat.js"
var batUserData = {
grabbableKey: {
spatialKey: {
relativePosition: { x: 0.9, y: 0, z: 0 },
relativeRotation: Quat.fromPitchYawRollDegrees(0, 0, 45),
perHandRelativePosition: { x: 0.0, y: -0.05, z: -0.04 },
perHandRelativeRotation: Quat.fromPitchYawRollDegrees(0, 0, 0)
}
if (!boxPosition) {
// we got no bat box position, drop in front of the avatar instead
} else {
// drop the bat above the bat box
dropPosition = Vec3.sum(boxPosition, { x: 0.0, y: BAT_DROP_HEIGHT, z: 0.0});
}
}
// add the fresh bat at the drop position
var bat = Entities.addEntity({
name: 'Bat',
type: "Model",
modelURL: BAT_MODEL,
position: dropPosition,
compoundShapeURL: BAT_COLLISION_HULL,
collisionsWillMove: true,
velocity: { x: 0, y: 0.05, z: 0}, // workaround for gravity not taking effect on add
gravity: { x: 0, y: -9.81, z: 0},
rotation: Quat.fromPitchYawRollDegrees(0.0, 0.0, -90.0),
script: SCRIPT_URL,
userData: JSON.stringify(batUserData)
});
var BAT_MODEL = "atp:c47deaae09cca927f6bc9cca0e8bbe77fc618f8c3f2b49899406a63a59f885cb.fbx";
var BAT_COLLISION_HULL = "atp:9eafceb7510c41d50661130090de7e0632aa4da236ebda84a0059a4be2130e0c.obj";
var SCRIPT_URL = "http://rawgit.com/birarda/hifi/baseball/examples/baseball/bat.js"
var batUserData = {
grabbableKey: {
spatialKey: {
relativePosition: { x: 0.9, y: 0, z: 0 },
relativeRotation: Quat.fromPitchYawRollDegrees(0, 0, 45),
perHandRelativePosition: { x: 0.0, y: -0.05, z: -0.04 },
perHandRelativeRotation: Quat.fromPitchYawRollDegrees(0, 0, 0)
}
}
}
// add the fresh bat at the drop position
var bat = Entities.addEntity({
name: 'Bat',
type: "Model",
modelURL: BAT_MODEL,
position: dropPosition,
compoundShapeURL: BAT_COLLISION_HULL,
collisionsWillMove: true,
velocity: { x: 0, y: 0.05, z: 0}, // workaround for gravity not taking effect on add
gravity: { x: 0, y: -9.81, z: 0},
rotation: Quat.fromPitchYawRollDegrees(0.0, 0.0, -90.0),
script: SCRIPT_URL,
userData: JSON.stringify(batUserData)
});
};
});