Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing

This commit is contained in:
ZappoMan 2015-01-13 16:14:29 -08:00
commit 1b0a5c881b
58 changed files with 1350 additions and 3489 deletions

View file

@ -38,17 +38,19 @@ elseif (CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -fno-strict-aliasing")
endif(WIN32)
include(CheckCXXCompilerFlag)
CHECK_CXX_COMPILER_FLAG("-std=c++11" COMPILER_SUPPORTS_CXX11)
CHECK_CXX_COMPILER_FLAG("-std=c++0x" COMPILER_SUPPORTS_CXX0X)
if (NOT MSVC12)
include(CheckCXXCompilerFlag)
CHECK_CXX_COMPILER_FLAG("-std=c++11" COMPILER_SUPPORTS_CXX11)
CHECK_CXX_COMPILER_FLAG("-std=c++0x" COMPILER_SUPPORTS_CXX0X)
if (COMPILER_SUPPORTS_CXX11)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
elseif(COMPILER_SUPPORTS_CXX0X)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x")
else()
message(STATUS "The compiler ${CMAKE_CXX_COMPILER} has no C++11 support. Please use a different C++ compiler.")
endif()
if (COMPILER_SUPPORTS_CXX11)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
elseif(COMPILER_SUPPORTS_CXX0X)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x")
else()
message(STATUS "The compiler ${CMAKE_CXX_COMPILER} has no C++11 support. Please use a different C++ compiler.")
endif()
endif ()
if (APPLE)
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LANGUAGE_STANDARD "c++0x")

View file

@ -404,6 +404,13 @@ int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrus
bool lastNodeDidntFit = false; // assume each node fits
if (!nodeData->elementBag.isEmpty()) {
quint64 lockWaitStart = usecTimestampNow();
_myServer->getOctree()->lockForRead();
quint64 lockWaitEnd = usecTimestampNow();
lockWaitElapsedUsec = (float)(lockWaitEnd - lockWaitStart);
quint64 encodeStart = usecTimestampNow();
OctreeElement* subTree = nodeData->elementBag.extract();
/* TODO: Looking for a way to prevent locking and encoding a tree that is not
@ -447,12 +454,6 @@ int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrus
// it seems like it may be a good idea to include the lock time as part of the encode time
// are reported to client. Since you can encode without the lock
nodeData->stats.encodeStarted();
quint64 lockWaitStart = usecTimestampNow();
_myServer->getOctree()->lockForRead();
quint64 lockWaitEnd = usecTimestampNow();
lockWaitElapsedUsec = (float)(lockWaitEnd - lockWaitStart);
quint64 encodeStart = usecTimestampNow();
bytesWritten = _myServer->getOctree()->encodeTreeBitstream(subTree, &_packetData, nodeData->elementBag, params);

View file

@ -0,0 +1,742 @@
//
// hydraGrab.js
// examples
//
// Created by Clément Brisset on 4/24/14.
// Copyright 2014 High Fidelity, Inc.
//
// This script allows you to edit models either with the razor hydras or with your mouse
//
// Using the hydras :
// grab models with the triggers, you can then move the models around or scale them with both hands.
// You can switch mode using the bumpers so that you can move models around more easily.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include("libraries/entityPropertyDialogBox.js");
var entityPropertyDialogBox = EntityPropertyDialogBox;
var LASER_WIDTH = 4;
var LASER_COLOR = { red: 255, green: 0, blue: 0 };
var LASER_LENGTH_FACTOR = 500;
var MIN_ANGULAR_SIZE = 2;
var MAX_ANGULAR_SIZE = 45;
var allowLargeModels = false;
var allowSmallModels = false;
var wantEntityGlow = false;
var LEFT = 0;
var RIGHT = 1;
var jointList = MyAvatar.getJointNames();
var mode = 0;
function controller(wichSide) {
this.side = wichSide;
this.palm = 2 * wichSide;
this.tip = 2 * wichSide + 1;
this.trigger = wichSide;
this.bumper = 6 * wichSide + 5;
this.oldPalmPosition = Controller.getSpatialControlPosition(this.palm);
this.palmPosition = Controller.getSpatialControlPosition(this.palm);
this.oldTipPosition = Controller.getSpatialControlPosition(this.tip);
this.tipPosition = Controller.getSpatialControlPosition(this.tip);
this.oldUp = Controller.getSpatialControlNormal(this.palm);
this.up = this.oldUp;
this.oldFront = Vec3.normalize(Vec3.subtract(this.tipPosition, this.palmPosition));
this.front = this.oldFront;
this.oldRight = Vec3.cross(this.front, this.up);
this.right = this.oldRight;
this.oldRotation = Quat.multiply(MyAvatar.orientation, Controller.getSpatialControlRawRotation(this.palm));
this.rotation = this.oldRotation;
this.triggerValue = Controller.getTriggerValue(this.trigger);
this.bumperValue = Controller.isButtonPressed(this.bumper);
this.pressed = false; // is trigger pressed
this.pressing = false; // is trigger being pressed (is pressed now but wasn't previously)
this.grabbing = false;
this.entityID = { isKnownID: false };
this.modelURL = "";
this.oldModelRotation;
this.oldModelPosition;
this.oldModelHalfDiagonal;
this.positionAtGrab;
this.rotationAtGrab;
this.modelPositionAtGrab;
this.rotationAtGrab;
this.jointsIntersectingFromStart = [];
this.laser = Overlays.addOverlay("line3d", {
start: { x: 0, y: 0, z: 0 },
end: { x: 0, y: 0, z: 0 },
color: LASER_COLOR,
alpha: 1,
visible: false,
lineWidth: LASER_WIDTH,
anchor: "MyAvatar"
});
this.guideScale = 0.02;
this.ball = Overlays.addOverlay("sphere", {
position: { x: 0, y: 0, z: 0 },
size: this.guideScale,
solid: true,
color: { red: 0, green: 255, blue: 0 },
alpha: 1,
visible: false,
anchor: "MyAvatar"
});
this.leftRight = Overlays.addOverlay("line3d", {
start: { x: 0, y: 0, z: 0 },
end: { x: 0, y: 0, z: 0 },
color: { red: 0, green: 0, blue: 255 },
alpha: 1,
visible: false,
lineWidth: LASER_WIDTH,
anchor: "MyAvatar"
});
this.topDown = Overlays.addOverlay("line3d", {
start: { x: 0, y: 0, z: 0 },
end: { x: 0, y: 0, z: 0 },
color: { red: 0, green: 0, blue: 255 },
alpha: 1,
visible: false,
lineWidth: LASER_WIDTH,
anchor: "MyAvatar"
});
this.grab = function (entityID, properties) {
print("Grabbing " + entityID.id);
this.grabbing = true;
this.entityID = entityID;
this.modelURL = properties.modelURL;
this.oldModelPosition = properties.position;
this.oldModelRotation = properties.rotation;
this.oldModelHalfDiagonal = Vec3.length(properties.dimensions) / 2.0;
this.positionAtGrab = this.palmPosition;
this.rotationAtGrab = this.rotation;
this.modelPositionAtGrab = properties.position;
this.rotationAtGrab = properties.rotation;
this.jointsIntersectingFromStart = [];
for (var i = 0; i < jointList.length; i++) {
var distance = Vec3.distance(MyAvatar.getJointPosition(jointList[i]), this.oldModelPosition);
if (distance < this.oldModelHalfDiagonal) {
this.jointsIntersectingFromStart.push(i);
}
}
this.showLaser(false);
}
this.release = function () {
if (this.grabbing) {
jointList = MyAvatar.getJointNames();
var closestJointIndex = -1;
var closestJointDistance = 10;
for (var i = 0; i < jointList.length; i++) {
var distance = Vec3.distance(MyAvatar.getJointPosition(jointList[i]), this.oldModelPosition);
if (distance < closestJointDistance) {
closestJointDistance = distance;
closestJointIndex = i;
}
}
if (closestJointIndex != -1) {
print("closestJoint: " + jointList[closestJointIndex]);
print("closestJointDistance (attach max distance): " + closestJointDistance + " (" + this.oldModelHalfDiagonal + ")");
}
if (closestJointDistance < this.oldModelHalfDiagonal) {
if (this.jointsIntersectingFromStart.indexOf(closestJointIndex) != -1 ||
(leftController.grabbing && rightController.grabbing &&
leftController.entityID.id == rightController.entityID.id)) {
// Do nothing
} else {
print("Attaching to " + jointList[closestJointIndex]);
var jointPosition = MyAvatar.getJointPosition(jointList[closestJointIndex]);
var jointRotation = MyAvatar.getJointCombinedRotation(jointList[closestJointIndex]);
var attachmentOffset = Vec3.subtract(this.oldModelPosition, jointPosition);
attachmentOffset = Vec3.multiplyQbyV(Quat.inverse(jointRotation), attachmentOffset);
var attachmentRotation = Quat.multiply(Quat.inverse(jointRotation), this.oldModelRotation);
MyAvatar.attach(this.modelURL, jointList[closestJointIndex],
attachmentOffset, attachmentRotation, 2.0 * this.oldModelHalfDiagonal,
true, false);
Entities.deleteEntity(this.entityID);
}
}
}
this.grabbing = false;
this.entityID.isKnownID = false;
this.jointsIntersectingFromStart = [];
this.showLaser(true);
}
this.checkTrigger = function () {
if (this.triggerValue > 0.9) {
if (this.pressed) {
this.pressing = false;
} else {
this.pressing = true;
}
this.pressed = true;
} else {
this.pressing = false;
this.pressed = false;
}
}
this.checkEntity = function (properties) {
// P P - Model
// /| A - Palm
// / | d B - unit vector toward tip
// / | X - base of the perpendicular line
// A---X----->B d - distance fom axis
// x x - distance from A
//
// |X-A| = (P-A).B
// X == A + ((P-A).B)B
// d = |P-X|
var A = this.palmPosition;
var B = this.front;
var P = properties.position;
var x = Vec3.dot(Vec3.subtract(P, A), B);
var y = Vec3.dot(Vec3.subtract(P, A), this.up);
var z = Vec3.dot(Vec3.subtract(P, A), this.right);
var X = Vec3.sum(A, Vec3.multiply(B, x));
var d = Vec3.length(Vec3.subtract(P, X));
var halfDiagonal = Vec3.length(properties.dimensions) / 2.0;
var angularSize = 2 * Math.atan(halfDiagonal / Vec3.distance(Camera.getPosition(), properties.position)) * 180 / 3.14;
var sizeOK = (allowLargeModels || angularSize < MAX_ANGULAR_SIZE)
&& (allowSmallModels || angularSize > MIN_ANGULAR_SIZE);
if (0 < x && sizeOK) {
return { valid: true, x: x, y: y, z: z };
}
return { valid: false };
}
this.glowedIntersectingModel = { isKnownID: false };
this.moveLaser = function () {
// the overlays here are anchored to the avatar, which means they are specified in the avatar's local frame
var inverseRotation = Quat.inverse(MyAvatar.orientation);
var startPosition = Vec3.multiplyQbyV(inverseRotation, Vec3.subtract(this.palmPosition, MyAvatar.position));
var direction = Vec3.multiplyQbyV(inverseRotation, Vec3.subtract(this.tipPosition, this.palmPosition));
var distance = Vec3.length(direction);
direction = Vec3.multiply(direction, LASER_LENGTH_FACTOR / distance);
var endPosition = Vec3.sum(startPosition, direction);
Overlays.editOverlay(this.laser, {
start: startPosition,
end: endPosition
});
Overlays.editOverlay(this.ball, {
position: endPosition
});
Overlays.editOverlay(this.leftRight, {
start: Vec3.sum(endPosition, Vec3.multiply(this.right, 2 * this.guideScale)),
end: Vec3.sum(endPosition, Vec3.multiply(this.right, -2 * this.guideScale))
});
Overlays.editOverlay(this.topDown, {
start: Vec3.sum(endPosition, Vec3.multiply(this.up, 2 * this.guideScale)),
end: Vec3.sum(endPosition, Vec3.multiply(this.up, -2 * this.guideScale))
});
this.showLaser(!this.grabbing || mode == 0);
if (this.glowedIntersectingModel.isKnownID) {
Entities.editEntity(this.glowedIntersectingModel, { glowLevel: 0.0 });
this.glowedIntersectingModel.isKnownID = false;
}
if (!this.grabbing) {
var intersection = Entities.findRayIntersection({
origin: this.palmPosition,
direction: this.front
});
var halfDiagonal = Vec3.length(intersection.properties.dimensions) / 2.0;
var angularSize = 2 * Math.atan(halfDiagonal / Vec3.distance(Camera.getPosition(), intersection.properties.position)) * 180 / 3.14;
var sizeOK = (allowLargeModels || angularSize < MAX_ANGULAR_SIZE)
&& (allowSmallModels || angularSize > MIN_ANGULAR_SIZE);
if (intersection.accurate && intersection.entityID.isKnownID && sizeOK) {
this.glowedIntersectingModel = intersection.entityID;
if (wantEntityGlow) {
Entities.editEntity(this.glowedIntersectingModel, { glowLevel: 0.25 });
}
}
}
}
this.showLaser = function (show) {
Overlays.editOverlay(this.laser, { visible: show });
Overlays.editOverlay(this.ball, { visible: show });
Overlays.editOverlay(this.leftRight, { visible: show });
Overlays.editOverlay(this.topDown, { visible: show });
}
this.moveEntity = function () {
if (this.grabbing) {
if (!this.entityID.isKnownID) {
print("Unknown grabbed ID " + this.entityID.id + ", isKnown: " + this.entityID.isKnownID);
this.entityID = Entities.findRayIntersection({
origin: this.palmPosition,
direction: this.front
}).entityID;
print("Identified ID " + this.entityID.id + ", isKnown: " + this.entityID.isKnownID);
}
var newPosition;
var newRotation;
switch (mode) {
case 0:
newPosition = Vec3.sum(this.palmPosition,
Vec3.multiply(this.front, this.x));
newPosition = Vec3.sum(newPosition,
Vec3.multiply(this.up, this.y));
newPosition = Vec3.sum(newPosition,
Vec3.multiply(this.right, this.z));
newRotation = Quat.multiply(this.rotation,
Quat.inverse(this.oldRotation));
newRotation = Quat.multiply(newRotation,
this.oldModelRotation);
break;
case 1:
var forward = Vec3.multiplyQbyV(MyAvatar.orientation, { x: 0, y: 0, z: -1 });
var d = Vec3.dot(forward, MyAvatar.position);
var factor1 = Vec3.dot(forward, this.positionAtGrab) - d;
var factor2 = Vec3.dot(forward, this.modelPositionAtGrab) - d;
var vector = Vec3.subtract(this.palmPosition, this.positionAtGrab);
if (factor2 < 0) {
factor2 = 0;
}
if (factor1 <= 0) {
factor1 = 1;
factor2 = 1;
}
newPosition = Vec3.sum(this.modelPositionAtGrab,
Vec3.multiply(vector,
factor2 / factor1));
newRotation = Quat.multiply(this.rotation,
Quat.inverse(this.rotationAtGrab));
newRotation = Quat.multiply(newRotation,
this.rotationAtGrab);
break;
}
Entities.editEntity(this.entityID, {
position: newPosition,
rotation: newRotation
});
this.oldModelRotation = newRotation;
this.oldModelPosition = newPosition;
var indicesToRemove = [];
for (var i = 0; i < this.jointsIntersectingFromStart.length; ++i) {
var distance = Vec3.distance(MyAvatar.getJointPosition(this.jointsIntersectingFromStart[i]), this.oldModelPosition);
if (distance >= this.oldModelHalfDiagonal) {
indicesToRemove.push(this.jointsIntersectingFromStart[i]);
}
}
for (var i = 0; i < indicesToRemove.length; ++i) {
this.jointsIntersectingFromStart.splice(this.jointsIntersectingFromStart.indexOf(indicesToRemove[i], 1));
}
}
}
this.update = function () {
this.oldPalmPosition = this.palmPosition;
this.oldTipPosition = this.tipPosition;
this.palmPosition = Controller.getSpatialControlPosition(this.palm);
this.tipPosition = Controller.getSpatialControlPosition(this.tip);
this.oldUp = this.up;
this.up = Vec3.normalize(Controller.getSpatialControlNormal(this.palm));
this.oldFront = this.front;
this.front = Vec3.normalize(Vec3.subtract(this.tipPosition, this.palmPosition));
this.oldRight = this.right;
this.right = Vec3.normalize(Vec3.cross(this.front, this.up));
this.oldRotation = this.rotation;
this.rotation = Quat.multiply(MyAvatar.orientation, Controller.getSpatialControlRawRotation(this.palm));
this.triggerValue = Controller.getTriggerValue(this.trigger);
var bumperValue = Controller.isButtonPressed(this.bumper);
if (bumperValue && !this.bumperValue) {
if (mode == 0) {
mode = 1;
Overlays.editOverlay(leftController.laser, { color: { red: 0, green: 0, blue: 255 } });
Overlays.editOverlay(rightController.laser, { color: { red: 0, green: 0, blue: 255 } });
} else {
mode = 0;
Overlays.editOverlay(leftController.laser, { color: { red: 255, green: 0, blue: 0 } });
Overlays.editOverlay(rightController.laser, { color: { red: 255, green: 0, blue: 0 } });
}
}
this.bumperValue = bumperValue;
this.checkTrigger();
this.moveLaser();
if (!this.pressed && this.grabbing) {
// release if trigger not pressed anymore.
this.release();
}
if (this.pressing) {
// Checking for attachments intersecting
var attachments = MyAvatar.getAttachmentData();
var attachmentIndex = -1;
var attachmentX = LASER_LENGTH_FACTOR;
var newModel;
var newProperties;
for (var i = 0; i < attachments.length; ++i) {
var position = Vec3.sum(MyAvatar.getJointPosition(attachments[i].jointName),
Vec3.multiplyQbyV(MyAvatar.getJointCombinedRotation(attachments[i].jointName), attachments[i].translation));
var scale = attachments[i].scale;
var A = this.palmPosition;
var B = this.front;
var P = position;
var x = Vec3.dot(Vec3.subtract(P, A), B);
var X = Vec3.sum(A, Vec3.multiply(B, x));
var d = Vec3.length(Vec3.subtract(P, X));
if (d < scale / 2.0 && 0 < x && x < attachmentX) {
attachmentIndex = i;
attachmentX = d;
}
}
if (attachmentIndex != -1) {
print("Detaching: " + attachments[attachmentIndex].modelURL);
MyAvatar.detachOne(attachments[attachmentIndex].modelURL, attachments[attachmentIndex].jointName);
newProperties = {
type: "Model",
position: Vec3.sum(MyAvatar.getJointPosition(attachments[attachmentIndex].jointName),
Vec3.multiplyQbyV(MyAvatar.getJointCombinedRotation(attachments[attachmentIndex].jointName), attachments[attachmentIndex].translation)),
rotation: Quat.multiply(MyAvatar.getJointCombinedRotation(attachments[attachmentIndex].jointName),
attachments[attachmentIndex].rotation),
// TODO: how do we know the correct dimensions for detachment???
dimensions: { x: attachments[attachmentIndex].scale / 2.0,
y: attachments[attachmentIndex].scale / 2.0,
z: attachments[attachmentIndex].scale / 2.0 },
modelURL: attachments[attachmentIndex].modelURL
};
newModel = Entities.addEntity(newProperties);
} else {
// There is none so ...
// Checking model tree
Vec3.print("Looking at: ", this.palmPosition);
var pickRay = { origin: this.palmPosition,
direction: Vec3.normalize(Vec3.subtract(this.tipPosition, this.palmPosition)) };
var foundIntersection = Entities.findRayIntersection(pickRay);
if(!foundIntersection.accurate) {
print("No accurate intersection");
return;
}
newModel = foundIntersection.entityID;
if (!newModel.isKnownID) {
var identify = Entities.identifyEntity(newModel);
if (!identify.isKnownID) {
print("Unknown ID " + identify.id + " (update loop " + newModel.id + ")");
return;
}
newModel = identify;
}
newProperties = Entities.getEntityProperties(newModel);
}
print("foundEntity.modelURL=" + newProperties.modelURL);
var check = this.checkEntity(newProperties);
if (!check.valid) {
return;
}
this.grab(newModel, newProperties);
this.x = check.x;
this.y = check.y;
this.z = check.z;
return;
}
}
this.cleanup = function () {
Overlays.deleteOverlay(this.laser);
Overlays.deleteOverlay(this.ball);
Overlays.deleteOverlay(this.leftRight);
Overlays.deleteOverlay(this.topDown);
}
}
var leftController = new controller(LEFT);
var rightController = new controller(RIGHT);
function moveEntities() {
if (leftController.grabbing && rightController.grabbing && rightController.entityID.id == leftController.entityID.id) {
var newPosition = leftController.oldModelPosition;
var rotation = leftController.oldModelRotation;
var ratio = 1;
switch (mode) {
case 0:
var oldLeftPoint = Vec3.sum(leftController.oldPalmPosition, Vec3.multiply(leftController.oldFront, leftController.x));
var oldRightPoint = Vec3.sum(rightController.oldPalmPosition, Vec3.multiply(rightController.oldFront, rightController.x));
var oldMiddle = Vec3.multiply(Vec3.sum(oldLeftPoint, oldRightPoint), 0.5);
var oldLength = Vec3.length(Vec3.subtract(oldLeftPoint, oldRightPoint));
var leftPoint = Vec3.sum(leftController.palmPosition, Vec3.multiply(leftController.front, leftController.x));
var rightPoint = Vec3.sum(rightController.palmPosition, Vec3.multiply(rightController.front, rightController.x));
var middle = Vec3.multiply(Vec3.sum(leftPoint, rightPoint), 0.5);
var length = Vec3.length(Vec3.subtract(leftPoint, rightPoint));
ratio = length / oldLength;
newPosition = Vec3.sum(middle,
Vec3.multiply(Vec3.subtract(leftController.oldModelPosition, oldMiddle), ratio));
break;
case 1:
var u = Vec3.normalize(Vec3.subtract(rightController.oldPalmPosition, leftController.oldPalmPosition));
var v = Vec3.normalize(Vec3.subtract(rightController.palmPosition, leftController.palmPosition));
var cos_theta = Vec3.dot(u, v);
if (cos_theta > 1) {
cos_theta = 1;
}
var angle = Math.acos(cos_theta) / Math.PI * 180;
if (angle < 0.1) {
return;
}
var w = Vec3.normalize(Vec3.cross(u, v));
rotation = Quat.multiply(Quat.angleAxis(angle, w), leftController.oldModelRotation);
leftController.positionAtGrab = leftController.palmPosition;
leftController.rotationAtGrab = leftController.rotation;
leftController.modelPositionAtGrab = leftController.oldModelPosition;
leftController.rotationAtGrab = rotation;
rightController.positionAtGrab = rightController.palmPosition;
rightController.rotationAtGrab = rightController.rotation;
rightController.modelPositionAtGrab = rightController.oldModelPosition;
rightController.rotationAtGrab = rotation;
break;
}
Entities.editEntity(leftController.entityID, {
position: newPosition,
rotation: rotation,
// TODO: how do we know the correct dimensions for detachment???
//radius: leftController.oldModelHalfDiagonal * ratio
dimensions: { x: leftController.oldModelHalfDiagonal * ratio,
y: leftController.oldModelHalfDiagonal * ratio,
z: leftController.oldModelHalfDiagonal * ratio }
});
leftController.oldModelPosition = newPosition;
leftController.oldModelRotation = rotation;
leftController.oldModelHalfDiagonal *= ratio;
rightController.oldModelPosition = newPosition;
rightController.oldModelRotation = rotation;
rightController.oldModelHalfDiagonal *= ratio;
return;
}
leftController.moveEntity();
rightController.moveEntity();
}
var hydraConnected = false;
function checkController(deltaTime) {
var numberOfButtons = Controller.getNumberOfButtons();
var numberOfTriggers = Controller.getNumberOfTriggers();
var numberOfSpatialControls = Controller.getNumberOfSpatialControls();
var controllersPerTrigger = numberOfSpatialControls / numberOfTriggers;
// this is expected for hydras
if (numberOfButtons == 12 && numberOfTriggers == 2 && controllersPerTrigger == 2) {
if (!hydraConnected) {
hydraConnected = true;
}
leftController.update();
rightController.update();
moveEntities();
} else {
if (hydraConnected) {
hydraConnected = false;
leftController.showLaser(false);
rightController.showLaser(false);
}
}
}
var glowedEntityID = { id: -1, isKnownID: false };
// In order for editVoxels and editModels to play nice together, they each check to see if a "delete" menu item already
// exists. If it doesn't they add it. If it does they don't. They also only delete the menu item if they were the one that
// added it.
var modelMenuAddedDelete = false;
var originalLightsArePickable = Entities.getLightsArePickable();
function setupModelMenus() {
print("setupModelMenus()");
// adj our menuitems
Menu.addMenuItem({ menuName: "Edit", menuItemName: "Models", isSeparator: true, beforeItem: "Physics" });
Menu.addMenuItem({ menuName: "Edit", menuItemName: "Edit Properties...",
shortcutKeyEvent: { text: "`" }, afterItem: "Models" });
if (!Menu.menuItemExists("Edit", "Delete")) {
print("no delete... adding ours");
Menu.addMenuItem({ menuName: "Edit", menuItemName: "Delete",
shortcutKeyEvent: { text: "backspace" }, afterItem: "Models" });
modelMenuAddedDelete = true;
} else {
print("delete exists... don't add ours");
}
Menu.addMenuItem({ menuName: "Edit", menuItemName: "Allow Selecting of Large Models", shortcutKey: "CTRL+META+L",
afterItem: "Paste Models", isCheckable: true });
Menu.addMenuItem({ menuName: "Edit", menuItemName: "Allow Selecting of Small Models", shortcutKey: "CTRL+META+S",
afterItem: "Allow Selecting of Large Models", isCheckable: true });
Menu.addMenuItem({ menuName: "Edit", menuItemName: "Allow Selecting of Lights", shortcutKey: "CTRL+SHIFT+META+L",
afterItem: "Allow Selecting of Small Models", isCheckable: true });
Entities.setLightsArePickable(false);
}
function cleanupModelMenus() {
Menu.removeMenuItem("Edit", "Edit Properties...");
if (modelMenuAddedDelete) {
// delete our menuitems
Menu.removeMenuItem("Edit", "Delete");
}
Menu.removeMenuItem("Edit", "Allow Selecting of Large Models");
Menu.removeMenuItem("Edit", "Allow Selecting of Small Models");
Menu.removeMenuItem("Edit", "Allow Selecting of Lights");
}
function scriptEnding() {
leftController.cleanup();
rightController.cleanup();
cleanupModelMenus();
Entities.setLightsArePickable(originalLightsArePickable);
}
Script.scriptEnding.connect(scriptEnding);
// register the call back so it fires before each data send
Script.update.connect(checkController);
setupModelMenus();
var editModelID = -1;
function showPropertiesForm(editModelID) {
entityPropertyDialogBox.openDialog(editModelID);
}
Menu.menuItemEvent.connect(function (menuItem) {
print("menuItemEvent() in JS... menuItem=" + menuItem);
if (menuItem == "Allow Selecting of Small Models") {
allowSmallModels = Menu.isOptionChecked("Allow Selecting of Small Models");
} else if (menuItem == "Allow Selecting of Large Models") {
allowLargeModels = Menu.isOptionChecked("Allow Selecting of Large Models");
} else if (menuItem == "Allow Selecting of Lights") {
Entities.setLightsArePickable(Menu.isOptionChecked("Allow Selecting of Lights"));
} else if (menuItem == "Delete") {
if (leftController.grabbing) {
print(" Delete Entity.... leftController.entityID="+ leftController.entityID);
Entities.deleteEntity(leftController.entityID);
leftController.grabbing = false;
if (glowedEntityID.id == leftController.entityID.id) {
glowedEntityID = { id: -1, isKnownID: false };
}
} else if (rightController.grabbing) {
print(" Delete Entity.... rightController.entityID="+ rightController.entityID);
Entities.deleteEntity(rightController.entityID);
rightController.grabbing = false;
if (glowedEntityID.id == rightController.entityID.id) {
glowedEntityID = { id: -1, isKnownID: false };
}
} else {
print(" Delete Entity.... not holding...");
}
} else if (menuItem == "Edit Properties...") {
editModelID = -1;
if (leftController.grabbing) {
print(" Edit Properties.... leftController.entityID="+ leftController.entityID);
editModelID = leftController.entityID;
} else if (rightController.grabbing) {
print(" Edit Properties.... rightController.entityID="+ rightController.entityID);
editModelID = rightController.entityID;
} else {
print(" Edit Properties.... not holding...");
}
if (editModelID != -1) {
print(" Edit Properties.... about to edit properties...");
showPropertiesForm(editModelID);
}
}
});
Controller.keyReleaseEvent.connect(function (event) {
// since sometimes our menu shortcut keys don't work, trap our menu items here also and fire the appropriate menu items
if (event.text == "`") {
handeMenuEvent("Edit Properties...");
}
if (event.text == "BACKSPACE") {
handeMenuEvent("Delete");
}
});

View file

@ -1077,6 +1077,19 @@ PropertiesTool = function(opts) {
pushCommandForSelections();
selectionManager._update();
}
} else if (data.action == "rescaleDimensions") {
var multiplier = data.percentage / 100;
if (selectionManager.hasSelection()) {
selectionManager.saveProperties();
for (var i = 0; i < selectionManager.selections.length; i++) {
var properties = selectionManager.savedProperties[selectionManager.selections[i].id];
Entities.editEntity(selectionManager.selections[i], {
dimensions: Vec3.multiply(multiplier, properties.dimensions),
});
}
pushCommandForSelections();
selectionManager._update();
}
}
}
});

File diff suppressed because it is too large Load diff

View file

@ -84,6 +84,8 @@
var elDimensionsY = document.getElementById("property-dim-y");
var elDimensionsZ = document.getElementById("property-dim-z");
var elResetToNaturalDimensions = document.getElementById("reset-to-natural-dimensions");
var elRescaleDimensionsPct = document.getElementById("dimension-rescale-pct");
var elRescaleDimensionsButton = document.getElementById("dimension-rescale-button");
var elRegistrationX = document.getElementById("property-reg-x");
var elRegistrationY = document.getElementById("property-reg-y");
@ -419,6 +421,13 @@
action: "resetToNaturalDimensions",
}));
});
elRescaleDimensionsButton.addEventListener("click", function() {
EventBridge.emitWebEvent(JSON.stringify({
type: "action",
action: "rescaleDimensions",
percentage: parseInt(elRescaleDimensionsPct.value),
}));
});
var resizing = false;
@ -537,6 +546,12 @@
<div>
<input type="button" id="reset-to-natural-dimensions" value="Reset to Natural Dimensions">
</div>
<div class="input-area">
<input class="coord" type='number' id="dimension-rescale-pct" value=100></input>%
</div>
<span>
<input type="button" id="dimension-rescale-button" value="Rescale"></input>
</span>
</td>
</tr>

View file

@ -138,8 +138,10 @@ function drawLobby() {
// add an attachment on this avatar so other people see them in the lobby
MyAvatar.attach(HELMET_ATTACHMENT_URL, "Neck", {x: 0, y: 0, z: 0}, Quat.fromPitchYawRollDegrees(0, 0, 0), 1.15);
// start the drone sound
currentDrone = Audio.playSound(droneSound, { stereo: true, loop: true, localOnly: true, volume: DRONE_VOLUME });
if (droneSound.downloaded) {
// start the drone sound
currentDrone = Audio.playSound(droneSound, { stereo: true, loop: true, localOnly: true, volume: DRONE_VOLUME });
}
// start one of our muzak sounds
playRandomMuzak();
@ -353,7 +355,7 @@ function update(deltaTime) {
Overlays.editOverlay(descriptionText, { position: textOverlayPosition() });
// if the reticle is up then we may need to play the next muzak
if (!Audio.isInjectorPlaying(currentMuzakInjector)) {
if (currentMuzakInjector && !Audio.isInjectorPlaying(currentMuzakInjector)) {
playNextMuzak();
}
}

13
interface/external/sdl2/readme.txt vendored Normal file
View file

@ -0,0 +1,13 @@
Instructions for adding the SDL library (SDL2) to Interface
David Rowe, 11 Jan 2015
You can download the SDL development library from https://www.libsdl.org/. Interface has been tested with version 2.0.3.
1. Copy the include and lib folders into the interface/externals/sdl2 folder.
This readme.txt should be there as well.
You may optionally choose to copy the SDK folders to a location outside the repository (so you can re-use with different checkouts and different projects).
If so our CMake find module expects you to set the ENV variable 'HIFI_LIB_DIR' to a directory containing a subfolder 'sdl2' that contains the two folders mentioned above.
2. Clear your build directory, run cmake and build, and you should be all set.

View file

@ -880,7 +880,7 @@ bool Audio::outputLocalInjector(bool isStereo, qreal volume, AudioInjector* inje
localFormat.setChannelCount(isStereo ? 2 : 1);
QAudioOutput* localOutput = new QAudioOutput(getNamedAudioDeviceForMode(QAudio::AudioOutput, _outputAudioDeviceName),
localFormat, this);
localFormat);
localOutput->setVolume(volume);
// move the localOutput to the same thread as the local injector buffer

View file

@ -11,7 +11,6 @@
#include <cstdlib>
#include <QBoxLayout>
#include <QColorDialog>
#include <QDialogButtonBox>
@ -44,20 +43,26 @@
#include "Audio.h"
#include "audio/AudioIOStatsRenderer.h"
#include "audio/AudioScope.h"
#include "devices/Faceshift.h"
#include "devices/OculusManager.h"
#include "devices/Visage.h"
#include "Menu.h"
#include "scripting/LocationScriptingInterface.h"
#include "scripting/MenuScriptingInterface.h"
#include "Util.h"
#include "ui/AddressBarDialog.h"
#include "ui/AnimationsDialog.h"
#include "ui/AttachmentsDialog.h"
#include "ui/BandwidthDialog.h"
#include "ui/CachesSizeDialog.h"
#include "ui/DataWebDialog.h"
#include "ui/HMDToolsDialog.h"
#include "ui/LodToolsDialog.h"
#include "ui/LoginDialog.h"
#include "ui/OctreeStatsDialog.h"
#include "ui/PreferencesDialog.h"
#include "ui/InfoView.h"
#include "ui/MetavoxelEditor.h"
#include "ui/MetavoxelNetworkSimulator.h"
#include "ui/ModelsBrowser.h"
#include "ui/LoginDialog.h"
#include "ui/NodeBounds.h"
Menu* Menu::_instance = NULL;
@ -79,56 +84,9 @@ Menu* Menu::getInstance() {
return _instance;
}
const float DEFAULT_FACESHIFT_EYE_DEFLECTION = 0.25f;
const QString DEFAULT_FACESHIFT_HOSTNAME = "localhost";
const float DEFAULT_AVATAR_LOD_DISTANCE_MULTIPLIER = 1.0f;
const int ONE_SECOND_OF_FRAMES = 60;
const int FIVE_SECONDS_OF_FRAMES = 5 * ONE_SECOND_OF_FRAMES;
const QString CONSOLE_TITLE = "Scripting Console";
const float CONSOLE_WINDOW_OPACITY = 0.95f;
const int CONSOLE_WIDTH = 800;
const int CONSOLE_HEIGHT = 200;
Menu::Menu() :
_actionHash(),
_receivedAudioStreamSettings(),
_bandwidthDialog(NULL),
_fieldOfView(DEFAULT_FIELD_OF_VIEW_DEGREES),
_realWorldFieldOfView(DEFAULT_REAL_WORLD_FIELD_OF_VIEW_DEGREES),
_faceshiftEyeDeflection(DEFAULT_FACESHIFT_EYE_DEFLECTION),
_faceshiftHostname(DEFAULT_FACESHIFT_HOSTNAME),
_jsConsole(NULL),
_octreeStatsDialog(NULL),
_lodToolsDialog(NULL),
_hmdToolsDialog(NULL),
_newLocationDialog(NULL),
_userLocationsDialog(NULL),
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
_speechRecognizer(),
#endif
_octreeSizeScale(DEFAULT_OCTREE_SIZE_SCALE),
_oculusUIAngularSize(DEFAULT_OCULUS_UI_ANGULAR_SIZE),
_sixenseReticleMoveSpeed(DEFAULT_SIXENSE_RETICLE_MOVE_SPEED),
_invertSixenseButtons(DEFAULT_INVERT_SIXENSE_MOUSE_BUTTONS),
_automaticAvatarLOD(true),
_avatarLODDecreaseFPS(DEFAULT_ADJUST_AVATAR_LOD_DOWN_FPS),
_avatarLODIncreaseFPS(ADJUST_LOD_UP_FPS),
_avatarLODDistanceMultiplier(DEFAULT_AVATAR_LOD_DISTANCE_MULTIPLIER),
_boundaryLevelAdjust(0),
_maxOctreePacketsPerSecond(DEFAULT_MAX_OCTREE_PPS),
_lastAdjust(usecTimestampNow()),
_lastAvatarDetailDrop(usecTimestampNow()),
_fpsAverage(FIVE_SECONDS_OF_FRAMES),
_fastFPSAverage(ONE_SECOND_OF_FRAMES),
_loginAction(NULL),
_preferencesDialog(NULL),
_loginDialog(NULL),
_hasLoginDialogDisplayed(false),
_snapshotsLocation(),
_scriptsLocation(),
_walletPrivateKey(),
_shouldRenderTableNeedsRebuilding(true)
_lastAvatarDetailDrop(usecTimestampNow())
{
Application *appInstance = Application::getInstance();
@ -492,6 +450,7 @@ Menu::Menu() :
false,
&UserActivityLogger::getInstance(),
SLOT(disable(bool)));
addActionToQMenuAndActionHash(networkMenu, MenuOption::CachesSize, 0, this, SLOT(cachesSizeDialog()));
addActionToQMenuAndActionHash(developerMenu, MenuOption::WalletPrivateKey, 0, this, SLOT(changePrivateKey()));
@ -619,15 +578,6 @@ Menu::Menu() :
#endif
}
Menu::~Menu() {
bandwidthDetailsClosed();
octreeStatsDetailsClosed();
if (_hmdToolsDialog) {
delete _hmdToolsDialog;
_hmdToolsDialog = NULL;
}
}
void Menu::loadSettings(QSettings* settings) {
bool lockedSettings = false;
if (!settings) {
@ -1153,7 +1103,7 @@ void Menu::bandwidthDetails() {
if (! _bandwidthDialog) {
_bandwidthDialog = new BandwidthDialog(DependencyManager::get<GLCanvas>().data(),
Application::getInstance()->getBandwidthMeter());
connect(_bandwidthDialog, SIGNAL(closed()), SLOT(bandwidthDetailsClosed()));
connect(_bandwidthDialog, SIGNAL(closed()), _bandwidthDialog, SLOT(deleteLater()));
_bandwidthDialog->show();
@ -1253,18 +1203,11 @@ void Menu::audioMuteToggled() {
}
}
void Menu::bandwidthDetailsClosed() {
if (_bandwidthDialog) {
delete _bandwidthDialog;
_bandwidthDialog = NULL;
}
}
void Menu::octreeStatsDetails() {
if (!_octreeStatsDialog) {
_octreeStatsDialog = new OctreeStatsDialog(DependencyManager::get<GLCanvas>().data(),
Application::getInstance()->getOcteeSceneStats());
connect(_octreeStatsDialog, SIGNAL(closed()), SLOT(octreeStatsDetailsClosed()));
connect(_octreeStatsDialog, SIGNAL(closed()), _octreeStatsDialog, SLOT(deleteLater()));
_octreeStatsDialog->show();
if (_hmdToolsDialog) {
_hmdToolsDialog->watchWindow(_octreeStatsDialog->windowHandle());
@ -1273,13 +1216,6 @@ void Menu::octreeStatsDetails() {
_octreeStatsDialog->raise();
}
void Menu::octreeStatsDetailsClosed() {
if (_octreeStatsDialog) {
delete _octreeStatsDialog;
_octreeStatsDialog = NULL;
}
}
QString Menu::getLODFeedbackText() {
// determine granularity feedback
int boundaryLevelAdjust = getBoundaryLevelAdjust();
@ -1443,11 +1379,23 @@ bool Menu::shouldRenderMesh(float largestDimension, float distanceToCamera) {
return (distanceToCamera <= visibleDistanceAtClosestScale);
}
void Menu::cachesSizeDialog() {
qDebug() << "Caches size:" << _cachesSizeDialog.isNull();
if (!_cachesSizeDialog) {
_cachesSizeDialog = new CachesSizeDialog(DependencyManager::get<GLCanvas>().data());
connect(_cachesSizeDialog, SIGNAL(closed()), _cachesSizeDialog, SLOT(deleteLater()));
_cachesSizeDialog->show();
if (_hmdToolsDialog) {
_hmdToolsDialog->watchWindow(_cachesSizeDialog->windowHandle());
}
}
_cachesSizeDialog->raise();
}
void Menu::lodTools() {
if (!_lodToolsDialog) {
_lodToolsDialog = new LodToolsDialog(DependencyManager::get<GLCanvas>().data());
connect(_lodToolsDialog, SIGNAL(closed()), SLOT(lodToolsClosed()));
connect(_lodToolsDialog, SIGNAL(closed()), _lodToolsDialog, SLOT(deleteLater()));
_lodToolsDialog->show();
if (_hmdToolsDialog) {
_hmdToolsDialog->watchWindow(_lodToolsDialog->windowHandle());
@ -1456,13 +1404,6 @@ void Menu::lodTools() {
_lodToolsDialog->raise();
}
void Menu::lodToolsClosed() {
if (_lodToolsDialog) {
delete _lodToolsDialog;
_lodToolsDialog = NULL;
}
}
void Menu::hmdTools(bool showTools) {
if (showTools) {
if (!_hmdToolsDialog) {

View file

@ -27,14 +27,13 @@
#include "SpeechRecognizer.h"
#endif
#include "ui/AddressBarDialog.h"
#include "devices/Faceshift.h"
#include "devices/SixenseManager.h"
#include "ui/ChatWindow.h"
#include "ui/DataWebDialog.h"
#include "ui/JSConsole.h"
#include "ui/LoginDialog.h"
#include "ui/PreferencesDialog.h"
#include "ui/ScriptEditorWindow.h"
// Make an LOD handler class and move everything overthere
const float ADJUST_LOD_DOWN_FPS = 40.0;
const float ADJUST_LOD_UP_FPS = 55.0;
const float DEFAULT_ADJUST_AVATAR_LOD_DOWN_FPS = 30.0f;
@ -50,26 +49,37 @@ const float ADJUST_LOD_MAX_SIZE_SCALE = DEFAULT_OCTREE_SIZE_SCALE;
const float MINIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER = 0.1f;
const float MAXIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER = 15.0f;
const float DEFAULT_AVATAR_LOD_DISTANCE_MULTIPLIER = 1.0f;
const int ONE_SECOND_OF_FRAMES = 60;
const int FIVE_SECONDS_OF_FRAMES = 5 * ONE_SECOND_OF_FRAMES;
//////////////////////////////////////////////////////////
const float DEFAULT_OCULUS_UI_ANGULAR_SIZE = 72.0f;
const QString SETTINGS_ADDRESS_KEY = "address";
class QSettings;
class AddressBarDialog;
class AnimationsDialog;
class AttachmentsDialog;
class CachesSizeDialog;
class BandwidthDialog;
class DataWebDialog;
class HMDToolsDialog;
class LodToolsDialog;
class LoginDialog;
class OctreeStatsDialog;
class PreferencesDialog;
class MetavoxelEditor;
class MetavoxelNetworkSimulator;
class ChatWindow;
class OctreeStatsDialog;
class MenuItemProperties;
class Menu : public QMenuBar {
Q_OBJECT
public:
static Menu* getInstance();
~Menu();
void triggerOption(const QString& menuOption);
QAction* getActionForOption(const QString& menuOption);
@ -159,6 +169,7 @@ public slots:
void showLoginForCurrentDomain();
void bandwidthDetails();
void octreeStatsDetails();
void cachesSizeDialog();
void lodTools();
void hmdTools(bool showTools);
void loadSettings(QSettings* settings = NULL);
@ -191,9 +202,6 @@ private slots:
void changePrivateKey();
void nameLocation();
void toggleLocationList();
void bandwidthDetailsClosed();
void octreeStatsDetailsClosed();
void lodToolsClosed();
void hmdToolsClosed();
void runTests();
void showMetavoxelEditor();
@ -242,54 +250,63 @@ private:
QHash<QString, QAction*> _actionHash;
InboundAudioStream::Settings _receivedAudioStreamSettings;
BandwidthDialog* _bandwidthDialog;
float _fieldOfView; /// in Degrees, doesn't apply to HMD like Oculus
float _realWorldFieldOfView; // The actual FOV set by the user's monitor size and view distance
float _faceshiftEyeDeflection;
QString _faceshiftHostname;
// in Degrees, doesn't apply to HMD like Oculus
float _fieldOfView = DEFAULT_FIELD_OF_VIEW_DEGREES;
// The actual FOV set by the user's monitor size and view distance
float _realWorldFieldOfView = DEFAULT_REAL_WORLD_FIELD_OF_VIEW_DEGREES;
float _faceshiftEyeDeflection = DEFAULT_FACESHIFT_EYE_DEFLECTION;
QString _faceshiftHostname = DEFAULT_FACESHIFT_HOSTNAME;
QDialog* _jsConsole = nullptr;
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
SpeechRecognizer _speechRecognizer;
#endif
float _octreeSizeScale = DEFAULT_OCTREE_SIZE_SCALE;
float _oculusUIAngularSize = DEFAULT_OCULUS_UI_ANGULAR_SIZE;
float _sixenseReticleMoveSpeed = DEFAULT_SIXENSE_RETICLE_MOVE_SPEED;
bool _invertSixenseButtons = DEFAULT_INVERT_SIXENSE_MOUSE_BUTTONS;
bool _hasLoginDialogDisplayed = false;
bool _automaticAvatarLOD = true;
float _avatarLODDecreaseFPS = DEFAULT_ADJUST_AVATAR_LOD_DOWN_FPS;
float _avatarLODIncreaseFPS = ADJUST_LOD_UP_FPS;
float _avatarLODDistanceMultiplier = DEFAULT_AVATAR_LOD_DISTANCE_MULTIPLIER;
int _boundaryLevelAdjust = 0;
int _maxOctreePacketsPerSecond = DEFAULT_MAX_OCTREE_PPS;
quint64 _lastAdjust;
quint64 _lastAvatarDetailDrop;
SimpleMovingAverage _fpsAverage = FIVE_SECONDS_OF_FRAMES;
SimpleMovingAverage _fastFPSAverage = ONE_SECOND_OF_FRAMES;
QPointer<AddressBarDialog> _addressBarDialog;
QPointer<AnimationsDialog> _animationsDialog;
QPointer<AttachmentsDialog> _attachmentsDialog;
QPointer<BandwidthDialog> _bandwidthDialog;
QPointer<CachesSizeDialog> _cachesSizeDialog;
QPointer<DataWebDialog> _newLocationDialog;
QPointer<DataWebDialog> _userLocationsDialog;
QPointer<HMDToolsDialog> _hmdToolsDialog;
QPointer<LodToolsDialog> _lodToolsDialog;
QPointer<LoginDialog> _loginDialog;
QPointer<OctreeStatsDialog> _octreeStatsDialog;
QPointer<PreferencesDialog> _preferencesDialog;
QPointer<MetavoxelEditor> _MetavoxelEditor;
QPointer<MetavoxelNetworkSimulator> _metavoxelNetworkSimulator;
QPointer<ScriptEditorWindow> _ScriptEditor;
QPointer<ChatWindow> _chatWindow;
QDialog* _jsConsole;
OctreeStatsDialog* _octreeStatsDialog;
LodToolsDialog* _lodToolsDialog;
HMDToolsDialog* _hmdToolsDialog;
QPointer<DataWebDialog> _newLocationDialog;
QPointer<DataWebDialog> _userLocationsDialog;
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
SpeechRecognizer _speechRecognizer;
#endif
float _octreeSizeScale;
float _oculusUIAngularSize;
float _sixenseReticleMoveSpeed;
bool _invertSixenseButtons;
bool _automaticAvatarLOD;
float _avatarLODDecreaseFPS;
float _avatarLODIncreaseFPS;
float _avatarLODDistanceMultiplier;
int _boundaryLevelAdjust;
int _maxOctreePacketsPerSecond;
QString replaceLastOccurrence(QChar search, QChar replace, QString string);
quint64 _lastAdjust;
quint64 _lastAvatarDetailDrop;
SimpleMovingAverage _fpsAverage;
SimpleMovingAverage _fastFPSAverage;
QAction* _loginAction;
QPointer<PreferencesDialog> _preferencesDialog;
QPointer<AttachmentsDialog> _attachmentsDialog;
QPointer<AnimationsDialog> _animationsDialog;
QPointer<AddressBarDialog> _addressBarDialog;
QPointer<LoginDialog> _loginDialog;
bool _hasLoginDialogDisplayed;
QAction* _chatAction;
QAction* _loginAction = nullptr;
QAction* _chatAction = nullptr;
QString _snapshotsLocation;
QString _scriptsLocation;
QByteArray _walletPrivateKey;
bool _shouldRenderTableNeedsRebuilding;
bool _shouldRenderTableNeedsRebuilding = true;
QMap<float, float> _shouldRenderTable;
};
namespace MenuOption {
@ -318,6 +335,7 @@ namespace MenuOption {
const QString BandwidthDetails = "Bandwidth Details";
const QString BlueSpeechSphere = "Blue Sphere While Speaking";
const QString CascadedShadows = "Cascaded";
const QString CachesSize = "Caches Size";
const QString Chat = "Chat...";
const QString ChatCircling = "Chat Circling";
const QString CollideAsRagdoll = "Collide With Self (Ragdoll)";
@ -406,7 +424,6 @@ namespace MenuOption {
const QString RenderTargetFramerate40 = "40";
const QString RenderTargetFramerate30 = "30";
const QString RenderTargetFramerateVSyncOn = "V-Sync On";
const QString RenderResolution = "Scale Resolution";
const QString RenderResolutionOne = "1";
const QString RenderResolutionTwoThird = "2/3";

View file

@ -55,7 +55,6 @@ static const QString MODEL_URL = "/api/v1/models";
static const QString SETTING_NAME = "LastModelUploadLocation";
static const long long BYTES_PER_MEGABYTES = 1024 * 1024;
static const unsigned long long MAX_SIZE = 50 * 1024 * BYTES_PER_MEGABYTES; // 50 GB (Virtually remove limit)
static const int MAX_TEXTURE_SIZE = 1024;
static const int TIMEOUT = 1000;

View file

@ -54,7 +54,6 @@ Head::Head(Avatar* owningAvatar) :
_deltaRoll(0.0f),
_deltaLeanSideways(0.0f),
_deltaLeanForward(0.0f),
_torsoTwist(0.0f),
_isCameraMoving(false),
_isLookingAtMe(false),
_faceModel(this),

View file

@ -76,9 +76,6 @@ public:
float getFinalLeanSideways() const { return _leanSideways + _deltaLeanSideways; }
float getFinalLeanForward() const { return _leanForward + _deltaLeanForward; }
float getTorsoTwist() const { return _torsoTwist; }
void setTorsoTwist(float torsoTwist) { _torsoTwist = torsoTwist; }
glm::quat getEyeRotation(const glm::vec3& eyePosition) const;
const glm::vec3& getRightEyePosition() const { return _rightEyePosition; }
@ -151,8 +148,6 @@ private:
// delta lean angles for lean perturbations (driven by collisions)
float _deltaLeanSideways;
float _deltaLeanForward;
float _torsoTwist;
bool _isCameraMoving;
bool _isLookingAtMe;

View file

@ -23,6 +23,9 @@
#include "FaceTracker.h"
const float DEFAULT_FACESHIFT_EYE_DEFLECTION = 0.25f;
const QString DEFAULT_FACESHIFT_HOSTNAME = "localhost";
/// Handles interaction with the Faceshift software, which provides head position/orientation and facial features.
class Faceshift : public FaceTracker {
Q_OBJECT

View file

@ -13,6 +13,7 @@
#include "InterfaceConfig.h"
#include "OculusManager.h"
#include "ui/overlays/Text3DOverlay.h"
#include <QDesktopWidget>
#include <QGuiApplication>

View file

@ -19,12 +19,9 @@
#include <ProgramObject.h>
#include "ui/overlays/Text3DOverlay.h"
const float DEFAULT_OCULUS_UI_ANGULAR_SIZE = 72.0f;
class Camera;
class PalmData;
class Text3DOverlay;
/// Handles interaction with the Oculus Rift.
class OculusManager {

View file

@ -25,6 +25,8 @@
#endif
class PalmData;
const unsigned int BUTTON_0 = 1U << 0; // the skinny button between 1 and 2
const unsigned int BUTTON_1 = 1U << 5;
const unsigned int BUTTON_2 = 1U << 6;

View file

@ -197,19 +197,23 @@ void ApplicationOverlay::renderOverlay(bool renderToTexture) {
const float FAR_CLIP = 10000;
glLoadIdentity();
glOrtho(0, glCanvas->width(), glCanvas->height(), 0, NEAR_CLIP, FAR_CLIP);
glMatrixMode(GL_MODELVIEW);
renderAudioMeter();
renderStatsAndLogs();
// give external parties a change to hook in
emit application->renderingOverlay();
overlays.renderHUD();
renderPointers();
renderDomainConnectionStatusBorder();
glMatrixMode(GL_PROJECTION);
} glPopMatrix();
glMatrixMode(GL_MODELVIEW);

View file

@ -12,6 +12,7 @@
#ifndef hifi_ApplicationOverlay_h
#define hifi_ApplicationOverlay_h
class Camera;
class Overlays;
class QOpenGLFramebufferObject;

View file

@ -0,0 +1,85 @@
//
// CachesSizeDialog.cpp
//
//
// Created by Clement on 1/12/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QDoubleSpinBox>
#include <QFormLayout>
#include <QPushButton>
#include <AnimationCache.h>
#include <DependencyManager.h>
#include <GeometryCache.h>
#include <ScriptCache.h>
#include <SoundCache.h>
#include <TextureCache.h>
#include "CachesSizeDialog.h"
QDoubleSpinBox* createDoubleSpinBox(QWidget* parent) {
QDoubleSpinBox* box = new QDoubleSpinBox(parent);
box->setDecimals(0);
box->setRange(MIN_UNUSED_MAX_SIZE / BYTES_PER_MEGABYTES, MAX_UNUSED_MAX_SIZE / BYTES_PER_MEGABYTES);
return box;
}
CachesSizeDialog::CachesSizeDialog(QWidget* parent) :
QDialog(parent, Qt::Window | Qt::WindowCloseButtonHint)
{
setWindowTitle("Caches Size");
// Create layouter
QFormLayout* form = new QFormLayout(this);
setLayout(form);
form->addRow("Animations cache size (MB):", _animations = createDoubleSpinBox(this));
form->addRow("Geometries cache size (MB):", _geometries = createDoubleSpinBox(this));
form->addRow("Scripts cache size (MB):", _scripts = createDoubleSpinBox(this));
form->addRow("Sounds cache size (MB):", _sounds = createDoubleSpinBox(this));
form->addRow("Textures cache size (MB):", _textures = createDoubleSpinBox(this));
resetClicked(true);
// Add a button to reset
QPushButton* confirmButton = new QPushButton("Confirm", this);
QPushButton* resetButton = new QPushButton("Reset", this);
form->addRow(confirmButton, resetButton);
connect(confirmButton, SIGNAL(clicked(bool)), this, SLOT(confirmClicked(bool)));
connect(resetButton, SIGNAL(clicked(bool)), this, SLOT(resetClicked(bool)));
}
void CachesSizeDialog::confirmClicked(bool checked) {
DependencyManager::get<AnimationCache>()->setUnusedResourceCacheSize(_animations->value() * BYTES_PER_MEGABYTES);
DependencyManager::get<GeometryCache>()->setUnusedResourceCacheSize(_geometries->value() * BYTES_PER_MEGABYTES);
ScriptCache::getInstance()->setUnusedResourceCacheSize(_scripts->value() * BYTES_PER_MEGABYTES);
SoundCache::getInstance().setUnusedResourceCacheSize(_sounds->value() * BYTES_PER_MEGABYTES);
DependencyManager::get<TextureCache>()->setUnusedResourceCacheSize(_textures->value() * BYTES_PER_MEGABYTES);
QDialog::close();
}
void CachesSizeDialog::resetClicked(bool checked) {
_animations->setValue(DependencyManager::get<AnimationCache>()->getUnusedResourceCacheSize() / BYTES_PER_MEGABYTES);
_geometries->setValue(DependencyManager::get<GeometryCache>()->getUnusedResourceCacheSize() / BYTES_PER_MEGABYTES);
_scripts->setValue(ScriptCache::getInstance()->getUnusedResourceCacheSize() / BYTES_PER_MEGABYTES);
_sounds->setValue(SoundCache::getInstance().getUnusedResourceCacheSize() / BYTES_PER_MEGABYTES);
_textures->setValue(DependencyManager::get<TextureCache>()->getUnusedResourceCacheSize() / BYTES_PER_MEGABYTES);
}
void CachesSizeDialog::reject() {
// Just regularly close upon ESC
QDialog::close();
}
void CachesSizeDialog::closeEvent(QCloseEvent* event) {
QDialog::closeEvent(event);
emit closed();
}

View file

@ -0,0 +1,45 @@
//
// CachesSizeDialog.h
//
//
// Created by Clement on 1/12/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_CachesSizeDialog_h
#define hifi_CachesSizeDialog_h
#include <QDialog>
class QDoubleSpinBox;
class CachesSizeDialog : public QDialog {
Q_OBJECT
public:
// Sets up the UI
CachesSizeDialog(QWidget* parent);
signals:
void closed();
public slots:
void reject();
void confirmClicked(bool checked);
void resetClicked(bool checked);
protected:
// Emits a 'closed' signal when this dialog is closed.
void closeEvent(QCloseEvent* event);
private:
QDoubleSpinBox* _animations = nullptr;
QDoubleSpinBox* _geometries = nullptr;
QDoubleSpinBox* _scripts = nullptr;
QDoubleSpinBox* _sounds = nullptr;
QDoubleSpinBox* _textures = nullptr;
};
#endif // hifi_CachesSizeDialog_h

View file

@ -20,6 +20,11 @@
#include "ui_console.h"
#include "ScriptEngine.h"
const QString CONSOLE_TITLE = "Scripting Console";
const float CONSOLE_WINDOW_OPACITY = 0.95f;
const int CONSOLE_WIDTH = 800;
const int CONSOLE_HEIGHT = 200;
class JSConsole : public QWidget {
Q_OBJECT
public:

View file

@ -30,9 +30,9 @@ LodToolsDialog::LodToolsDialog(QWidget* parent) :
this->setWindowTitle("LOD Tools");
// Create layouter
QFormLayout* form = new QFormLayout();
QFormLayout* form = new QFormLayout(this);
_lodSize = new QSlider(Qt::Horizontal);
_lodSize = new QSlider(Qt::Horizontal, this);
const int MAX_LOD_SIZE = MAX_LOD_SIZE_MULTIPLIER;
const int MIN_LOD_SIZE = 0;
const int STEP_LOD_SIZE = 1;
@ -50,7 +50,7 @@ LodToolsDialog::LodToolsDialog(QWidget* parent) :
form->addRow("LOD Size Scale:", _lodSize);
connect(_lodSize,SIGNAL(valueChanged(int)),this,SLOT(sizeScaleValueChanged(int)));
_boundaryLevelAdjust = new QSlider(Qt::Horizontal);
_boundaryLevelAdjust = new QSlider(Qt::Horizontal, this);
const int MAX_ADJUST = 10;
const int MIN_ADJUST = 0;
const int STEP_ADJUST = 1;
@ -66,7 +66,7 @@ LodToolsDialog::LodToolsDialog(QWidget* parent) :
connect(_boundaryLevelAdjust,SIGNAL(valueChanged(int)),this,SLOT(boundaryLevelValueChanged(int)));
// Create a label with feedback...
_feedback = new QLabel();
_feedback = new QLabel(this);
QPalette palette = _feedback->palette();
const unsigned redish = 0xfff00000;
palette.setColor(QPalette::WindowText, QColor::fromRgb(redish));
@ -76,21 +76,21 @@ LodToolsDialog::LodToolsDialog(QWidget* parent) :
_feedback->setFixedWidth(FEEDBACK_WIDTH);
form->addRow("You can see... ", _feedback);
form->addRow("Automatic Avatar LOD Adjustment:", _automaticAvatarLOD = new QCheckBox());
form->addRow("Automatic Avatar LOD Adjustment:", _automaticAvatarLOD = new QCheckBox(this));
_automaticAvatarLOD->setChecked(Menu::getInstance()->getAutomaticAvatarLOD());
connect(_automaticAvatarLOD, SIGNAL(toggled(bool)), SLOT(updateAvatarLODControls()));
form->addRow("Decrease Avatar LOD Below FPS:", _avatarLODDecreaseFPS = new QDoubleSpinBox());
form->addRow("Decrease Avatar LOD Below FPS:", _avatarLODDecreaseFPS = new QDoubleSpinBox(this));
_avatarLODDecreaseFPS->setValue(Menu::getInstance()->getAvatarLODDecreaseFPS());
_avatarLODDecreaseFPS->setDecimals(0);
connect(_avatarLODDecreaseFPS, SIGNAL(valueChanged(double)), SLOT(updateAvatarLODValues()));
form->addRow("Increase Avatar LOD Above FPS:", _avatarLODIncreaseFPS = new QDoubleSpinBox());
form->addRow("Increase Avatar LOD Above FPS:", _avatarLODIncreaseFPS = new QDoubleSpinBox(this));
_avatarLODIncreaseFPS->setValue(Menu::getInstance()->getAvatarLODIncreaseFPS());
_avatarLODIncreaseFPS->setDecimals(0);
connect(_avatarLODIncreaseFPS, SIGNAL(valueChanged(double)), SLOT(updateAvatarLODValues()));
form->addRow("Avatar LOD:", _avatarLOD = new QDoubleSpinBox());
form->addRow("Avatar LOD:", _avatarLOD = new QDoubleSpinBox(this));
_avatarLOD->setDecimals(3);
_avatarLOD->setRange(1.0 / MAXIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER, 1.0 / MINIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER);
_avatarLOD->setSingleStep(0.001);
@ -98,21 +98,15 @@ LodToolsDialog::LodToolsDialog(QWidget* parent) :
connect(_avatarLOD, SIGNAL(valueChanged(double)), SLOT(updateAvatarLODValues()));
// Add a button to reset
QPushButton* resetButton = new QPushButton("Reset");
QPushButton* resetButton = new QPushButton("Reset", this);
form->addRow("", resetButton);
connect(resetButton,SIGNAL(clicked(bool)),this,SLOT(resetClicked(bool)));
connect(resetButton, SIGNAL(clicked(bool)), this, SLOT(resetClicked(bool)));
this->QDialog::setLayout(form);
updateAvatarLODControls();
}
LodToolsDialog::~LodToolsDialog() {
delete _feedback;
delete _lodSize;
delete _boundaryLevelAdjust;
}
void LodToolsDialog::reloadSliders() {
_lodSize->setValue(Menu::getInstance()->getOctreeSizeScale() / TREE_SCALE);
_boundaryLevelAdjust->setValue(Menu::getInstance()->getBoundaryLevelAdjust());

View file

@ -13,18 +13,17 @@
#define hifi_LodToolsDialog_h
#include <QDialog>
#include <QLabel>
#include <QSlider>
class QCheckBox;
class QDoubleSpinBox;
class QLabel;
class QSlider;
class LodToolsDialog : public QDialog {
Q_OBJECT
public:
// Sets up the UI
LodToolsDialog(QWidget* parent);
~LodToolsDialog();
signals:
void closed();
@ -41,7 +40,7 @@ public slots:
protected:
// Emits a 'closed' signal when this dialog is closed.
void closeEvent(QCloseEvent*);
void closeEvent(QCloseEvent* event);
private:
QSlider* _lodSize;

View file

@ -31,8 +31,6 @@
#include "FlowLayout.h"
#include "JSConsole.h"
const int CONSOLE_HEIGHT = 150;
ScriptEditorWindow::ScriptEditorWindow() :
_ScriptEditorWindowUI(new Ui::ScriptEditorWindow),
_loadMenu(new QMenu),

View file

@ -17,7 +17,10 @@
static int animationPointerMetaTypeId = qRegisterMetaType<AnimationPointer>();
AnimationCache::AnimationCache(QObject* parent) :
ResourceCache(parent) {
ResourceCache(parent)
{
const qint64 ANIMATION_DEFAULT_UNUSED_MAX_SIZE = 50 * BYTES_PER_MEGABYTES;
setUnusedResourceCacheSize(ANIMATION_DEFAULT_UNUSED_MAX_SIZE);
}
AnimationPointer AnimationCache::getAnimation(const QUrl& url) {

View file

@ -13,7 +13,8 @@
void registerAudioMetaTypes(QScriptEngine* engine) {
qScriptRegisterMetaType(engine, injectorOptionsToScriptValue, injectorOptionsFromScriptValue);
qScriptRegisterMetaType(engine, soundToScriptValue, soundFromScriptValue);
qScriptRegisterMetaType(engine, soundSharedPointerToScriptValue, soundSharedPointerFromScriptValue);
qScriptRegisterMetaType(engine, soundPointerToScriptValue, soundPointerFromScriptValue);
}
AudioScriptingInterface& AudioScriptingInterface::getInstance() {

View file

@ -29,13 +29,22 @@
#include "AudioEditBuffer.h"
#include "Sound.h"
QScriptValue soundToScriptValue(QScriptEngine* engine, SharedSoundPointer const& in) {
static int soundMetaTypeId = qRegisterMetaType<Sound*>();
QScriptValue soundSharedPointerToScriptValue(QScriptEngine* engine, SharedSoundPointer const& in) {
return engine->newQObject(in.data());
}
void soundFromScriptValue(const QScriptValue &object, SharedSoundPointer &out) {
void soundSharedPointerFromScriptValue(const QScriptValue& object, SharedSoundPointer &out) {
out = SharedSoundPointer(qobject_cast<Sound*>(object.toQObject()));
qDebug() << "Sound from script value" << out.data();
}
QScriptValue soundPointerToScriptValue(QScriptEngine* engine, Sound* const& in) {
return engine->newQObject(in);
}
void soundPointerFromScriptValue(const QScriptValue &object, Sound* &out) {
out = qobject_cast<Sound*>(object.toQObject());
}
Sound::Sound(const QUrl& url, bool isStereo) :

View file

@ -45,8 +45,12 @@ private:
typedef QSharedPointer<Sound> SharedSoundPointer;
Q_DECLARE_METATYPE(SharedSoundPointer)
QScriptValue soundSharedPointerToScriptValue(QScriptEngine* engine, SharedSoundPointer const& in);
void soundSharedPointerFromScriptValue(const QScriptValue& object, SharedSoundPointer &out);
Q_DECLARE_METATYPE(Sound*)
QScriptValue soundPointerToScriptValue(QScriptEngine* engine, Sound* const& in);
void soundPointerFromScriptValue(const QScriptValue& object, Sound* &out);
QScriptValue soundToScriptValue(QScriptEngine* engine, SharedSoundPointer const& in);
void soundFromScriptValue(const QScriptValue& object, SharedSoundPointer& out);
#endif // hifi_Sound_h

View file

@ -23,7 +23,8 @@ SoundCache& SoundCache::getInstance() {
SoundCache::SoundCache(QObject* parent) :
ResourceCache(parent)
{
const qint64 SOUND_DEFAULT_UNUSED_MAX_SIZE = 50 * BYTES_PER_MEGABYTES;
setUnusedResourceCacheSize(SOUND_DEFAULT_UNUSED_MAX_SIZE);
}
SharedSoundPointer SoundCache::getSound(const QUrl& url) {

View file

@ -158,15 +158,18 @@ QByteArray AvatarData::toByteArray() {
destinationBuffer += packFloatRatioToTwoByte(destinationBuffer, _targetScale);
// Head rotation (NOTE: This needs to become a quaternion to save two bytes)
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _headData->getFinalYaw());
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _headData->getFinalPitch());
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _headData->getFinalRoll());
// Head lean X,Z (head lateral and fwd/back motion relative to torso)
memcpy(destinationBuffer, &_headData->_leanSideways, sizeof(_headData->_leanSideways));
destinationBuffer += sizeof(_headData->_leanSideways);
memcpy(destinationBuffer, &_headData->_leanForward, sizeof(_headData->_leanForward));
destinationBuffer += sizeof(_headData->_leanForward);
glm::vec3 pitchYawRoll = glm::vec3(_headData->getFinalPitch(),
_headData->getFinalYaw(),
_headData->getFinalRoll());
if (this->isMyAvatar()) {
glm::vec3 lean = glm::vec3(_headData->getFinalLeanForward(),
_headData->getTorsoTwist(),
_headData->getFinalLeanSideways());
pitchYawRoll -= lean;
}
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, pitchYawRoll.x);
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, pitchYawRoll.y);
destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, pitchYawRoll.z);
// Lookat Position
memcpy(destinationBuffer, &_headData->_lookAtPosition, sizeof(_headData->_lookAtPosition));
@ -287,18 +290,16 @@ int AvatarData::parseDataAtOffset(const QByteArray& packet, int offset) {
// bodyPitch = 2 (compressed float)
// bodyRoll = 2 (compressed float)
// targetScale = 2 (compressed float)
// headYaw = 2 (compressed float)
// headPitch = 2 (compressed float)
// headYaw = 2 (compressed float)
// headRoll = 2 (compressed float)
// leanSideways = 4
// leanForward = 4
// lookAt = 12
// audioLoudness = 4
// }
// + 1 byte for pupilSize
// + 1 byte for numJoints (0)
// = 53 bytes
int minPossibleSize = 52;
// = 45 bytes
int minPossibleSize = 45;
int maxAvailableSize = packet.size() - offset;
if (minPossibleSize > maxAvailableSize) {
@ -356,8 +357,8 @@ int AvatarData::parseDataAtOffset(const QByteArray& packet, int offset) {
{ // Head rotation
//(NOTE: This needs to become a quaternion to save two bytes)
float headYaw, headPitch, headRoll;
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &headYaw);
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &headPitch);
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &headYaw);
sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &headRoll);
if (glm::isnan(headYaw) || glm::isnan(headPitch) || glm::isnan(headRoll)) {
if (shouldLogError(now)) {
@ -365,27 +366,10 @@ int AvatarData::parseDataAtOffset(const QByteArray& packet, int offset) {
}
return maxAvailableSize;
}
_headData->setBaseYaw(headYaw);
_headData->setBasePitch(headPitch);
_headData->setBaseYaw(headYaw);
_headData->setBaseRoll(headRoll);
} // 6 bytes
// Head lean (relative to pelvis)
{
float leanSideways, leanForward;
memcpy(&leanSideways, sourceBuffer, sizeof(float));
sourceBuffer += sizeof(float);
memcpy(&leanForward, sourceBuffer, sizeof(float));
sourceBuffer += sizeof(float);
if (glm::isnan(leanSideways) || glm::isnan(leanForward)) {
if (shouldLogError(now)) {
qDebug() << "Discard nan AvatarData::leanSideways,leanForward; displayName = '" << _displayName << "'";
}
return maxAvailableSize;
}
_headData->_leanSideways = leanSideways;
_headData->_leanForward = leanForward;
} // 8 bytes
{ // Lookat Position
glm::vec3 lookAt;

View file

@ -152,6 +152,8 @@ class AvatarData : public QObject {
public:
AvatarData();
virtual ~AvatarData();
virtual bool isMyAvatar() { return false; }
const QUuid& getSessionUUID() const { return _sessionUUID; }

View file

@ -24,6 +24,7 @@ HeadData::HeadData(AvatarData* owningAvatar) :
_baseRoll(0.0f),
_leanSideways(0.0f),
_leanForward(0.0f),
_torsoTwist(0.0f),
_lookAtPosition(0.0f, 0.0f, 0.0f),
_audioLoudness(0.0f),
_isFaceshiftConnected(false),

View file

@ -71,11 +71,13 @@ public:
float getLeanSideways() const { return _leanSideways; }
float getLeanForward() const { return _leanForward; }
float getTorsoTwist() const { return _torsoTwist; }
virtual float getFinalLeanSideways() const { return _leanSideways; }
virtual float getFinalLeanForward() const { return _leanForward; }
void setLeanSideways(float leanSideways) { _leanSideways = leanSideways; }
void setLeanForward(float leanForward) { _leanForward = leanForward; }
void setTorsoTwist(float torsoTwist) { _torsoTwist = torsoTwist; }
friend class AvatarData;
@ -86,6 +88,7 @@ protected:
float _baseRoll;
float _leanSideways;
float _leanForward;
float _torsoTwist;
glm::vec3 _lookAtPosition;
float _audioLoudness;

View file

@ -92,7 +92,8 @@ bool DeleteEntityOperator::preRecursion(OctreeElement* element) {
// and we can stop searching.
if (entityTreeElement == details.containingElement) {
EntityItem* theEntity = details.entity;
assert(entityTreeElement->removeEntityItem(theEntity)); // remove it from the element
bool entityDeleted = entityTreeElement->removeEntityItem(theEntity); // remove it from the element
assert(entityDeleted);
_tree->setContainingElement(details.entity->getEntityItemID(), NULL); // update or id to element lookup
_foundCount++;
}

View file

@ -21,31 +21,6 @@
#include "EntityItem.h"
#include "EntityTree.h"
const float EntityItem::IMMORTAL = -1.0f; /// special lifetime which means the entity lives for ever. default lifetime
const float EntityItem::DEFAULT_GLOW_LEVEL = 0.0f;
const float EntityItem::DEFAULT_LOCAL_RENDER_ALPHA = 1.0f;
const float EntityItem::DEFAULT_MASS = 1.0f;
const float EntityItem::DEFAULT_LIFETIME = EntityItem::IMMORTAL;
const QString EntityItem::DEFAULT_USER_DATA = QString("");
const float EntityItem::DEFAULT_DAMPING = 0.39347f; // approx timescale = 2.0 sec (see damping timescale formula in header)
const glm::vec3 EntityItem::NO_VELOCITY = glm::vec3(0, 0, 0);
const float EntityItem::EPSILON_VELOCITY_LENGTH = (1.0f / 1000.0f) / (float)TREE_SCALE; // really small: 1mm/second
const glm::vec3 EntityItem::DEFAULT_VELOCITY = EntityItem::NO_VELOCITY;
const glm::vec3 EntityItem::NO_GRAVITY = glm::vec3(0, 0, 0);
const glm::vec3 EntityItem::REGULAR_GRAVITY = glm::vec3(0, (-9.8f / TREE_SCALE), 0);
const glm::vec3 EntityItem::DEFAULT_GRAVITY = EntityItem::NO_GRAVITY;
const QString EntityItem::DEFAULT_SCRIPT = QString("");
const glm::quat EntityItem::DEFAULT_ROTATION;
const glm::vec3 EntityItem::DEFAULT_DIMENSIONS = glm::vec3(0.1f, 0.1f, 0.1f);
const glm::vec3 EntityItem::DEFAULT_REGISTRATION_POINT = glm::vec3(0.5f, 0.5f, 0.5f); // center
const glm::vec3 EntityItem::NO_ANGULAR_VELOCITY = glm::vec3(0.0f, 0.0f, 0.0f);
const glm::vec3 EntityItem::DEFAULT_ANGULAR_VELOCITY = NO_ANGULAR_VELOCITY;
const float EntityItem::DEFAULT_ANGULAR_DAMPING = 2.0f;
const bool EntityItem::DEFAULT_VISIBLE = true;
const bool EntityItem::DEFAULT_IGNORE_FOR_COLLISIONS = false;
const bool EntityItem::DEFAULT_COLLISIONS_WILL_MOVE = false;
const bool EntityItem::DEFAULT_LOCKED = false;
void EntityItem::initFromEntityItemID(const EntityItemID& entityItemID) {
_id = entityItemID.id;
_creatorTokenID = entityItemID.creatorTokenID;
@ -95,6 +70,7 @@ EntityItem::EntityItem(const EntityItemID& entityItemID) {
_physicsInfo = NULL;
_dirtyFlags = 0;
_changedOnServer = 0;
_element = NULL;
initFromEntityItemID(entityItemID);
}
@ -110,6 +86,7 @@ EntityItem::EntityItem(const EntityItemID& entityItemID, const EntityItemPropert
_physicsInfo = NULL;
_dirtyFlags = 0;
_changedOnServer = 0;
_element = NULL;
initFromEntityItemID(entityItemID);
setProperties(properties);
}
@ -117,6 +94,7 @@ EntityItem::EntityItem(const EntityItemID& entityItemID, const EntityItemPropert
EntityItem::~EntityItem() {
// be sure to clean up _physicsInfo before calling this dtor
assert(_physicsInfo == NULL);
assert(_element == NULL);
}
EntityPropertyFlags EntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
@ -1015,7 +993,6 @@ void EntityItem::recalculateCollisionShape() {
entityAACube.scale(TREE_SCALE); // scale to meters
_collisionShape.setTranslation(entityAACube.calcCenter());
_collisionShape.setScale(entityAACube.getScale());
// TODO: use motionState to update physics object
}
const float MIN_POSITION_DELTA = 0.0001f;

View file

@ -35,10 +35,36 @@ class EntityTreeElementExtraEncodeData;
#define DONT_ALLOW_INSTANTIATION virtual void pureVirtualFunctionPlaceHolder() = 0;
#define ALLOW_INSTANTIATION virtual void pureVirtualFunctionPlaceHolder() { };
const glm::vec3 DEFAULT_DIMENSIONS = glm::vec3(0.1f) / (float)TREE_SCALE;
const glm::quat DEFAULT_ROTATION;
const float DEFAULT_GLOW_LEVEL = 0.0f;
const float DEFAULT_LOCAL_RENDER_ALPHA = 1.0f;
const float DEFAULT_MASS = 1.0f;
const glm::vec3 NO_VELOCITY= glm::vec3(0.0f);
const glm::vec3 DEFAULT_VELOCITY = NO_VELOCITY;
const float EPSILON_VELOCITY_LENGTH = 0.001f / (float)TREE_SCALE;
const glm::vec3 NO_GRAVITY = glm::vec3(0.0f);
const glm::vec3 DEFAULT_GRAVITY = NO_GRAVITY;
const glm::vec3 REGULAR_GRAVITY = glm::vec3(0, -9.8f / (float)TREE_SCALE, 0);
const float DEFAULT_DAMPING = 0.39347f; // approx timescale = 2.0 sec (see damping timescale formula in header)
const float IMMORTAL = -1.0f; /// special lifetime which means the entity lives for ever. default lifetime
const float DEFAULT_LIFETIME = IMMORTAL;
const QString DEFAULT_SCRIPT = QString("");
const glm::vec3 DEFAULT_REGISTRATION_POINT = glm::vec3(0.5f, 0.5f, 0.5f); // center
const glm::vec3 NO_ANGULAR_VELOCITY = glm::vec3(0.0f);
const glm::vec3 DEFAULT_ANGULAR_VELOCITY = NO_ANGULAR_VELOCITY;
const float DEFAULT_ANGULAR_DAMPING = 0.39347f; // approx timescale = 2.0 sec (see damping timescale formula in header)
const bool DEFAULT_VISIBLE = true;
const bool DEFAULT_IGNORE_FOR_COLLISIONS = false;
const bool DEFAULT_COLLISIONS_WILL_MOVE = false;
const bool DEFAULT_LOCKED = false;
const QString DEFAULT_USER_DATA = QString("");
/// EntityItem class this is the base class for all entity types. It handles the basic properties and functionality available
/// to all other entity types. In particular: postion, size, rotation, age, lifetime, velocity, gravity. You can not instantiate
/// one directly, instead you must only construct one of it's derived classes with additional features.
class EntityItem {
friend class EntityTreeElement;
public:
enum EntityDirtyFlags {
@ -148,7 +174,6 @@ public:
glm::vec3 getCenter() const; /// calculates center of the entity in domain scale units (0.0 - 1.0)
glm::vec3 getCenterInMeters() const { return getCenter() * (float) TREE_SCALE; }
static const glm::vec3 DEFAULT_DIMENSIONS;
const glm::vec3& getDimensions() const { return _dimensions; } /// get dimensions in domain scale units (0.0 - 1.0)
glm::vec3 getDimensionsInMeters() const { return _dimensions * (float) TREE_SCALE; } /// get dimensions in meters
float getDistanceToBottomOfEntity() const; /// get the distance from the position of the entity to its "bottom" in y axis
@ -160,34 +185,24 @@ public:
/// set dimensions in meter units (0.0 - TREE_SCALE) this will also reset radius appropriately
void setDimensionsInMeters(const glm::vec3& value) { setDimensions(value / (float) TREE_SCALE); }
static const glm::quat DEFAULT_ROTATION;
const glm::quat& getRotation() const { return _rotation; }
void setRotation(const glm::quat& rotation) { _rotation = rotation; recalculateCollisionShape(); }
static const float DEFAULT_GLOW_LEVEL;
float getGlowLevel() const { return _glowLevel; }
void setGlowLevel(float glowLevel) { _glowLevel = glowLevel; }
static const float DEFAULT_LOCAL_RENDER_ALPHA;
float getLocalRenderAlpha() const { return _localRenderAlpha; }
void setLocalRenderAlpha(float localRenderAlpha) { _localRenderAlpha = localRenderAlpha; }
static const float DEFAULT_MASS;
float getMass() const { return _mass; }
void setMass(float value) { _mass = value; }
static const glm::vec3 DEFAULT_VELOCITY;
static const glm::vec3 NO_VELOCITY;
static const float EPSILON_VELOCITY_LENGTH;
const glm::vec3& getVelocity() const { return _velocity; } /// velocity in domain scale units (0.0-1.0) per second
glm::vec3 getVelocityInMeters() const { return _velocity * (float) TREE_SCALE; } /// get velocity in meters
void setVelocity(const glm::vec3& value) { _velocity = value; } /// velocity in domain scale units (0.0-1.0) per second
void setVelocityInMeters(const glm::vec3& value) { _velocity = value / (float) TREE_SCALE; } /// velocity in meters
bool hasVelocity() const { return _velocity != NO_VELOCITY; }
static const glm::vec3 DEFAULT_GRAVITY;
static const glm::vec3 REGULAR_GRAVITY;
static const glm::vec3 NO_GRAVITY;
const glm::vec3& getGravity() const { return _gravity; } /// gravity in domain scale units (0.0-1.0) per second squared
glm::vec3 getGravityInMeters() const { return _gravity * (float) TREE_SCALE; } /// get gravity in meters
void setGravity(const glm::vec3& value) { _gravity = value; } /// gravity in domain scale units (0.0-1.0) per second squared
@ -197,13 +212,10 @@ public:
// TODO: this should eventually be updated to support resting on collisions with other surfaces
bool isRestingOnSurface() const;
static const float DEFAULT_DAMPING;
float getDamping() const { return _damping; }
void setDamping(float value) { _damping = value; }
// lifetime related properties.
static const float IMMORTAL; /// special lifetime which means the entity lives for ever. default lifetime
static const float DEFAULT_LIFETIME;
float getLifetime() const { return _lifetime; } /// get the lifetime in seconds for the entity
void setLifetime(float value) { _lifetime = value; } /// set the lifetime in seconds for the entity
@ -224,46 +236,36 @@ public:
AACube getMinimumAACube() const;
AABox getAABox() const; /// axis aligned bounding box in domain scale units (0.0 - 1.0)
static const QString DEFAULT_SCRIPT;
const QString& getScript() const { return _script; }
void setScript(const QString& value) { _script = value; }
static const glm::vec3 DEFAULT_REGISTRATION_POINT;
const glm::vec3& getRegistrationPoint() const { return _registrationPoint; } /// registration point as ratio of entity
/// registration point as ratio of entity
void setRegistrationPoint(const glm::vec3& value)
{ _registrationPoint = glm::clamp(value, 0.0f, 1.0f); recalculateCollisionShape(); }
static const glm::vec3 NO_ANGULAR_VELOCITY;
static const glm::vec3 DEFAULT_ANGULAR_VELOCITY;
const glm::vec3& getAngularVelocity() const { return _angularVelocity; }
void setAngularVelocity(const glm::vec3& value) { _angularVelocity = value; }
bool hasAngularVelocity() const { return _angularVelocity != NO_ANGULAR_VELOCITY; }
static const float DEFAULT_ANGULAR_DAMPING;
float getAngularDamping() const { return _angularDamping; }
void setAngularDamping(float value) { _angularDamping = value; }
static const bool DEFAULT_VISIBLE;
bool getVisible() const { return _visible; }
void setVisible(bool value) { _visible = value; }
bool isVisible() const { return _visible; }
bool isInvisible() const { return !_visible; }
static const bool DEFAULT_IGNORE_FOR_COLLISIONS;
bool getIgnoreForCollisions() const { return _ignoreForCollisions; }
void setIgnoreForCollisions(bool value) { _ignoreForCollisions = value; }
static const bool DEFAULT_COLLISIONS_WILL_MOVE;
bool getCollisionsWillMove() const { return _collisionsWillMove; }
void setCollisionsWillMove(bool value) { _collisionsWillMove = value; }
static const bool DEFAULT_LOCKED;
bool getLocked() const { return _locked; }
void setLocked(bool value) { _locked = value; }
static const QString DEFAULT_USER_DATA;
const QString& getUserData() const { return _userData; }
void setUserData(const QString& value) { _userData = value; }
@ -301,6 +303,7 @@ public:
void* getPhysicsInfo() const { return _physicsInfo; }
void setPhysicsInfo(void* data) { _physicsInfo = data; }
EntityTreeElement* getElement() const { return _element; }
protected:
virtual void initFromEntityItemID(const EntityItemID& entityItemID); // maybe useful to allow subclasses to init
@ -362,6 +365,8 @@ protected:
// DirtyFlags are set whenever a property changes that the EntitySimulation needs to know about.
uint32_t _dirtyFlags; // things that have changed from EXTERNAL changes (via script or packet) but NOT from simulation
EntityTreeElement* _element; // back pointer to containing Element
};

View file

@ -24,27 +24,27 @@
EntityItemProperties::EntityItemProperties() :
CONSTRUCT_PROPERTY(visible, EntityItem::DEFAULT_VISIBLE),
CONSTRUCT_PROPERTY(visible, DEFAULT_VISIBLE),
CONSTRUCT_PROPERTY(position, 0),
CONSTRUCT_PROPERTY(dimensions, EntityItem::DEFAULT_DIMENSIONS),
CONSTRUCT_PROPERTY(rotation, EntityItem::DEFAULT_ROTATION),
CONSTRUCT_PROPERTY(mass, EntityItem::DEFAULT_MASS),
CONSTRUCT_PROPERTY(velocity, EntityItem::DEFAULT_VELOCITY),
CONSTRUCT_PROPERTY(gravity, EntityItem::DEFAULT_GRAVITY),
CONSTRUCT_PROPERTY(damping, EntityItem::DEFAULT_DAMPING),
CONSTRUCT_PROPERTY(lifetime, EntityItem::DEFAULT_LIFETIME),
CONSTRUCT_PROPERTY(script, EntityItem::DEFAULT_SCRIPT),
CONSTRUCT_PROPERTY(dimensions, DEFAULT_DIMENSIONS),
CONSTRUCT_PROPERTY(rotation, DEFAULT_ROTATION),
CONSTRUCT_PROPERTY(mass, DEFAULT_MASS),
CONSTRUCT_PROPERTY(velocity, DEFAULT_VELOCITY),
CONSTRUCT_PROPERTY(gravity, DEFAULT_GRAVITY),
CONSTRUCT_PROPERTY(damping, DEFAULT_DAMPING),
CONSTRUCT_PROPERTY(lifetime, DEFAULT_LIFETIME),
CONSTRUCT_PROPERTY(script, DEFAULT_SCRIPT),
CONSTRUCT_PROPERTY(color, ),
CONSTRUCT_PROPERTY(modelURL, ""),
CONSTRUCT_PROPERTY(animationURL, ""),
CONSTRUCT_PROPERTY(animationFPS, ModelEntityItem::DEFAULT_ANIMATION_FPS),
CONSTRUCT_PROPERTY(animationFrameIndex, ModelEntityItem::DEFAULT_ANIMATION_FRAME_INDEX),
CONSTRUCT_PROPERTY(animationIsPlaying, ModelEntityItem::DEFAULT_ANIMATION_IS_PLAYING),
CONSTRUCT_PROPERTY(registrationPoint, EntityItem::DEFAULT_REGISTRATION_POINT),
CONSTRUCT_PROPERTY(angularVelocity, EntityItem::DEFAULT_ANGULAR_VELOCITY),
CONSTRUCT_PROPERTY(angularDamping, EntityItem::DEFAULT_ANGULAR_DAMPING),
CONSTRUCT_PROPERTY(ignoreForCollisions, EntityItem::DEFAULT_IGNORE_FOR_COLLISIONS),
CONSTRUCT_PROPERTY(collisionsWillMove, EntityItem::DEFAULT_COLLISIONS_WILL_MOVE),
CONSTRUCT_PROPERTY(registrationPoint, DEFAULT_REGISTRATION_POINT),
CONSTRUCT_PROPERTY(angularVelocity, DEFAULT_ANGULAR_VELOCITY),
CONSTRUCT_PROPERTY(angularDamping, DEFAULT_ANGULAR_DAMPING),
CONSTRUCT_PROPERTY(ignoreForCollisions, DEFAULT_IGNORE_FOR_COLLISIONS),
CONSTRUCT_PROPERTY(collisionsWillMove, DEFAULT_COLLISIONS_WILL_MOVE),
CONSTRUCT_PROPERTY(isSpotlight, false),
CONSTRUCT_PROPERTY(diffuseColor, ),
CONSTRUCT_PROPERTY(ambientColor, ),
@ -57,7 +57,7 @@ EntityItemProperties::EntityItemProperties() :
CONSTRUCT_PROPERTY(locked, false),
CONSTRUCT_PROPERTY(textures, ""),
CONSTRUCT_PROPERTY(animationSettings, ""),
CONSTRUCT_PROPERTY(userData, EntityItem::DEFAULT_USER_DATA),
CONSTRUCT_PROPERTY(userData, DEFAULT_USER_DATA),
CONSTRUCT_PROPERTY(text, TextEntityItem::DEFAULT_TEXT),
CONSTRUCT_PROPERTY(lineHeight, TextEntityItem::DEFAULT_LINE_HEIGHT),
CONSTRUCT_PROPERTY(textColor, TextEntityItem::DEFAULT_TEXT_COLOR),

View file

@ -665,7 +665,7 @@ const EntityItem* EntityTreeElement::getEntityWithEntityItemID(const EntityItemI
}
return foundEntity;
}
EntityItem* EntityTreeElement::getEntityWithEntityItemID(const EntityItemID& id) {
EntityItem* foundEntity = NULL;
uint16_t numberOfEntities = _entityItems->size();
@ -682,6 +682,7 @@ void EntityTreeElement::cleanupEntities() {
uint16_t numberOfEntities = _entityItems->size();
for (uint16_t i = 0; i < numberOfEntities; i++) {
EntityItem* entity = (*_entityItems)[i];
entity->_element = NULL;
delete entity;
}
_entityItems->clear();
@ -693,6 +694,7 @@ bool EntityTreeElement::removeEntityWithEntityItemID(const EntityItemID& id) {
for (uint16_t i = 0; i < numberOfEntities; i++) {
if ((*_entityItems)[i]->getEntityItemID() == id) {
foundEntity = true;
(*_entityItems)[i]->_element = NULL;
_entityItems->removeAt(i);
break;
}
@ -701,7 +703,13 @@ bool EntityTreeElement::removeEntityWithEntityItemID(const EntityItemID& id) {
}
bool EntityTreeElement::removeEntityItem(EntityItem* entity) {
return _entityItems->removeAll(entity) > 0;
int numEntries = _entityItems->removeAll(entity);
if (numEntries > 0) {
assert(entity->_element == this);
entity->_element = NULL;
return true;
}
return false;
}
@ -808,7 +816,10 @@ int EntityTreeElement::readElementDataFromBuffer(const unsigned char* data, int
}
void EntityTreeElement::addEntityItem(EntityItem* entity) {
assert(entity);
assert(entity->_element == NULL);
_entityItems->push_back(entity);
entity->_element = this;
}
// will average a "common reduced LOD view" from the the child elements...

View file

@ -179,7 +179,7 @@ bool MovingEntitiesOperator::preRecursion(OctreeElement* element) {
// If this is one of the old elements we're looking for, then ask it to remove the old entity
if (!details.oldFound && entityTreeElement == details.oldContainingElement) {
entityTreeElement->removeEntityItem(details.entity);
// DO NOT remove the entity here. It will be removed when added to the destination element.
_foundOldCount++;
//details.oldFound = true; // TODO: would be nice to add this optimization
if (_wantDebug) {
@ -193,8 +193,15 @@ bool MovingEntitiesOperator::preRecursion(OctreeElement* element) {
// If this element is the best fit for the new bounds of this entity then add the entity to the element
if (!details.newFound && entityTreeElement->bestFitBounds(details.newCube)) {
EntityItemID entityItemID = details.entity->getEntityItemID();
entityTreeElement->addEntityItem(details.entity);
_tree->setContainingElement(entityItemID, entityTreeElement);
// remove from the old before adding
EntityTreeElement* oldElement = details.entity->getElement();
if (oldElement != entityTreeElement) {
if (oldElement) {
oldElement->removeEntityItem(details.entity);
}
entityTreeElement->addEntityItem(details.entity);
_tree->setContainingElement(entityItemID, entityTreeElement);
}
_foundNewCount++;
//details.newFound = true; // TODO: would be nice to add this optimization
if (_wantDebug) {
@ -227,7 +234,7 @@ bool MovingEntitiesOperator::postRecursion(OctreeElement* element) {
// It's not OK to prune if we have the potential of deleting the original containig element.
// It's not OK to prune if we have the potential of deleting the original containing element
// because if we prune the containing element then new might end up reallocating the same memory later
// and that will confuse our logic.
//

View file

@ -231,18 +231,19 @@ bool UpdateEntityOperator::preRecursion(OctreeElement* element) {
qDebug() << " *** REMOVING from ELEMENT ***";
}
entityTreeElement->removeEntityItem(_existingEntity); // NOTE: only removes the entity, doesn't delete it
// the entity knows what element it's in, so we remove it from that one
// NOTE: we know we haven't yet added it to its new element because _removeOld is true
EntityTreeElement* oldElement = _existingEntity->getElement();
oldElement->removeEntityItem(_existingEntity);
_tree->setContainingElement(_entityItemID, NULL);
// If we haven't yet found the new location, then we need to
// make sure to remove our entity to element map, because for
// now we're not in that map
if (!_foundNew) {
_tree->setContainingElement(_entityItemID, NULL);
if (_wantDebug) {
qDebug() << " *** REMOVING from MAP ***";
}
if (oldElement != _containingElement) {
qDebug() << "WARNING entity moved during UpdateEntityOperator recursion";
_containingElement->removeEntityItem(_existingEntity);
}
if (_wantDebug) {
qDebug() << " *** REMOVING from MAP ***";
}
}
_foundOld = true;
@ -263,7 +264,6 @@ bool UpdateEntityOperator::preRecursion(OctreeElement* element) {
qDebug() << " entityTreeElement->bestFitBounds(_newEntityBox)=" << entityTreeElement->bestFitBounds(_newEntityBox);
}
// If this element is the best fit for the new entity properties, then add/or update it
if (entityTreeElement->bestFitBounds(_newEntityBox)) {
@ -271,33 +271,14 @@ bool UpdateEntityOperator::preRecursion(OctreeElement* element) {
qDebug() << " *** THIS ELEMENT IS BEST FIT ***";
}
EntityTreeElement* oldElement = _existingEntity->getElement();
// if we are the existing containing element, then we can just do the update of the entity properties
if (entityTreeElement == _containingElement) {
if (entityTreeElement == oldElement) {
if (_wantDebug) {
qDebug() << " *** This is the same OLD ELEMENT ***";
}
// TODO: We shouldn't be in a remove old case and also be the new best fit. This indicates that
// we have some kind of a logic error in this operator. But, it can handle it properly by setting
// the new properties for the entity and moving on. Still going to output a warning that if we
// see consistently we will want to address this.
if (_removeOld) {
qDebug() << "UNEXPECTED - UpdateEntityOperator - "
"we thought we needed to removeOld, but the old entity is our best fit.";
_removeOld = false;
// if we thought we were supposed to remove the old item, and we already did, then we need
// to repair this case.
if (_foundOld) {
if (_wantDebug) {
qDebug() << " *** REPAIRING PREVIOUS REMOVAL from ELEMENT and MAP ***";
}
entityTreeElement->addEntityItem(_existingEntity);
_tree->setContainingElement(_entityItemID, entityTreeElement);
}
}
// set the entity properties and mark our element as changed.
_existingEntity->setProperties(_properties);
if (_wantDebug) {
@ -305,14 +286,22 @@ bool UpdateEntityOperator::preRecursion(OctreeElement* element) {
}
} else {
// otherwise, this is an add case.
if (oldElement) {
oldElement->removeEntityItem(_existingEntity);
if (oldElement != _containingElement) {
qDebug() << "WARNING entity moved during UpdateEntityOperator recursion";
}
}
entityTreeElement->addEntityItem(_existingEntity);
_existingEntity->setProperties(_properties); // still need to update the properties!
_tree->setContainingElement(_entityItemID, entityTreeElement);
_existingEntity->setProperties(_properties); // still need to update the properties!
if (_wantDebug) {
qDebug() << " *** ADDING ENTITY to ELEMENT and MAP and SETTING PROPERTIES ***";
}
}
_foundNew = true; // we found the new item!
_foundNew = true; // we found the new element
_removeOld = false; // and it has already been removed from the old
} else {
keepSearching = true;
}

View file

@ -38,7 +38,7 @@ struct TextureParam {
glm::vec2 UVTranslation;
glm::vec2 UVScaling;
glm::vec4 cropping;
std::string UVSet;
QString UVSet;
glm::vec3 translation;
glm::vec3 rotation;
@ -802,14 +802,14 @@ public:
QVector<QHash<int, int> > blendshapeIndexMaps;
QVector<QPair<int, int> > partMaterialTextures;
QHash<QString, int> texcoordSetMap;
std::map<std::string, int> texcoordSetMap2;
std::map<QString, int> texcoordSetMap2;
};
class AttributeData {
public:
QVector<glm::vec2> texCoords;
QVector<int> texCoordIndices;
std::string name;
QString name;
int index;
};
@ -945,12 +945,12 @@ ExtractedMesh extractMesh(const FBXNode& object) {
data.texCoordIndices = getIntVector(subdata);
attrib.texCoordIndices = getIntVector(subdata);
} else if (subdata.name == "Name") {
attrib.name = subdata.properties.at(0).toString().toStdString();
attrib.name = subdata.properties.at(0).toString();
}
#if defined(DEBUG_FBXREADER)
else {
int unknown = 0;
std::string subname = subdata.name.data();
QString subname = subdata.name.data();
if ( (subdata.name == "Version")
|| (subdata.name == "MappingInformationType")
|| (subdata.name == "ReferenceInformationType") ) {
@ -960,7 +960,7 @@ ExtractedMesh extractMesh(const FBXNode& object) {
}
#endif
}
data.extracted.texcoordSetMap.insert(QString(attrib.name.c_str()), data.attributes.size());
data.extracted.texcoordSetMap.insert(attrib.name, data.attributes.size());
data.attributes.push_back(attrib);
} else {
AttributeData attrib;
@ -971,12 +971,12 @@ ExtractedMesh extractMesh(const FBXNode& object) {
} else if (subdata.name == "UVIndex") {
attrib.texCoordIndices = getIntVector(subdata);
} else if (subdata.name == "Name") {
attrib.name = subdata.properties.at(0).toString().toStdString();
attrib.name = subdata.properties.at(0).toString();
}
#if defined(DEBUG_FBXREADER)
else {
int unknown = 0;
std::string subname = subdata.name.data();
QString subname = subdata.name.data();
if ( (subdata.name == "Version")
|| (subdata.name == "MappingInformationType")
|| (subdata.name == "ReferenceInformationType") ) {
@ -987,9 +987,9 @@ ExtractedMesh extractMesh(const FBXNode& object) {
#endif
}
QHash<QString, int>::iterator it = data.extracted.texcoordSetMap.find(QString(attrib.name.c_str()));
QHash<QString, int>::iterator it = data.extracted.texcoordSetMap.find(attrib.name);
if (it == data.extracted.texcoordSetMap.end()) {
data.extracted.texcoordSetMap.insert(QString(attrib.name.c_str()), data.attributes.size());
data.extracted.texcoordSetMap.insert(attrib.name, data.attributes.size());
data.attributes.push_back(attrib);
} else {
// WTF same names for different UVs?
@ -1198,11 +1198,11 @@ bool checkMaterialsHaveTextures(const QHash<QString, Material>& materials,
return false;
}
int matchTextureUVSetToAttributeChannel(const std::string& texUVSetName, const QHash<QString, int>& texcoordChannels) {
if (texUVSetName.empty()) {
int matchTextureUVSetToAttributeChannel(const QString& texUVSetName, const QHash<QString, int>& texcoordChannels) {
if (texUVSetName.isEmpty()) {
return 0;
} else {
QHash<QString, int>::const_iterator tcUnit = texcoordChannels.find(QString(texUVSetName.c_str()));
QHash<QString, int>::const_iterator tcUnit = texcoordChannels.find(texUVSetName);
if (tcUnit != texcoordChannels.end()) {
int channel = (*tcUnit);
if (channel >= 2) {
@ -1220,13 +1220,13 @@ FBXLight extractLight(const FBXNode& object) {
FBXLight light;
foreach (const FBXNode& subobject, object.children) {
std::string childname = QString(subobject.name).toStdString();
QString childname = QString(subobject.name);
if (subobject.name == "Properties70") {
foreach (const FBXNode& property, subobject.children) {
int valIndex = 4;
std::string propName = QString(property.name).toStdString();
QString propName = QString(property.name);
if (property.name == "P") {
std::string propname = property.properties.at(0).toString().toStdString();
QString propname = property.properties.at(0).toString();
if (propname == "Intensity") {
light.intensity = 0.01f * property.properties.at(valIndex).value<double>();
}
@ -1238,13 +1238,13 @@ FBXLight extractLight(const FBXNode& object) {
}
#if defined(DEBUG_FBXREADER)
std::string type = object.properties.at(0).toString().toStdString();
type = object.properties.at(1).toString().toStdString();
type = object.properties.at(2).toString().toStdString();
QString type = object.properties.at(0).toString();
type = object.properties.at(1).toString();
type = object.properties.at(2).toString();
foreach (const QVariant& prop, object.properties) {
std::string proptype = prop.typeName();
std::string propval = prop.toString().toStdString();
QString proptype = prop.typeName();
QString propval = prop.toString();
if (proptype == "Properties70") {
}
}
@ -1281,7 +1281,7 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping,
QHash<QString, QString> yComponents;
QHash<QString, QString> zComponents;
std::map<std::string, FBXLight> lights;
std::map<QString, FBXLight> lights;
QVariantHash joints = mapping.value("joint").toHash();
QString jointEyeLeftName = processID(getString(joints.value("jointEyeLeft", "jointEyeLeft")));
@ -1369,7 +1369,7 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping,
int index = 4;
foreach (const FBXNode& subobject, object.children) {
if (subobject.name == propertyName) {
std::string subpropName = subobject.properties.at(0).toString().toStdString();
QString subpropName = subobject.properties.at(0).toString();
if (subpropName == "UnitScaleFactor") {
unitScaleFactor = subobject.properties.at(index).toFloat();
} else if (subpropName == "AmbientColor") {
@ -1393,8 +1393,8 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping,
QString id = getID(object.properties);
modelIDsToNames.insert(id, name);
std::string modelname = name.toLower().toStdString();
if (modelname.find("hifi") == 0) {
QString modelname = name.toLower();
if (modelname.startsWith("hifi")) {
hifiGlobalNodeID = id;
}
@ -1527,19 +1527,19 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping,
}
#if defined(DEBUG_FBXREADER)
else if (subobject.name == "TypeFlags") {
std::string attributetype = subobject.properties.at(0).toString().toStdString();
QString attributetype = subobject.properties.at(0).toString();
if (!attributetype.empty()) {
if (attributetype == "Light") {
std::string lightprop;
QString lightprop;
foreach (const QVariant& vprop, subobject.properties) {
lightprop = vprop.toString().toStdString();
lightprop = vprop.toString();
}
FBXLight light = extractLight(object);
}
}
} else {
std::string whatisthat = subobject.name;
QString whatisthat = subobject.name;
if (whatisthat == "Shape") {
}
}
@ -1604,7 +1604,7 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping,
if (property.name == propertyName) {
QString v = property.properties.at(0).toString();
if (property.properties.at(0) == "UVSet") {
tex.assign(tex.UVSet, property.properties.at(index).toString().toStdString());
tex.assign(tex.UVSet, property.properties.at(index).toString());
} else if (property.properties.at(0) == "CurrentTextureBlendMode") {
tex.assign<uint8_t>(tex.currentTextureBlendMode, property.properties.at(index).value<int>());
} else if (property.properties.at(0) == "UseMaterial") {
@ -1618,7 +1618,7 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping,
}
#if defined(DEBUG_FBXREADER)
else {
std::string propName = v.toStdString();
QString propName = v;
unknown++;
}
#endif
@ -1632,7 +1632,7 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping,
} else if (subobject.name == "FileName") {
} else if (subobject.name == "Media") {
} else {
std::string subname = subobject.name.data();
QString subname = subobject.name.data();
unknown++;
}
}
@ -1693,7 +1693,7 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping,
}
#if defined(DEBUG_FBXREADER)
else {
const std::string propname = property.properties.at(0).toString().toStdString();
const QString propname = property.properties.at(0).toString();
if (propname == "EmissiveFactor") {
}
}
@ -1703,7 +1703,7 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping,
}
#if defined(DEBUG_FBXREADER)
else {
std::string propname = subobject.name.data();
QString propname = subobject.name.data();
int unknown = 0;
if ( (propname == "Version")
||(propname == "ShadingModel")
@ -1719,21 +1719,21 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping,
} else if (object.name == "NodeAttribute") {
#if defined(DEBUG_FBXREADER)
std::vector<std::string> properties;
std::vector<QString> properties;
foreach(const QVariant& v, object.properties) {
properties.push_back(v.toString().toStdString());
properties.push_back(v.toString());
}
#endif
std::string attribID = getID(object.properties).toStdString();
std::string attributetype;
QString attribID = getID(object.properties);
QString attributetype;
foreach (const FBXNode& subobject, object.children) {
if (subobject.name == "TypeFlags") {
typeFlags.insert(getID(object.properties), subobject.properties.at(0).toString());
attributetype = subobject.properties.at(0).toString().toStdString();
attributetype = subobject.properties.at(0).toString();
}
}
if (!attributetype.empty()) {
if (!attributetype.isEmpty()) {
if (attributetype == "Light") {
FBXLight light = extractLight(object);
lights[attribID] = light;
@ -1781,7 +1781,7 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping,
}
#if defined(DEBUG_FBXREADER)
else {
std::string objectname = object.name.data();
QString objectname = object.name.data();
if ( objectname == "Pose"
|| objectname == "AnimationStack"
|| objectname == "AnimationLayer"
@ -1800,7 +1800,7 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping,
QString parentID = getID(connection.properties, 2);
ooChildToParent.insert(childID, parentID);
if (!hifiGlobalNodeID.isEmpty() && (parentID == hifiGlobalNodeID)) {
std::map< std::string, FBXLight >::iterator lit = lights.find(childID.toStdString());
std::map< QString, FBXLight >::iterator lit = lights.find(childID);
if (lit != lights.end()) {
lightmapLevel = (*lit).second.intensity;
if (lightmapLevel <= 0.0f) {
@ -1842,7 +1842,7 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping,
} else if (loadLightmaps && type.contains("ambient")) {
ambientTextures.insert(getID(connection.properties, 2), getID(connection.properties, 1));
} else {
std::string typenam = type.data();
QString typenam = type.data();
counter++;
}
}
@ -1853,7 +1853,7 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping,
}
#if defined(DEBUG_FBXREADER)
else {
std::string objectname = child.name.data();
QString objectname = child.name.data();
if ( objectname == "Pose"
|| objectname == "CreationTime"
|| objectname == "FileId"
@ -1875,7 +1875,7 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping,
// TODO: check if is code is needed
if (!lights.empty()) {
if (hifiGlobalNodeID.isEmpty()) {
std::map< std::string, FBXLight >::iterator l = lights.begin();
std::map< QString, FBXLight >::iterator l = lights.begin();
lightmapLevel = (*l).second.intensity;
}
}

View file

@ -110,7 +110,7 @@ public:
Transform transform;
int texcoordSet;
std::string texcoordSetName;
QString texcoordSetName;
};
/// A single part of a mesh (with the same material).

View file

@ -109,9 +109,12 @@ ScriptCache* ScriptCache::getInstance() {
}
ScriptCache::ScriptCache() :
_engine(NULL) {
_engine(NULL)
{
setEngine(new QScriptEngine(this));
const qint64 SCRIPT_DEFAULT_UNUSED_MAX_SIZE = 50 * BYTES_PER_MEGABYTES;
setUnusedResourceCacheSize(SCRIPT_DEFAULT_UNUSED_MAX_SIZE);
}
void ScriptCache::setEngine(QScriptEngine* engine) {

View file

@ -57,7 +57,7 @@ PacketVersion versionForPacketType(PacketType type) {
case PacketTypeInjectAudio:
return 1;
case PacketTypeAvatarData:
return 4;
return 5;
case PacketTypeAvatarIdentity:
return 1;
case PacketTypeEnvironmentData:

View file

@ -20,11 +20,12 @@
#include "ResourceCache.h"
#define clamp(x, min, max) (((x) < (min)) ? (min) :\
(((x) > (max)) ? (max) :\
(x)))
ResourceCache::ResourceCache(QObject* parent) :
QObject(parent),
_lastLRUKey(0)
{
QObject(parent) {
}
ResourceCache::~ResourceCache() {
@ -32,7 +33,7 @@ ResourceCache::~ResourceCache() {
// list on destruction, so keep clearing until there are no references left
while (!_unusedResources.isEmpty()) {
foreach (const QSharedPointer<Resource>& resource, _unusedResources) {
resource->setCache(NULL);
resource->setCache(nullptr);
}
_unusedResources.clear();
}
@ -72,37 +73,40 @@ QSharedPointer<Resource> ResourceCache::getResource(const QUrl& url, const QUrl&
return resource;
}
void ResourceCache::setUnusedResourceCacheSize(qint64 unusedResourcesMaxSize) {
_unusedResourcesMaxSize = clamp(unusedResourcesMaxSize, MIN_UNUSED_MAX_SIZE, MAX_UNUSED_MAX_SIZE);
reserveUnusedResource(0);
}
void ResourceCache::addUnusedResource(const QSharedPointer<Resource>& resource) {
static const int BYTES_PER_MEGABYTES = 1024 * 1024;
const int RETAINED_RESOURCE_COUNT = 50;
const int RETAINED_RESOURCE_SIZE = 100 * BYTES_PER_MEGABYTES;
while (_unusedResourcesTotalBytes + resource->getBytesTotal() > RETAINED_RESOURCE_SIZE &&
!_unusedResources.empty()) {
// unload the oldest resource
QMap<int, QSharedPointer<Resource> >::iterator it = _unusedResources.begin();
_unusedResourcesTotalBytes -= it.value()->getBytesTotal();
it.value()->setCache(NULL);
_unusedResources.erase(it);
if (resource->getBytesTotal() > _unusedResourcesMaxSize) {
// If it doesn't fit anyway, let's leave whatever is already in the cache.
resource->setCache(nullptr);
return;
}
reserveUnusedResource(resource->getBytesTotal());
if (_unusedResources.size() > RETAINED_RESOURCE_COUNT) {
// unload the oldest resource
QMap<int, QSharedPointer<Resource> >::iterator it = _unusedResources.begin();
it.value()->setCache(NULL);
_unusedResources.erase(it);
}
resource->setLRUKey(++_lastLRUKey);
_unusedResources.insert(resource->getLRUKey(), resource);
_unusedResourcesTotalBytes += resource->getBytesTotal();
_unusedResourcesSize += resource->getBytesTotal();
}
void ResourceCache::removeUnusedResource(const QSharedPointer<Resource>& resource) {
if (_unusedResources.contains(resource->getLRUKey())) {
_unusedResources.remove(resource->getLRUKey());
_unusedResourcesTotalBytes -= resource->getBytesTotal();
_unusedResourcesSize -= resource->getBytesTotal();
}
}
void ResourceCache::reserveUnusedResource(qint64 resourceSize) {
while (!_unusedResources.empty() &&
_unusedResourcesSize + resourceSize > _unusedResourcesMaxSize) {
// unload the oldest resource
QMap<int, QSharedPointer<Resource> >::iterator it = _unusedResources.begin();
_unusedResourcesSize -= it.value()->getBytesTotal();
it.value()->setCache(nullptr);
_unusedResources.erase(it);
}
}
@ -150,9 +154,7 @@ QList<Resource*> ResourceCache::_loadingRequests;
Resource::Resource(const QUrl& url, bool delayLoad) :
_url(url),
_request(url),
_lruKey(0),
_reply(NULL) {
_request(url) {
init();
@ -168,6 +170,7 @@ Resource::~Resource() {
if (_reply) {
ResourceCache::requestCompleted(this);
delete _reply;
_reply = nullptr;
}
}
@ -213,13 +216,13 @@ float Resource::getLoadPriority() {
}
void Resource::refresh() {
if (_reply == NULL && !(_loaded || _failedToLoad)) {
if (_reply == nullptr && !(_loaded || _failedToLoad)) {
return;
}
if (_reply) {
ResourceCache::requestCompleted(this);
delete _reply;
_reply = NULL;
_reply = nullptr;
}
init();
_request.setAttribute(QNetworkRequest::CacheLoadControlAttribute, QNetworkRequest::AlwaysNetwork);
@ -295,10 +298,10 @@ void Resource::handleDownloadProgress(qint64 bytesReceived, qint64 bytesTotal) {
}
_reply->disconnect(this);
QNetworkReply* reply = _reply;
_reply = NULL;
_reply = nullptr;
_replyTimer->disconnect(this);
_replyTimer->deleteLater();
_replyTimer = NULL;
_replyTimer = nullptr;
ResourceCache::requestCompleted(this);
downloadFinished(reply);
@ -330,10 +333,10 @@ void Resource::makeRequest() {
void Resource::handleReplyError(QNetworkReply::NetworkError error, QDebug debug) {
_reply->disconnect(this);
_reply->deleteLater();
_reply = NULL;
_reply = nullptr;
_replyTimer->disconnect(this);
_replyTimer->deleteLater();
_replyTimer = NULL;
_replyTimer = nullptr;
ResourceCache::requestCompleted(this);
// retry for certain types of failures

View file

@ -27,6 +27,19 @@ class QTimer;
class Resource;
static const qint64 BYTES_PER_MEGABYTES = 1024 * 1024;
static const qint64 BYTES_PER_GIGABYTES = 1024 * BYTES_PER_MEGABYTES;
// Windows can have troubles allocating that much memory in ram sometimes
// so default cache size at 100 MB on windows (1GB otherwise)
#ifdef Q_OS_WIN32
static const qint64 DEFAULT_UNUSED_MAX_SIZE = 100 * BYTES_PER_MEGABYTES;
#else
static const qint64 DEFAULT_UNUSED_MAX_SIZE = 1024 * BYTES_PER_MEGABYTES;
#endif
static const qint64 MIN_UNUSED_MAX_SIZE = 0;
static const qint64 MAX_UNUSED_MAX_SIZE = 10 * BYTES_PER_GIGABYTES;
/// Base class for resource caches.
class ResourceCache : public QObject {
Q_OBJECT
@ -34,6 +47,9 @@ class ResourceCache : public QObject {
public:
static void setRequestLimit(int limit) { _requestLimit = limit; }
static int getRequestLimit() { return _requestLimit; }
void setUnusedResourceCacheSize(qint64 unusedResourcesMaxSize);
qint64 getUnusedResourceCacheSize() const { return _unusedResourcesMaxSize; }
static const QList<Resource*>& getLoadingRequests() { return _loadingRequests; }
@ -45,8 +61,8 @@ public:
void refresh(const QUrl& url);
protected:
qint64 _unusedResourcesTotalBytes = 0;
qint64 _unusedResourcesMaxSize = DEFAULT_UNUSED_MAX_SIZE;
qint64 _unusedResourcesSize = 0;
QMap<int, QSharedPointer<Resource> > _unusedResources;
/// Loads a resource from the specified URL.
@ -62,16 +78,16 @@ protected:
void addUnusedResource(const QSharedPointer<Resource>& resource);
void removeUnusedResource(const QSharedPointer<Resource>& resource);
void reserveUnusedResource(qint64 resourceSize);
static void attemptRequest(Resource* resource);
static void requestCompleted(Resource* resource);
private:
friend class Resource;
QHash<QUrl, QWeakPointer<Resource> > _resources;
int _lastLRUKey;
int _lastLRUKey = 0;
static int _requestLimit;
static QList<QPointer<Resource> > _pendingRequests;
@ -152,9 +168,9 @@ protected:
QUrl _url;
QNetworkRequest _request;
bool _startedLoading;
bool _failedToLoad;
bool _loaded;
bool _startedLoading = false;
bool _failedToLoad = false;
bool _loaded = false;
QHash<QPointer<QObject>, float> _loadPriorities;
QWeakPointer<Resource> _self;
QPointer<ResourceCache> _cache;
@ -176,13 +192,12 @@ private:
friend class ResourceCache;
int _lruKey;
QNetworkReply* _reply;
QTimer* _replyTimer;
int _index;
qint64 _bytesReceived;
qint64 _bytesTotal;
int _attempts;
int _lruKey = 0;
QNetworkReply* _reply = nullptr;
QTimer* _replyTimer = nullptr;
qint64 _bytesReceived = 0;
qint64 _bytesTotal = 0;
int _attempts = 0;
};
uint qHash(const QPointer<QObject>& value, uint seed = 0);

View file

@ -154,8 +154,6 @@ bool ObjectMotionState::shouldSendUpdate(uint32_t simulationFrame, float subStep
// NOTE: math in done the simulation-frame, which is NOT necessarily the same as the world-frame
// due to _worldOffset.
// TODO: Andrew to reconcile Bullet and legacy damping coefficients.
// compute position error
if (glm::length2(_sentVelocity) > 0.0f) {
_sentVelocity += _sentAcceleration * dt;

View file

@ -111,7 +111,7 @@ protected:
glm::vec3 _sentPosition; // in simulation-frame (not world-frame)
glm::quat _sentRotation;;
glm::vec3 _sentVelocity;
glm::vec3 _sentAngularVelocity;
glm::vec3 _sentAngularVelocity; // radians per second
glm::vec3 _sentAcceleration;
};

View file

@ -9,5 +9,10 @@ include_glm()
link_hifi_libraries(animation fbx shared gpu)
if (WIN32)
# we're using static GLEW, so define GLEW_STATIC
add_definitions(-DGLEW_STATIC)
endif ()
# call macro to include our dependency includes and bubble them up via a property on our target
include_dependency_includes()

View file

@ -33,6 +33,8 @@ const int GeometryCache::UNKNOWN_ID = -1;
GeometryCache::GeometryCache() :
_nextID(0)
{
const qint64 GEOMETRY_DEFAULT_UNUSED_MAX_SIZE = DEFAULT_UNUSED_MAX_SIZE;
setUnusedResourceCacheSize(GEOMETRY_DEFAULT_UNUSED_MAX_SIZE);
}
GeometryCache::~GeometryCache() {
@ -1924,9 +1926,9 @@ void GeometryReader::run() {
if (!_reply) {
throw QString("Reply is NULL ?!");
}
std::string urlname = _url.path().toLower().toStdString();
QString urlname = _url.path().toLower();
bool urlValid = true;
urlValid &= !urlname.empty();
urlValid &= !urlname.isEmpty();
urlValid &= !_url.path().isEmpty();
urlValid &= _url.path().toLower().endsWith(".fbx")
|| _url.path().toLower().endsWith(".svo");

View file

@ -39,6 +39,8 @@ TextureCache::TextureCache() :
_frameBufferSize(100, 100),
_associatedWidget(NULL)
{
const qint64 TEXTURE_DEFAULT_UNUSED_MAX_SIZE = DEFAULT_UNUSED_MAX_SIZE;
setUnusedResourceCacheSize(TEXTURE_DEFAULT_UNUSED_MAX_SIZE);
}
TextureCache::~TextureCache() {
@ -203,7 +205,7 @@ NetworkTexturePointer TextureCache::getTexture(const QUrl& url, TextureType type
texture->setCache(this);
_dilatableNetworkTextures.insert(url, texture);
} else {
_unusedResources.remove(texture->getLRUKey());
removeUnusedResource(texture);
}
return texture;
}

View file

@ -12,7 +12,7 @@
#ifndef hifi_EventTypes_h
#define hifi_EventTypes_h
#include <qscriptengine.h>
#include <QScriptEngine>
void registerEventTypes(QScriptEngine* engine);

View file

@ -13,7 +13,7 @@
#define hifi_KeyEvent_h
#include <QKeyEvent>
#include <qscriptvalue.h>
#include <QScriptValue>
class KeyEvent {
public:

View file

@ -13,6 +13,7 @@
#define hifi_DependencyManager_h
#include <QSharedPointer>
#include <QDebug>
#include <typeinfo>
@ -22,10 +23,12 @@ public:\
private:\
void customDeleter() {\
QObject* thisObject = dynamic_cast<QObject*>(this);\
if (thisObject) {\
if (thisObject && thisObject->parent()) {\
thisObject->deleteLater();\
qDebug() << "Delete later:" << #T;\
} else {\
delete this;\
qDebug() << "Deleted:" << #T;\
}\
}\
friend class DependencyManager;

View file

@ -19,7 +19,7 @@
#include <unistd.h> // not on windows, not needed for mac or windows
#endif
#include <QtCore/QDebug>
#include <QDebug>
const int BYTES_PER_COLOR = 3;
const int BYTES_PER_FLAGS = 1;