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Fixes for OS X warnings.
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parent
b08d452749
commit
1afd3ab712
3 changed files with 5 additions and 4 deletions
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@ -1002,7 +1002,6 @@ void MyAvatar::updateCollisionWithAvatars(float deltaTime) {
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avatar->getPosition(), theirCapsuleRadius, theirCapsuleHeight, penetration)) {
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avatar->getPosition(), theirCapsuleRadius, theirCapsuleHeight, penetration)) {
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// move the avatar out by half the penetration
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// move the avatar out by half the penetration
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setPosition(_position - 0.5f * penetration);
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setPosition(_position - 0.5f * penetration);
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glm::vec3 pushOut = 0.5f * penetration;
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}
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}
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}
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}
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}
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}
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@ -300,6 +300,8 @@ QSharedPointer<NetworkGeometry> GeometryCache::getGeometry(const QUrl& url, cons
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return geometry;
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return geometry;
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}
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}
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const float NetworkGeometry::NO_HYSTERESIS = -1.0f;
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NetworkGeometry::NetworkGeometry(const QUrl& url, const QSharedPointer<NetworkGeometry>& fallback,
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NetworkGeometry::NetworkGeometry(const QUrl& url, const QSharedPointer<NetworkGeometry>& fallback,
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const QVariantHash& mapping, const QUrl& textureBase) :
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const QVariantHash& mapping, const QUrl& textureBase) :
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_request(url),
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_request(url),
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@ -307,9 +309,9 @@ NetworkGeometry::NetworkGeometry(const QUrl& url, const QSharedPointer<NetworkGe
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_mapping(mapping),
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_mapping(mapping),
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_textureBase(textureBase.isValid() ? textureBase : url),
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_textureBase(textureBase.isValid() ? textureBase : url),
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_fallback(fallback),
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_fallback(fallback),
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_attempts(0),
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_startedLoading(false),
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_startedLoading(false),
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_failedToLoad(false) {
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_failedToLoad(false),
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_attempts(0) {
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if (!url.isValid()) {
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if (!url.isValid()) {
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return;
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return;
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@ -63,7 +63,7 @@ class NetworkGeometry : public QObject {
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public:
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public:
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/// A hysteresis value indicating that we have no state memory.
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/// A hysteresis value indicating that we have no state memory.
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static const float NO_HYSTERESIS = -1.0f;
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static const float NO_HYSTERESIS;
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NetworkGeometry(const QUrl& url, const QSharedPointer<NetworkGeometry>& fallback,
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NetworkGeometry(const QUrl& url, const QSharedPointer<NetworkGeometry>& fallback,
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const QVariantHash& mapping = QVariantHash(), const QUrl& textureBase = QUrl());
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const QVariantHash& mapping = QVariantHash(), const QUrl& textureBase = QUrl());
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