Merge branch 'master' of github.com:highfidelity/hifi into black-bis

This commit is contained in:
sam gateau 2018-10-19 11:59:32 -07:00
commit 1ad556a075
59 changed files with 935 additions and 455 deletions

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@ -0,0 +1 @@
org.gradle.jvmargs=-Xms2g -Xmx4g

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@ -497,7 +497,7 @@ void AudioMixerClientData::processStreamPacket(ReceivedMessage& message, Concurr
if (newStream) {
// whenever a stream is added, push it to the concurrent vector of streams added this frame
addedStreams.emplace_back(getNodeID(), getNodeLocalID(), matchingStream->getStreamIdentifier(), matchingStream.get());
addedStreams.push_back(AddedStream(getNodeID(), getNodeLocalID(), matchingStream->getStreamIdentifier(), matchingStream.get()));
}
}

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@ -39,6 +39,7 @@ Item {
property string sendingPubliclyEffectImage;
property var http;
property var listModelName;
property var keyboardContainer: nil;
// This object is always used in a popup or full-screen Wallet section.
// This MouseArea is used to prevent a user from being
@ -1125,8 +1126,7 @@ Item {
checked: Settings.getValue("sendAssetsNearbyPublicly", true);
text: "Show Effect"
// Anchors
anchors.top: messageContainer.bottom;
anchors.topMargin: 16;
anchors.verticalCenter: bottomBarContainer.verticalCenter;
anchors.left: parent.left;
anchors.leftMargin: 20;
width: 130;
@ -1168,6 +1168,9 @@ Item {
lightboxPopup.visible = false;
}
lightboxPopup.visible = true;
if (keyboardContainer) {
keyboardContainer.keyboardRaised = false;
}
}
}
}
@ -1178,8 +1181,8 @@ Item {
anchors.leftMargin: 20;
anchors.right: parent.right;
anchors.rightMargin: 20;
anchors.bottom: parent.bottom;
anchors.bottomMargin: 20;
anchors.top: messageContainer.bottom;
anchors.topMargin: 20;
height: 60;
// "CANCEL" button
@ -1187,11 +1190,11 @@ Item {
id: cancelButton_sendAssetStep;
color: root.assetName === "" ? hifi.buttons.noneBorderlessWhite : hifi.buttons.noneBorderlessGray;
colorScheme: hifi.colorSchemes.dark;
anchors.left: parent.left;
anchors.leftMargin: 24;
anchors.right: sendButton.left;
anchors.rightMargin: 24;
anchors.verticalCenter: parent.verticalCenter;
height: 40;
width: 150;
width: 100;
text: "CANCEL";
onClicked: {
resetSendAssetData();
@ -1205,10 +1208,10 @@ Item {
color: hifi.buttons.blue;
colorScheme: root.assetName === "" ? hifi.colorSchemes.dark : hifi.colorSchemes.light;
anchors.right: parent.right;
anchors.rightMargin: 24;
anchors.rightMargin: 0;
anchors.verticalCenter: parent.verticalCenter;
height: 40;
width: 150;
width: 100;
text: "SUBMIT";
onClicked: {
if (root.assetName === "" && parseInt(amountTextField.text) > parseInt(balanceText.text)) {

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@ -158,6 +158,7 @@ Rectangle {
listModelName: "Gift Connections";
z: 998;
visible: root.activeView === "giftAsset";
keyboardContainer: root;
anchors.fill: parent;
parentAppTitleBarHeight: 70;
parentAppNavBarHeight: 0;
@ -585,7 +586,7 @@ Rectangle {
visible: purchasesModel.count !== 0;
clip: true;
model: purchasesModel;
snapMode: ListView.SnapToItem;
snapMode: ListView.NoSnap;
// Anchors
anchors.top: separator.bottom;
anchors.left: parent.left;

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@ -354,6 +354,7 @@ Rectangle {
listModelName: "Send Money Connections";
z: 997;
visible: root.activeView === "sendMoney";
keyboardContainer: root;
anchors.fill: parent;
parentAppTitleBarHeight: titleBarContainer.height;
parentAppNavBarHeight: tabButtonsContainer.height;

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@ -8476,6 +8476,16 @@ QUuid Application::getTabletFrameID() const {
return HMD->getCurrentTabletFrameID();
}
QVector<QUuid> Application::getTabletIDs() const {
// Most important overlays first.
QVector<QUuid> result;
auto HMD = DependencyManager::get<HMDScriptingInterface>();
result << HMD->getCurrentTabletScreenID();
result << HMD->getCurrentHomeButtonID();
result << HMD->getCurrentTabletFrameID();
return result;
}
void Application::setAvatarOverrideUrl(const QUrl& url, bool save) {
_avatarOverrideUrl = url;
_saveAvatarOverrideUrl = save;

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@ -298,6 +298,7 @@ public:
OverlayID getTabletScreenID() const;
OverlayID getTabletHomeButtonID() const;
QUuid getTabletFrameID() const; // may be an entity or an overlay
QVector<QUuid> getTabletIDs() const; // In order of most important IDs first.
void setAvatarOverrideUrl(const QUrl& url, bool save);
void clearAvatarOverrideUrl() { _avatarOverrideUrl = QUrl(); _saveAvatarOverrideUrl = false; }

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@ -78,8 +78,10 @@ void addAvatarEntities(const QVariantList& avatarEntities) {
}
entity->setLastBroadcast(usecTimestampNow());
// since we're creating this object we will immediately volunteer to own its simulation
entity->setScriptSimulationPriority(VOLUNTEER_SIMULATION_PRIORITY);
if (entityProperties.getDynamic()) {
// since we're creating a dynamic object we volunteer immediately to own its simulation
entity->upgradeScriptSimulationPriority(VOLUNTEER_SIMULATION_PRIORITY);
}
entityProperties.setLastEdited(entity->getLastEdited());
} else {
qCDebug(entities) << "AvatarEntitiesBookmark failed to add new Entity to local Octree";
@ -108,6 +110,9 @@ AvatarBookmarks::AvatarBookmarks() {
if (!QFile::copy(defaultBookmarksFilename, _bookmarksFilename)) {
qDebug() << "failed to copy" << defaultBookmarksFilename << "to" << _bookmarksFilename;
} else {
QFile bookmarksFile(_bookmarksFilename);
bookmarksFile.setPermissions(bookmarksFile.permissions() | QFile::WriteUser);
}
}
readFromFile();

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@ -629,8 +629,6 @@ public:
const MyHead* getMyHead() const;
Q_INVOKABLE void toggleSmoothPoleVectors() { _skeletonModel->getRig().toggleSmoothPoleVectors(); };
/**jsdoc
* Get the current position of the avatar's "Head" joint.
* @function MyAvatar.getHeadPosition

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@ -46,7 +46,7 @@ static AnimPose computeHipsInSensorFrame(MyAvatar* myAvatar, bool isFlying) {
}
glm::mat4 hipsMat;
if (myAvatar->getCenterOfGravityModelEnabled() && !isFlying && !(myAvatar->getIsInWalkingState())) {
if (myAvatar->getCenterOfGravityModelEnabled() && !isFlying && !(myAvatar->getIsInWalkingState()) && myAvatar->getHMDLeanRecenterEnabled()) {
// then we use center of gravity model
hipsMat = myAvatar->deriveBodyUsingCgModel();
} else {

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@ -532,6 +532,8 @@ RayToOverlayIntersectionResult Overlays::findRayIntersectionVector(const PickRay
bool visibleOnly, bool collidableOnly) {
float bestDistance = std::numeric_limits<float>::max();
bool bestIsFront = false;
bool bestIsTablet = false;
auto tabletIDs = qApp->getTabletIDs();
QMutexLocker locker(&_mutex);
RayToOverlayIntersectionResult result;
@ -554,10 +556,11 @@ RayToOverlayIntersectionResult Overlays::findRayIntersectionVector(const PickRay
if (thisOverlay->findRayIntersectionExtraInfo(ray.origin, ray.direction, thisDistance,
thisFace, thisSurfaceNormal, thisExtraInfo, precisionPicking)) {
bool isDrawInFront = thisOverlay->getDrawInFront();
if ((bestIsFront && isDrawInFront && thisDistance < bestDistance)
|| (!bestIsFront && (isDrawInFront || thisDistance < bestDistance))) {
bool isTablet = tabletIDs.contains(thisID);
if ((isDrawInFront && !bestIsFront && !bestIsTablet)
|| ((isTablet || isDrawInFront || !bestIsFront) && thisDistance < bestDistance)) {
bestIsFront = isDrawInFront;
bestIsTablet = isTablet;
bestDistance = thisDistance;
result.intersects = true;
result.distance = thisDistance;
@ -828,40 +831,12 @@ PointerEvent Overlays::calculateOverlayPointerEvent(OverlayID overlayID, PickRay
}
RayToOverlayIntersectionResult Overlays::findRayIntersectionForMouseEvent(PickRay ray) {
QVector<OverlayID> overlaysToInclude;
QVector<OverlayID> overlaysToDiscard;
RayToOverlayIntersectionResult rayPickResult;
// first priority is tablet screen
overlaysToInclude << qApp->getTabletScreenID();
rayPickResult = findRayIntersectionVector(ray, true, overlaysToInclude, overlaysToDiscard);
if (rayPickResult.intersects) {
return rayPickResult;
}
// then tablet home button
overlaysToInclude.clear();
overlaysToInclude << qApp->getTabletHomeButtonID();
rayPickResult = findRayIntersectionVector(ray, true, overlaysToInclude, overlaysToDiscard);
if (rayPickResult.intersects) {
return rayPickResult;
}
// then tablet frame
overlaysToInclude.clear();
overlaysToInclude << OverlayID(qApp->getTabletFrameID());
rayPickResult = findRayIntersectionVector(ray, true, overlaysToInclude, overlaysToDiscard);
if (rayPickResult.intersects) {
return rayPickResult;
}
// then whatever
return findRayIntersection(ray);
}
bool Overlays::mousePressEvent(QMouseEvent* event) {
PerformanceTimer perfTimer("Overlays::mousePressEvent");
PickRay ray = qApp->computePickRay(event->x(), event->y());
RayToOverlayIntersectionResult rayPickResult = findRayIntersectionForMouseEvent(ray);
RayToOverlayIntersectionResult rayPickResult = findRayIntersectionVector(ray, true, QVector<OverlayID>(),
QVector<OverlayID>());
if (rayPickResult.intersects) {
_currentClickingOnOverlayID = rayPickResult.overlayID;
@ -901,7 +876,8 @@ bool Overlays::mouseDoublePressEvent(QMouseEvent* event) {
PerformanceTimer perfTimer("Overlays::mouseDoublePressEvent");
PickRay ray = qApp->computePickRay(event->x(), event->y());
RayToOverlayIntersectionResult rayPickResult = findRayIntersectionForMouseEvent(ray);
RayToOverlayIntersectionResult rayPickResult = findRayIntersectionVector(ray, true, QVector<OverlayID>(),
QVector<OverlayID>());
if (rayPickResult.intersects) {
_currentClickingOnOverlayID = rayPickResult.overlayID;
@ -964,7 +940,8 @@ bool Overlays::mouseReleaseEvent(QMouseEvent* event) {
PerformanceTimer perfTimer("Overlays::mouseReleaseEvent");
PickRay ray = qApp->computePickRay(event->x(), event->y());
RayToOverlayIntersectionResult rayPickResult = findRayIntersectionForMouseEvent(ray);
RayToOverlayIntersectionResult rayPickResult = findRayIntersectionVector(ray, true, QVector<OverlayID>(),
QVector<OverlayID>());
if (rayPickResult.intersects) {
auto pointerEvent = calculateOverlayPointerEvent(rayPickResult.overlayID, ray, rayPickResult, event, PointerEvent::Release);
mouseReleasePointerEvent(rayPickResult.overlayID, pointerEvent);
@ -993,7 +970,8 @@ bool Overlays::mouseMoveEvent(QMouseEvent* event) {
PerformanceTimer perfTimer("Overlays::mouseMoveEvent");
PickRay ray = qApp->computePickRay(event->x(), event->y());
RayToOverlayIntersectionResult rayPickResult = findRayIntersectionForMouseEvent(ray);
RayToOverlayIntersectionResult rayPickResult = findRayIntersectionVector(ray, true, QVector<OverlayID>(),
QVector<OverlayID>());
if (rayPickResult.intersects) {
auto pointerEvent = calculateOverlayPointerEvent(rayPickResult.overlayID, ray, rayPickResult, event, PointerEvent::Move);
mouseMovePointerEvent(rayPickResult.overlayID, pointerEvent);

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@ -44,8 +44,7 @@ void OverlayPropertyResultFromScriptValue(const QScriptValue& object, OverlayPro
const OverlayID UNKNOWN_OVERLAY_ID = OverlayID();
/**jsdoc
* The result of a {@link PickRay} search using {@link Overlays.findRayIntersection|findRayIntersection} or
* {@link Overlays.findRayIntersectionVector|findRayIntersectionVector}.
* The result of a {@link PickRay} search using {@link Overlays.findRayIntersection|findRayIntersection}.
* @typedef {object} Overlays.RayToOverlayIntersectionResult
* @property {boolean} intersects - <code>true</code> if the {@link PickRay} intersected with a 3D overlay, otherwise
* <code>false</code>.
@ -383,7 +382,11 @@ public slots:
OverlayPropertyResult getOverlaysProperties(const QVariant& overlaysProperties);
/**jsdoc
* Find the closest 3D overlay intersected by a {@link PickRay}.
* Find the closest 3D overlay intersected by a {@link PickRay}. Overlays with their <code>drawInFront</code> property set
* to <code>true</code> have priority over overlays that don't, except that tablet overlays have priority over any
* <code>drawInFront</code> overlays behind them. I.e., if a <code>drawInFront</code> overlay is behind one that isn't
* <code>drawInFront</code>, the <code>drawInFront</code> overlay is returned, but if a tablet overlay is in front of a
* <code>drawInFront</code> overlay, the tablet overlay is returned.
* @function Overlays.findRayIntersection
* @param {PickRay} pickRay - The PickRay to use for finding overlays.
* @param {boolean} [precisionPicking=false] - <em>Unused</em>; exists to match Entity API.
@ -750,8 +753,6 @@ private:
OverlayID _currentClickingOnOverlayID { UNKNOWN_OVERLAY_ID };
OverlayID _currentHoverOverOverlayID { UNKNOWN_OVERLAY_ID };
RayToOverlayIntersectionResult findRayIntersectionForMouseEvent(PickRay ray);
private slots:
void mousePressPointerEvent(const OverlayID& overlayID, const PointerEvent& event);
void mouseMovePointerEvent(const OverlayID& overlayID, const PointerEvent& event);

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@ -1253,7 +1253,6 @@ void Rig::updateHands(bool leftHandEnabled, bool rightHandEnabled, bool hipsEnab
const glm::mat4& rigToSensorMatrix, const glm::mat4& sensorToRigMatrix) {
const bool ENABLE_POLE_VECTORS = true;
const float ELBOW_POLE_VECTOR_BLEND_FACTOR = 0.95f;
if (leftHandEnabled) {
@ -1279,33 +1278,16 @@ void Rig::updateHands(bool leftHandEnabled, bool rightHandEnabled, bool hipsEnab
bool usePoleVector = calculateElbowPoleVector(handJointIndex, elbowJointIndex, armJointIndex, oppositeArmJointIndex, poleVector);
if (usePoleVector) {
glm::vec3 sensorPoleVector = transformVectorFast(rigToSensorMatrix, poleVector);
if (_smoothPoleVectors) {
// smooth toward desired pole vector from previous pole vector... to reduce jitter
if (!_prevLeftHandPoleVectorValid) {
_prevLeftHandPoleVectorValid = true;
_prevLeftHandPoleVector = sensorPoleVector;
}
glm::quat deltaRot = rotationBetween(_prevLeftHandPoleVector, sensorPoleVector);
glm::quat smoothDeltaRot = safeMix(deltaRot, Quaternions::IDENTITY, ELBOW_POLE_VECTOR_BLEND_FACTOR);
_prevLeftHandPoleVector = smoothDeltaRot * _prevLeftHandPoleVector;
} else {
_prevLeftHandPoleVector = sensorPoleVector;
}
_animVars.set("leftHandPoleVectorEnabled", true);
_animVars.set("leftHandPoleReferenceVector", Vectors::UNIT_X);
_animVars.set("leftHandPoleVector", transformVectorFast(sensorToRigMatrix, _prevLeftHandPoleVector));
_animVars.set("leftHandPoleVector", transformVectorFast(sensorToRigMatrix, sensorPoleVector));
} else {
_prevLeftHandPoleVectorValid = false;
_animVars.set("leftHandPoleVectorEnabled", false);
}
} else {
_prevLeftHandPoleVectorValid = false;
_animVars.set("leftHandPoleVectorEnabled", false);
}
} else {
_prevLeftHandPoleVectorValid = false;
_animVars.set("leftHandPoleVectorEnabled", false);
_animVars.unset("leftHandPosition");
@ -1344,33 +1326,16 @@ void Rig::updateHands(bool leftHandEnabled, bool rightHandEnabled, bool hipsEnab
bool usePoleVector = calculateElbowPoleVector(handJointIndex, elbowJointIndex, armJointIndex, oppositeArmJointIndex, poleVector);
if (usePoleVector) {
glm::vec3 sensorPoleVector = transformVectorFast(rigToSensorMatrix, poleVector);
if (_smoothPoleVectors) {
// smooth toward desired pole vector from previous pole vector... to reduce jitter
if (!_prevRightHandPoleVectorValid) {
_prevRightHandPoleVectorValid = true;
_prevRightHandPoleVector = sensorPoleVector;
}
glm::quat deltaRot = rotationBetween(_prevRightHandPoleVector, sensorPoleVector);
glm::quat smoothDeltaRot = safeMix(deltaRot, Quaternions::IDENTITY, ELBOW_POLE_VECTOR_BLEND_FACTOR);
_prevRightHandPoleVector = smoothDeltaRot * _prevRightHandPoleVector;
} else {
_prevRightHandPoleVector = sensorPoleVector;
}
_animVars.set("rightHandPoleVectorEnabled", true);
_animVars.set("rightHandPoleReferenceVector", -Vectors::UNIT_X);
_animVars.set("rightHandPoleVector", transformVectorFast(sensorToRigMatrix, _prevRightHandPoleVector));
_animVars.set("rightHandPoleVector", transformVectorFast(sensorToRigMatrix, sensorPoleVector));
} else {
_prevRightHandPoleVectorValid = false;
_animVars.set("rightHandPoleVectorEnabled", false);
}
} else {
_prevRightHandPoleVectorValid = false;
_animVars.set("rightHandPoleVectorEnabled", false);
}
} else {
_prevRightHandPoleVectorValid = false;
_animVars.set("rightHandPoleVectorEnabled", false);
_animVars.unset("rightHandPosition");

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@ -227,7 +227,6 @@ public:
const AnimVariantMap& getAnimVars() const { return _lastAnimVars; }
const AnimContext::DebugStateMachineMap& getStateMachineMap() const { return _lastContext.getStateMachineMap(); }
void toggleSmoothPoleVectors() { _smoothPoleVectors = !_smoothPoleVectors; };
signals:
void onLoadComplete();
@ -381,14 +380,6 @@ protected:
glm::vec3 _prevLeftFootPoleVector { Vectors::UNIT_Z }; // sensor space
bool _prevLeftFootPoleVectorValid { false };
glm::vec3 _prevRightHandPoleVector{ -Vectors::UNIT_Z }; // sensor space
bool _prevRightHandPoleVectorValid{ false };
glm::vec3 _prevLeftHandPoleVector{ -Vectors::UNIT_Z }; // sensor space
bool _prevLeftHandPoleVectorValid{ false };
bool _smoothPoleVectors { false };
int _rigId;
bool _headEnabled { false };

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@ -173,7 +173,6 @@ AvatarTransit::Status AvatarTransit::updatePosition(float deltaTime) {
Status status = Status::IDLE;
if (_isTransiting) {
float nextTime = _currentTime + deltaTime;
glm::vec3 newPosition;
if (nextTime >= _totalTime) {
_currentPosition = _endPosition;
_isTransiting = false;
@ -704,6 +703,19 @@ static TextRenderer3D* textRenderer(TextRendererType type) {
return displayNameRenderer;
}
void Avatar::metaBlendshapeOperator(int blendshapeNumber, const QVector<BlendshapeOffset>& blendshapeOffsets, const QVector<int>& blendedMeshSizes,
const render::ItemIDs& subItemIDs) {
render::Transaction transaction;
transaction.updateItem<AvatarData>(_renderItemID, [blendshapeNumber, blendshapeOffsets, blendedMeshSizes,
subItemIDs](AvatarData& avatar) {
auto avatarPtr = dynamic_cast<Avatar*>(&avatar);
if (avatarPtr) {
avatarPtr->setBlendedVertices(blendshapeNumber, blendshapeOffsets, blendedMeshSizes, subItemIDs);
}
});
AbstractViewStateInterface::instance()->getMain3DScene()->enqueueTransaction(transaction);
}
void Avatar::addToScene(AvatarSharedPointer self, const render::ScenePointer& scene, render::Transaction& transaction) {
auto avatarPayload = new render::Payload<AvatarData>(self);
auto avatarPayloadPointer = std::shared_ptr<render::Payload<AvatarData>>(avatarPayload);
@ -713,7 +725,8 @@ void Avatar::addToScene(AvatarSharedPointer self, const render::ScenePointer& sc
// INitialize the _render bound as we are creating the avatar render item
_renderBound = getBounds();
transaction.resetItem(_renderItemID, avatarPayloadPointer);
_skeletonModel->addToScene(scene, transaction);
using namespace std::placeholders;
_skeletonModel->addToScene(scene, transaction, std::bind(&Avatar::metaBlendshapeOperator, this, _1, _2, _3, _4));
_skeletonModel->setTagMask(render::hifi::TAG_ALL_VIEWS);
_skeletonModel->setGroupCulled(true);
_skeletonModel->setCanCastShadow(true);
@ -792,7 +805,7 @@ void Avatar::updateRenderItem(render::Transaction& transaction) {
avatarPtr->_renderBound = renderBound;
}
}
);
);
}
}
@ -936,7 +949,8 @@ void Avatar::fixupModelsInScene(const render::ScenePointer& scene) {
render::Transaction transaction;
if (_skeletonModel->isRenderable() && _skeletonModel->needsFixupInScene()) {
_skeletonModel->removeFromScene(scene, transaction);
_skeletonModel->addToScene(scene, transaction);
using namespace std::placeholders;
_skeletonModel->addToScene(scene, transaction, std::bind(&Avatar::metaBlendshapeOperator, this, _1, _2, _3, _4));
_skeletonModel->setTagMask(render::hifi::TAG_ALL_VIEWS);
_skeletonModel->setGroupCulled(true);

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@ -28,6 +28,8 @@
#include "Rig.h"
#include <ThreadSafeValueCache.h>
#include "MetaModelPayload.h"
namespace render {
template <> const ItemKey payloadGetKey(const AvatarSharedPointer& avatar);
template <> const Item::Bound payloadGetBound(const AvatarSharedPointer& avatar);
@ -108,7 +110,7 @@ private:
float _scale { 1.0f };
};
class Avatar : public AvatarData, public scriptable::ModelProvider {
class Avatar : public AvatarData, public scriptable::ModelProvider, public MetaModelPayload {
Q_OBJECT
// This property has JSDoc in MyAvatar.h.
@ -620,6 +622,9 @@ protected:
static const float ATTACHMENT_LOADING_PRIORITY;
LoadingStatus _loadingStatus { LoadingStatus::NoModel };
void metaBlendshapeOperator(int blendshapeNumber, const QVector<BlendshapeOffset>& blendshapeOffsets, const QVector<int>& blendedMeshSizes,
const render::ItemIDs& subItemIDs);
};
#endif // hifi_Avatar_h

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@ -24,8 +24,6 @@
#include "RenderableEntityItem.h"
class Model;
class EntityTreeRenderer;

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@ -673,7 +673,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
const QUuid& myNodeID = nodeList->getSessionUUID();
bool weOwnSimulation = _simulationOwner.matchesValidID(myNodeID);
// pack SimulationOwner and terse update properties near each other
// pack SimulationOwner, transform, and velocity properties near each other
// NOTE: the server is authoritative for changes to simOwnerID so we always unpack ownership data
// even when we would otherwise ignore the rest of the packet.
@ -1358,8 +1358,7 @@ EntityItemProperties EntityItem::getProperties(const EntityPropertyFlags& desire
return properties;
}
void EntityItem::getAllTerseUpdateProperties(EntityItemProperties& properties) const {
// a TerseUpdate includes the transform and its derivatives
void EntityItem::getTransformAndVelocityProperties(EntityItemProperties& properties) const {
if (!properties._positionChanged) {
properties._position = getLocalPosition();
}
@ -1383,8 +1382,11 @@ void EntityItem::getAllTerseUpdateProperties(EntityItemProperties& properties) c
properties._accelerationChanged = true;
}
void EntityItem::setScriptSimulationPriority(uint8_t priority) {
uint8_t newPriority = stillHasGrabActions() ? glm::max(priority, SCRIPT_GRAB_SIMULATION_PRIORITY) : priority;
void EntityItem::upgradeScriptSimulationPriority(uint8_t priority) {
uint8_t newPriority = glm::max(priority, _scriptSimulationPriority);
if (newPriority < SCRIPT_GRAB_SIMULATION_PRIORITY && stillHasGrabActions()) {
newPriority = SCRIPT_GRAB_SIMULATION_PRIORITY;
}
if (newPriority != _scriptSimulationPriority) {
// set the dirty flag to trigger a bid or ownership update
markDirtyFlags(Simulation::DIRTY_SIMULATION_OWNERSHIP_PRIORITY);
@ -1419,7 +1421,7 @@ bool EntityItem::stillWaitingToTakeOwnership(uint64_t timestamp) const {
bool EntityItem::setProperties(const EntityItemProperties& properties) {
bool somethingChanged = false;
// these affect TerseUpdate properties
// these affect transform and velocity properties
SET_ENTITY_PROPERTY_FROM_PROPERTIES(simulationOwner, setSimulationOwner);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(position, setPosition);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(rotation, setRotation);
@ -3256,3 +3258,26 @@ void EntityItem::setScriptHasFinishedPreload(bool value) {
bool EntityItem::isScriptPreloadFinished() {
return _scriptPreloadFinished;
}
void EntityItem::prepareForSimulationOwnershipBid(EntityItemProperties& properties, uint64_t now, uint8_t priority) {
if (dynamicDataNeedsTransmit()) {
setDynamicDataNeedsTransmit(false);
properties.setActionData(getDynamicData());
}
if (updateQueryAACube()) {
// due to parenting, the server may not know where something is in world-space, so include the bounding cube.
properties.setQueryAACube(getQueryAACube());
}
// set the LastEdited of the properties but NOT the entity itself
properties.setLastEdited(now);
clearScriptSimulationPriority();
properties.setSimulationOwner(Physics::getSessionUUID(), priority);
setPendingOwnershipPriority(priority);
properties.setClientOnly(getClientOnly());
properties.setOwningAvatarID(getOwningAvatarID());
setLastBroadcast(now); // for debug/physics status icons
}

View file

@ -325,7 +325,7 @@ public:
// TODO: move this "ScriptSimulationPriority" and "PendingOwnership" stuff into EntityMotionState
// but first would need to do some other cleanup. In the meantime these live here as "scratch space"
// to allow libs that don't know about each other to communicate.
void setScriptSimulationPriority(uint8_t priority);
void upgradeScriptSimulationPriority(uint8_t priority);
void clearScriptSimulationPriority();
uint8_t getScriptSimulationPriority() const { return _scriptSimulationPriority; }
void setPendingOwnershipPriority(uint8_t priority);
@ -420,7 +420,7 @@ public:
quint64 getLastEditedFromRemote() const { return _lastEditedFromRemote; }
void updateLastEditedFromRemote() { _lastEditedFromRemote = usecTimestampNow(); }
void getAllTerseUpdateProperties(EntityItemProperties& properties) const;
void getTransformAndVelocityProperties(EntityItemProperties& properties) const;
void flagForMotionStateChange() { _flags |= Simulation::DIRTY_MOTION_TYPE; }
@ -535,6 +535,8 @@ public:
const GrabPropertyGroup& getGrabProperties() const { return _grabProperties; }
void prepareForSimulationOwnershipBid(EntityItemProperties& properties, uint64_t now, uint8_t priority);
signals:
void requestRenderUpdate();
void spaceUpdate(std::pair<int32_t, glm::vec4> data);

View file

@ -3244,9 +3244,12 @@ AABox EntityItemProperties::getAABox() const {
return AABox(rotatedExtentsRelativeToRegistrationPoint);
}
bool EntityItemProperties::hasTerseUpdateChanges() const {
// a TerseUpdate includes the transform and its derivatives
return _positionChanged || _velocityChanged || _rotationChanged || _angularVelocityChanged || _accelerationChanged;
bool EntityItemProperties::hasTransformOrVelocityChanges() const {
return _positionChanged ||_localPositionChanged
|| _rotationChanged || _localRotationChanged
|| _velocityChanged || _localVelocityChanged
|| _angularVelocityChanged || _localAngularVelocityChanged
|| _accelerationChanged;
}
bool EntityItemProperties::hasMiscPhysicsChanges() const {
@ -3255,6 +3258,56 @@ bool EntityItemProperties::hasMiscPhysicsChanges() const {
_compoundShapeURLChanged || _dynamicChanged || _collisionlessChanged || _collisionMaskChanged;
}
bool EntityItemProperties::hasSimulationRestrictedChanges() const {
return _positionChanged || _localPositionChanged
|| _rotationChanged || _localRotationChanged
|| _velocityChanged || _localVelocityChanged
|| _angularVelocityChanged || _localAngularVelocityChanged
|| _accelerationChanged
|| _parentIDChanged || _parentJointIndexChanged;
}
void EntityItemProperties::copySimulationRestrictedProperties(const EntityItemPointer& entity) {
if (!_parentIDChanged) {
setParentID(entity->getParentID());
}
if (!_parentJointIndexChanged) {
setParentJointIndex(entity->getParentJointIndex());
}
if (!_localPositionChanged && !_positionChanged) {
setPosition(entity->getWorldPosition());
}
if (!_localRotationChanged && !_rotationChanged) {
setRotation(entity->getWorldOrientation());
}
if (!_localVelocityChanged && !_velocityChanged) {
setVelocity(entity->getWorldVelocity());
}
if (!_localAngularVelocityChanged && !_angularVelocityChanged) {
setAngularVelocity(entity->getWorldAngularVelocity());
}
if (!_accelerationChanged) {
setAcceleration(entity->getAcceleration());
}
if (!_localDimensionsChanged && !_dimensionsChanged) {
setDimensions(entity->getScaledDimensions());
}
}
void EntityItemProperties::clearSimulationRestrictedProperties() {
_positionChanged = false;
_localPositionChanged = false;
_rotationChanged = false;
_localRotationChanged = false;
_velocityChanged = false;
_localVelocityChanged = false;
_angularVelocityChanged = false;
_localAngularVelocityChanged = false;
_accelerationChanged = false;
_parentIDChanged = false;
_parentJointIndexChanged = false;
}
void EntityItemProperties::clearSimulationOwner() {
_simulationOwner.clear();
_simulationOwnerChanged = true;
@ -3273,6 +3326,20 @@ void EntityItemProperties::setSimulationOwner(const QByteArray& data) {
}
}
uint8_t EntityItemProperties::computeSimulationBidPriority() const {
uint8_t priority = 0;
if (_parentIDChanged || _parentJointIndexChanged) {
// we need higher simulation ownership priority to chang parenting info
priority = SCRIPT_GRAB_SIMULATION_PRIORITY;
} else if ( _positionChanged || _localPositionChanged
|| _rotationChanged || _localRotationChanged
|| _velocityChanged || _localVelocityChanged
|| _angularVelocityChanged || _localAngularVelocityChanged) {
priority = SCRIPT_POKE_SIMULATION_PRIORITY;
}
return priority;
}
QList<QString> EntityItemProperties::listChangedProperties() {
QList<QString> out;
if (containsPositionChange()) {

View file

@ -349,13 +349,18 @@ public:
void setCreated(QDateTime& v);
bool hasTerseUpdateChanges() const;
bool hasTransformOrVelocityChanges() const;
bool hasMiscPhysicsChanges() const;
bool hasSimulationRestrictedChanges() const;
void copySimulationRestrictedProperties(const EntityItemPointer& entity);
void clearSimulationRestrictedProperties();
void clearSimulationOwner();
void setSimulationOwner(const QUuid& id, uint8_t priority);
void setSimulationOwner(const QByteArray& data);
void setSimulationPriority(uint8_t priority) { _simulationOwner.setPriority(priority); }
uint8_t computeSimulationBidPriority() const;
void setActionDataDirty() { _actionDataChanged = true; }

View file

@ -174,6 +174,7 @@ EntityItemProperties convertPropertiesToScriptSemantics(const EntityItemProperti
}
// TODO: this method looks expensive and should take properties by reference, update it, and return void
EntityItemProperties convertPropertiesFromScriptSemantics(const EntityItemProperties& scriptSideProperties,
bool scalesWithParent) {
// convert position and rotation properties from world-space to local, unless localPosition and localRotation
@ -242,13 +243,12 @@ QUuid EntityScriptingInterface::addEntity(const EntityItemProperties& properties
_activityTracking.addedEntityCount++;
auto nodeList = DependencyManager::get<NodeList>();
auto sessionID = nodeList->getSessionUUID();
const auto sessionID = nodeList->getSessionUUID();
EntityItemProperties propertiesWithSimID = properties;
if (clientOnly) {
const QUuid myNodeID = sessionID;
propertiesWithSimID.setClientOnly(clientOnly);
propertiesWithSimID.setOwningAvatarID(myNodeID);
propertiesWithSimID.setOwningAvatarID(sessionID);
}
propertiesWithSimID.setLastEditedBy(sessionID);
@ -290,7 +290,7 @@ bool EntityScriptingInterface::addLocalEntityCopy(EntityItemProperties& properti
entity->setLastBroadcast(usecTimestampNow());
// since we're creating this object we will immediately volunteer to own its simulation
entity->setScriptSimulationPriority(VOLUNTEER_SIMULATION_PRIORITY);
entity->upgradeScriptSimulationPriority(VOLUNTEER_SIMULATION_PRIORITY);
properties.setLastEdited(entity->getLastEdited());
} else {
qCDebug(entities) << "script failed to add new Entity to local Octree";
@ -530,54 +530,86 @@ QUuid EntityScriptingInterface::editEntity(QUuid id, const EntityItemProperties&
_activityTracking.editedEntityCount++;
auto nodeList = DependencyManager::get<NodeList>();
auto sessionID = nodeList->getSessionUUID();
const auto sessionID = DependencyManager::get<NodeList>()->getSessionUUID();
EntityItemProperties properties = scriptSideProperties;
properties.setLastEditedBy(sessionID);
EntityItemID entityID(id);
if (!_entityTree) {
properties.setLastEditedBy(sessionID);
queueEntityMessage(PacketType::EntityEdit, entityID, properties);
return id;
}
// If we have a local entity tree set, then also update it.
bool updatedEntity = false;
_entityTree->withWriteLock([&] {
EntityItemPointer entity = _entityTree->findEntityByEntityItemID(entityID);
EntityItemPointer entity(nullptr);
SimulationOwner simulationOwner;
_entityTree->withReadLock([&] {
// make a copy of entity for local logic outside of tree lock
entity = _entityTree->findEntityByEntityItemID(entityID);
if (!entity) {
return;
}
if (entity->getClientOnly() && entity->getOwningAvatarID() != nodeList->getSessionUUID()) {
if (entity->getClientOnly() && entity->getOwningAvatarID() != sessionID) {
// don't edit other avatar's avatarEntities
properties = EntityItemProperties();
return;
}
// make a copy of simulationOwner for local logic outside of tree lock
simulationOwner = entity->getSimulationOwner();
});
if (scriptSideProperties.parentRelatedPropertyChanged()) {
// All of parentID, parentJointIndex, position, rotation are needed to make sense of any of them.
// If any of these changed, pull any missing properties from the entity.
if (entity) {
if (properties.hasSimulationRestrictedChanges()) {
if (_bidOnSimulationOwnership) {
// flag for simulation ownership, or upgrade existing ownership priority
// (actual bids for simulation ownership are sent by the PhysicalEntitySimulation)
entity->upgradeScriptSimulationPriority(properties.computeSimulationBidPriority());
if (simulationOwner.getID() == sessionID) {
// we own the simulation --> copy ALL restricted properties
properties.copySimulationRestrictedProperties(entity);
} else {
// we don't own the simulation but think we would like to
if (!scriptSideProperties.parentIDChanged()) {
properties.setParentID(entity->getParentID());
}
if (!scriptSideProperties.parentJointIndexChanged()) {
properties.setParentJointIndex(entity->getParentJointIndex());
}
if (!scriptSideProperties.localPositionChanged() && !scriptSideProperties.positionChanged()) {
properties.setPosition(entity->getWorldPosition());
}
if (!scriptSideProperties.localRotationChanged() && !scriptSideProperties.rotationChanged()) {
properties.setRotation(entity->getWorldOrientation());
}
if (!scriptSideProperties.localDimensionsChanged() && !scriptSideProperties.dimensionsChanged()) {
properties.setDimensions(entity->getScaledDimensions());
uint8_t desiredPriority = entity->getScriptSimulationPriority();
if (desiredPriority < simulationOwner.getPriority()) {
// the priority at which we'd like to own it is not high enough
// --> assume failure and clear all restricted property changes
properties.clearSimulationRestrictedProperties();
} else {
// the priority at which we'd like to own it is high enough to win.
// --> assume success and copy ALL restricted properties
properties.copySimulationRestrictedProperties(entity);
}
}
} else if (!simulationOwner.getID().isNull()) {
// someone owns this but not us
// clear restricted properties
properties.clearSimulationRestrictedProperties();
}
// clear the cached simulationPriority level
entity->upgradeScriptSimulationPriority(0);
}
// set these to make EntityItemProperties::getScalesWithParent() work correctly
properties.setClientOnly(entity->getClientOnly());
properties.setOwningAvatarID(entity->getOwningAvatarID());
properties = convertPropertiesFromScriptSemantics(properties, properties.getScalesWithParent());
// make sure the properties has a type, so that the encode can know which properties to include
properties.setType(entity->getType());
} else if (_bidOnSimulationOwnership) {
// bail when simulation participants don't know about entity
return QUuid();
}
// TODO: it is possible there is no remaining useful changes in properties and we should bail early.
// How to check for this cheaply?
properties = convertPropertiesFromScriptSemantics(properties, properties.getScalesWithParent());
properties.setLastEditedBy(sessionID);
// done reading and modifying properties --> start write
bool updatedEntity = false;
_entityTree->withWriteLock([&] {
updatedEntity = _entityTree->updateEntity(entityID, properties);
});
@ -590,63 +622,37 @@ QUuid EntityScriptingInterface::editEntity(QUuid id, const EntityItemProperties&
// return QUuid();
// }
bool entityFound { false };
bool hasQueryAACubeRelatedChanges = properties.queryAACubeRelatedPropertyChanged();
// done writing, send update
_entityTree->withReadLock([&] {
EntityItemPointer entity = _entityTree->findEntityByEntityItemID(entityID);
// find the entity again: maybe it was removed since we last found it
entity = _entityTree->findEntityByEntityItemID(entityID);
if (entity) {
entityFound = true;
// make sure the properties has a type, so that the encode can know which properties to include
properties.setType(entity->getType());
bool hasTerseUpdateChanges = properties.hasTerseUpdateChanges();
bool hasPhysicsChanges = properties.hasMiscPhysicsChanges() || hasTerseUpdateChanges;
if (_bidOnSimulationOwnership && hasPhysicsChanges) {
auto nodeList = DependencyManager::get<NodeList>();
const QUuid myNodeID = nodeList->getSessionUUID();
uint64_t now = usecTimestampNow();
entity->setLastBroadcast(now);
if (entity->getSimulatorID() == myNodeID) {
// we think we already own the simulation, so make sure to send ALL TerseUpdate properties
if (hasTerseUpdateChanges) {
entity->getAllTerseUpdateProperties(properties);
}
// TODO: if we knew that ONLY TerseUpdate properties have changed in properties AND the object
// is dynamic AND it is active in the physics simulation then we could chose to NOT queue an update
// and instead let the physics simulation decide when to send a terse update. This would remove
// the "slide-no-rotate" glitch (and typical double-update) that we see during the "poke rolling
// balls" test. However, even if we solve this problem we still need to provide a "slerp the visible
// proxy toward the true physical position" feature to hide the final glitches in the remote watcher's
// simulation.
if (entity->getSimulationPriority() < SCRIPT_POKE_SIMULATION_PRIORITY) {
// we re-assert our simulation ownership at a higher priority
properties.setSimulationOwner(myNodeID, SCRIPT_POKE_SIMULATION_PRIORITY);
}
} else {
// we make a bid for simulation ownership
properties.setSimulationOwner(myNodeID, SCRIPT_POKE_SIMULATION_PRIORITY);
entity->setScriptSimulationPriority(SCRIPT_POKE_SIMULATION_PRIORITY);
}
}
if (properties.queryAACubeRelatedPropertyChanged()) {
if (hasQueryAACubeRelatedChanges) {
properties.setQueryAACube(entity->getQueryAACube());
}
entity->setLastBroadcast(usecTimestampNow());
properties.setLastEdited(entity->getLastEdited());
// if we've moved an entity with children, check/update the queryAACube of all descendents and tell the server
// if they've changed.
entity->forEachDescendant([&](SpatiallyNestablePointer descendant) {
if (descendant->getNestableType() == NestableType::Entity) {
if (descendant->updateQueryAACube()) {
EntityItemPointer entityDescendant = std::static_pointer_cast<EntityItem>(descendant);
EntityItemProperties newQueryCubeProperties;
newQueryCubeProperties.setQueryAACube(descendant->getQueryAACube());
newQueryCubeProperties.setLastEdited(properties.getLastEdited());
queueEntityMessage(PacketType::EntityEdit, descendant->getID(), newQueryCubeProperties);
entityDescendant->setLastBroadcast(usecTimestampNow());
// if we've moved an entity with children, check/update the queryAACube of all descendents and tell the server
// if they've changed.
entity->forEachDescendant([&](SpatiallyNestablePointer descendant) {
if (descendant->getNestableType() == NestableType::Entity) {
if (descendant->updateQueryAACube()) {
EntityItemPointer entityDescendant = std::static_pointer_cast<EntityItem>(descendant);
EntityItemProperties newQueryCubeProperties;
newQueryCubeProperties.setQueryAACube(descendant->getQueryAACube());
newQueryCubeProperties.setLastEdited(properties.getLastEdited());
queueEntityMessage(PacketType::EntityEdit, descendant->getID(), newQueryCubeProperties);
entityDescendant->setLastBroadcast(now);
}
}
}
});
} else {
});
}
}
});
if (!entity) {
if (hasQueryAACubeRelatedChanges) {
// Sometimes ESS don't have the entity they are trying to edit in their local tree. In this case,
// convertPropertiesFromScriptSemantics doesn't get called and local* edits will get dropped.
// This is because, on the script side, "position" is in world frame, but in the network
@ -668,8 +674,6 @@ QUuid EntityScriptingInterface::editEntity(QUuid id, const EntityItemProperties&
properties.setDimensions(properties.getLocalDimensions());
}
}
});
if (!entityFound) {
// we've made an edit to an entity we don't know about, or to a non-entity. If it's a known non-entity,
// print a warning and don't send an edit packet to the entity-server.
QSharedPointer<SpatialParentFinder> parentFinder = DependencyManager::get<SpatialParentFinder>();
@ -1449,7 +1453,7 @@ QUuid EntityScriptingInterface::addAction(const QString& actionTypeString,
}
action->setIsMine(true);
success = entity->addAction(simulation, action);
entity->setScriptSimulationPriority(SCRIPT_GRAB_SIMULATION_PRIORITY);
entity->upgradeScriptSimulationPriority(SCRIPT_GRAB_SIMULATION_PRIORITY);
return false; // Physics will cause a packet to be sent, so don't send from here.
});
if (success) {
@ -1465,7 +1469,7 @@ bool EntityScriptingInterface::updateAction(const QUuid& entityID, const QUuid&
return actionWorker(entityID, [&](EntitySimulationPointer simulation, EntityItemPointer entity) {
bool success = entity->updateAction(simulation, actionID, arguments);
if (success) {
entity->setScriptSimulationPriority(SCRIPT_GRAB_SIMULATION_PRIORITY);
entity->upgradeScriptSimulationPriority(SCRIPT_GRAB_SIMULATION_PRIORITY);
}
return success;
});
@ -1479,7 +1483,7 @@ bool EntityScriptingInterface::deleteAction(const QUuid& entityID, const QUuid&
success = entity->removeAction(simulation, actionID);
if (success) {
// reduce from grab to poke
entity->setScriptSimulationPriority(SCRIPT_POKE_SIMULATION_PRIORITY);
entity->upgradeScriptSimulationPriority(SCRIPT_POKE_SIMULATION_PRIORITY);
}
return false; // Physics will cause a packet to be sent, so don't send from here.
});

View file

@ -67,6 +67,7 @@ GLBackend::CommandCall GLBackend::_commandCalls[Batch::NUM_COMMANDS] =
(&::gpu::gl::GLBackend::do_clearFramebuffer),
(&::gpu::gl::GLBackend::do_blit),
(&::gpu::gl::GLBackend::do_generateTextureMips),
(&::gpu::gl::GLBackend::do_generateTextureMipsWithPipeline),
(&::gpu::gl::GLBackend::do_advance),
@ -166,6 +167,10 @@ GLBackend::GLBackend() {
GLBackend::~GLBackend() {}
void GLBackend::shutdown() {
if (_mipGenerationFramebufferId) {
glDeleteFramebuffers(1, &_mipGenerationFramebufferId);
_mipGenerationFramebufferId = 0;
}
killInput();
killTransform();
killTextureManagementStage();

View file

@ -288,6 +288,7 @@ public:
virtual void do_setIndexBuffer(const Batch& batch, size_t paramOffset) final;
virtual void do_setIndirectBuffer(const Batch& batch, size_t paramOffset) final;
virtual void do_generateTextureMips(const Batch& batch, size_t paramOffset) final;
virtual void do_generateTextureMipsWithPipeline(const Batch& batch, size_t paramOffset) final;
// Transform Stage
virtual void do_setModelTransform(const Batch& batch, size_t paramOffset) final;
@ -407,6 +408,8 @@ public:
protected:
virtual GLint getRealUniformLocation(GLint location) const;
virtual void draw(GLenum mode, uint32 numVertices, uint32 startVertex) = 0;
void recycle() const override;
// FIXME instead of a single flag, create a features struct similar to
@ -696,6 +699,8 @@ protected:
virtual void initTextureManagementStage();
virtual void killTextureManagementStage();
GLuint _mipGenerationFramebufferId{ 0 };
typedef void (GLBackend::*CommandCall)(const Batch&, size_t);
static CommandCall _commandCalls[Batch::NUM_COMMANDS];
friend class GLState;

View file

@ -79,3 +79,55 @@ void GLBackend::do_generateTextureMips(const Batch& batch, size_t paramOffset) {
object->generateMips();
}
void GLBackend::do_generateTextureMipsWithPipeline(const Batch& batch, size_t paramOffset) {
TexturePointer resourceTexture = batch._textures.get(batch._params[paramOffset + 0]._uint);
if (!resourceTexture) {
return;
}
// Always make sure the GLObject is in sync
GLTexture* object = syncGPUObject(resourceTexture);
if (object) {
GLuint to = object->_texture;
glActiveTexture(GL_TEXTURE0 + gpu::slot::texture::MipCreationInput);
glBindTexture(object->_target, to);
(void)CHECK_GL_ERROR();
} else {
return;
}
auto numMips = batch._params[paramOffset + 1]._int;
if (numMips < 0) {
numMips = resourceTexture->getNumMips();
} else {
numMips = std::min(numMips, (int)resourceTexture->getNumMips());
}
if (_mipGenerationFramebufferId == 0) {
glGenFramebuffers(1, &_mipGenerationFramebufferId);
Q_ASSERT(_mipGenerationFramebufferId > 0);
}
glBindFramebuffer(GL_FRAMEBUFFER, _mipGenerationFramebufferId);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
for (int level = 1; level < numMips; level++) {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, object->_id, level);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, level - 1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level - 1);
const auto mipDimensions = resourceTexture->evalMipDimensions(level);
glViewport(0, 0, mipDimensions.x, mipDimensions.y);
draw(GL_TRIANGLE_STRIP, 4, 0);
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, numMips - 1);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
resetOutputStage();
// Restore viewport
ivec4& vp = _transform._viewport;
glViewport(vp.x, vp.y, vp.z, vp.w);
}

View file

@ -20,6 +20,29 @@ using namespace gpu::gl41;
const std::string GL41Backend::GL41_VERSION { "GL41" };
void GL41Backend::draw(GLenum mode, uint32 numVertices, uint32 startVertex) {
if (isStereo()) {
#ifdef GPU_STEREO_DRAWCALL_INSTANCED
glDrawArraysInstanced(mode, startVertex, numVertices, 2);
#else
setupStereoSide(0);
glDrawArrays(mode, startVertex, numVertices);
setupStereoSide(1);
glDrawArrays(mode, startVertex, numVertices);
#endif
_stats._DSNumTriangles += 2 * numVertices / 3;
_stats._DSNumDrawcalls += 2;
} else {
glDrawArrays(mode, startVertex, numVertices);
_stats._DSNumTriangles += numVertices / 3;
_stats._DSNumDrawcalls++;
}
_stats._DSNumAPIDrawcalls++;
(void)CHECK_GL_ERROR();
}
void GL41Backend::do_draw(const Batch& batch, size_t paramOffset) {
Primitive primitiveType = (Primitive)batch._params[paramOffset + 2]._uint;
GLenum mode = gl::PRIMITIVE_TO_GL[primitiveType];

View file

@ -130,6 +130,9 @@ public:
};
protected:
void draw(GLenum mode, uint32 numVertices, uint32 startVertex) override;
GLuint getFramebufferID(const FramebufferPointer& framebuffer) override;
GLFramebuffer* syncGPUObject(const Framebuffer& framebuffer) override;

View file

@ -42,6 +42,30 @@ void GL45Backend::recycle() const {
Parent::recycle();
}
void GL45Backend::draw(GLenum mode, uint32 numVertices, uint32 startVertex) {
if (isStereo()) {
#ifdef GPU_STEREO_DRAWCALL_INSTANCED
glDrawArraysInstanced(mode, startVertex, numVertices, 2);
#else
setupStereoSide(0);
glDrawArrays(mode, startVertex, numVertices);
setupStereoSide(1);
glDrawArrays(mode, startVertex, numVertices);
#endif
_stats._DSNumTriangles += 2 * numVertices / 3;
_stats._DSNumDrawcalls += 2;
} else {
glDrawArrays(mode, startVertex, numVertices);
_stats._DSNumTriangles += numVertices / 3;
_stats._DSNumDrawcalls++;
}
_stats._DSNumAPIDrawcalls++;
(void)CHECK_GL_ERROR();
}
void GL45Backend::do_draw(const Batch& batch, size_t paramOffset) {
Primitive primitiveType = (Primitive)batch._params[paramOffset + 2]._uint;
GLenum mode = gl::PRIMITIVE_TO_GL[primitiveType];

View file

@ -229,6 +229,7 @@ public:
protected:
void draw(GLenum mode, uint32 numVertices, uint32 startVertex) override;
void recycle() const override;
GLuint getFramebufferID(const FramebufferPointer& framebuffer) override;

View file

@ -20,6 +20,29 @@ using namespace gpu::gles;
const std::string GLESBackend::GLES_VERSION { "GLES" };
void GLESBackend::draw(GLenum mode, uint32 numVertices, uint32 startVertex) {
if (isStereo()) {
#ifdef GPU_STEREO_DRAWCALL_INSTANCED
glDrawArraysInstanced(mode, startVertex, numVertices, 2);
#else
setupStereoSide(0);
glDrawArrays(mode, startVertex, numVertices);
setupStereoSide(1);
glDrawArrays(mode, startVertex, numVertices);
#endif
_stats._DSNumTriangles += 2 * numVertices / 3;
_stats._DSNumDrawcalls += 2;
} else {
glDrawArrays(mode, startVertex, numVertices);
_stats._DSNumTriangles += numVertices / 3;
_stats._DSNumDrawcalls++;
}
_stats._DSNumAPIDrawcalls++;
(void)CHECK_GL_ERROR();
}
void GLESBackend::do_draw(const Batch& batch, size_t paramOffset) {
Primitive primitiveType = (Primitive)batch._params[paramOffset + 2]._uint;
GLenum mode = gl::PRIMITIVE_TO_GL[primitiveType];

View file

@ -126,6 +126,9 @@ public:
};
protected:
void draw(GLenum mode, uint32 numVertices, uint32 startVertex) override;
GLuint getFramebufferID(const FramebufferPointer& framebuffer) override;
GLFramebuffer* syncGPUObject(const Framebuffer& framebuffer) override;

View file

@ -426,6 +426,13 @@ void Batch::generateTextureMips(const TexturePointer& texture) {
_params.emplace_back(_textures.cache(texture));
}
void Batch::generateTextureMipsWithPipeline(const TexturePointer& texture, int numMips) {
ADD_COMMAND(generateTextureMipsWithPipeline);
_params.emplace_back(_textures.cache(texture));
_params.emplace_back(numMips);
}
void Batch::beginQuery(const QueryPointer& query) {
ADD_COMMAND(beginQuery);

View file

@ -226,6 +226,8 @@ public:
// Generate the mips for a texture
void generateTextureMips(const TexturePointer& texture);
// Generate the mips for a texture using the current pipeline
void generateTextureMipsWithPipeline(const TexturePointer& destTexture, int numMips = -1);
// Query Section
void beginQuery(const QueryPointer& query);
@ -326,6 +328,7 @@ public:
COMMAND_clearFramebuffer,
COMMAND_blit,
COMMAND_generateTextureMips,
COMMAND_generateTextureMipsWithPipeline,
COMMAND_advance,

View file

@ -0,0 +1,20 @@
<!
// MipGeneration.slh
// libraries/gpu/src
//
// Created by Olivier Prat on 10/16/18.
// Copyright 2018 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
!>
<@if not MIP_GENERATION_SLH@>
<@def MIP_GENERATION_SLH@>
<@include gpu/ShaderConstants.h@>
layout(binding=GPU_TEXTURE_MIP_CREATION_INPUT) uniform sampler2D texMap;
in vec2 varTexCoord0;
<@endif@>

View file

@ -21,6 +21,9 @@
#define GPU_TEXTURE_TRANSFORM_OBJECT 31
// Mip creation
#define GPU_TEXTURE_MIP_CREATION_INPUT 30
#define GPU_STORAGE_TRANSFORM_OBJECT 7
#define GPU_ATTR_POSITION 0
@ -67,7 +70,8 @@ enum Buffer {
namespace texture {
enum Texture {
ObjectTransforms = GPU_TEXTURE_TRANSFORM_OBJECT,
};
MipCreationInput = GPU_TEXTURE_MIP_CREATION_INPUT,
};
} // namespace texture
namespace storage {

View file

@ -140,8 +140,10 @@ void DomainHandler::hardReset() {
}
bool DomainHandler::isHardRefusal(int reasonCode) {
return (reasonCode == (int)ConnectionRefusedReason::ProtocolMismatch || reasonCode == (int)ConnectionRefusedReason::NotAuthorized ||
reasonCode == (int)ConnectionRefusedReason::TimedOut);
return (reasonCode == (int)ConnectionRefusedReason::ProtocolMismatch ||
reasonCode == (int)ConnectionRefusedReason::TooManyUsers ||
reasonCode == (int)ConnectionRefusedReason::NotAuthorized ||
reasonCode == (int)ConnectionRefusedReason::TimedOut);
}
bool DomainHandler::getInterstitialModeEnabled() const {
@ -473,7 +475,7 @@ bool DomainHandler::reasonSuggestsLogin(ConnectionRefusedReason reasonCode) {
case ConnectionRefusedReason::LoginError:
case ConnectionRefusedReason::NotAuthorized:
return true;
default:
case ConnectionRefusedReason::Unknown:
case ConnectionRefusedReason::ProtocolMismatch:

View file

@ -502,36 +502,18 @@ void EntityMotionState::sendBid(OctreeEditPacketSender* packetSender, uint32_t s
properties.setVelocity(linearVelocity);
properties.setAcceleration(_entity->getAcceleration());
properties.setAngularVelocity(angularVelocity);
if (_entity->dynamicDataNeedsTransmit()) {
_entity->setDynamicDataNeedsTransmit(false);
properties.setActionData(_entity->getDynamicData());
}
if (_entity->updateQueryAACube()) {
// due to parenting, the server may not know where something is in world-space, so include the bounding cube.
properties.setQueryAACube(_entity->getQueryAACube());
}
// set the LastEdited of the properties but NOT the entity itself
quint64 now = usecTimestampNow();
properties.setLastEdited(now);
// we don't own the simulation for this entity yet, but we're sending a bid for it
quint64 now = usecTimestampNow();
uint8_t finalBidPriority = computeFinalBidPriority();
_entity->clearScriptSimulationPriority();
properties.setSimulationOwner(Physics::getSessionUUID(), finalBidPriority);
_entity->setPendingOwnershipPriority(finalBidPriority);
_entity->prepareForSimulationOwnershipBid(properties, now, finalBidPriority);
EntityTreeElementPointer element = _entity->getElement();
EntityTreePointer tree = element ? element->getTree() : nullptr;
properties.setClientOnly(_entity->getClientOnly());
properties.setOwningAvatarID(_entity->getOwningAvatarID());
EntityItemID id(_entity->getID());
EntityEditPacketSender* entityPacketSender = static_cast<EntityEditPacketSender*>(packetSender);
entityPacketSender->queueEditEntityMessage(PacketType::EntityPhysics, tree, id, properties);
_entity->setLastBroadcast(now); // for debug/physics status icons
// NOTE: we don't descend to children for ownership bid. Instead, if we win ownership of the parent
// then in sendUpdate() we'll walk descendents and send updates for their QueryAACubes if necessary.

View file

@ -96,7 +96,7 @@ void CauterizedModel::createRenderItemSet() {
shapeID++;
}
}
_blendshapeBuffersInitialized = true;
_blendshapeOffsetsInitialized = true;
} else {
Model::createRenderItemSet();
}
@ -175,7 +175,7 @@ void CauterizedModel::updateClusterMatrices() {
// post the blender if we're not currently waiting for one to finish
auto modelBlender = DependencyManager::get<ModelBlender>();
if (_blendshapeBuffersInitialized && modelBlender->shouldComputeBlendshapes() && geometry.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
if (_blendshapeOffsetsInitialized && modelBlender->shouldComputeBlendshapes() && geometry.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
_blendedBlendshapeCoefficients = _blendshapeCoefficients;
modelBlender->noteRequiresBlend(getThisPointer());
}

View file

@ -39,10 +39,10 @@ namespace gr {
extern void initZPassPipelines(ShapePlumber& plumber, gpu::StatePointer state);
HighlightRessources::HighlightRessources() {
HighlightResources::HighlightResources() {
}
void HighlightRessources::update(const gpu::FramebufferPointer& primaryFrameBuffer) {
void HighlightResources::update(const gpu::FramebufferPointer& primaryFrameBuffer) {
auto newFrameSize = glm::ivec2(primaryFrameBuffer->getSize());
// If the buffer size changed, we need to delete our FBOs and recreate them at the
@ -58,32 +58,37 @@ void HighlightRessources::update(const gpu::FramebufferPointer& primaryFrameBuff
if (!_colorFrameBuffer) {
allocateColorBuffer(primaryFrameBuffer);
}
// The primaryFrameBuffer render buffer can change
if (_colorFrameBuffer->getRenderBuffer(0) != primaryFrameBuffer->getRenderBuffer(0)) {
_colorFrameBuffer->setRenderBuffer(0, primaryFrameBuffer->getRenderBuffer(0));
}
}
}
void HighlightRessources::allocateColorBuffer(const gpu::FramebufferPointer& primaryFrameBuffer) {
void HighlightResources::allocateColorBuffer(const gpu::FramebufferPointer& primaryFrameBuffer) {
_colorFrameBuffer = gpu::FramebufferPointer(gpu::Framebuffer::create("primaryWithStencil"));
_colorFrameBuffer->setRenderBuffer(0, primaryFrameBuffer->getRenderBuffer(0));
_colorFrameBuffer->setStencilBuffer(_depthStencilTexture, _depthStencilTexture->getTexelFormat());
}
void HighlightRessources::allocateDepthBuffer(const gpu::FramebufferPointer& primaryFrameBuffer) {
void HighlightResources::allocateDepthBuffer(const gpu::FramebufferPointer& primaryFrameBuffer) {
auto depthFormat = gpu::Element(gpu::SCALAR, gpu::UINT32, gpu::DEPTH_STENCIL);
_depthStencilTexture = gpu::TexturePointer(gpu::Texture::createRenderBuffer(depthFormat, _frameSize.x, _frameSize.y));
_depthFrameBuffer = gpu::FramebufferPointer(gpu::Framebuffer::create("highlightDepth"));
_depthFrameBuffer->setDepthStencilBuffer(_depthStencilTexture, depthFormat);
}
gpu::FramebufferPointer HighlightRessources::getDepthFramebuffer() {
gpu::FramebufferPointer HighlightResources::getDepthFramebuffer() {
assert(_depthFrameBuffer);
return _depthFrameBuffer;
}
gpu::TexturePointer HighlightRessources::getDepthTexture() {
gpu::TexturePointer HighlightResources::getDepthTexture() {
return _depthStencilTexture;
}
gpu::FramebufferPointer HighlightRessources::getColorFramebuffer() {
gpu::FramebufferPointer HighlightResources::getColorFramebuffer() {
assert(_colorFrameBuffer);
return _colorFrameBuffer;
}
@ -97,25 +102,21 @@ float HighlightSharedParameters::getBlurPixelWidth(const render::HighlightStyle&
}
PrepareDrawHighlight::PrepareDrawHighlight() {
_ressources = std::make_shared<HighlightRessources>();
_resources = std::make_shared<HighlightResources>();
}
void PrepareDrawHighlight::run(const render::RenderContextPointer& renderContext, const Inputs& inputs, Outputs& outputs) {
auto destinationFrameBuffer = inputs;
_ressources->update(destinationFrameBuffer);
outputs = _ressources;
_resources->update(destinationFrameBuffer);
outputs = _resources;
}
gpu::PipelinePointer DrawHighlightMask::_stencilMaskPipeline;
gpu::PipelinePointer DrawHighlightMask::_stencilMaskFillPipeline;
DrawHighlightMask::DrawHighlightMask(unsigned int highlightIndex,
render::ShapePlumberPointer shapePlumber, HighlightSharedParametersPointer parameters) :
_highlightPassIndex{ highlightIndex },
_shapePlumber { shapePlumber },
_sharedParameters{ parameters } {
}
DrawHighlightMask::DrawHighlightMask(unsigned int highlightIndex, render::ShapePlumberPointer shapePlumber,
HighlightSharedParametersPointer parameters) : _highlightPassIndex(highlightIndex), _shapePlumber(shapePlumber), _sharedParameters(parameters) {}
void DrawHighlightMask::run(const render::RenderContextPointer& renderContext, const Inputs& inputs, Outputs& outputs) {
assert(renderContext->args);
@ -126,13 +127,13 @@ void DrawHighlightMask::run(const render::RenderContextPointer& renderContext, c
const int PARAMETERS_SLOT = 0;
if (!_stencilMaskPipeline || !_stencilMaskFillPipeline) {
gpu::StatePointer state = gpu::StatePointer(new gpu::State());
gpu::StatePointer state = std::make_shared<gpu::State>();
state->setDepthTest(true, false, gpu::LESS_EQUAL);
state->setStencilTest(true, 0xFF, gpu::State::StencilTest(OUTLINE_STENCIL_MASK, 0xFF, gpu::NOT_EQUAL, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_ZERO, gpu::State::STENCIL_OP_REPLACE));
state->setStencilTest(true, 0xFF, gpu::State::StencilTest(OUTLINE_STENCIL_MASK, 0xFF, gpu::NOT_EQUAL, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_REPLACE));
state->setColorWriteMask(false, false, false, false);
state->setCullMode(gpu::State::CULL_FRONT);
gpu::StatePointer fillState = gpu::StatePointer(new gpu::State());
gpu::StatePointer fillState = std::make_shared<gpu::State>();
fillState->setDepthTest(false, false, gpu::LESS_EQUAL);
fillState->setStencilTest(true, 0xFF, gpu::State::StencilTest(OUTLINE_STENCIL_MASK, 0xFF, gpu::NOT_EQUAL, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_REPLACE));
fillState->setColorWriteMask(false, false, false, false);
@ -151,7 +152,7 @@ void DrawHighlightMask::run(const render::RenderContextPointer& renderContext, c
auto highlightId = _sharedParameters->_highlightIds[_highlightPassIndex];
if (!inShapes.empty() && !render::HighlightStage::isIndexInvalid(highlightId)) {
auto ressources = inputs.get1();
auto resources = inputs.get1();
auto& highlight = highlightStage->getHighlight(highlightId);
RenderArgs* args = renderContext->args;
@ -165,15 +166,11 @@ void DrawHighlightMask::run(const render::RenderContextPointer& renderContext, c
// while stereo is enabled triggers a warning
gpu::doInBatch("DrawHighlightMask::run::begin", args->_context, [&](gpu::Batch& batch) {
batch.enableStereo(false);
batch.setFramebuffer(ressources->getDepthFramebuffer());
batch.setFramebuffer(resources->getDepthFramebuffer());
batch.clearDepthStencilFramebuffer(1.0f, 0);
});
glm::mat4 projMat;
Transform viewMat;
const auto jitter = inputs.get2();
args->getViewFrustum().evalProjectionMatrix(projMat);
args->getViewFrustum().evalViewTransform(viewMat);
render::ItemBounds itemBounds;
@ -185,6 +182,10 @@ void DrawHighlightMask::run(const render::RenderContextPointer& renderContext, c
auto maskDeformedDQPipeline = _shapePlumber->pickPipeline(args, defaultKeyBuilder.withDeformed().withDualQuatSkinned());
// Setup camera, projection and viewport for all items
glm::mat4 projMat;
Transform viewMat;
args->getViewFrustum().evalProjectionMatrix(projMat);
args->getViewFrustum().evalViewTransform(viewMat);
batch.setViewportTransform(args->_viewport);
batch.setProjectionTransform(projMat);
batch.setProjectionJitter(jitter.x, jitter.y);
@ -233,7 +234,7 @@ void DrawHighlightMask::run(const render::RenderContextPointer& renderContext, c
const auto securityMargin = 2.0f;
const float blurPixelWidth = 2.0f * securityMargin * HighlightSharedParameters::getBlurPixelWidth(highlight._style, args->_viewport.w);
const auto framebufferSize = ressources->getSourceFrameSize();
const auto framebufferSize = resources->getSourceFrameSize();
const glm::vec2 highlightWidth = { blurPixelWidth / framebufferSize.x, blurPixelWidth / framebufferSize.y };
if (highlightWidth != _outlineWidth.get()) {
@ -241,11 +242,6 @@ void DrawHighlightMask::run(const render::RenderContextPointer& renderContext, c
}
gpu::doInBatch("DrawHighlightMask::run::end", args->_context, [&](gpu::Batch& batch) {
// Setup camera, projection and viewport for all items
batch.setViewportTransform(args->_viewport);
batch.setProjectionTransform(projMat);
batch.setViewTransform(viewMat);
// Draw stencil mask with object bounding boxes
auto stencilPipeline = highlight._style.isFilled() ? _stencilMaskFillPipeline : _stencilMaskPipeline;
batch.setPipeline(stencilPipeline);
@ -264,15 +260,14 @@ gpu::PipelinePointer DrawHighlight::_pipeline;
gpu::PipelinePointer DrawHighlight::_pipelineFilled;
DrawHighlight::DrawHighlight(unsigned int highlightIndex, HighlightSharedParametersPointer parameters) :
_highlightPassIndex{ highlightIndex },
_sharedParameters{ parameters } {
_highlightPassIndex(highlightIndex), _sharedParameters(parameters) {
}
void DrawHighlight::run(const render::RenderContextPointer& renderContext, const Inputs& inputs) {
auto highlightFrameBuffer = inputs.get1();
auto highlightRect = inputs.get3();
if (highlightFrameBuffer && highlightRect.z>0 && highlightRect.w>0) {
if (highlightFrameBuffer && highlightRect.z > 0 && highlightRect.w > 0) {
auto sceneDepthBuffer = inputs.get2();
const auto frameTransform = inputs.get0();
auto highlightedDepthTexture = highlightFrameBuffer->getDepthTexture();
@ -334,10 +329,11 @@ void DrawHighlight::run(const render::RenderContextPointer& renderContext, const
const gpu::PipelinePointer& DrawHighlight::getPipeline(const render::HighlightStyle& style) {
if (!_pipeline) {
gpu::StatePointer state = gpu::StatePointer(new gpu::State());
gpu::StatePointer state = std::make_shared<gpu::State>();
state->setDepthTest(gpu::State::DepthTest(false, false));
state->setBlendFunction(true, gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA);
state->setStencilTest(true, 0, gpu::State::StencilTest(OUTLINE_STENCIL_MASK, 0xFF, gpu::EQUAL));
state->setColorWriteMask(true, true, true, true);
auto program = gpu::Shader::createProgram(shader::render_utils::program::highlight);
_pipeline = gpu::Pipeline::create(program, state);
@ -364,10 +360,10 @@ void DebugHighlight::configure(const Config& config) {
}
void DebugHighlight::run(const render::RenderContextPointer& renderContext, const Inputs& input) {
const auto highlightRessources = input.get0();
const auto highlightResources = input.get0();
const auto highlightRect = input.get1();
if (_isDisplayEnabled && highlightRessources && highlightRect.z>0 && highlightRect.w>0) {
if (_isDisplayEnabled && highlightResources && highlightRect.z > 0 && highlightRect.w > 0) {
assert(renderContext->args);
assert(renderContext->args->hasViewFrustum());
RenderArgs* args = renderContext->args;
@ -376,7 +372,7 @@ void DebugHighlight::run(const render::RenderContextPointer& renderContext, cons
auto primaryFramebuffer = input.get3();
gpu::doInBatch("DebugHighlight::run", args->_context, [&](gpu::Batch& batch) {
batch.setViewportTransform(args->_viewport);
batch.setFramebuffer(highlightRessources->getColorFramebuffer());
batch.setFramebuffer(highlightResources->getColorFramebuffer());
const auto geometryBuffer = DependencyManager::get<GeometryCache>();
@ -386,13 +382,13 @@ void DebugHighlight::run(const render::RenderContextPointer& renderContext, cons
args->getViewFrustum().evalViewTransform(viewMat);
batch.setProjectionTransform(projMat);
batch.setProjectionJitter(jitter.x, jitter.y);
batch.setViewTransform(viewMat, true);
batch.setViewTransform(viewMat);
batch.setModelTransform(Transform());
const glm::vec4 color(1.0f, 1.0f, 1.0f, 1.0f);
batch.setPipeline(getDepthPipeline());
batch.setResourceTexture(0, highlightRessources->getDepthTexture());
batch.setResourceTexture(0, highlightResources->getDepthTexture());
const glm::vec2 bottomLeft(-1.0f, -1.0f);
const glm::vec2 topRight(1.0f, 1.0f);
geometryBuffer->renderQuad(batch, bottomLeft, topRight, color, _geometryDepthId);
@ -415,6 +411,7 @@ void DebugHighlight::initializePipelines() {
auto state = std::make_shared<gpu::State>();
state->setDepthTest(gpu::State::DepthTest(false, false));
state->setStencilTest(true, 0, gpu::State::StencilTest(OUTLINE_STENCIL_MASK, 0xFF, gpu::EQUAL));
state->setColorWriteMask(true, true, true, true);
const auto vs = gpu::Shader::createVertex(shader::render_utils::vertex::debug_deferred_buffer);
@ -512,7 +509,7 @@ void DrawHighlightTask::build(JobModel& task, const render::Varying& inputs, ren
const auto highlightSelectionNames = task.addJob<SelectionToHighlight>("SelectionToHighlight", sharedParameters);
// Prepare for highlight group rendering.
const auto highlightRessources = task.addJob<PrepareDrawHighlight>("PrepareHighlight", primaryFramebuffer);
const auto highlightResources = task.addJob<PrepareDrawHighlight>("PrepareHighlight", primaryFramebuffer);
render::Varying highlight0Rect;
for (auto i = 0; i < HighlightSharedParameters::MAX_PASS_COUNT; i++) {
@ -532,7 +529,7 @@ void DrawHighlightTask::build(JobModel& task, const render::Varying& inputs, ren
stream << "HighlightMask" << i;
name = stream.str();
}
const auto drawMaskInputs = DrawHighlightMask::Inputs(sortedBounds, highlightRessources, jitter).asVarying();
const auto drawMaskInputs = DrawHighlightMask::Inputs(sortedBounds, highlightResources, jitter).asVarying();
const auto highlightedRect = task.addJob<DrawHighlightMask>(name, drawMaskInputs, i, shapePlumber, sharedParameters);
if (i == 0) {
highlight0Rect = highlightedRect;
@ -544,12 +541,12 @@ void DrawHighlightTask::build(JobModel& task, const render::Varying& inputs, ren
stream << "HighlightEffect" << i;
name = stream.str();
}
const auto drawHighlightInputs = DrawHighlight::Inputs(deferredFrameTransform, highlightRessources, sceneFrameBuffer, highlightedRect, primaryFramebuffer).asVarying();
const auto drawHighlightInputs = DrawHighlight::Inputs(deferredFrameTransform, highlightResources, sceneFrameBuffer, highlightedRect, primaryFramebuffer).asVarying();
task.addJob<DrawHighlight>(name, drawHighlightInputs, i, sharedParameters);
}
// Debug highlight
const auto debugInputs = DebugHighlight::Inputs(highlightRessources, const_cast<const render::Varying&>(highlight0Rect), jitter, primaryFramebuffer).asVarying();
const auto debugInputs = DebugHighlight::Inputs(highlightResources, const_cast<const render::Varying&>(highlight0Rect), jitter, primaryFramebuffer).asVarying();
task.addJob<DebugHighlight>("HighlightDebug", debugInputs);
}

View file

@ -19,9 +19,9 @@
#include "DeferredFramebuffer.h"
#include "DeferredFrameTransform.h"
class HighlightRessources {
class HighlightResources {
public:
HighlightRessources();
HighlightResources();
gpu::FramebufferPointer getDepthFramebuffer();
gpu::TexturePointer getDepthTexture();
@ -44,7 +44,7 @@ protected:
void allocateDepthBuffer(const gpu::FramebufferPointer& primaryFrameBuffer);
};
using HighlightRessourcesPointer = std::shared_ptr<HighlightRessources>;
using HighlightResourcesPointer = std::shared_ptr<HighlightResources>;
class HighlightSharedParameters {
public:
@ -65,7 +65,7 @@ using HighlightSharedParametersPointer = std::shared_ptr<HighlightSharedParamete
class PrepareDrawHighlight {
public:
using Inputs = gpu::FramebufferPointer;
using Outputs = HighlightRessourcesPointer;
using Outputs = HighlightResourcesPointer;
using JobModel = render::Job::ModelIO<PrepareDrawHighlight, Inputs, Outputs>;
PrepareDrawHighlight();
@ -74,7 +74,7 @@ public:
private:
HighlightRessourcesPointer _ressources;
HighlightResourcesPointer _resources;
};
@ -112,8 +112,7 @@ private:
class DrawHighlightMask {
public:
using Inputs = render::VaryingSet3<render::ShapeBounds, HighlightRessourcesPointer, glm::vec2>;
using Inputs = render::VaryingSet3<render::ShapeBounds, HighlightResourcesPointer, glm::vec2>;
using Outputs = glm::ivec4;
using JobModel = render::Job::ModelIO<DrawHighlightMask, Inputs, Outputs>;
@ -122,7 +121,6 @@ public:
void run(const render::RenderContextPointer& renderContext, const Inputs& inputs, Outputs& outputs);
protected:
unsigned int _highlightPassIndex;
render::ShapePlumberPointer _shapePlumber;
HighlightSharedParametersPointer _sharedParameters;
@ -136,7 +134,7 @@ protected:
class DrawHighlight {
public:
using Inputs = render::VaryingSet5<DeferredFrameTransformPointer, HighlightRessourcesPointer, DeferredFramebufferPointer, glm::ivec4, gpu::FramebufferPointer>;
using Inputs = render::VaryingSet5<DeferredFrameTransformPointer, HighlightResourcesPointer, DeferredFramebufferPointer, glm::ivec4, gpu::FramebufferPointer>;
using Config = render::Job::Config;
using JobModel = render::Job::ModelI<DrawHighlight, Inputs, Config>;
@ -163,11 +161,10 @@ private:
class DebugHighlightConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(bool viewMask MEMBER viewMask NOTIFY dirty)
Q_PROPERTY(bool viewMask MEMBER viewMask NOTIFY dirty)
public:
bool viewMask{ false };
bool viewMask { false };
signals:
void dirty();
@ -175,7 +172,7 @@ signals:
class DebugHighlight {
public:
using Inputs = render::VaryingSet4<HighlightRessourcesPointer, glm::ivec4, glm::vec2, gpu::FramebufferPointer>;
using Inputs = render::VaryingSet4<HighlightResourcesPointer, glm::ivec4, glm::vec2, gpu::FramebufferPointer>;
using Config = DebugHighlightConfig;
using JobModel = render::Job::ModelI<DebugHighlight, Inputs, Config>;

View file

@ -209,6 +209,7 @@ ModelMeshPartPayload::ModelMeshPartPayload(ModelPointer model, int meshIndex, in
bool useDualQuaternionSkinning = model->getUseDualQuaternionSkinning();
auto& modelMesh = model->getGeometry()->getMeshes().at(_meshIndex);
_meshNumVertices = (int)modelMesh->getNumVertices();
const Model::MeshState& state = model->getMeshState(_meshIndex);
updateMeshPart(modelMesh, partIndex);
@ -238,19 +239,12 @@ ModelMeshPartPayload::ModelMeshPartPayload(ModelPointer model, int meshIndex, in
initCache(model);
if (_isBlendShaped) {
auto buffer = model->_blendshapeBuffers.find(meshIndex);
if (buffer != model->_blendshapeBuffers.end()) {
_blendshapeBuffer = buffer->second;
}
}
#ifdef Q_OS_MAC
// On mac AMD, we specifically need to have a _blendshapeBuffer bound when using a deformed mesh pipeline
// On mac AMD, we specifically need to have a _meshBlendshapeBuffer bound when using a deformed mesh pipeline
// it cannot be null otherwise we crash in the drawcall using a deformed pipeline with a skinned only (not blendshaped) mesh
if ((_isBlendShaped || _isSkinned) && !_blendshapeBuffer) {
if ((_isBlendShaped || _isSkinned)) {
glm::vec4 data;
_blendshapeBuffer = std::make_shared<gpu::Buffer>(sizeof(glm::vec4), reinterpret_cast<const gpu::Byte*>(&data));
_meshBlendshapeBuffer = std::make_shared<gpu::Buffer>(sizeof(glm::vec4), reinterpret_cast<const gpu::Byte*>(&data));
}
#endif
@ -292,8 +286,7 @@ void ModelMeshPartPayload::updateClusterBuffer(const std::vector<glm::mat4>& clu
if (!_clusterBuffer) {
_clusterBuffer = std::make_shared<gpu::Buffer>(clusterMatrices.size() * sizeof(glm::mat4),
(const gpu::Byte*) clusterMatrices.data());
}
else {
} else {
_clusterBuffer->setSubData(0, clusterMatrices.size() * sizeof(glm::mat4),
(const gpu::Byte*) clusterMatrices.data());
}
@ -313,8 +306,7 @@ void ModelMeshPartPayload::updateClusterBuffer(const std::vector<Model::Transfor
if (!_clusterBuffer) {
_clusterBuffer = std::make_shared<gpu::Buffer>(clusterDualQuaternions.size() * sizeof(Model::TransformDualQuaternion),
(const gpu::Byte*) clusterDualQuaternions.data());
}
else {
} else {
_clusterBuffer->setSubData(0, clusterDualQuaternions.size() * sizeof(Model::TransformDualQuaternion),
(const gpu::Byte*) clusterDualQuaternions.data());
}
@ -403,8 +395,8 @@ ShapeKey ModelMeshPartPayload::getShapeKey() const {
void ModelMeshPartPayload::bindMesh(gpu::Batch& batch) {
batch.setIndexBuffer(gpu::UINT32, (_drawMesh->getIndexBuffer()._buffer), 0);
batch.setInputFormat((_drawMesh->getVertexFormat()));
if (_blendshapeBuffer) {
batch.setResourceBuffer(0, _blendshapeBuffer);
if (_meshBlendshapeBuffer) {
batch.setResourceBuffer(0, _meshBlendshapeBuffer);
}
batch.setInputStream(0, _drawMesh->getVertexStream());
}
@ -431,7 +423,7 @@ void ModelMeshPartPayload::render(RenderArgs* args) {
bindMesh(batch);
// IF deformed pass the mesh key
auto drawcallInfo = (uint16_t) (((_isBlendShaped && args->_enableBlendshape) << 0) | ((_isSkinned && args->_enableSkinning) << 1));
auto drawcallInfo = (uint16_t) (((_isBlendShaped && _meshBlendshapeBuffer && args->_enableBlendshape) << 0) | ((_isSkinned && args->_enableSkinning) << 1));
if (drawcallInfo) {
batch.setDrawcallUniform(drawcallInfo);
}
@ -483,3 +475,12 @@ void ModelMeshPartPayload::computeAdjustedLocalBound(const std::vector<Model::Tr
}
}
}
void ModelMeshPartPayload::setBlendshapeBuffer(const std::unordered_map<int, gpu::BufferPointer>& blendshapeBuffers, const QVector<int>& blendedMeshSizes) {
if (_meshIndex < blendedMeshSizes.length() && blendedMeshSizes.at(_meshIndex) == _meshNumVertices) {
auto blendshapeBuffer = blendshapeBuffers.find(_meshIndex);
if (blendshapeBuffer != blendshapeBuffers.end()) {
_meshBlendshapeBuffer = blendshapeBuffer->second;
}
}
}

View file

@ -134,10 +134,13 @@ public:
bool _isBlendShaped { false };
bool _hasTangents { false };
void setBlendshapeBuffer(const std::unordered_map<int, gpu::BufferPointer>& blendshapeBuffers, const QVector<int>& blendedMeshSizes);
private:
void initCache(const ModelPointer& model);
gpu::BufferPointer _blendshapeBuffer;
gpu::BufferPointer _meshBlendshapeBuffer;
int _meshNumVertices;
render::ShapeKey _shapeKey { render::ShapeKey::Builder::invalid() };
};

View file

@ -0,0 +1,55 @@
//
// MetaModelPayload.cpp
//
// Created by Sam Gondelman on 10/9/18.
// Copyright 2018 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "MetaModelPayload.h"
#include "AbstractViewStateInterface.h"
#include "MeshPartPayload.h"
void MetaModelPayload::setBlendedVertices(int blendNumber, const QVector<BlendshapeOffset>& blendshapeOffsets, const QVector<int>& blendedMeshSizes, const render::ItemIDs& subRenderItems) {
PROFILE_RANGE(render, __FUNCTION__);
if (blendNumber < _appliedBlendNumber) {
return;
}
_appliedBlendNumber = blendNumber;
// We have fewer meshes than before. Invalidate everything
if (blendedMeshSizes.length() < (int)_blendshapeBuffers.size()) {
_blendshapeBuffers.clear();
}
int index = 0;
for (int i = 0; i < blendedMeshSizes.size(); i++) {
int numVertices = blendedMeshSizes.at(i);
// This mesh isn't blendshaped
if (numVertices == 0) {
_blendshapeBuffers.erase(i);
continue;
}
const auto& buffer = _blendshapeBuffers.find(i);
const auto blendShapeBufferSize = numVertices * sizeof(BlendshapeOffset);
if (buffer == _blendshapeBuffers.end()) {
_blendshapeBuffers[i] = std::make_shared<gpu::Buffer>(blendShapeBufferSize, (gpu::Byte*) blendshapeOffsets.constData() + index * sizeof(BlendshapeOffset), blendShapeBufferSize);
} else {
buffer->second->setData(blendShapeBufferSize, (gpu::Byte*) blendshapeOffsets.constData() + index * sizeof(BlendshapeOffset));
}
index += numVertices;
}
render::Transaction transaction;
for (auto& id : subRenderItems) {
transaction.updateItem<ModelMeshPartPayload>(id, [this, blendedMeshSizes](ModelMeshPartPayload& data) {
data.setBlendshapeBuffer(_blendshapeBuffers, blendedMeshSizes);
});
}
AbstractViewStateInterface::instance()->getMain3DScene()->enqueueTransaction(transaction);
}

View file

@ -0,0 +1,30 @@
//
// MetaModelPayload.h
//
// Created by Sam Gondelman on 10/9/18.
// Copyright 2018 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_MetaModelPayload_h
#define hifi_MetaModelPayload_h
#include <unordered_map>
#include "Model.h"
#include "gpu/Buffer.h"
class MetaModelPayload {
public:
void setBlendedVertices(int blendNumber, const QVector<BlendshapeOffset>& blendshapeOffsets, const QVector<int>& blendedMeshSizes, const render::ItemIDs& subRenderItems);
private:
std::unordered_map<int, gpu::BufferPointer> _blendshapeBuffers;
int _appliedBlendNumber { 0 };
};
#endif

View file

@ -62,8 +62,6 @@ Model::Model(QObject* parent, SpatiallyNestable* spatiallyNestableOverride) :
_snapModelToRegistrationPoint(false),
_snappedToRegistrationPoint(false),
_url(HTTP_INVALID_COM),
_blendNumber(0),
_appliedBlendNumber(0),
_isWireframe(false),
_renderItemKeyGlobalFlags(render::ItemKey::Builder().withVisible().withTagBits(render::hifi::TAG_ALL_VIEWS).build())
{
@ -326,7 +324,7 @@ bool Model::updateGeometry() {
initializeBlendshapes(mesh, i);
i++;
}
_blendshapeBuffersInitialized = true;
_blendshapeOffsetsInitialized = true;
needFullUpdate = true;
emit rigReady();
}
@ -1010,7 +1008,8 @@ const render::ItemKey Model::getRenderItemKeyGlobalFlags() const {
bool Model::addToScene(const render::ScenePointer& scene,
render::Transaction& transaction,
render::Item::Status::Getters& statusGetters) {
render::Item::Status::Getters& statusGetters,
BlendShapeOperator modelBlendshapeOperator) {
if (!_addedToScene && isLoaded()) {
updateClusterMatrices();
if (_modelMeshRenderItems.empty()) {
@ -1018,10 +1017,11 @@ bool Model::addToScene(const render::ScenePointer& scene,
}
}
_modelBlendshapeOperator = modelBlendshapeOperator;
bool somethingAdded = false;
if (_modelMeshRenderItemsMap.empty()) {
bool hasTransparent = false;
size_t verticesCount = 0;
foreach(auto renderItem, _modelMeshRenderItems) {
@ -1063,9 +1063,8 @@ void Model::removeFromScene(const render::ScenePointer& scene, render::Transacti
_modelMeshMaterialNames.clear();
_modelMeshRenderItemShapes.clear();
_blendshapeBuffers.clear();
_blendshapeOffsets.clear();
_blendshapeBuffersInitialized = false;
_blendshapeOffsetsInitialized = false;
_addedToScene = false;
@ -1468,7 +1467,7 @@ void Model::updateClusterMatrices() {
// post the blender if we're not currently waiting for one to finish
auto modelBlender = DependencyManager::get<ModelBlender>();
if (_blendshapeBuffersInitialized && modelBlender->shouldComputeBlendshapes() && geometry.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
if (_blendshapeOffsetsInitialized && modelBlender->shouldComputeBlendshapes() && geometry.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
_blendedBlendshapeCoefficients = _blendshapeCoefficients;
modelBlender->noteRequiresBlend(getThisPointer());
}
@ -1476,9 +1475,8 @@ void Model::updateClusterMatrices() {
void Model::deleteGeometry() {
_deleteGeometryCounter++;
_blendshapeBuffers.clear();
_blendshapeOffsets.clear();
_blendshapeBuffersInitialized = false;
_blendshapeOffsetsInitialized = false;
_meshStates.clear();
_rig.destroyAnimGraph();
_blendedBlendshapeCoefficients.clear();
@ -1556,7 +1554,7 @@ void Model::createRenderItemSet() {
shapeID++;
}
}
_blendshapeBuffersInitialized = true;
_blendshapeOffsetsInitialized = true;
}
bool Model::isRenderable() const {
@ -1685,6 +1683,7 @@ Blender::Blender(ModelPointer model, int blendNumber, const Geometry::WeakPointe
void Blender::run() {
QVector<BlendshapeOffset> blendshapeOffsets;
QVector<int> blendedMeshSizes;
if (_model && _model->isLoaded()) {
DETAILED_PROFILE_RANGE_EX(simulation_animation, __FUNCTION__, 0xFFFF0000, 0, { { "url", _model->getURL().toString() } });
int offset = 0;
@ -1693,12 +1692,22 @@ void Blender::run() {
foreach(const FBXMesh& mesh, meshes) {
auto modelMeshBlendshapeOffsets = _model->_blendshapeOffsets.find(meshIndex++);
if (mesh.blendshapes.isEmpty() || modelMeshBlendshapeOffsets == _model->_blendshapeOffsets.end()) {
// Not blendshaped or not initialized
blendedMeshSizes.push_back(0);
continue;
}
if (mesh.vertices.size() != modelMeshBlendshapeOffsets->second.size()) {
// Mesh sizes don't match. Something has gone wrong
blendedMeshSizes.push_back(0);
continue;
}
blendshapeOffsets += modelMeshBlendshapeOffsets->second;
BlendshapeOffset* meshBlendshapeOffsets = blendshapeOffsets.data() + offset;
offset += modelMeshBlendshapeOffsets->second.size();
int numVertices = modelMeshBlendshapeOffsets->second.size();
blendedMeshSizes.push_back(numVertices);
offset += numVertices;
std::vector<BlendshapeOffsetUnpacked> unpackedBlendshapeOffsets(modelMeshBlendshapeOffsets->second.size());
const float NORMAL_COEFFICIENT_SCALE = 0.01f;
@ -1742,7 +1751,7 @@ void Blender::run() {
}
// post the result to the ModelBlender, which will dispatch to the model if still alive
QMetaObject::invokeMethod(DependencyManager::get<ModelBlender>().data(), "setBlendedVertices",
Q_ARG(ModelPointer, _model), Q_ARG(int, _blendNumber), Q_ARG(QVector<BlendshapeOffset>, blendshapeOffsets));
Q_ARG(ModelPointer, _model), Q_ARG(int, _blendNumber), Q_ARG(QVector<BlendshapeOffset>, blendshapeOffsets), Q_ARG(QVector<int>, blendedMeshSizes));
}
bool Model::maybeStartBlender() {
@ -1753,43 +1762,18 @@ bool Model::maybeStartBlender() {
return false;
}
void Model::setBlendedVertices(int blendNumber, const QVector<BlendshapeOffset>& blendshapeOffsets) {
PROFILE_RANGE(render, __FUNCTION__);
if (!isLoaded() || blendNumber < _appliedBlendNumber || !_blendshapeBuffersInitialized) {
return;
}
_appliedBlendNumber = blendNumber;
const FBXGeometry& fbxGeometry = getFBXGeometry();
int index = 0;
for (int i = 0; i < fbxGeometry.meshes.size(); i++) {
const FBXMesh& mesh = fbxGeometry.meshes.at(i);
auto meshBlendshapeOffsets = _blendshapeOffsets.find(i);
const auto& buffer = _blendshapeBuffers.find(i);
if (mesh.blendshapes.isEmpty() || meshBlendshapeOffsets == _blendshapeOffsets.end() || buffer == _blendshapeBuffers.end()) {
continue;
}
const auto blendshapeOffsetSize = meshBlendshapeOffsets->second.size() * sizeof(BlendshapeOffset);
buffer->second->setSubData(0, blendshapeOffsetSize, (gpu::Byte*) blendshapeOffsets.constData() + index * sizeof(BlendshapeOffset));
index += meshBlendshapeOffsets->second.size();
}
}
void Model::initializeBlendshapes(const FBXMesh& mesh, int index) {
if (mesh.blendshapes.empty()) {
// mesh doesn't have blendshape, did we allocate one though ?
if (_blendshapeBuffers.find(index) != _blendshapeBuffers.end()) {
qWarning() << "Mesh does not have Blendshape yet a blendshapeOffset buffer is allocated ?";
if (_blendshapeOffsets.find(index) != _blendshapeOffsets.end()) {
qWarning() << "Mesh does not have Blendshape yet the blendshapeOffsets are allocated ?";
}
return;
}
// Mesh has blendshape, let s allocate the local buffer if not done yet
if (_blendshapeBuffers.find(index) == _blendshapeBuffers.end()) {
if (_blendshapeOffsets.find(index) == _blendshapeOffsets.end()) {
QVector<BlendshapeOffset> blendshapeOffset;
blendshapeOffset.fill(BlendshapeOffset(), mesh.vertices.size());
const auto blendshapeOffsetsSize = blendshapeOffset.size() * sizeof(BlendshapeOffset);
_blendshapeBuffers[index] = std::make_shared<gpu::Buffer>(blendshapeOffsetsSize, (const gpu::Byte*) blendshapeOffset.constData(), blendshapeOffsetsSize);
_blendshapeOffsets[index] = blendshapeOffset;
}
}
@ -1822,10 +1806,14 @@ void ModelBlender::noteRequiresBlend(ModelPointer model) {
}
}
void ModelBlender::setBlendedVertices(ModelPointer model, int blendNumber, QVector<BlendshapeOffset> blendshapeOffsets) {
void ModelBlender::setBlendedVertices(ModelPointer model, int blendNumber, QVector<BlendshapeOffset> blendshapeOffsets, QVector<int> blendedMeshSizes) {
if (model) {
model->setBlendedVertices(blendNumber, blendshapeOffsets);
auto blendshapeOperator = model->getModelBlendshapeOperator();
if (blendshapeOperator) {
blendshapeOperator(blendNumber, blendshapeOffsets, blendedMeshSizes, model->fetchRenderItemIDs());
}
}
{
Lock lock(_mutex);
_pendingBlenders--;

View file

@ -86,6 +86,7 @@ struct BlendshapeOffsetUnpacked {
};
using BlendshapeOffset = BlendshapeOffsetPacked;
using BlendShapeOperator = std::function<void(int, const QVector<BlendshapeOffset>&, const QVector<int>&, const render::ItemIDs&)>;
/// A generic 3D model displaying geometry loaded from a URL.
class Model : public QObject, public std::enable_shared_from_this<Model>, public scriptable::ModelProvider {
@ -144,7 +145,14 @@ public:
}
bool addToScene(const render::ScenePointer& scene,
render::Transaction& transaction,
render::Item::Status::Getters& statusGetters);
BlendShapeOperator modelBlendshapeOperator) {
auto getters = render::Item::Status::Getters(0);
return addToScene(scene, transaction, getters, modelBlendshapeOperator);
}
bool addToScene(const render::ScenePointer& scene,
render::Transaction& transaction,
render::Item::Status::Getters& statusGetters,
BlendShapeOperator modelBlendshapeOperator = nullptr);
void removeFromScene(const render::ScenePointer& scene, render::Transaction& transaction);
bool isRenderable() const;
@ -158,9 +166,6 @@ public:
bool maybeStartBlender();
/// Sets blended vertices computed in a separate thread.
void setBlendedVertices(int blendNumber, const QVector<BlendshapeOffset>& blendshapeOffsets);
bool isLoaded() const { return (bool)_renderGeometry && _renderGeometry->isGeometryLoaded(); }
bool isAddedToScene() const { return _addedToScene; }
@ -342,6 +347,7 @@ public:
uint32_t getGeometryCounter() const { return _deleteGeometryCounter; }
const QMap<render::ItemID, render::PayloadPointer>& getRenderItems() const { return _modelMeshRenderItemsMap; }
BlendShapeOperator getModelBlendshapeOperator() const { return _modelBlendshapeOperator; }
void renderDebugMeshBoxes(gpu::Batch& batch);
@ -435,18 +441,13 @@ protected:
virtual void deleteGeometry();
QVector<float> _blendshapeCoefficients;
QUrl _url;
std::unordered_map<int, gpu::BufferPointer> _blendshapeBuffers;
bool _blendshapeBuffersInitialized{ false };
QVector<QVector<QSharedPointer<Texture>>> _dilatedTextures;
BlendShapeOperator _modelBlendshapeOperator { nullptr };
QVector<float> _blendshapeCoefficients;
QVector<float> _blendedBlendshapeCoefficients;
int _blendNumber;
int _appliedBlendNumber;
int _blendNumber { 0 };
bool _blendshapeOffsetsInitialized { false };
mutable QMutex _mutex{ QMutex::Recursive };
@ -463,7 +464,6 @@ protected:
// debug rendering support
int _debugMeshBoxesID = GeometryCache::UNKNOWN_ID;
static AbstractViewStateInterface* _viewState;
QVector<std::shared_ptr<ModelMeshPartPayload>> _modelMeshRenderItems;
@ -536,7 +536,7 @@ public:
bool shouldComputeBlendshapes() { return _computeBlendshapes; }
public slots:
void setBlendedVertices(ModelPointer model, int blendNumber, QVector<BlendshapeOffset> blendshapeOffsets);
void setBlendedVertices(ModelPointer model, int blendNumber, QVector<BlendshapeOffset> blendshapeOffsets, QVector<int> blendedMeshSizes);
void setComputeBlendshapes(bool computeBlendshapes) { _computeBlendshapes = computeBlendshapes; }
private:

View file

@ -78,7 +78,7 @@ void SoftAttachmentModel::updateClusterMatrices() {
// post the blender if we're not currently waiting for one to finish
auto modelBlender = DependencyManager::get<ModelBlender>();
if (_blendshapeBuffersInitialized && modelBlender->shouldComputeBlendshapes() && geometry.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
if (_blendshapeOffsetsInitialized && modelBlender->shouldComputeBlendshapes() && geometry.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
_blendedBlendshapeCoefficients = _blendshapeCoefficients;
modelBlender->noteRequiresBlend(getThisPointer());
}

View file

@ -24,7 +24,7 @@
this.reticleMinY = MARGIN;
this.reticleMaxY;
this.parameters = ControllerDispatcherUtils.makeDispatcherModuleParameters(
540,
160, // Same as webSurfaceLaserInput.
this.hand === RIGHT_HAND ? ["rightHand"] : ["leftHand"],
[],
100,
@ -63,7 +63,6 @@
this.processLaser = function(controllerData) {
var controllerLocation = controllerData.controllerLocations[this.hand];
// var otherModuleRunning = this.getOtherModule().running;
if ((controllerData.triggerValues[this.hand] < ControllerDispatcherUtils.TRIGGER_ON_VALUE || !controllerLocation.valid) ||
this.pointingAtTablet(controllerData)) {
return false;

View file

@ -28,7 +28,7 @@ Script.include("/~/system/libraries/utils.js");
this.reticleMaxY = null;
this.parameters = makeDispatcherModuleParameters(
160,
165, // Lower priority than webSurfaceLaserInput and hudOverlayPointer.
this.hand === RIGHT_HAND ? ["rightHand", "rightHandEquip", "rightHandTrigger"] : ["leftHand", "leftHandEquip", "leftHandTrigger"],
[],
100,
@ -127,29 +127,41 @@ Script.include("/~/system/libraries/utils.js");
};
this.run = function(controllerData) {
var tabletStylusInput = getEnabledModuleByName(this.hand === RIGHT_HAND ? "RightTabletStylusInput" : "LeftTabletStylusInput");
var tabletStylusInput = getEnabledModuleByName(this.hand === RIGHT_HAND
? "RightTabletStylusInput" : "LeftTabletStylusInput");
if (tabletStylusInput) {
var tabletReady = tabletStylusInput.isReady(controllerData);
if (tabletReady.active) {
return this.exitModule();
}
}
var overlayLaser = getEnabledModuleByName(this.hand === RIGHT_HAND ? "RightWebSurfaceLaserInput" : "LeftWebSurfaceLaserInput");
if (overlayLaser) {
var overlayLaserReady = overlayLaser.isReady(controllerData);
var webLaser = getEnabledModuleByName(this.hand === RIGHT_HAND
? "RightWebSurfaceLaserInput" : "LeftWebSurfaceLaserInput");
if (webLaser) {
var webLaserReady = webLaser.isReady(controllerData);
var target = controllerData.rayPicks[this.hand].objectID;
this.sendPointingAtData(controllerData);
if (overlayLaserReady.active && this.pointingAtTablet(target)) {
if (webLaserReady.active && this.pointingAtTablet(target)) {
return this.exitModule();
}
}
var nearOverlay = getEnabledModuleByName(this.hand === RIGHT_HAND ? "RightNearParentingGrabOverlay" : "LeftNearParentingGrabOverlay");
if (!controllerData.triggerClicks[this.hand]) { // Don't grab if trigger pressed when laser starts intersecting.
var hudLaser = getEnabledModuleByName(this.hand === RIGHT_HAND
? "RightHudOverlayPointer" : "LeftHudOverlayPointer");
if (hudLaser) {
var hudLaserReady = hudLaser.isReady(controllerData);
if (hudLaserReady.active) {
return this.exitModule();
}
}
}
var nearOverlay = getEnabledModuleByName(this.hand === RIGHT_HAND
? "RightNearParentingGrabOverlay" : "LeftNearParentingGrabOverlay");
if (nearOverlay) {
var nearOverlayReady = nearOverlay.isReady(controllerData);
if (nearOverlayReady.active && HMD.tabletID && nearOverlay.grabbedThingID === HMD.tabletID) {
return this.exitModule();
}

View file

@ -19,12 +19,13 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
function InVREditMode(hand) {
this.hand = hand;
this.disableModules = false;
var NO_HAND_LASER = -1; // Invalid hand parameter so that default laser is not displayed.
this.running = false;
var NO_HAND_LASER = -1; // Invalid hand parameter so that standard laser is not displayed.
this.parameters = makeDispatcherModuleParameters(
200, // Not too high otherwise the tablet laser doesn't work.
this.hand === RIGHT_HAND ?
["rightHand", "rightHandEquip", "rightHandTrigger"] :
["leftHand", "leftHandEquip", "leftHandTrigger"],
166, // Slightly lower priority than inEditMode.
this.hand === RIGHT_HAND
? ["rightHand", "rightHandEquip", "rightHandTrigger"]
: ["leftHand", "leftHandEquip", "leftHandTrigger"],
[],
100,
makeLaserParams(NO_HAND_LASER, false)
@ -35,6 +36,35 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
(HMD.homeButtonID && objectID === HMD.homeButtonID);
};
// The Shapes app has a non-standard laser: in particular, the laser end dot displays on its own when the laser is
// pointing at the Shapes UI. The laser on/off is controlled by this module but the laser is implemented in the Shapes
// app.
// If, in the future, the Shapes app laser interaction is adopted as a standard UI style then the laser could be
// implemented in the controller modules along side the other laser styles.
var INVREDIT_MODULE_RUNNING = "Hifi-InVREdit-Module-Running";
this.runModule = function () {
if (!this.running) {
Messages.sendLocalMessage(INVREDIT_MODULE_RUNNING, JSON.stringify({
hand: this.hand,
running: true
}));
this.running = true;
}
return makeRunningValues(true, [], []);
};
this.exitModule = function () {
if (this.running) {
Messages.sendLocalMessage(INVREDIT_MODULE_RUNNING, JSON.stringify({
hand: this.hand,
running: false
}));
this.running = false;
}
return makeRunningValues(false, [], []);
};
this.isReady = function (controllerData) {
if (this.disableModules) {
return makeRunningValues(true, [], []);
@ -45,7 +75,7 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
this.run = function (controllerData) {
// Default behavior if disabling is not enabled.
if (!this.disableModules) {
return makeRunningValues(false, [], []);
return this.exitModule();
}
// Tablet stylus.
@ -55,7 +85,7 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
if (tabletStylusInput) {
var tabletReady = tabletStylusInput.isReady(controllerData);
if (tabletReady.active) {
return makeRunningValues(false, [], []);
return this.exitModule();
}
}
@ -67,7 +97,7 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
var overlayLaserReady = overlayLaser.isReady(controllerData);
var target = controllerData.rayPicks[this.hand].objectID;
if (overlayLaserReady.active && this.pointingAtTablet(target)) {
return makeRunningValues(false, [], []);
return this.exitModule();
}
}
@ -78,7 +108,20 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
if (nearOverlay) {
var nearOverlayReady = nearOverlay.isReady(controllerData);
if (nearOverlayReady.active && HMD.tabletID && nearOverlay.grabbedThingID === HMD.tabletID) {
return makeRunningValues(false, [], []);
return this.exitModule();
}
}
// HUD overlay.
if (!controllerData.triggerClicks[this.hand]) {
var hudLaser = getEnabledModuleByName(this.hand === RIGHT_HAND
? "RightHudOverlayPointer"
: "LeftHudOverlayPointer");
if (hudLaser) {
var hudLaserReady = hudLaser.isReady(controllerData);
if (hudLaserReady.active) {
return this.exitModule();
}
}
}
@ -89,12 +132,12 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
if (teleporter) {
var teleporterReady = teleporter.isReady(controllerData);
if (teleporterReady.active) {
return makeRunningValues(false, [], []);
return this.exitModule();
}
}
// Other behaviors are disabled.
return makeRunningValues(true, [], []);
return this.runModule();
};
}

View file

@ -1409,7 +1409,6 @@ Script.scriptEnding.connect(function () {
Settings.setValue(SETTING_SHOW_LIGHTS_AND_PARTICLES_IN_EDIT_MODE, Menu.isOptionChecked(MENU_SHOW_LIGHTS_AND_PARTICLES_IN_EDIT_MODE));
Settings.setValue(SETTING_SHOW_ZONES_IN_EDIT_MODE, Menu.isOptionChecked(MENU_SHOW_ZONES_IN_EDIT_MODE));
Settings.setValue(SETTING_EDIT_PREFIX + MENU_CREATE_ENTITIES_GRABBABLE, Menu.isOptionChecked(MENU_CREATE_ENTITIES_GRABBABLE));
Settings.setValue(SETTING_EDIT_PREFIX + MENU_ALLOW_SELECTION_LARGE, Menu.isOptionChecked(MENU_ALLOW_SELECTION_LARGE));
Settings.setValue(SETTING_EDIT_PREFIX + MENU_ALLOW_SELECTION_SMALL, Menu.isOptionChecked(MENU_ALLOW_SELECTION_SMALL));
Settings.setValue(SETTING_EDIT_PREFIX + MENU_ALLOW_SELECTION_LIGHTS, Menu.isOptionChecked(MENU_ALLOW_SELECTION_LIGHTS));
@ -1710,7 +1709,7 @@ function onPromptTextChanged(prompt) {
}
}
function handeMenuEvent(menuItem) {
function handleMenuEvent(menuItem) {
if (menuItem === "Allow Selecting of Small Models") {
allowSmallModels = Menu.isOptionChecked("Allow Selecting of Small Models");
} else if (menuItem === "Allow Selecting of Large Models") {
@ -1750,6 +1749,8 @@ function handeMenuEvent(menuItem) {
entityIconOverlayManager.setVisible(isActive && Menu.isOptionChecked(MENU_SHOW_LIGHTS_AND_PARTICLES_IN_EDIT_MODE));
} else if (menuItem === MENU_SHOW_ZONES_IN_EDIT_MODE) {
Entities.setDrawZoneBoundaries(isActive && Menu.isOptionChecked(MENU_SHOW_ZONES_IN_EDIT_MODE));
} else if (menuItem === MENU_CREATE_ENTITIES_GRABBABLE) {
Settings.setValue(SETTING_EDIT_PREFIX + menuItem, Menu.isOptionChecked(menuItem));
}
tooltip.show(false);
}
@ -1875,7 +1876,7 @@ function importSVO(importURL) {
}
Window.svoImportRequested.connect(importSVO);
Menu.menuItemEvent.connect(handeMenuEvent);
Menu.menuItemEvent.connect(handleMenuEvent);
var keyPressEvent = function (event) {
if (isActive) {

View file

@ -23,12 +23,17 @@
miniState = null,
// Hands.
NO_HAND = -1,
LEFT_HAND = 0,
RIGHT_HAND = 1,
HAND_NAMES = ["LeftHand", "RightHand"],
// Miscellaneous.
// Track controller grabbing state.
HIFI_OBJECT_MANIPULATION_CHANNEL = "Hifi-Object-Manipulation",
grabbingHand = NO_HAND,
grabbedItem = null,
// Miscellaneous.
tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system"),
DEBUG = false;
@ -737,37 +742,11 @@
setState(MINI_VISIBLE);
}
function enterMiniShowing(hand) {
miniHand = hand;
ui.show(miniHand);
miniScaleStart = Date.now();
miniScaleTimer = Script.setTimeout(scaleMiniUp, MINI_SCALE_TIMEOUT);
}
function updateMiniShowing() {
if (HMD.showTablet) {
setState(MINI_HIDDEN);
}
}
function exitMiniShowing() {
if (miniScaleTimer) {
Script.clearTimeout(miniScaleTimer);
miniScaleTimer = null;
}
}
function updateMiniVisible() {
function checkMiniVisibility() {
var showLeft,
showRight;
// Hide mini tablet if tablet proper has been displayed by other means.
if (HMD.showTablet) {
setState(MINI_HIDDEN);
return;
}
// Check that the mini tablet should still be visible and if so then ensure it's on the hand that the camera is
// Check that the mini tablet should still be visible and if so then ensure it's on the hand that the camera is
// gazing at.
showLeft = shouldShowMini(LEFT_HAND);
showRight = shouldShowMini(RIGHT_HAND);
@ -790,8 +769,47 @@
setState(MINI_HIDING);
}
} else {
setState(MINI_HIDING);
if (grabbedItem === null || grabbingHand !== miniHand) {
setState(MINI_HIDING);
} else {
setState(MINI_HIDDEN);
}
}
}
function enterMiniShowing(hand) {
miniHand = hand;
ui.show(miniHand);
miniScaleStart = Date.now();
miniScaleTimer = Script.setTimeout(scaleMiniUp, MINI_SCALE_TIMEOUT);
}
function updateMiniShowing() {
// Hide mini tablet if tablet proper has been displayed by other means.
if (HMD.showTablet) {
setState(MINI_HIDDEN);
}
// Hide mini tablet if it should no longer be visible.
checkMiniVisibility();
}
function exitMiniShowing() {
if (miniScaleTimer) {
Script.clearTimeout(miniScaleTimer);
miniScaleTimer = null;
}
}
function updateMiniVisible() {
// Hide mini tablet if tablet proper has been displayed by other means.
if (HMD.showTablet) {
setState(MINI_HIDDEN);
return;
}
// Hide mini tablet if it should no longer be visible.
checkMiniVisibility();
// If state hasn't changed, update mini tablet rotation.
if (miniState === MINI_VISIBLE) {
@ -973,6 +991,21 @@
return;
}
// Track grabbed state and item.
switch (message.action) {
case "grab":
grabbingHand = HAND_NAMES.indexOf(message.joint);
grabbedItem = message.grabbedEntity;
break;
case "release":
grabbingHand = NO_HAND;
grabbedItem = null;
break;
default:
error("Unexpected grab message!");
return;
}
if (message.grabbedEntity !== HMD.tabletID && message.grabbedEntity !== ui.getMiniTabletID()) {
return;
}

View file

@ -5,14 +5,20 @@
"Oops! Protocol version mismatch.",
"Oops! Not authorized to join domain.",
"Oops! Connection timed out.",
"Oops! The domain is full.",
"Oops! Something went wrong."
];
var PROTOCOL_VERSION_MISMATCH = 1;
var NOT_AUTHORIZED = 3;
var DOMAIN_FULL = 4;
var TIMEOUT = 5;
var hardRefusalErrors = [PROTOCOL_VERSION_MISMATCH,
NOT_AUTHORIZED, TIMEOUT];
var hardRefusalErrors = [
PROTOCOL_VERSION_MISMATCH,
NOT_AUTHORIZED,
TIMEOUT,
DOMAIN_FULL
];
var timer = null;
var isErrorState = false;
@ -26,7 +32,7 @@
return ERROR_MESSAGE_MAP[errorMessageMapIndex];
} else {
// some other text.
return ERROR_MESSAGE_MAP[4];
return ERROR_MESSAGE_MAP[ERROR_MESSAGE_MAP.length - 1];
}
};

View file

@ -44,7 +44,10 @@ try {
}
function removeFromStoryIDsToMaybeDelete(story_id) {
storyIDsToMaybeDelete.splice(storyIDsToMaybeDelete.indexOf(story_id), 1);
story_id = parseInt(story_id);
if (storyIDsToMaybeDelete.indexOf(story_id) > -1) {
storyIDsToMaybeDelete.splice(storyIDsToMaybeDelete.indexOf(story_id), 1);
}
print('storyIDsToMaybeDelete[] now:', JSON.stringify(storyIDsToMaybeDelete));
}
@ -258,6 +261,7 @@ function onMessage(message) {
}
break;
case 'removeFromStoryIDsToMaybeDelete':
console.log("Facebook OR Twitter button clicked for story_id " + message.story_id);
removeFromStoryIDsToMaybeDelete(message.story_id);
break;
default:
@ -333,11 +337,13 @@ function fillImageDataFromPrevious() {
var previousAnimatedSnapStoryID = Settings.getValue("previousAnimatedSnapStoryID");
var previousAnimatedSnapBlastingDisabled = Settings.getValue("previousAnimatedSnapBlastingDisabled");
var previousAnimatedSnapHifiSharingDisabled = Settings.getValue("previousAnimatedSnapHifiSharingDisabled");
snapshotOptions = {
containsGif: previousAnimatedSnapPath !== "",
processingGif: false,
shouldUpload: false,
canBlast: snapshotDomainID === Settings.getValue("previousSnapshotDomainID"),
canBlast: snapshotDomainID === Settings.getValue("previousSnapshotDomainID") &&
snapshotDomainID === location.domainID,
isLoggedIn: isLoggedIn
};
imageData = [];
@ -369,7 +375,8 @@ function snapshotUploaded(isError, reply) {
isGif = fileExtensionMatches(imageURL, "gif"),
ignoreGifSnapshotData = false,
ignoreStillSnapshotData = false;
storyIDsToMaybeDelete.push(storyID);
storyIDsToMaybeDelete.push(parseInt(storyID));
print('storyIDsToMaybeDelete[] now:', JSON.stringify(storyIDsToMaybeDelete));
if (isGif) {
if (mostRecentGifSnapshotFilename !== replyJson.user_story.details.original_image_file_name) {
ignoreGifSnapshotData = true;

View file

@ -338,13 +338,15 @@ const HifiNotificationType = hfNotifications.NotificationType;
var pendingNotifications = {}
var notificationState = NotificationState.UNNOTIFIED;
function setNotificationState (notificationType, pending = true) {
pendingNotifications[notificationType] = pending;
notificationState = NotificationState.UNNOTIFIED;
for (var key in pendingNotifications) {
if (pendingNotifications[key]) {
notificationState = NotificationState.NOTIFIED;
break;
function setNotificationState (notificationType, pending = undefined) {
if (pending !== undefined) {
pendingNotifications[notificationType] = pending;
notificationState = NotificationState.UNNOTIFIED;
for (var key in pendingNotifications) {
if (pendingNotifications[key]) {
notificationState = NotificationState.NOTIFIED;
break;
}
}
}
updateTrayMenu(homeServer ? homeServer.state : ProcessGroupStates.STOPPED);
@ -568,7 +570,42 @@ function updateLabels(serverState) {
labels.people.icon = pendingNotifications[HifiNotificationType.PEOPLE] ? menuNotificationIcon : null;
labels.wallet.icon = pendingNotifications[HifiNotificationType.WALLET] ? menuNotificationIcon : null;
labels.marketplace.icon = pendingNotifications[HifiNotificationType.MARKETPLACE] ? menuNotificationIcon : null;
var onlineUsers = trayNotifications.getOnlineUsers();
delete labels.people.submenu;
if (onlineUsers) {
for (var name in onlineUsers) {
if(labels.people.submenu == undefined) {
labels.people.submenu = [];
}
labels.people.submenu.push({
label: name,
enabled: (onlineUsers[name].location != undefined),
click: function (item) {
setNotificationState(HifiNotificationType.PEOPLE, false);
if(onlineUsers[item.label] && onlineUsers[item.label].location) {
StartInterface("hifi://" + onlineUsers[item.label].location.root.name + onlineUsers[item.label].location.path);
}
}
});
}
}
var currentStories = trayNotifications.getCurrentStories();
delete labels.goto.submenu;
if (currentStories) {
for (var location in currentStories) {
if(labels.goto.submenu == undefined) {
labels.goto.submenu = [];
}
labels.goto.submenu.push({
label: "event in " + location,
location: location,
click: function (item) {
setNotificationState(HifiNotificationType.GOTO, false);
StartInterface("hifi://" + item.location + currentStories[item.location].path);
}
});
}
}
}
function updateTrayMenu(serverState) {
@ -919,6 +956,8 @@ app.on('ready', function() {
trayNotifications.startPolling();
}
updateTrayMenu(ProcessGroupStates.STOPPED);
maybeInstallDefaultContentSet(onContentLoaded);
if (isServerInstalled()) {
maybeInstallDefaultContentSet(onContentLoaded);
}
});

View file

@ -73,11 +73,17 @@ HifiNotification.prototype = {
text = this.data + " of your connections are online."
}
message = "Click to open PEOPLE.";
url="hifiapp:PEOPLE"
url="hifiapp:PEOPLE";
} else {
text = this.data.username + " is available in " + this.data.location.root.name + ".";
message = "Click to join them.";
url="hifi://" + this.data.location.root.name + this.data.location.path;
if (this.data.location) {
text = this.data.username + " is available in " + this.data.location.root.name + ".";
message = "Click to join them.";
url="hifi://" + this.data.location.root.name + this.data.location.path;
} else {
text = this.data.username + " is online.";
message = "Click to open PEOPLE.";
url="hifiapp:PEOPLE";
}
}
break;
@ -136,7 +142,8 @@ HifiNotification.prototype = {
function HifiNotifications(config, menuNotificationCallback) {
this.config = config;
this.menuNotificationCallback = menuNotificationCallback;
this.onlineUsers = new Set([]);
this.onlineUsers = {};
this.currentStories = {};
this.storiesSince = new Date(this.config.get("storiesNotifySince", "1970-01-01T00:00:00.000Z"));
this.peopleSince = new Date(this.config.get("peopleNotifySince", "1970-01-01T00:00:00.000Z"));
this.walletSince = new Date(this.config.get("walletNotifySince", "1970-01-01T00:00:00.000Z"));
@ -213,6 +220,12 @@ HifiNotifications.prototype = {
clearInterval(this.marketplacePollTimer);
}
},
getOnlineUsers: function () {
return this.onlineUsers;
},
getCurrentStories: function () {
return this.currentStories;
},
_showNotification: function () {
var _this = this;
@ -225,7 +238,7 @@ HifiNotifications.prototype = {
// previous notification immediately when a
// new one is submitted
_this.pendingNotifications.shift();
if(_this.pendingNotifications.length > 0) {
if (_this.pendingNotifications.length > 0) {
_this._showNotification();
}
});
@ -289,7 +302,6 @@ HifiNotifications.prototype = {
finished(false);
return;
}
console.log(content);
if (!content.total_entries) {
finished(true, token);
return;
@ -313,7 +325,6 @@ HifiNotifications.prototype = {
notifyData = content.data.updates;
break;
}
notifyData.forEach(function (notifyDataEntry) {
_this._addNotification(new HifiNotification(notifyType, notifyDataEntry));
});
@ -346,7 +357,7 @@ HifiNotifications.prototype = {
'include_actions=announcement',
'restriction=open,hifi',
'require_online=true',
'per_page=1'
'per_page=' + MAX_NOTIFICATION_ITEMS
];
var url = METAVERSE_SERVER_URL + STORIES_URL + '?' + options.join('&');
// call a second time to determine if there are no more stories and we should
@ -357,7 +368,34 @@ HifiNotifications.prototype = {
'bearer': token
}
}, function (error, data) {
_this._pollToDisableHighlight(NotificationType.GOTO, error, data);
if (error || !data.body) {
console.log("Error: unable to get " + url);
finished(false);
return;
}
var content = JSON.parse(data.body);
if (!content || content.status != 'success') {
console.log("Error: unable to get " + url);
finished(false);
return;
}
if (!content.total_entries) {
finished(true, token);
return;
}
if (!content.total_entries) {
_this.menuNotificationCallback(NotificationType.GOTO, false);
}
_this.currentStories = {};
content.user_stories.forEach(function (story) {
// only show a single instance of each story location
// in the menu. This may cause issues with domains
// where the story locations are significantly different
// for each story.
_this.currentStories[story.place_name] = story;
});
_this.menuNotificationCallback(NotificationType.GOTO);
});
}
});
@ -400,20 +438,19 @@ HifiNotifications.prototype = {
console.log("Error: unable to get " + url);
return false;
}
console.log(content);
if (!content.total_entries) {
_this.menuNotificationCallback(NotificationType.PEOPLE, false);
_this.onlineUsers = new Set([]);
_this.onlineUsers = {};
return;
}
var currentUsers = new Set([]);
var currentUsers = {};
var newUsers = new Set([]);
content.data.users.forEach(function (user) {
currentUsers.add(user.username);
if (!_this.onlineUsers.has(user.username)) {
currentUsers[user.username] = user;
if (!(user.username in _this.onlineUsers)) {
newUsers.add(user);
_this.onlineUsers.add(user.username);
_this.onlineUsers[user.username] = user;
}
});
_this.onlineUsers = currentUsers;