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if someone else changes a polyvox, we need to localy recompute the collision shape
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@ -79,6 +79,7 @@ void RenderablePolyVoxEntityItem::setVoxelData(QByteArray voxelData) {
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_voxelDataDirty = true;
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_voxelDataDirty = true;
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_voxelDataLock.unlock();
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_voxelDataLock.unlock();
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decompressVolumeData();
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decompressVolumeData();
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computeShapeInfoWorker();
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}
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}
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