if someone else changes a polyvox, we need to localy recompute the collision shape

This commit is contained in:
Seth Alves 2015-08-28 10:39:23 -07:00
parent 92b5fe3457
commit 1ac5c19f44

View file

@ -79,6 +79,7 @@ void RenderablePolyVoxEntityItem::setVoxelData(QByteArray voxelData) {
_voxelDataDirty = true;
_voxelDataLock.unlock();
decompressVolumeData();
computeShapeInfoWorker();
}