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Merge pull request #2051 from ey6es/bilbo
Simple avatar billboards distributed through avatar mixer.
This commit is contained in:
commit
1abf0926d3
20 changed files with 382 additions and 82 deletions
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@ -123,6 +123,30 @@ void broadcastIdentityPacket() {
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}
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}
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void broadcastBillboardPacket(const SharedNodePointer& sendingNode) {
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AvatarMixerClientData* nodeData = static_cast<AvatarMixerClientData*>(sendingNode->getLinkedData());
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QByteArray packet = byteArrayWithPopulatedHeader(PacketTypeAvatarBillboard);
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packet.append(sendingNode->getUUID().toRfc4122());
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packet.append(nodeData->getBillboard());
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NodeList* nodeList = NodeList::getInstance();
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foreach (const SharedNodePointer& node, nodeList->getNodeHash()) {
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if (node->getType() == NodeType::Agent && node != sendingNode) {
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nodeList->writeDatagram(packet, node);
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}
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}
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}
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void broadcastBillboardPackets() {
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foreach (const SharedNodePointer& node, NodeList::getInstance()->getNodeHash()) {
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if (node->getLinkedData() && node->getType() == NodeType::Agent) {
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AvatarMixerClientData* nodeData = static_cast<AvatarMixerClientData*>(node->getLinkedData());
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broadcastBillboardPacket(node);
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nodeData->setHasSentBillboardBetweenKeyFrames(false);
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}
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}
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}
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void AvatarMixer::nodeKilled(SharedNodePointer killedNode) {
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if (killedNode->getType() == NodeType::Agent
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&& killedNode->getLinkedData()) {
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@ -170,6 +194,23 @@ void AvatarMixer::readPendingDatagrams() {
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nodeList->broadcastToNodes(identityPacket, NodeSet() << NodeType::Agent);
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}
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}
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break;
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}
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case PacketTypeAvatarBillboard: {
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// check if we have a matching node in our list
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SharedNodePointer avatarNode = nodeList->sendingNodeForPacket(receivedPacket);
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if (avatarNode && avatarNode->getLinkedData()) {
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AvatarMixerClientData* nodeData = static_cast<AvatarMixerClientData*>(avatarNode->getLinkedData());
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if (nodeData->hasBillboardChangedAfterParsing(receivedPacket)
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&& !nodeData->hasSentBillboardBetweenKeyFrames()) {
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// this avatar changed their billboard and we haven't sent a packet in this keyframe
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broadcastBillboardPacket(avatarNode);
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nodeData->setHasSentBillboardBetweenKeyFrames(true);
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}
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}
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break;
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}
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case PacketTypeKillAvatar: {
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nodeList->processKillNode(receivedPacket);
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@ -185,6 +226,7 @@ void AvatarMixer::readPendingDatagrams() {
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}
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const qint64 AVATAR_IDENTITY_KEYFRAME_MSECS = 5000;
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const qint64 AVATAR_BILLBOARD_KEYFRAME_MSECS = 5000;
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void AvatarMixer::run() {
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commonInit(AVATAR_MIXER_LOGGING_NAME, NodeType::AvatarMixer);
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@ -202,6 +244,9 @@ void AvatarMixer::run() {
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QElapsedTimer identityTimer;
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identityTimer.start();
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QElapsedTimer billboardTimer;
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billboardTimer.start();
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while (!_isFinished) {
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QCoreApplication::processEvents();
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@ -219,6 +264,11 @@ void AvatarMixer::run() {
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// restart the timer so we do it again in AVATAR_IDENTITY_KEYFRAME_MSECS
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identityTimer.restart();
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}
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if (billboardTimer.elapsed() >= AVATAR_BILLBOARD_KEYFRAME_MSECS) {
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broadcastBillboardPackets();
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billboardTimer.restart();
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}
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int usecToSleep = usecTimestamp(&startTime) + (++nextFrame * AVATAR_DATA_SEND_INTERVAL_USECS) - usecTimestampNow();
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@ -9,7 +9,8 @@
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#include "AvatarMixerClientData.h"
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AvatarMixerClientData::AvatarMixerClientData() :
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_hasSentIdentityBetweenKeyFrames(false)
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_hasSentIdentityBetweenKeyFrames(false),
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_hasSentBillboardBetweenKeyFrames(false)
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{
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}
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@ -21,9 +21,15 @@ public:
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bool hasSentIdentityBetweenKeyFrames() const { return _hasSentIdentityBetweenKeyFrames; }
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void setHasSentIdentityBetweenKeyFrames(bool hasSentIdentityBetweenKeyFrames)
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{ _hasSentIdentityBetweenKeyFrames = hasSentIdentityBetweenKeyFrames; }
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bool hasSentBillboardBetweenKeyFrames() const { return _hasSentBillboardBetweenKeyFrames; }
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void setHasSentBillboardBetweenKeyFrames(bool hasSentBillboardBetweenKeyFrames)
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{ _hasSentBillboardBetweenKeyFrames = hasSentBillboardBetweenKeyFrames; }
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private:
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bool _hasSentIdentityBetweenKeyFrames;
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bool _hasSentBillboardBetweenKeyFrames;
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};
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#endif /* defined(__hifi__AvatarMixerClientData__) */
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@ -98,6 +98,7 @@ const int MIRROR_VIEW_HEIGHT = 215;
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const float MIRROR_FULLSCREEN_DISTANCE = 0.35f;
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const float MIRROR_REARVIEW_DISTANCE = 0.65f;
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const float MIRROR_REARVIEW_BODY_DISTANCE = 2.3f;
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const float MIRROR_FIELD_OF_VIEW = 30.0f;
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const QString CHECK_VERSION_URL = "http://highfidelity.io/latestVersion.xml";
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const QString SKIP_FILENAME = QStandardPaths::writableLocation(QStandardPaths::DataLocation) + "/hifi.skipversion";
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@ -255,6 +256,11 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
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connect(identityPacketTimer, &QTimer::timeout, _myAvatar, &MyAvatar::sendIdentityPacket);
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identityPacketTimer->start(AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS);
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// send the billboard packet for our avatar every few seconds
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QTimer* billboardPacketTimer = new QTimer();
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connect(billboardPacketTimer, &QTimer::timeout, _myAvatar, &MyAvatar::sendBillboardPacket);
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billboardPacketTimer->start(AVATAR_BILLBOARD_PACKET_SEND_INTERVAL_MSECS);
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QString cachePath = QStandardPaths::writableLocation(QStandardPaths::DataLocation);
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_networkAccessManager = new QNetworkAccessManager(this);
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@ -527,73 +533,8 @@ void Application::paintGL() {
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_glowEffect.render();
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if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
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bool eyeRelativeCamera = false;
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if (_rearMirrorTools->getZoomLevel() == BODY) {
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_mirrorCamera.setDistance(MIRROR_REARVIEW_BODY_DISTANCE * _myAvatar->getScale());
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_mirrorCamera.setTargetPosition(_myAvatar->getChestPosition());
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} else { // HEAD zoom level
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_mirrorCamera.setDistance(MIRROR_REARVIEW_DISTANCE * _myAvatar->getScale());
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if (_myAvatar->getSkeletonModel().isActive() && _myAvatar->getHead()->getFaceModel().isActive()) {
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// as a hack until we have a better way of dealing with coordinate precision issues, reposition the
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// face/body so that the average eye position lies at the origin
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eyeRelativeCamera = true;
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_mirrorCamera.setTargetPosition(glm::vec3());
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} else {
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_mirrorCamera.setTargetPosition(_myAvatar->getHead()->calculateAverageEyePosition());
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}
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}
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_mirrorCamera.setTargetRotation(_myAvatar->getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PIf, 0.0f)));
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_mirrorCamera.update(1.0f/_fps);
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// set the bounds of rear mirror view
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glViewport(_mirrorViewRect.x(), _glWidget->height() - _mirrorViewRect.y() - _mirrorViewRect.height(),
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_mirrorViewRect.width(), _mirrorViewRect.height());
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glScissor(_mirrorViewRect.x(), _glWidget->height() - _mirrorViewRect.y() - _mirrorViewRect.height(),
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_mirrorViewRect.width(), _mirrorViewRect.height());
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bool updateViewFrustum = false;
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updateProjectionMatrix(_mirrorCamera, updateViewFrustum);
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glEnable(GL_SCISSOR_TEST);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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// render rear mirror view
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glPushMatrix();
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if (eyeRelativeCamera) {
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// save absolute translations
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glm::vec3 absoluteSkeletonTranslation = _myAvatar->getSkeletonModel().getTranslation();
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glm::vec3 absoluteFaceTranslation = _myAvatar->getHead()->getFaceModel().getTranslation();
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// get the eye positions relative to the neck and use them to set the face translation
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glm::vec3 leftEyePosition, rightEyePosition;
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_myAvatar->getHead()->getFaceModel().setTranslation(glm::vec3());
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_myAvatar->getHead()->getFaceModel().getEyePositions(leftEyePosition, rightEyePosition);
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_myAvatar->getHead()->getFaceModel().setTranslation((leftEyePosition + rightEyePosition) * -0.5f);
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// get the neck position relative to the body and use it to set the skeleton translation
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glm::vec3 neckPosition;
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_myAvatar->getSkeletonModel().setTranslation(glm::vec3());
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_myAvatar->getSkeletonModel().getNeckPosition(neckPosition);
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_myAvatar->getSkeletonModel().setTranslation(_myAvatar->getHead()->getFaceModel().getTranslation() -
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neckPosition);
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displaySide(_mirrorCamera, true);
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// restore absolute translations
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_myAvatar->getSkeletonModel().setTranslation(absoluteSkeletonTranslation);
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_myAvatar->getHead()->getFaceModel().setTranslation(absoluteFaceTranslation);
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} else {
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displaySide(_mirrorCamera, true);
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}
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glPopMatrix();
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_rearMirrorTools->render(false);
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// reset Viewport and projection matrix
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glViewport(0, 0, _glWidget->width(), _glWidget->height());
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glDisable(GL_SCISSOR_TEST);
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updateProjectionMatrix(_myCamera, updateViewFrustum);
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renderRearViewMirror(_mirrorViewRect);
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} else if (Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) {
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_rearMirrorTools->render(true);
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}
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@ -2743,6 +2684,24 @@ void Application::setupWorldLight() {
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glMateriali(GL_FRONT, GL_SHININESS, 96);
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}
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QImage Application::renderAvatarBillboard() {
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_textureCache.getPrimaryFramebufferObject()->bind();
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glDisable(GL_BLEND);
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const int BILLBOARD_SIZE = 64;
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renderRearViewMirror(QRect(0, _glWidget->height() - BILLBOARD_SIZE, BILLBOARD_SIZE, BILLBOARD_SIZE), true);
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QImage image(BILLBOARD_SIZE, BILLBOARD_SIZE, QImage::Format_ARGB32);
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glReadPixels(0, 0, BILLBOARD_SIZE, BILLBOARD_SIZE, GL_BGRA, GL_UNSIGNED_BYTE, image.bits());
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glEnable(GL_BLEND);
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_textureCache.getPrimaryFramebufferObject()->release();
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return image;
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}
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void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
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PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "Application::displaySide()");
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// transform by eye offset
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@ -3660,6 +3619,84 @@ void Application::renderCoverageMapsRecursively(CoverageMap* map) {
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}
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}
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void Application::renderRearViewMirror(const QRect& region, bool billboard) {
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bool eyeRelativeCamera = false;
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if (billboard) {
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_mirrorCamera.setFieldOfView(BILLBOARD_FIELD_OF_VIEW);
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_mirrorCamera.setDistance(BILLBOARD_DISTANCE * _myAvatar->getScale());
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_mirrorCamera.setTargetPosition(_myAvatar->getPosition());
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} else if (_rearMirrorTools->getZoomLevel() == BODY) {
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_mirrorCamera.setFieldOfView(MIRROR_FIELD_OF_VIEW);
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_mirrorCamera.setDistance(MIRROR_REARVIEW_BODY_DISTANCE * _myAvatar->getScale());
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_mirrorCamera.setTargetPosition(_myAvatar->getChestPosition());
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} else { // HEAD zoom level
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_mirrorCamera.setFieldOfView(MIRROR_FIELD_OF_VIEW);
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_mirrorCamera.setDistance(MIRROR_REARVIEW_DISTANCE * _myAvatar->getScale());
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if (_myAvatar->getSkeletonModel().isActive() && _myAvatar->getHead()->getFaceModel().isActive()) {
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// as a hack until we have a better way of dealing with coordinate precision issues, reposition the
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// face/body so that the average eye position lies at the origin
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eyeRelativeCamera = true;
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_mirrorCamera.setTargetPosition(glm::vec3());
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} else {
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_mirrorCamera.setTargetPosition(_myAvatar->getHead()->calculateAverageEyePosition());
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}
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}
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_mirrorCamera.setAspectRatio((float)region.width() / region.height());
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_mirrorCamera.setTargetRotation(_myAvatar->getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PIf, 0.0f)));
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_mirrorCamera.update(1.0f/_fps);
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// set the bounds of rear mirror view
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glViewport(region.x(), _glWidget->height() - region.y() - region.height(), region.width(), region.height());
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glScissor(region.x(), _glWidget->height() - region.y() - region.height(), region.width(), region.height());
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bool updateViewFrustum = false;
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updateProjectionMatrix(_mirrorCamera, updateViewFrustum);
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glEnable(GL_SCISSOR_TEST);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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// render rear mirror view
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glPushMatrix();
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if (eyeRelativeCamera) {
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// save absolute translations
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glm::vec3 absoluteSkeletonTranslation = _myAvatar->getSkeletonModel().getTranslation();
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glm::vec3 absoluteFaceTranslation = _myAvatar->getHead()->getFaceModel().getTranslation();
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// get the eye positions relative to the neck and use them to set the face translation
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glm::vec3 leftEyePosition, rightEyePosition;
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_myAvatar->getHead()->getFaceModel().setTranslation(glm::vec3());
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_myAvatar->getHead()->getFaceModel().getEyePositions(leftEyePosition, rightEyePosition);
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_myAvatar->getHead()->getFaceModel().setTranslation((leftEyePosition + rightEyePosition) * -0.5f);
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// get the neck position relative to the body and use it to set the skeleton translation
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glm::vec3 neckPosition;
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_myAvatar->getSkeletonModel().setTranslation(glm::vec3());
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_myAvatar->getSkeletonModel().getNeckPosition(neckPosition);
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_myAvatar->getSkeletonModel().setTranslation(_myAvatar->getHead()->getFaceModel().getTranslation() -
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neckPosition);
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displaySide(_mirrorCamera, true);
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// restore absolute translations
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_myAvatar->getSkeletonModel().setTranslation(absoluteSkeletonTranslation);
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_myAvatar->getHead()->getFaceModel().setTranslation(absoluteFaceTranslation);
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} else {
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displaySide(_mirrorCamera, true);
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}
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glPopMatrix();
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if (!billboard) {
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_rearMirrorTools->render(false);
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}
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// reset Viewport and projection matrix
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glViewport(0, 0, _glWidget->width(), _glWidget->height());
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glDisable(GL_SCISSOR_TEST);
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updateProjectionMatrix(_myCamera, updateViewFrustum);
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}
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// renderViewFrustum()
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//
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// Description: this will render the view frustum bounds for EITHER the head
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@ -14,6 +14,7 @@
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#include <QApplication>
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#include <QAction>
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#include <QImage>
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#include <QSettings>
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#include <QTouchEvent>
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#include <QList>
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@ -96,6 +97,9 @@ static const float NODE_KILLED_BLUE = 0.0f;
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static const QString SNAPSHOT_EXTENSION = ".jpg";
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static const float BILLBOARD_FIELD_OF_VIEW = 30.0f;
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static const float BILLBOARD_DISTANCE = 5.0f;
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class Application : public QApplication {
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Q_OBJECT
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@ -185,6 +189,8 @@ public:
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void setupWorldLight();
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QImage renderAvatarBillboard();
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void displaySide(Camera& whichCamera, bool selfAvatarOnly = false);
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/// Loads a view matrix that incorporates the specified model translation without the precision issues that can
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@ -200,6 +206,8 @@ public:
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void computeOffAxisFrustum(float& left, float& right, float& bottom, float& top, float& nearVal,
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float& farVal, glm::vec4& nearClipPlane, glm::vec4& farClipPlane) const;
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VoxelShader& getVoxelShader() { return _voxelShader; }
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PointShader& getPointShader() { return _pointShader; }
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FileLogger* getLogger() { return _logger; }
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@ -328,7 +336,7 @@ private:
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void displayStats();
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void checkStatsClick();
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void toggleStatsExpanded();
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void renderAvatars(bool forceRenderHead, bool selfAvatarOnly = false);
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void renderRearViewMirror(const QRect& region, bool billboard = false);
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void renderViewFrustum(ViewFrustum& viewFrustum);
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void checkBandwidthMeterClick();
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@ -98,7 +98,8 @@ void DatagramProcessor::processDatagrams() {
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break;
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case PacketTypeBulkAvatarData:
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case PacketTypeKillAvatar:
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case PacketTypeAvatarIdentity: {
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case PacketTypeAvatarIdentity:
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case PacketTypeAvatarBillboard: {
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// update having heard from the avatar-mixer and record the bytes received
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SharedNodePointer avatarMixer = nodeList->sendingNodeForPacket(incomingPacket);
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|
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@ -26,6 +26,7 @@
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#include "Physics.h"
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#include "world.h"
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#include "devices/OculusManager.h"
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#include "renderer/TextureCache.h"
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#include "ui/TextRenderer.h"
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using namespace std;
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@ -107,6 +108,10 @@ glm::quat Avatar::getWorldAlignedOrientation () const {
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return computeRotationFromBodyToWorldUp() * getOrientation();
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}
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float Avatar::getLODDistance() const {
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return glm::distance(Application::getInstance()->getCamera()->getPosition(), _position) / _scale;
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}
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void Avatar::simulate(float deltaTime) {
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if (_scale != _targetScale) {
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setScale(_targetScale);
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@ -116,6 +121,7 @@ void Avatar::simulate(float deltaTime) {
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glm::vec3 oldVelocity = getVelocity();
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getHand()->simulate(deltaTime, false);
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_skeletonModel.setLODDistance(getLODDistance());
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_skeletonModel.simulate(deltaTime);
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Head* head = getHead();
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head->setBodyRotation(glm::vec3(_bodyPitch, _bodyYaw, _bodyRoll));
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@ -282,9 +288,11 @@ glm::quat Avatar::computeRotationFromBodyToWorldUp(float proportion) const {
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}
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void Avatar::renderBody(bool forceRenderHead) {
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// Render the body's voxels and head
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glm::vec3 pos = getPosition();
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//printf("Render other at %.3f, %.2f, %.2f\n", pos.x, pos.y, pos.z);
|
||||
const float BILLBOARD_DISTANCE = 40.0f;
|
||||
if (!_billboard.isEmpty() && getLODDistance() >= BILLBOARD_DISTANCE) {
|
||||
renderBillboard();
|
||||
return;
|
||||
}
|
||||
_skeletonModel.render(1.0f);
|
||||
if (forceRenderHead) {
|
||||
getHead()->render(1.0f);
|
||||
|
@ -292,6 +300,62 @@ void Avatar::renderBody(bool forceRenderHead) {
|
|||
getHand()->render(false);
|
||||
}
|
||||
|
||||
void Avatar::renderBillboard() {
|
||||
if (!_billboardTexture) {
|
||||
QImage image = QImage::fromData(_billboard).convertToFormat(QImage::Format_ARGB32);
|
||||
|
||||
_billboardTexture.reset(new Texture());
|
||||
glBindTexture(GL_TEXTURE_2D, _billboardTexture->getID());
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.width(), image.height(), 1,
|
||||
GL_BGRA, GL_UNSIGNED_BYTE, image.constBits());
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
|
||||
} else {
|
||||
glBindTexture(GL_TEXTURE_2D, _billboardTexture->getID());
|
||||
}
|
||||
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
glAlphaFunc(GL_GREATER, 0.5f);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glDisable(GL_LIGHTING);
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(_position.x, _position.y, _position.z);
|
||||
|
||||
// rotate about vertical to face the camera
|
||||
glm::quat rotation = getOrientation();
|
||||
glm::vec3 cameraVector = glm::inverse(rotation) * (Application::getInstance()->getCamera()->getPosition() - _position);
|
||||
rotation = rotation * glm::angleAxis(glm::degrees(atan2f(-cameraVector.x, -cameraVector.z)), 0.0f, 1.0f, 0.0f);
|
||||
glm::vec3 axis = glm::axis(rotation);
|
||||
glRotatef(glm::angle(rotation), axis.x, axis.y, axis.z);
|
||||
|
||||
// compute the size from the billboard camera parameters and scale
|
||||
float size = _scale * BILLBOARD_DISTANCE * tanf(glm::radians(BILLBOARD_FIELD_OF_VIEW / 2.0f));
|
||||
glScalef(size, size, size);
|
||||
|
||||
glColor3f(1.0f, 1.0f, 1.0f);
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0.0f, 0.0f);
|
||||
glVertex2f(-1.0f, -1.0f);
|
||||
glTexCoord2f(1.0f, 0.0f);
|
||||
glVertex2f(1.0f, -1.0f);
|
||||
glTexCoord2f(1.0f, 1.0f);
|
||||
glVertex2f(1.0f, 1.0f);
|
||||
glTexCoord2f(0.0f, 1.0f);
|
||||
glVertex2f(-1.0f, 1.0f);
|
||||
glEnd();
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glEnable(GL_LIGHTING);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
void Avatar::renderDisplayName() {
|
||||
|
||||
if (_displayName.isEmpty() || _displayNameAlpha == 0.0f) {
|
||||
|
@ -502,6 +566,13 @@ void Avatar::setDisplayName(const QString& displayName) {
|
|||
_displayNameBoundingRect = textRenderer(DISPLAYNAME)->metrics().tightBoundingRect(displayName);
|
||||
}
|
||||
|
||||
void Avatar::setBillboard(const QByteArray& billboard) {
|
||||
AvatarData::setBillboard(billboard);
|
||||
|
||||
// clear out any existing billboard texture
|
||||
_billboardTexture.reset();
|
||||
}
|
||||
|
||||
int Avatar::parseData(const QByteArray& packet) {
|
||||
// change in position implies movement
|
||||
glm::vec3 oldPosition = _position;
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
|
||||
#include <QtCore/QScopedPointer>
|
||||
#include <QtCore/QUuid>
|
||||
|
||||
#include <AvatarData.h>
|
||||
|
@ -62,6 +63,8 @@ enum ScreenTintLayer {
|
|||
// Grayson as he's building a street around here for demo dinner 2
|
||||
const glm::vec3 START_LOCATION(0.485f * TREE_SCALE, 0.f, 0.5f * TREE_SCALE);
|
||||
|
||||
class Texture;
|
||||
|
||||
class Avatar : public AvatarData {
|
||||
Q_OBJECT
|
||||
|
||||
|
@ -87,6 +90,9 @@ public:
|
|||
Head* getHead() { return static_cast<Head*>(_headData); }
|
||||
Hand* getHand() { return static_cast<Hand*>(_handData); }
|
||||
glm::quat getWorldAlignedOrientation() const;
|
||||
|
||||
/// Returns the distance to use as a LOD parameter.
|
||||
float getLODDistance() const;
|
||||
|
||||
Node* getOwningAvatarMixer() { return _owningAvatarMixer.data(); }
|
||||
void setOwningAvatarMixer(const QWeakPointer<Node>& owningAvatarMixer) { _owningAvatarMixer = owningAvatarMixer; }
|
||||
|
@ -114,6 +120,7 @@ public:
|
|||
virtual void setFaceModelURL(const QUrl& faceModelURL);
|
||||
virtual void setSkeletonModelURL(const QUrl& skeletonModelURL);
|
||||
virtual void setDisplayName(const QString& displayName);
|
||||
virtual void setBillboard(const QByteArray& billboard);
|
||||
|
||||
void setShowDisplayName(bool showDisplayName);
|
||||
|
||||
|
@ -167,8 +174,10 @@ protected:
|
|||
private:
|
||||
|
||||
bool _initialized;
|
||||
QScopedPointer<Texture> _billboardTexture;
|
||||
|
||||
void renderBody(bool forceRenderHead);
|
||||
void renderBillboard();
|
||||
|
||||
void renderDisplayName();
|
||||
};
|
||||
|
|
|
@ -133,6 +133,9 @@ void AvatarManager::processAvatarMixerDatagram(const QByteArray& datagram, const
|
|||
case PacketTypeAvatarIdentity:
|
||||
processAvatarIdentityPacket(datagram);
|
||||
break;
|
||||
case PacketTypeAvatarBillboard:
|
||||
processAvatarBillboardPacket(datagram);
|
||||
break;
|
||||
case PacketTypeKillAvatar:
|
||||
processKillAvatar(datagram);
|
||||
break;
|
||||
|
@ -212,6 +215,20 @@ void AvatarManager::processAvatarIdentityPacket(const QByteArray &packet) {
|
|||
}
|
||||
}
|
||||
|
||||
void AvatarManager::processAvatarBillboardPacket(const QByteArray& packet) {
|
||||
int headerSize = numBytesForPacketHeader(packet);
|
||||
QUuid nodeUUID = QUuid::fromRfc4122(QByteArray::fromRawData(packet.constData() + headerSize, NUM_BYTES_RFC4122_UUID));
|
||||
|
||||
AvatarSharedPointer matchingAvatar = _avatarHash.value(nodeUUID);
|
||||
if (matchingAvatar) {
|
||||
Avatar* avatar = static_cast<Avatar*>(matchingAvatar.data());
|
||||
QByteArray billboard = packet.mid(headerSize + NUM_BYTES_RFC4122_UUID);
|
||||
if (avatar->getBillboard() != billboard) {
|
||||
avatar->setBillboard(billboard);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AvatarManager::processKillAvatar(const QByteArray& datagram) {
|
||||
// read the node id
|
||||
QUuid nodeUUID = QUuid::fromRfc4122(datagram.mid(numBytesForPacketHeader(datagram), NUM_BYTES_RFC4122_UUID));
|
||||
|
|
|
@ -42,6 +42,7 @@ private:
|
|||
|
||||
void processAvatarDataPacket(const QByteArray& packet, const QWeakPointer<Node>& mixerWeakPointer);
|
||||
void processAvatarIdentityPacket(const QByteArray& packet);
|
||||
void processAvatarBillboardPacket(const QByteArray& packet);
|
||||
void processKillAvatar(const QByteArray& datagram);
|
||||
|
||||
void simulateAvatarFades(float deltaTime);
|
||||
|
|
|
@ -158,6 +158,9 @@ void Head::simulate(float deltaTime, bool isMine) {
|
|||
glm::clamp(sqrt(_averageLoudness * JAW_OPEN_SCALE) - JAW_OPEN_DEAD_ZONE, 0.0f, 1.0f), _blendshapeCoefficients);
|
||||
}
|
||||
|
||||
if (!isMine) {
|
||||
_faceModel.setLODDistance(static_cast<Avatar*>(_owningAvatar)->getLODDistance());
|
||||
}
|
||||
_faceModel.simulate(deltaTime);
|
||||
|
||||
// the blend face may have custom eye meshes
|
||||
|
|
|
@ -9,6 +9,8 @@
|
|||
#include <algorithm>
|
||||
#include <vector>
|
||||
|
||||
#include <QBuffer>
|
||||
|
||||
#include <glm/gtx/vector_angle.hpp>
|
||||
|
||||
#include <NodeList.h>
|
||||
|
@ -57,7 +59,8 @@ MyAvatar::MyAvatar() :
|
|||
_thrustMultiplier(1.0f),
|
||||
_moveTarget(0,0,0),
|
||||
_moveTargetStepCounter(0),
|
||||
_lookAtTargetAvatar()
|
||||
_lookAtTargetAvatar(),
|
||||
_billboardValid(false)
|
||||
{
|
||||
for (int i = 0; i < MAX_DRIVE_KEYS; i++) {
|
||||
_driveKeys[i] = 0.0f;
|
||||
|
@ -332,7 +335,9 @@ void MyAvatar::simulate(float deltaTime) {
|
|||
|
||||
// Zero thrust out now that we've added it to velocity in this frame
|
||||
_thrust = glm::vec3(0, 0, 0);
|
||||
|
||||
|
||||
// consider updating our billboard
|
||||
maybeUpdateBillboard();
|
||||
}
|
||||
|
||||
const float MAX_PITCH = 90.0f;
|
||||
|
@ -705,6 +710,16 @@ glm::vec3 MyAvatar::getUprightHeadPosition() const {
|
|||
return _position + getWorldAlignedOrientation() * glm::vec3(0.0f, getPelvisToHeadLength(), 0.0f);
|
||||
}
|
||||
|
||||
void MyAvatar::setFaceModelURL(const QUrl& faceModelURL) {
|
||||
Avatar::setFaceModelURL(faceModelURL);
|
||||
_billboardValid = false;
|
||||
}
|
||||
|
||||
void MyAvatar::setSkeletonModelURL(const QUrl& skeletonModelURL) {
|
||||
Avatar::setSkeletonModelURL(skeletonModelURL);
|
||||
_billboardValid = false;
|
||||
}
|
||||
|
||||
void MyAvatar::renderBody(bool forceRenderHead) {
|
||||
// Render the body's voxels and head
|
||||
_skeletonModel.render(1.0f);
|
||||
|
@ -1124,6 +1139,20 @@ void MyAvatar::updateChatCircle(float deltaTime) {
|
|||
_position = glm::mix(_position, targetPosition, APPROACH_RATE);
|
||||
}
|
||||
|
||||
void MyAvatar::maybeUpdateBillboard() {
|
||||
if (_billboardValid || !(_skeletonModel.isLoadedWithTextures() && getHead()->getFaceModel().isLoadedWithTextures())) {
|
||||
return;
|
||||
}
|
||||
QImage image = Application::getInstance()->renderAvatarBillboard();
|
||||
_billboard.clear();
|
||||
QBuffer buffer(&_billboard);
|
||||
buffer.open(QIODevice::WriteOnly);
|
||||
image.save(&buffer, "PNG");
|
||||
_billboardValid = true;
|
||||
|
||||
sendBillboardPacket();
|
||||
}
|
||||
|
||||
void MyAvatar::setGravity(glm::vec3 gravity) {
|
||||
_gravity = gravity;
|
||||
getHead()->setGravity(_gravity);
|
||||
|
|
|
@ -84,6 +84,9 @@ public:
|
|||
void updateLookAtTargetAvatar(glm::vec3& eyePosition);
|
||||
void clearLookAtTargetAvatar();
|
||||
|
||||
virtual void setFaceModelURL(const QUrl& faceModelURL);
|
||||
virtual void setSkeletonModelURL(const QUrl& skeletonModelURL);
|
||||
|
||||
public slots:
|
||||
void goHome();
|
||||
void increaseSize();
|
||||
|
@ -118,6 +121,8 @@ private:
|
|||
glm::vec3 _transmitterPickStart;
|
||||
glm::vec3 _transmitterPickEnd;
|
||||
|
||||
bool _billboardValid;
|
||||
|
||||
// private methods
|
||||
void renderBody(bool forceRenderHead);
|
||||
void updateThrust(float deltaTime);
|
||||
|
@ -128,6 +133,7 @@ private:
|
|||
void applyHardCollision(const glm::vec3& penetration, float elasticity, float damping);
|
||||
void updateCollisionSound(const glm::vec3& penetration, float deltaTime, float frequency);
|
||||
void updateChatCircle(float deltaTime);
|
||||
void maybeUpdateBillboard();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -17,8 +17,8 @@ using namespace std;
|
|||
|
||||
Model::Model(QObject* parent) :
|
||||
QObject(parent),
|
||||
_pupilDilation(0.0f)
|
||||
{
|
||||
_lodDistance(0.0f),
|
||||
_pupilDilation(0.0f) {
|
||||
// we may have been created in the network thread, but we live in the main thread
|
||||
moveToThread(Application::getInstance()->thread());
|
||||
}
|
||||
|
@ -46,6 +46,21 @@ void Model::initSkinProgram(ProgramObject& program, Model::SkinLocations& locati
|
|||
program.release();
|
||||
}
|
||||
|
||||
bool Model::isLoadedWithTextures() const {
|
||||
if (!isActive()) {
|
||||
return false;
|
||||
}
|
||||
foreach (const NetworkMesh& mesh, _geometry->getMeshes()) {
|
||||
foreach (const NetworkMeshPart& part, mesh.parts) {
|
||||
if (part.diffuseTexture && !part.diffuseTexture->isLoaded() ||
|
||||
part.normalTexture && !part.normalTexture->isLoaded()) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void Model::init() {
|
||||
if (!_program.isLinked()) {
|
||||
switchToResourcesParentIfRequired();
|
||||
|
@ -92,8 +107,7 @@ void Model::reset() {
|
|||
void Model::simulate(float deltaTime) {
|
||||
// update our LOD
|
||||
if (_geometry) {
|
||||
QSharedPointer<NetworkGeometry> geometry = _geometry->getLODOrFallback(glm::distance(_translation,
|
||||
Application::getInstance()->getCamera()->getPosition()), _lodHysteresis);
|
||||
QSharedPointer<NetworkGeometry> geometry = _geometry->getLODOrFallback(_lodDistance, _lodHysteresis);
|
||||
if (_geometry != geometry) {
|
||||
deleteGeometry();
|
||||
_dilatedTextures.clear();
|
||||
|
|
|
@ -46,6 +46,8 @@ public:
|
|||
|
||||
bool isActive() const { return _geometry && _geometry->isLoaded(); }
|
||||
|
||||
bool isLoadedWithTextures() const;
|
||||
|
||||
void init();
|
||||
void reset();
|
||||
void simulate(float deltaTime);
|
||||
|
@ -54,6 +56,9 @@ public:
|
|||
Q_INVOKABLE void setURL(const QUrl& url, const QUrl& fallback = QUrl());
|
||||
const QUrl& getURL() const { return _url; }
|
||||
|
||||
/// Sets the distance parameter used for LOD computations.
|
||||
void setLODDistance(float distance) { _lodDistance = distance; }
|
||||
|
||||
/// Returns the extents of the model in its bind pose.
|
||||
Extents getBindExtents() const;
|
||||
|
||||
|
@ -228,13 +233,14 @@ private:
|
|||
void renderMeshes(float alpha, bool translucent);
|
||||
|
||||
QSharedPointer<NetworkGeometry> _baseGeometry; ///< reference required to prevent collection of base
|
||||
float _lodDistance;
|
||||
float _lodHysteresis;
|
||||
|
||||
float _pupilDilation;
|
||||
std::vector<float> _blendshapeCoefficients;
|
||||
|
||||
QUrl _url;
|
||||
|
||||
|
||||
QVector<GLuint> _blendedVertexBufferIDs;
|
||||
QVector<QVector<QSharedPointer<Texture> > > _dilatedTextures;
|
||||
bool _resetStates;
|
||||
|
|
|
@ -258,9 +258,11 @@ NetworkTexture::NetworkTexture(const QUrl& url, bool normalMap) :
|
|||
_reply(NULL),
|
||||
_attempts(0),
|
||||
_averageColor(1.0f, 1.0f, 1.0f, 1.0f),
|
||||
_translucent(false) {
|
||||
_translucent(false),
|
||||
_loaded(false) {
|
||||
|
||||
if (!url.isValid()) {
|
||||
_loaded = true;
|
||||
return;
|
||||
}
|
||||
_request.setAttribute(QNetworkRequest::CacheLoadControlAttribute, QNetworkRequest::PreferCache);
|
||||
|
@ -298,6 +300,7 @@ void NetworkTexture::handleDownloadProgress(qint64 bytesReceived, qint64 bytesTo
|
|||
_reply->disconnect(this);
|
||||
_reply->deleteLater();
|
||||
_reply = NULL;
|
||||
_loaded = true;
|
||||
|
||||
QImage image = QImage::fromData(entirety).convertToFormat(QImage::Format_ARGB32);
|
||||
|
||||
|
@ -345,6 +348,8 @@ void NetworkTexture::handleReplyError() {
|
|||
QTimer::singleShot(BASE_DELAY_MS * (int)pow(2.0, _attempts), this, SLOT(makeRequest()));
|
||||
debug << " -- retrying...";
|
||||
|
||||
} else {
|
||||
_loaded = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -118,6 +118,8 @@ public:
|
|||
NetworkTexture(const QUrl& url, bool normalMap);
|
||||
~NetworkTexture();
|
||||
|
||||
bool isLoaded() const { return _loaded; }
|
||||
|
||||
/// Returns the average color over the entire texture.
|
||||
const glm::vec4& getAverageColor() const { return _averageColor; }
|
||||
|
||||
|
@ -142,6 +144,7 @@ private:
|
|||
int _attempts;
|
||||
glm::vec4 _averageColor;
|
||||
bool _translucent;
|
||||
bool _loaded;
|
||||
};
|
||||
|
||||
/// Caches derived, dilated textures.
|
||||
|
|
|
@ -305,6 +305,15 @@ QByteArray AvatarData::identityByteArray() {
|
|||
return identityData;
|
||||
}
|
||||
|
||||
bool AvatarData::hasBillboardChangedAfterParsing(const QByteArray& packet) {
|
||||
QByteArray newBillboard = packet.mid(numBytesForPacketHeader(packet));
|
||||
if (newBillboard == _billboard) {
|
||||
return false;
|
||||
}
|
||||
_billboard = newBillboard;
|
||||
return true;
|
||||
}
|
||||
|
||||
void AvatarData::setFaceModelURL(const QUrl& faceModelURL) {
|
||||
_faceModelURL = faceModelURL.isEmpty() ? DEFAULT_HEAD_MODEL_URL : faceModelURL;
|
||||
|
||||
|
@ -323,6 +332,12 @@ void AvatarData::setDisplayName(const QString& displayName) {
|
|||
qDebug() << "Changing display name for avatar to" << displayName;
|
||||
}
|
||||
|
||||
void AvatarData::setBillboard(const QByteArray& billboard) {
|
||||
_billboard = billboard;
|
||||
|
||||
qDebug() << "Changing billboard for avatar.";
|
||||
}
|
||||
|
||||
void AvatarData::setClampedTargetScale(float targetScale) {
|
||||
|
||||
targetScale = glm::clamp(targetScale, MIN_AVATAR_SCALE, MAX_AVATAR_SCALE);
|
||||
|
@ -344,3 +359,10 @@ void AvatarData::sendIdentityPacket() {
|
|||
|
||||
NodeList::getInstance()->broadcastToNodes(identityPacket, NodeSet() << NodeType::AvatarMixer);
|
||||
}
|
||||
|
||||
void AvatarData::sendBillboardPacket() {
|
||||
QByteArray billboardPacket = byteArrayWithPopulatedHeader(PacketTypeAvatarBillboard);
|
||||
billboardPacket.append(_billboard);
|
||||
|
||||
NodeList::getInstance()->broadcastToNodes(billboardPacket, NodeSet() << NodeType::AvatarMixer);
|
||||
}
|
||||
|
|
|
@ -29,6 +29,7 @@ typedef unsigned long long quint64;
|
|||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
|
||||
#include <QtCore/QByteArray>
|
||||
#include <QtCore/QObject>
|
||||
#include <QtCore/QUrl>
|
||||
#include <QtCore/QUuid>
|
||||
|
@ -54,6 +55,7 @@ static const float MIN_AVATAR_SCALE = .005f;
|
|||
const float MAX_AUDIO_LOUDNESS = 1000.0; // close enough for mouth animation
|
||||
|
||||
const int AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS = 1000;
|
||||
const int AVATAR_BILLBOARD_PACKET_SEND_INTERVAL_MSECS = 5000;
|
||||
|
||||
const QUrl DEFAULT_HEAD_MODEL_URL = QUrl("http://public.highfidelity.io/meshes/defaultAvatar_head.fst");
|
||||
const QUrl DEFAULT_BODY_MODEL_URL = QUrl("http://public.highfidelity.io/meshes/defaultAvatar_body.fst");
|
||||
|
@ -151,6 +153,8 @@ public:
|
|||
bool hasIdentityChangedAfterParsing(const QByteArray& packet);
|
||||
QByteArray identityByteArray();
|
||||
|
||||
bool hasBillboardChangedAfterParsing(const QByteArray& packet);
|
||||
|
||||
const QUrl& getFaceModelURL() const { return _faceModelURL; }
|
||||
QString getFaceModelURLString() const { return _faceModelURL.toString(); }
|
||||
const QUrl& getSkeletonModelURL() const { return _skeletonModelURL; }
|
||||
|
@ -159,6 +163,9 @@ public:
|
|||
virtual void setSkeletonModelURL(const QUrl& skeletonModelURL);
|
||||
virtual void setDisplayName(const QString& displayName);
|
||||
|
||||
virtual void setBillboard(const QByteArray& billboard);
|
||||
const QByteArray& getBillboard() const { return _billboard; }
|
||||
|
||||
QString getFaceModelURLFromScript() const { return _faceModelURL.toString(); }
|
||||
void setFaceModelURLFromScript(const QString& faceModelString) { setFaceModelURL(faceModelString); }
|
||||
|
||||
|
@ -169,6 +176,7 @@ public:
|
|||
|
||||
public slots:
|
||||
void sendIdentityPacket();
|
||||
void sendBillboardPacket();
|
||||
|
||||
protected:
|
||||
glm::vec3 _position;
|
||||
|
@ -204,6 +212,8 @@ protected:
|
|||
float _displayNameTargetAlpha;
|
||||
float _displayNameAlpha;
|
||||
|
||||
QByteArray _billboard;
|
||||
|
||||
private:
|
||||
// privatize the copy constructor and assignment operator so they cannot be called
|
||||
AvatarData(const AvatarData&);
|
||||
|
|
|
@ -53,7 +53,8 @@ enum PacketType {
|
|||
PacketTypeParticleErase,
|
||||
PacketTypeParticleAddResponse,
|
||||
PacketTypeMetavoxelData,
|
||||
PacketTypeAvatarIdentity
|
||||
PacketTypeAvatarIdentity,
|
||||
PacketTypeAvatarBillboard
|
||||
};
|
||||
|
||||
typedef char PacketVersion;
|
||||
|
|
Loading…
Reference in a new issue