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Merge branch 'master' of https://github.com/highfidelity/hifi into black
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1a6dfc7076
5 changed files with 72 additions and 20 deletions
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@ -3,7 +3,7 @@ This is a stand-alone guide for creating your first High Fidelity build for Wind
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## Building High Fidelity
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## Building High Fidelity
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Note: We are now using Visual Studio 2017 and Qt 5.9.1. If you are upgrading from Visual Studio 2013 and Qt 5.6.2, do a clean uninstall of those versions before going through this guide.
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Note: We are now using Visual Studio 2017 and Qt 5.9.1. If you are upgrading from Visual Studio 2013 and Qt 5.6.2, do a clean uninstall of those versions before going through this guide.
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Note: The prerequisites will require about 10 GB of space on your drive.
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Note: The prerequisites will require about 10 GB of space on your drive. You will also need a system with at least 8GB of main memory.
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### Step 1. Visual Studio 2017
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### Step 1. Visual Studio 2017
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@ -262,7 +262,7 @@ public:
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glm::vec3 getRegistrationPoint() const; /// registration point as ratio of entity
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glm::vec3 getRegistrationPoint() const; /// registration point as ratio of entity
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/// registration point as ratio of entity
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/// registration point as ratio of entity
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void setRegistrationPoint(const glm::vec3& value);
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virtual void setRegistrationPoint(const glm::vec3& value);
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bool hasAngularVelocity() const { return getAngularVelocity() != ENTITY_ITEM_ZERO_VEC3; }
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bool hasAngularVelocity() const { return getAngularVelocity() != ENTITY_ITEM_ZERO_VEC3; }
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bool hasLocalAngularVelocity() const { return getLocalAngularVelocity() != ENTITY_ITEM_ZERO_VEC3; }
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bool hasLocalAngularVelocity() const { return getLocalAngularVelocity() != ENTITY_ITEM_ZERO_VEC3; }
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@ -92,13 +92,12 @@ bool PolyLineEntityItem::appendPoint(const glm::vec3& point) {
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qCDebug(entities) << "MAX POINTS REACHED!";
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qCDebug(entities) << "MAX POINTS REACHED!";
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return false;
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return false;
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}
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}
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glm::vec3 halfBox = getDimensions() * 0.5f;
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if ((point.x < -halfBox.x || point.x > halfBox.x) || (point.y < -halfBox.y || point.y > halfBox.y) || (point.z < -halfBox.z || point.z > halfBox.z)) {
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qCDebug(entities) << "Point is outside entity's bounding box";
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return false;
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}
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_points << point;
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_points << point;
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_pointsChanged = true;
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_pointsChanged = true;
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calculateScaleAndRegistrationPoint();
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return true;
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return true;
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}
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}
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@ -141,23 +140,69 @@ bool PolyLineEntityItem::setLinePoints(const QVector<glm::vec3>& points) {
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return;
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return;
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}
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}
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for (int i = 0; i < points.size(); i++) {
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glm::vec3 point = points.at(i);
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glm::vec3 halfBox = getDimensions() * 0.5f;
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if ((point.x < -halfBox.x || point.x > halfBox.x) ||
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(point.y < -halfBox.y || point.y > halfBox.y) ||
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(point.z < -halfBox.z || point.z > halfBox.z)) {
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qCDebug(entities) << "Point is outside entity's bounding box";
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return;
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}
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}
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_points = points;
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_points = points;
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calculateScaleAndRegistrationPoint();
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result = true;
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result = true;
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});
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});
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return result;
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return result;
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}
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}
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void PolyLineEntityItem::calculateScaleAndRegistrationPoint() {
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glm::vec3 high(0.0f, 0.0f, 0.0f);
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glm::vec3 low(0.0f, 0.0f, 0.0f);
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for (int i = 0; i < _points.size(); i++) {
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glm::vec3 point = _points.at(i);
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if (point.x > high.x) {
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high.x = point.x;
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} else if (point.x < low.x) {
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low.x = point.x;
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}
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if (point.y > high.y) {
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high.y = point.y;
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} else if (point.y < low.y) {
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low.y = point.y;
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}
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if (point.z > high.z) {
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high.z = point.z;
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} else if (point.z < low.z) {
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low.z = point.z;
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}
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}
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const float EPSILON = 0.0001f;
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if (_points.size() > 1) {
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// if all the points in the Polyline are at the same place in space, use default dimension settings
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if ((low - high).length() < EPSILON) {
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SpatiallyNestable::setScale(glm::vec3(1.0f, 1.0f, 1.0f));
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EntityItem::setRegistrationPoint(glm::vec3(0.5f));
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return;
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}
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glm::vec3 result;
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const float halfLineWidth = 0.075f; // sadly _strokeWidths() don't seem to correspond to reality, so just use a flat assumption of the stroke width
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result.x = fabsf(high.x) + fabsf(low.x) + halfLineWidth;
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result.y = fabsf(high.y) + fabsf(low.y) + halfLineWidth;
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result.z = fabsf(high.z) + fabsf(low.z) + halfLineWidth;
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SpatiallyNestable::setScale(result);
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// Center the poly line in the bounding box
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glm::vec3 point = _points.at(0);
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glm::vec3 startPointInScaleSpace = point - low;
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startPointInScaleSpace += glm::vec3(halfLineWidth * 0.5f);
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glm::vec3 newRegistrationPoint = startPointInScaleSpace / result;
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EntityItem::setRegistrationPoint(newRegistrationPoint);
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} else {
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// if Polyline has only one or fewer points, use default dimension settings
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SpatiallyNestable::setScale(glm::vec3(1.0f, 1.0f, 1.0f));
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EntityItem::setRegistrationPoint(glm::vec3(0.5f));
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}
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}
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int PolyLineEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
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int PolyLineEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
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ReadBitstreamToTreeParams& args,
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ReadBitstreamToTreeParams& args,
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EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
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EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
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@ -81,10 +81,17 @@ class PolyLineEntityItem : public EntityItem {
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BoxFace& face, glm::vec3& surfaceNormal,
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BoxFace& face, glm::vec3& surfaceNormal,
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void** intersectedObject, bool precisionPicking) const override { return false; }
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void** intersectedObject, bool precisionPicking) const override { return false; }
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// disable these external interfaces as PolyLineEntities caculate their own dimensions based on the points they contain
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virtual void setRegistrationPoint(const glm::vec3& value) override {};
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virtual void setScale(const glm::vec3& scale) override {};
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virtual void setScale(float value) override {};
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virtual void debugDump() const override;
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virtual void debugDump() const override;
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static const float DEFAULT_LINE_WIDTH;
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static const float DEFAULT_LINE_WIDTH;
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static const int MAX_POINTS_PER_LINE;
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static const int MAX_POINTS_PER_LINE;
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private:
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void calculateScaleAndRegistrationPoint();
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protected:
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protected:
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rgbColor _color;
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rgbColor _color;
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float _lineWidth;
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float _lineWidth;
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@ -178,8 +178,8 @@
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type: "Row"
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type: "Row"
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},
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},
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{
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{
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id: "emitShouldTrail",
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id: "emitterShouldTrail",
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name: "Emit Should Trail",
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name: "Emitter Should Trail",
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type: "Boolean"
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type: "Boolean"
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},
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},
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{
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{
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