Fix a dangling merge conflict

This commit is contained in:
Simon Walton 2018-09-07 11:29:30 -07:00
parent 3dc993c841
commit 1a67176819

View file

@ -79,7 +79,6 @@ void SoftAttachmentModel::updateClusterMatrices(bool triggerBlendshapes) {
// post the blender if we're not currently waiting for one to finish
auto modelBlender = DependencyManager::get<ModelBlender>();
if (triggerBlendshapes && modelBlender->shouldComputeBlendshapes() && geometry.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
if (_blendedVertexBuffersInitialized && modelBlender->shouldComputeBlendshapes() && geometry.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
_blendedBlendshapeCoefficients = _blendshapeCoefficients;
modelBlender->noteRequiresBlend(getThisPointer());
}