diff --git a/scripts/simplifiedUI/system/progress.js b/scripts/simplifiedUI/system/progress.js index b373612790..a641dd4556 100644 --- a/scripts/simplifiedUI/system/progress.js +++ b/scripts/simplifiedUI/system/progress.js @@ -83,9 +83,7 @@ // The initial delay cooldown keeps us from tracking progress before the allotted time // has passed. INITIAL_DELAY_COOLDOWN_TIME = 1000, - initialDelayCooldown = 0, - - isInInterstitialMode = false; + initialDelayCooldown = 0; function fade() { @@ -267,7 +265,7 @@ // Update state if (!visible) { // Not visible because no recent downloads - if ((displayProgress < 100 || gpuTextures > 0) && !isInInterstitialMode && !isInterstitialOverlaysVisible) { // Have started downloading so fade in + if (displayProgress < 100 || gpuTextures > 0) { // Have started downloading so fade in visible = true; alphaDelta = ALPHA_DELTA_IN; fadeTimer = Script.setInterval(fade, FADE_INTERVAL); @@ -307,9 +305,6 @@ } else { x = x * BAR_HMD_REPEAT; } - if (isInInterstitialMode || isInterstitialOverlaysVisible) { - visible = false; - } // Update progress bar Overlays.editOverlay(barDesktop.overlay, { @@ -349,10 +344,6 @@ } } - function interstitialModeChanged(inMode) { - isInInterstitialMode = inMode; - } - function setUp() { var is4k = Window.innerWidth > 3000; @@ -378,7 +369,6 @@ } setUp(); - Window.interstitialModeChanged.connect(interstitialModeChanged); GlobalServices.downloadInfoChanged.connect(onDownloadInfoChanged); GlobalServices.updateDownloadInfo(); Script.setInterval(update, 1000 / 60);