Merge branch 'master' of https://github.com/worklist/hifi into i-can-always-move

This commit is contained in:
Philip Rosedale 2013-10-15 10:34:22 -07:00
commit 19f20aa456
13 changed files with 236 additions and 74 deletions

View file

@ -107,6 +107,7 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
_mouseY(0),
_lastMouseMove(usecTimestampNow()),
_mouseHidden(false),
_seenMouseMove(false),
_touchAvgX(0.0f),
_touchAvgY(0.0f),
_isTouchPressed(false),
@ -988,6 +989,7 @@ void Application::mouseMoveEvent(QMouseEvent* event) {
if (_mouseHidden) {
getGLWidget()->setCursor(Qt::ArrowCursor);
_mouseHidden = false;
_seenMouseMove = true;
}
if (activeWindow() == _window) {
@ -2133,12 +2135,22 @@ void Application::update(float deltaTime) {
#endif
// watch mouse position, if it hasn't moved, hide the cursor
uint64_t now = usecTimestampNow();
int elapsed = now - _lastMouseMove;
const int HIDE_CURSOR_TIMEOUT = 1 * 1000 * 1000; // 1 second
if (elapsed > HIDE_CURSOR_TIMEOUT) {
getGLWidget()->setCursor(Qt::BlankCursor);
_mouseHidden = true;
bool underMouse = _glWidget->underMouse();
if (!_mouseHidden) {
uint64_t now = usecTimestampNow();
int elapsed = now - _lastMouseMove;
const int HIDE_CURSOR_TIMEOUT = 1 * 1000 * 1000; // 1 second
if (elapsed > HIDE_CURSOR_TIMEOUT && (underMouse || !_seenMouseMove)) {
getGLWidget()->setCursor(Qt::BlankCursor);
_mouseHidden = true;
}
} else {
// if the mouse is hidden, but we're not inside our window, then consider ourselves to be moving
if (!underMouse && _seenMouseMove) {
_lastMouseMove = usecTimestampNow();
getGLWidget()->setCursor(Qt::ArrowCursor);
_mouseHidden = false;
}
}
}
@ -2981,14 +2993,21 @@ void Application::displayStats() {
drawtext(10, statsVerticalOffset + 230, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
voxelStats.str("");
voxelStats << "Voxels Memory RAM: " << _voxels.getVoxelMemoryUsageRAM() / 1000000.f << "MB " <<
voxelStats <<
"Voxels Memory Nodes: " << VoxelNode::getVoxelMemoryUsage() / 1000000.f << "MB "
"Octcodes: " << VoxelNode::getOctcodeMemoryUsage() / 1000000.f << "MB "
"Geometry RAM: " << _voxels.getVoxelMemoryUsageRAM() / 1000000.f << "MB " <<
"VBO: " << _voxels.getVoxelMemoryUsageVBO() / 1000000.f << "MB ";
if (_voxels.hasVoxelMemoryUsageGPU()) {
voxelStats << "GPU: " << _voxels.getVoxelMemoryUsageGPU() / 1000000.f << "MB ";
}
drawtext(10, statsVerticalOffset + 250, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
// Some debugging for memory usage of VoxelNodes
//voxelStats << "VoxelNode size: " << sizeof(VoxelNode) << " bytes ";
//voxelStats << "AABox size: " << sizeof(AABox) << " bytes ";
drawtext(10, statsVerticalOffset + 250, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
voxelStats.str("");
char* voxelDetails = _voxelSceneStats.getItemValue(VoxelSceneStats::ITEM_VOXELS);
voxelStats << "Voxels Sent from Server: " << voxelDetails;

View file

@ -307,6 +307,7 @@ private:
int _mouseDragStartedY;
uint64_t _lastMouseMove;
bool _mouseHidden;
bool _seenMouseMove;
float _touchAvgX;
float _touchAvgY;

View file

@ -463,7 +463,8 @@ void Avatar::updateHandMovementAndTouching(float deltaTime, bool enableHandMovem
//constrain right arm length and re-adjust elbow position as it bends
// NOTE - the following must be called on all avatars - not just _isMine
if (enableHandMovement) {
updateArmIKAndConstraints(deltaTime);
updateArmIKAndConstraints(deltaTime, AVATAR_JOINT_RIGHT_FINGERTIPS);
updateArmIKAndConstraints(deltaTime, AVATAR_JOINT_LEFT_FINGERTIPS);
}
}
@ -640,11 +641,15 @@ void Avatar::updateBodyBalls(float deltaTime) {
_bodyBall[BODY_BALL_HEAD_TOP].rotation * _skeleton.joint[BODY_BALL_HEAD_TOP].bindPosePosition;
}
void Avatar::updateArmIKAndConstraints(float deltaTime) {
void Avatar::updateArmIKAndConstraints(float deltaTime, AvatarJointID fingerTipJointID) {
Skeleton::AvatarJoint& fingerJoint = _skeleton.joint[fingerTipJointID];
Skeleton::AvatarJoint& wristJoint = _skeleton.joint[fingerJoint.parent];
Skeleton::AvatarJoint& elbowJoint = _skeleton.joint[wristJoint.parent];
Skeleton::AvatarJoint& shoulderJoint = _skeleton.joint[elbowJoint.parent];
// determine the arm vector
glm::vec3 armVector = _skeleton.joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].position;
armVector -= _skeleton.joint[ AVATAR_JOINT_RIGHT_SHOULDER ].position;
glm::vec3 armVector = fingerJoint.position;
armVector -= shoulderJoint.position;
// test to see if right hand is being dragged beyond maximum arm length
float distance = glm::length(armVector);
@ -652,28 +657,26 @@ void Avatar::updateArmIKAndConstraints(float deltaTime) {
// don't let right hand get dragged beyond maximum arm length...
if (distance > _maxArmLength) {
// reset right hand to be constrained to maximum arm length
_skeleton.joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].position = _skeleton.joint[ AVATAR_JOINT_RIGHT_SHOULDER ].position;
fingerJoint.position = shoulderJoint.position;
glm::vec3 armNormal = armVector / distance;
armVector = armNormal * _maxArmLength;
distance = _maxArmLength;
glm::vec3 constrainedPosition = _skeleton.joint[ AVATAR_JOINT_RIGHT_SHOULDER ].position;
glm::vec3 constrainedPosition = shoulderJoint.position;
constrainedPosition += armVector;
_skeleton.joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].position = constrainedPosition;
fingerJoint.position = constrainedPosition;
}
// set elbow position
glm::vec3 newElbowPosition = _skeleton.joint[ AVATAR_JOINT_RIGHT_SHOULDER ].position + armVector * ONE_HALF;
glm::vec3 newElbowPosition = shoulderJoint.position + armVector * ONE_HALF;
glm::vec3 perpendicular = glm::cross(getBodyRightDirection(), armVector);
newElbowPosition += perpendicular * (1.0f - (_maxArmLength / distance)) * ONE_HALF;
_skeleton.joint[ AVATAR_JOINT_RIGHT_ELBOW ].position = newElbowPosition;
elbowJoint.position = newElbowPosition;
// set wrist position
glm::vec3 vv(_skeleton.joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].position);
vv -= _skeleton.joint[ AVATAR_JOINT_RIGHT_ELBOW ].position;
glm::vec3 newWristPosition = _skeleton.joint[ AVATAR_JOINT_RIGHT_ELBOW ].position + vv * 0.7f;
_skeleton.joint[ AVATAR_JOINT_RIGHT_WRIST ].position = newWristPosition;
const float wristPosRatio = 0.7f;
wristJoint.position = elbowJoint.position + (fingerJoint.position - elbowJoint.position) * wristPosRatio;
}
glm::quat Avatar::computeRotationFromBodyToWorldUp(float proportion) const {

View file

@ -231,7 +231,7 @@ protected:
glm::vec3 getBodyFrontDirection() const { return getOrientation() * IDENTITY_FRONT; }
glm::quat computeRotationFromBodyToWorldUp(float proportion = 1.0f) const;
void updateBodyBalls(float deltaTime);
void updateArmIKAndConstraints(float deltaTime);
void updateArmIKAndConstraints(float deltaTime, AvatarJointID fingerTipJointID);
void setScale(const float scale);

View file

@ -912,24 +912,49 @@ void MyAvatar::updateHandMovementAndTouching(float deltaTime, bool enableHandMov
_avatarTouch.setHasInteractingOther(false);
}
// If there's a leap-interaction hand visible, use that as the endpoint
glm::vec3 rightMostHand;
bool anyHandsFound = false;
for (size_t i = 0; i < getHand().getPalms().size(); ++i) {
PalmData& palm = getHand().getPalms()[i];
if (palm.isActive()) {
if (!anyHandsFound || palm.getRawPosition().x > rightMostHand.x) {
_skeleton.joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].position = palm.getPosition();
rightMostHand = palm.getRawPosition();
// If there are leap-interaction hands visible, see if we can use them as the endpoints for IK
if (getHand().getPalms().size() > 0) {
PalmData const* leftLeapHand = NULL;
PalmData const* rightLeapHand = NULL;
// Look through all of the palms available (there may be more than two), and pick
// the leftmost and rightmost. If there's only one, we'll use a heuristic below
// to decode whether it's the left or right.
for (size_t i = 0; i < getHand().getPalms().size(); ++i) {
PalmData& palm = getHand().getPalms()[i];
if (palm.isActive()) {
if (!rightLeapHand || !leftLeapHand) {
rightLeapHand = leftLeapHand = &palm;
}
else if (palm.getRawPosition().x > rightLeapHand->getRawPosition().x) {
rightLeapHand = &palm;
}
else if (palm.getRawPosition().x < leftLeapHand->getRawPosition().x) {
leftLeapHand = &palm;
}
}
anyHandsFound = true;
}
// If there's only one palm visible. Decide if it's the left or right
if (leftLeapHand == rightLeapHand && leftLeapHand) {
if (leftLeapHand->getRawPosition().x > 0) {
leftLeapHand = NULL;
}
else {
rightLeapHand = NULL;
}
}
if (leftLeapHand) {
_skeleton.joint[ AVATAR_JOINT_LEFT_FINGERTIPS ].position = leftLeapHand->getPosition();
}
if (rightLeapHand) {
_skeleton.joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].position = rightLeapHand->getPosition();
}
}
//constrain right arm length and re-adjust elbow position as it bends
// NOTE - the following must be called on all avatars - not just _isMine
if (enableHandMovement) {
updateArmIKAndConstraints(deltaTime);
updateArmIKAndConstraints(deltaTime, AVATAR_JOINT_RIGHT_FINGERTIPS);
updateArmIKAndConstraints(deltaTime, AVATAR_JOINT_LEFT_FINGERTIPS);
}
//Set right hand position and state to be transmitted, and also tell AvatarTouch about it

View file

@ -285,6 +285,9 @@ void NodeList::reset() {
_checkInPacket = NULL;
_numBytesCheckInPacket = 0;
delete _nodeTypesOfInterest;
_nodeTypesOfInterest = NULL;
}
void NodeList::setNodeTypesOfInterest(const char* nodeTypesOfInterest, int numNodeTypesOfInterest) {

View file

@ -18,6 +18,11 @@ qt5_use_modules(${TARGET_NAME} Widgets)
include(${MACRO_DIR}/IncludeGLM.cmake)
include_glm(${TARGET_NAME} ${ROOT_DIR})
# setup a library for civetweb and link it to the voxel-server-library
# this assumes that the domain-server cmake has already correctly set up the civetweb library
include_directories(../../domain-server/external/civetweb/include)
target_link_libraries(${TARGET_NAME} civetweb)
include(${MACRO_DIR}/LinkHifiLibrary.cmake)
link_hifi_library(shared ${TARGET_NAME} ${ROOT_DIR})

View file

@ -8,7 +8,9 @@
// Threaded or non-threaded voxel persistence
//
#include <QDebug>
#include <NodeList.h>
#include <PerfStat.h>
#include <SharedUtil.h>
#include "VoxelPersistThread.h"
@ -17,20 +19,43 @@
VoxelPersistThread::VoxelPersistThread(VoxelTree* tree, const char* filename, int persistInterval) :
_tree(tree),
_filename(filename),
_persistInterval(persistInterval) {
_persistInterval(persistInterval),
_initialLoad(false) {
}
bool VoxelPersistThread::process() {
if (!_initialLoad) {
_initialLoad = true;
qDebug("loading voxels from file: %s...\n", _filename);
bool persistantFileRead = _tree->readFromSVOFile(_filename);
if (persistantFileRead) {
PerformanceWarning warn(true, "reaverageVoxelColors()", true);
// after done inserting all these voxels, then reaverage colors
_tree->reaverageVoxelColors(_tree->rootNode);
qDebug("Voxels reAveraged\n");
}
_tree->clearDirtyBit(); // the tree is clean since we just loaded it
qDebug("DONE loading voxels from file... fileRead=%s\n", debug::valueOf(persistantFileRead));
unsigned long nodeCount = _tree->rootNode->getSubTreeNodeCount();
unsigned long internalNodeCount = _tree->rootNode->getSubTreeInternalNodeCount();
unsigned long leafNodeCount = _tree->rootNode->getSubTreeLeafNodeCount();
qDebug("Nodes after loading scene %lu nodes %lu internal %lu leaves\n", nodeCount, internalNodeCount, leafNodeCount);
}
uint64_t MSECS_TO_USECS = 1000;
usleep(_persistInterval * MSECS_TO_USECS);
// check the dirty bit and persist here...
if (_tree->isDirty()) {
printf("saving voxels to file %s...\n",_filename);
qDebug("saving voxels to file %s...\n",_filename);
_tree->writeToSVOFile(_filename);
_tree->clearDirtyBit(); // tree is clean after saving
printf("DONE saving voxels to file...\n");
qDebug("DONE saving voxels to file...\n");
}
return isStillRunning(); // keep running till they terminate us

View file

@ -28,6 +28,7 @@ private:
VoxelTree* _tree;
const char* _filename;
int _persistInterval;
bool _initialLoad;
};
#endif // __voxel_server__VoxelPersistThread__

View file

@ -47,6 +47,8 @@ void attachVoxelNodeDataToNode(Node* newNode) {
}
}
VoxelServer* VoxelServer::_theInstance = NULL;
VoxelServer::VoxelServer(Assignment::Command command, Assignment::Location location) :
Assignment(command, Assignment::VoxelServerType, location),
_serverTree(true) {
@ -68,8 +70,11 @@ VoxelServer::VoxelServer(Assignment::Command command, Assignment::Location locat
_voxelServerPacketProcessor = NULL;
_voxelPersistThread = NULL;
_parsedArgV = NULL;
_theInstance = this;
}
VoxelServer::VoxelServer(const unsigned char* dataBuffer, int numBytes) : Assignment(dataBuffer, numBytes),
_serverTree(true) {
_argc = 0;
@ -90,6 +95,8 @@ VoxelServer::VoxelServer(const unsigned char* dataBuffer, int numBytes) : Assign
_voxelServerPacketProcessor = NULL;
_voxelPersistThread = NULL;
_parsedArgV = NULL;
_theInstance = this;
}
VoxelServer::~VoxelServer() {
@ -101,6 +108,55 @@ VoxelServer::~VoxelServer() {
}
}
void VoxelServer::initMongoose(int port) {
// setup the mongoose web server
struct mg_callbacks callbacks = {};
QString documentRoot = QString("%1/resources/web").arg(QCoreApplication::applicationDirPath());
QString listenPort = QString("%1").arg(port);
// list of options. Last element must be NULL.
const char* options[] = {
"listening_ports", listenPort.toLocal8Bit().constData(),
"document_root", documentRoot.toLocal8Bit().constData(),
NULL };
callbacks.begin_request = civetwebRequestHandler;
// Start the web server.
mg_start(&callbacks, NULL, options);
}
int VoxelServer::civetwebRequestHandler(struct mg_connection* connection) {
const struct mg_request_info* ri = mg_get_request_info(connection);
if (strcmp(ri->uri, "/") == 0 && strcmp(ri->request_method, "GET") == 0) {
// return a 200
mg_printf(connection, "%s", "HTTP/1.0 200 OK\r\n\r\n");
mg_printf(connection, "%s", "Your Voxel Server is running.\r\n");
mg_printf(connection, "%s", "Current Statistics\r\n");
mg_printf(connection, "Voxel Node Memory Usage: %f MB\r\n", VoxelNode::getVoxelMemoryUsage() / 1000000.f);
mg_printf(connection, "Octcode Memory Usage: %f MB\r\n", VoxelNode::getOctcodeMemoryUsage() / 1000000.f);
VoxelTree* theTree = VoxelServer::GetInstance()->getTree();
unsigned long nodeCount = theTree->rootNode->getSubTreeNodeCount();
unsigned long internalNodeCount = theTree->rootNode->getSubTreeInternalNodeCount();
unsigned long leafNodeCount = theTree->rootNode->getSubTreeLeafNodeCount();
mg_printf(connection, "%s", "Current Nodes in scene\r\n");
mg_printf(connection, " Total Nodes: %lu nodes\r\n", nodeCount);
mg_printf(connection, " Internal Nodes: %lu nodes\r\n", internalNodeCount);
mg_printf(connection, " Leaf Nodes: %lu leaves\r\n", leafNodeCount);
return 1;
} else {
// have mongoose process this request from the document_root
return 0;
}
}
void VoxelServer::setArguments(int argc, char** argv) {
_argc = argc;
_argv = const_cast<const char**>(argv);
@ -157,6 +213,14 @@ void VoxelServer::run() {
qInstallMessageHandler(Logging::verboseMessageHandler);
const char* STATUS_PORT = "--statusPort";
const char* statusPort = getCmdOption(_argc, _argv, STATUS_PORT);
if (statusPort) {
int statusPortNumber = atoi(statusPort);
initMongoose(statusPortNumber);
}
const char* JURISDICTION_FILE = "--jurisdictionFile";
const char* jurisdictionFile = getCmdOption(_argc, _argv, JURISDICTION_FILE);
if (jurisdictionFile) {
@ -237,8 +301,7 @@ void VoxelServer::run() {
}
qDebug("wantVoxelPersist=%s\n", debug::valueOf(_wantVoxelPersist));
// if we want Voxel Persistence, load the local file now...
bool persistantFileRead = false;
// if we want Voxel Persistence, set up the local file and persist thread
if (_wantVoxelPersist) {
// Check to see if the user passed in a command line option for setting packet send rate
@ -251,25 +314,8 @@ void VoxelServer::run() {
strcpy(_voxelPersistFilename, LOCAL_VOXELS_PERSIST_FILE);
}
qDebug("loading voxels from file: %s...\n", _voxelPersistFilename);
qDebug("voxelPersistFilename=%s\n", _voxelPersistFilename);
persistantFileRead = _serverTree.readFromSVOFile(_voxelPersistFilename);
if (persistantFileRead) {
PerformanceWarning warn(_shouldShowAnimationDebug,
"persistVoxelsWhenDirty() - reaverageVoxelColors()", _shouldShowAnimationDebug);
// after done inserting all these voxels, then reaverage colors
_serverTree.reaverageVoxelColors(_serverTree.rootNode);
qDebug("Voxels reAveraged\n");
}
_serverTree.clearDirtyBit(); // the tree is clean since we just loaded it
qDebug("DONE loading voxels from file... fileRead=%s\n", debug::valueOf(persistantFileRead));
unsigned long nodeCount = _serverTree.rootNode->getSubTreeNodeCount();
unsigned long internalNodeCount = _serverTree.rootNode->getSubTreeInternalNodeCount();
unsigned long leafNodeCount = _serverTree.rootNode->getSubTreeLeafNodeCount();
qDebug("Nodes after loading scene %lu nodes %lu internal %lu leaves\n", nodeCount, internalNodeCount, leafNodeCount);
// now set up VoxelPersistThread
_voxelPersistThread = new VoxelPersistThread(&_serverTree, _voxelPersistFilename);
if (_voxelPersistThread) {
@ -314,6 +360,8 @@ void VoxelServer::run() {
if (_voxelServerPacketProcessor) {
_voxelServerPacketProcessor->initialize(true);
}
qDebug("Now running...\n");
// loop to send to nodes requesting data
while (true) {

View file

@ -10,7 +10,10 @@
#ifndef __voxel_server__VoxelServer__
#define __voxel_server__VoxelServer__
#include "../../domain-server/external/civetweb/include/civetweb.h"
#include <QStringList>
#include <QtCore/QCoreApplication>
#include <Assignment.h>
#include <EnvironmentData.h>
@ -49,12 +52,15 @@ public:
void lockTree() { pthread_mutex_lock(&_treeLock); }
void unlockTree() { pthread_mutex_unlock(&_treeLock); }
VoxelTree* getTree() { return &_serverTree; }
int getPacketsPerClientPerInterval() const { return _packetsPerClientPerInterval; }
bool getSendMinimalEnvironment() const { return _sendMinimalEnvironment; }
EnvironmentData* getEnvironmentData(int i) { return &_environmentData[i]; }
int getEnvironmentDataCount() const { return sizeof(_environmentData)/sizeof(EnvironmentData); }
static VoxelServer* GetInstance() { return _theInstance; }
private:
int _argc;
const char** _argv;
@ -82,6 +88,12 @@ private:
NodeWatcher _nodeWatcher; // used to cleanup AGENT data when agents are killed
void parsePayload();
void initMongoose(int port);
static int civetwebRequestHandler(struct mg_connection *connection);
static VoxelServer* _theInstance;
};
#endif // __voxel_server__VoxelServer__

View file

@ -21,6 +21,9 @@
#include "VoxelNode.h"
#include "VoxelTree.h"
uint64_t VoxelNode::_voxelMemoryUsage = 0;
uint64_t VoxelNode::_octcodeMemoryUsage = 0;
VoxelNode::VoxelNode() {
unsigned char* rootCode = new unsigned char[1];
*rootCode = 0;
@ -56,11 +59,17 @@ void VoxelNode::init(unsigned char * octalCode) {
_sourceID = UNKNOWN_NODE_ID;
calculateAABox();
markWithChangedTime();
_voxelMemoryUsage += sizeof(VoxelNode);
_octcodeMemoryUsage += bytesRequiredForCodeLength(numberOfThreeBitSectionsInCode(_octalCode));
}
VoxelNode::~VoxelNode() {
notifyDeleteHooks();
_voxelMemoryUsage -= sizeof(VoxelNode);
_octcodeMemoryUsage -= bytesRequiredForCodeLength(numberOfThreeBitSectionsInCode(_octalCode));
delete[] _octalCode;
// delete all of this node's children

View file

@ -127,33 +127,44 @@ public:
unsigned long getSubTreeInternalNodeCount() const { return _subtreeNodeCount - _subtreeLeafNodeCount; }
unsigned long getSubTreeLeafNodeCount() const { return _subtreeLeafNodeCount; }
static uint64_t getVoxelMemoryUsage() { return _voxelMemoryUsage; }
static uint64_t getOctcodeMemoryUsage() { return _octcodeMemoryUsage; }
private:
void calculateAABox();
void init(unsigned char * octalCode);
void notifyDeleteHooks();
void notifyUpdateHooks();
nodeColor _trueColor;
VoxelNode* _children[8]; /// Client and server, pointers to child nodes, 64 bytes
AABox _box; /// Client and server, axis aligned box for bounds of this voxel, 48 bytes
unsigned char* _octalCode; /// Client and server, pointer to octal code for this node, 8 bytes
uint64_t _lastChanged; /// Client and server, timestamp this node was last changed, 8 bytes
unsigned long _subtreeNodeCount; /// Client and server, nodes below this node, 8 bytes
unsigned long _subtreeLeafNodeCount; /// Client and server, leaves below this node, 8 bytes
glBufferIndex _glBufferIndex; /// Client only, vbo index for this voxel if being rendered, 8 bytes
VoxelSystem* _voxelSystem; /// Client only, pointer to VoxelSystem rendering this voxel, 8 bytes
float _density; /// Client and server, If leaf: density = 1, if internal node: 0-1 density of voxels inside, 4 bytes
int _childCount; /// Client and server, current child nodes set to non-null in _children, 4 bytes
nodeColor _trueColor; /// Client and server, true color of this voxel, 4 bytes
#ifndef NO_FALSE_COLOR // !NO_FALSE_COLOR means, does have false color
nodeColor _currentColor;
bool _falseColored;
nodeColor _currentColor; /// Client only, false color of this voxel, 4 bytes
bool _falseColored; /// Client only, is this voxel false colored, 1 bytes
#endif
glBufferIndex _glBufferIndex;
VoxelSystem* _voxelSystem;
bool _isDirty;
uint64_t _lastChanged;
bool _shouldRender;
AABox _box;
unsigned char* _octalCode;
VoxelNode* _children[8];
int _childCount;
unsigned long _subtreeNodeCount;
unsigned long _subtreeLeafNodeCount;
float _density; // If leaf: density = 1, if internal node: 0-1 density of voxels inside
uint16_t _sourceID;
bool _isDirty; /// Client only, has this voxel changed since being rendered, 1 byte
bool _shouldRender; /// Client only, should this voxel render at this time, 1 byte
uint16_t _sourceID; /// Client only, stores node id of voxel server that sent his voxel, 2 bytes
static std::vector<VoxelNodeDeleteHook*> _deleteHooks;
static std::vector<VoxelNodeUpdateHook*> _updateHooks;
static uint64_t _voxelMemoryUsage;
static uint64_t _octcodeMemoryUsage;
};
#endif /* defined(__hifi__VoxelNode__) */
#endif /* defined(__hifi__VoxelNode__) */