fishes run by an entity with a handoff

This commit is contained in:
James B. Pollack 2016-02-23 17:17:15 -08:00
parent fb7943efae
commit 19a72871ac
2 changed files with 420 additions and 48 deletions

View file

@ -0,0 +1,53 @@
var fishtank;
var TANK_DIMENSIONS = {
x: 1,
y: 1,
z: 2
};
var TANK_WIDTH = 3.0;
var TANK_HEIGHT = 1.0;
var DEBUG_COLOR = {
red: 255,
green: 0,
blue: 255
}
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(Quat.getFront(MyAvatar.orientation), 2 * TANK_WIDTH));
var TANK_POSITION = center;
var TANK_SCRIPT = Script.resolvePath('tank.js?' + Math.random())
function createFishTank() {
var tankProperties = {
name: 'hifi-home-fishtank',
type: 'Box',
dimensions: TANK_DIMENSIONS,
position: TANK_POSITION,
color: DEBUG_COLOR,
collisionless: true,
script: TANK_SCRIPT,
userData: JSON.stringify({
'hifi-home-fishtank': {
fishLoaded: false
},
grabbableKey: {
grabbable: false
}
}),
visible:false
}
fishTank = Entities.addEntity(tankProperties);
}
function cleanup() {
Entities.deleteEntity(fishTank);
}
createFishTank();
Script.scriptEnding.connect(cleanup);

View file

@ -1,72 +1,391 @@
(function() {
Script.include('../../../../examples/libraries/virtualBaton.js?' + Math.random());
Script.include('../../../../examples/libraries/utils.js?' + Math.random());
var baton;
var iOwn = false;
var _entityID;
var _this;
var connected = false;
function FishTank() {
_this = this;
}
FishTank.prototype = {
function startUpdate() {
print('START UPDATE!!')
iOwn = true;
Script.update.connect(_this.update);
connected = true;
}
function stopUpdateAndReclaim() {
print('i released the object ' + _entityID)
iOwn = false;
baton.claim(startUpdate, stopUpdateAndReclaim);
if (connected === true) {
Script.update.disconnect(_this.update);
}
}
FishTank.prototype = {
fish:null,
findFishInTank: function() {
// print('looking for a fish. in the tank')
var res = Entities.findEntities(_this.currentProperties.position, 8);
var fish = [];
res.forEach(function(f) {
var props = Entities.getEntityProperties(f, 'name');
if (props.name.indexOf('hifi-fishtank-fish') > -1) {
fish.push(f);
}
})
print('fish? ' + fish.length)
return fish;
},
initialize: function(entityID) {
print('JBP nav button should initialize' + entityID)
var properties = Entities.getEntityProperties(entityID);
if (properties.userData.length === 0 || properties.hasOwnProperty('userData') === false) {
_this.initTimeout = Script.setTimeout(function() {
print('JBP no user data yet, try again in one second')
_this.initialize(entityID);
}, 1000)
} else {
print('JBP userdata before parse attempt' + properties.userData)
_this.userData = null;
try {
_this.userData = JSON.parse(properties.userData);
} catch (err) {
print('JBP error parsing json');
print('JBP properties are:' + properties.userData);
return;
}
print('after parse')
_this.currentProperties = Entities.getEntityProperties(entityID);
baton = virtualBaton({
batonName: 'io.highfidelity.fishtank:' + entityID, // One winner for each entity
});
stopUpdateAndReclaim();
}
},
preload: function(entityID) {
print("preload");
this.entityID = entityID;
//we only need to do this once since tank is static
_this.currentProperties = Entities.getEntityProperties(entityID);
Script.update.connect(this.update)
_entityID = entityID;
this.initialize(entityID);
this.initTimeout = null;
},
unload: function() {
if (baton) {
baton.release(function() {});
}
if (connected === true) {
Script.update.disconnect(_this.update);
}
},
update: function() {
_this.updateWithoutSort();
},
updateWithSort: function() {
var avatars = AvatarList.getAvatarIdentifiers();
var distances = [];
avatars.forEach(function(avatar) {
var _avatar = AvatarList.getAvatar(avatar);
var distanceFromTank = Vec3.distance(_this.currentProperties.position, _avatar.position);
distances.push([distanceFromTank, avatar]);
})
var sortedDistances = distances.sort(function(a, b) {
return a[0] - b[0]
});
//only the closest person should run the update loop
if (sortedDistances[0][1] !== MyAvatar.sessionUUID) {
return;
} else {
}
},
updateWithoutSort: function() {
var avatars = AvatarList.getAvatarIdentifiers();
var minDistance = 100000;
var closest;
print('AVATARS' + avatars)
avatars.forEach(function(avatar) {
var _avatar = AvatarList.getAvatar(avatar);
var distanceFromTank = Vec3.distance(_this.currentProperties.position, _avatar.position);
if (distanceFromTank < minDistance) {
minDistance = distanceFromTank;
closest = avatar;
}
})
//only the closest person should run the update loop
// print('closest:', closest)
// print('me', MyAvatar.sessionUUID)
if (closest !== MyAvatar.sessionUUID) {
//print('not me')
return;
} else {
print('i should run this entity because im closest:' + _this.entityID)
if (iOwn === false) {
return
}
//print('i am the owner!')
//do stuff
updateFish();
}
};
//
// flockOfFish.js
// examples
//
// Philip Rosedale
// Copyright 2016 High Fidelity, Inc.
// Fish smimming around in a space in front of you
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
var FISHTANK_USERDATA_KEY = 'hifi-home-fishtank'
var LIFETIME = 300; // Fish live for 5 minutes
var NUM_FISH = 20;
var TANK_WIDTH = 3.0;
var TANK_HEIGHT = 1.0;
var FISH_WIDTH = 0.03;
var FISH_LENGTH = 0.15;
var MAX_SIGHT_DISTANCE = 0.8;
var MIN_SEPARATION = 0.15;
var AVOIDANCE_FORCE = 0.2;
var COHESION_FORCE = 0.05;
var ALIGNMENT_FORCE = 0.05;
var SWIMMING_FORCE = 0.05;
var SWIMMING_SPEED = 1.5;
var fishLoaded = false;
var fish = [];
var lowerCorner = {
x: 0,
y: 0,
z: 0
};
var upperCorner = {
x: 0,
y: 0,
z: 0
};
function randomVector(scale) {
return {
x: Math.random() * scale - scale / 2.0,
y: Math.random() * scale - scale / 2.0,
z: Math.random() * scale - scale / 2.0
};
}
function updateFish(deltaTime) {
if (!Entities.serversExist() || !Entities.canRez()) {
return;
}
print('has fish??' + _this.userData['hifi-home-fishtank'].fishLoaded)
if (_this.userData['hifi-home-fishtank'].fishLoaded === false) {
print('NO FISH NO FISH NO FISH')
loadFish(NUM_FISH);
setEntityCustomData(FISHTANK_USERDATA_KEY, _this.entityID, {
fishLoaded: true
});
_this.userData['hifi-home-fishtank'].fishLoaded = true;
_this.fish = _this.findFishInTank();
return;
}
else{
if(this.fish===null){
_this.fish = _this.findFishInTank();
}
}
// if (!fishLoaded) {
// fishLoaded = true;
// loadFish(NUM_FISH);
// setEntityCustomData(FISHTANK_USERDATA_KEY, _this.entityID, {
// fishLoaded: true
// });
// _this.userData['hifi-home-fishtank'].fishLoaded=true;
// _this.fish = _this.findFishInTank();
// return;
// }
var fish = _this.fish;
var averageVelocity = {
x: 0,
y: 0,
z: 0
};
var averagePosition = {
x: 0,
y: 0,
z: 0
};
var birdPositionsCounted = 0;
var birdVelocitiesCounted = 0;
// First pre-load an array with properties on all the other fish so our per-fish loop
// isn't doing it.
var flockProperties = [];
for (var i = 0; i < fish.length; i++) {
var otherProps = Entities.getEntityProperties(fish[i], ["position", "velocity", "rotation"]);
flockProperties.push(otherProps);
}
for (var i = 0; i < fish.length; i++) {
if (fish[i]) {
// Get only the properties we need, because that is faster
var properties = flockProperties[i];
// If fish has been deleted, bail
if (properties.id != fish[i]) {
fish[i] = false;
return;
}
// Store old values so we can check if they have changed enough to update
var velocity = {
x: properties.velocity.x,
y: properties.velocity.y,
z: properties.velocity.z
};
var position = {
x: properties.position.x,
y: properties.position.y,
z: properties.position.z
};
averageVelocity = {
x: 0,
y: 0,
z: 0
};
averagePosition = {
x: 0,
y: 0,
z: 0
};
var othersCounted = 0;
for (var j = 0; j < fish.length; j++) {
if (i != j) {
// Get only the properties we need, because that is faster
var otherProps = flockProperties[j];
var separation = Vec3.distance(properties.position, otherProps.position);
if (separation < MAX_SIGHT_DISTANCE) {
averageVelocity = Vec3.sum(averageVelocity, otherProps.velocity);
averagePosition = Vec3.sum(averagePosition, otherProps.position);
othersCounted++;
}
if (separation < MIN_SEPARATION) {
var pushAway = Vec3.multiply(Vec3.normalize(Vec3.subtract(properties.position, otherProps.position)), AVOIDANCE_FORCE);
velocity = Vec3.sum(velocity, pushAway);
}
}
}
if (othersCounted > 0) {
averageVelocity = Vec3.multiply(averageVelocity, 1.0 / othersCounted);
averagePosition = Vec3.multiply(averagePosition, 1.0 / othersCounted);
// Alignment: Follow group's direction and speed
velocity = Vec3.mix(velocity, Vec3.multiply(Vec3.normalize(averageVelocity), Vec3.length(velocity)), ALIGNMENT_FORCE);
// Cohesion: Steer towards center of flock
var towardCenter = Vec3.subtract(averagePosition, position);
velocity = Vec3.mix(velocity, Vec3.multiply(Vec3.normalize(towardCenter), Vec3.length(velocity)), COHESION_FORCE);
}
// Try to swim at a constant speed
velocity = Vec3.mix(velocity, Vec3.multiply(Vec3.normalize(velocity), SWIMMING_SPEED), SWIMMING_FORCE);
// Keep fish in their 'tank'
if (position.x < lowerCorner.x) {
position.x = lowerCorner.x;
velocity.x *= -1.0;
} else if (position.x > upperCorner.x) {
position.x = upperCorner.x;
velocity.x *= -1.0;
}
if (position.y < lowerCorner.y) {
position.y = lowerCorner.y;
velocity.y *= -1.0;
} else if (position.y > upperCorner.y) {
position.y = upperCorner.y;
velocity.y *= -1.0;
}
if (position.z < lowerCorner.z) {
position.z = lowerCorner.z;
velocity.z *= -1.0;
} else if (position.z > upperCorner.z) {
position.z = upperCorner.z;
velocity.z *= -1.0;
}
// Orient in direction of velocity
var rotation = Quat.rotationBetween(Vec3.UNIT_NEG_Z, velocity);
var VELOCITY_FOLLOW_RATE = 0.30;
// Only update properties if they have changed, to save bandwidth
var MIN_POSITION_CHANGE_FOR_UPDATE = 0.001;
if (Vec3.distance(properties.position, position) < MIN_POSITION_CHANGE_FOR_UPDATE) {
Entities.editEntity(fish[i], {
velocity: velocity,
rotation: Quat.mix(properties.rotation, rotation, VELOCITY_FOLLOW_RATE)
});
} else {
Entities.editEntity(fish[i], {
position: position,
velocity: velocity,
rotation: Quat.slerp(properties.rotation, rotation, VELOCITY_FOLLOW_RATE)
});
}
}
}
}
var STARTING_FRACTION = 0.25;
function loadFish(howMany) {
print('LOADING FISH: ' + howMany)
// var center = Vec3.sum(MyAvatar.position, Vec3.multiply(Quat.getFront(MyAvatar.orientation), 2 * TANK_WIDTH));
var center = _this.currentProperties.position;
lowerCorner = {
x: center.x - (TANK_WIDTH / 2),
y: center.y,
z: center.z - (TANK_WIDTH / 2)
};
upperCorner = {
x: center.x + (TANK_WIDTH / 2),
y: center.y + TANK_HEIGHT,
z: center.z + (TANK_WIDTH / 2)
};
var fish = [];
for (var i = 0; i < howMany; i++) {
var position = {
x: lowerCorner.x + (upperCorner.x - lowerCorner.x) / 2.0 + (Math.random() - 0.5) * (upperCorner.x - lowerCorner.x) * STARTING_FRACTION,
y: lowerCorner.y + (upperCorner.y - lowerCorner.y) / 2.0 + (Math.random() - 0.5) * (upperCorner.y - lowerCorner.y) * STARTING_FRACTION,
z: lowerCorner.z + (upperCorner.z - lowerCorner.z) / 2.0 + (Math.random() - 0.5) * (upperCorner.z - lowerCorner.z) * STARTING_FRACTION
};
fish.push(
Entities.addEntity({
name: 'hifi-fishtank-fish' + _this.entityID,
type: "Box",
position: position,
rotation: {
x: 0,
y: 0,
z: 0,
w: 1
},
dimensions: {
x: FISH_WIDTH,
y: FISH_WIDTH,
z: FISH_LENGTH
},
// velocity: {
// x: SWIMMING_SPEED,
// y: SWIMMING_SPEED,
// z: SWIMMING_SPEED
// },
damping: 0.1,
dynamic: false,
lifetime: LIFETIME,
color: {
red: 0,
green: 255,
blue: 255
}
})
);
}
print('initial fish::' + fish.length)
}
return new FishTank();
});