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Merge pull request #6691 from zzmp/refactor/scene-render
Split JS global Scene into Scene and Render
This commit is contained in:
commit
19769ddd8f
15 changed files with 334 additions and 314 deletions
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@ -89,6 +89,7 @@
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#include <RenderableWebEntityItem.h>
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#include <RenderDeferredTask.h>
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#include <ResourceCache.h>
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#include <RenderScriptingInterface.h>
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#include <SceneScriptingInterface.h>
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#include <RecordingScriptingInterface.h>
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#include <ScriptCache.h>
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@ -341,6 +342,7 @@ bool setupEssentials(int& argc, char** argv) {
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#endif
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DependencyManager::set<DiscoverabilityManager>();
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DependencyManager::set<SceneScriptingInterface>();
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DependencyManager::set<RenderScriptingInterface>();
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DependencyManager::set<OffscreenUi>();
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DependencyManager::set<AutoUpdater>();
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DependencyManager::set<PathUtils>();
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@ -3677,40 +3679,22 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
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// For now every frame pass the renderContext
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{
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PerformanceTimer perfTimer("EngineRun");
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render::RenderContext renderContext;
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auto sceneInterface = DependencyManager::get<SceneScriptingInterface>();
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renderContext._cullOpaque = sceneInterface->doEngineCullOpaque();
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renderContext._sortOpaque = sceneInterface->doEngineSortOpaque();
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renderContext._renderOpaque = sceneInterface->doEngineRenderOpaque();
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renderContext._cullTransparent = sceneInterface->doEngineCullTransparent();
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renderContext._sortTransparent = sceneInterface->doEngineSortTransparent();
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renderContext._renderTransparent = sceneInterface->doEngineRenderTransparent();
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renderContext._maxDrawnOpaqueItems = sceneInterface->getEngineMaxDrawnOpaqueItems();
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renderContext._maxDrawnTransparentItems = sceneInterface->getEngineMaxDrawnTransparentItems();
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renderContext._maxDrawnOverlay3DItems = sceneInterface->getEngineMaxDrawnOverlay3DItems();
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renderContext._deferredDebugMode = sceneInterface->getEngineDeferredDebugMode();
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renderContext._deferredDebugSize = sceneInterface->getEngineDeferredDebugSize();
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renderContext._drawItemStatus = sceneInterface->doEngineDisplayItemStatus();
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if (Menu::getInstance()->isOptionChecked(MenuOption::PhysicsShowOwned)) {
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renderContext._drawItemStatus |= render::showNetworkStatusFlag;
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}
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renderContext._drawHitEffect = sceneInterface->doEngineDisplayHitEffect();
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renderContext._occlusionStatus = Menu::getInstance()->isOptionChecked(MenuOption::DebugAmbientOcclusion);
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renderContext._fxaaStatus = Menu::getInstance()->isOptionChecked(MenuOption::Antialiasing);
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renderContext._toneMappingExposure = sceneInterface->getEngineToneMappingExposure();
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renderContext._toneMappingToneCurve = sceneInterface->getEngineToneMappingToneCurveValue();
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renderArgs->_shouldRender = LODManager::shouldRender;
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renderContext.args = renderArgs;
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renderArgs->_viewFrustum = getDisplayViewFrustum();
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auto renderInterface = DependencyManager::get<RenderScriptingInterface>();
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auto renderItemsConfig = renderInterface->getItemsConfig();
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auto renderTone = renderInterface->getTone();
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int drawStatus = renderInterface->getDrawStatus();
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bool drawHitEffect = renderInterface->getDrawHitEffect();
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bool occlusionStatus = Menu::getInstance()->isOptionChecked(MenuOption::DebugAmbientOcclusion);
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bool antialiasingStatus = Menu::getInstance()->isOptionChecked(MenuOption::Antialiasing);
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bool showOwnedStatus = Menu::getInstance()->isOptionChecked(MenuOption::PhysicsShowOwned);
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render::RenderContext renderContext{renderArgs, renderItemsConfig, renderTone};
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renderContext.setOptions(drawStatus, drawHitEffect, occlusionStatus, antialiasingStatus, showOwnedStatus);
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_renderEngine->setRenderContext(renderContext);
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// Before the deferred pass, let's try to use the render engine
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@ -3718,15 +3702,8 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
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_renderEngine->run();
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myAvatar->endRenderRun();
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auto engineRC = _renderEngine->getRenderContext();
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sceneInterface->setEngineFeedOpaqueItems(engineRC->_numFeedOpaqueItems);
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sceneInterface->setEngineDrawnOpaqueItems(engineRC->_numDrawnOpaqueItems);
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sceneInterface->setEngineFeedTransparentItems(engineRC->_numFeedTransparentItems);
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sceneInterface->setEngineDrawnTransparentItems(engineRC->_numDrawnTransparentItems);
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sceneInterface->setEngineFeedOverlay3DItems(engineRC->_numFeedOverlay3DItems);
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sceneInterface->setEngineDrawnOverlay3DItems(engineRC->_numDrawnOverlay3DItems);
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auto engineContext = _renderEngine->getRenderContext();
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renderInterface->setItemCounts(engineContext->getItemsConfig());
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}
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activeRenderingThread = nullptr;
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@ -4180,6 +4157,7 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
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scriptEngine->registerFunction("HMD", "getHUDLookAtPosition3D", HMDScriptingInterface::getHUDLookAtPosition3D, 0);
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scriptEngine->registerGlobalObject("Scene", DependencyManager::get<SceneScriptingInterface>().data());
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scriptEngine->registerGlobalObject("Render", DependencyManager::get<RenderScriptingInterface>().data());
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scriptEngine->registerGlobalObject("ScriptDiscoveryService", this->getRunningScriptsWidget());
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}
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@ -175,10 +175,10 @@ const gpu::PipelinePointer& AmbientOcclusion::getBlendPipeline() {
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}
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void AmbientOcclusion::run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext) {
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assert(renderContext->args);
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assert(renderContext->args->_viewFrustum);
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assert(renderContext->getArgs());
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assert(renderContext->getArgs()->_viewFrustum);
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RenderArgs* args = renderContext->args;
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RenderArgs* args = renderContext->getArgs();
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gpu::doInBatch(args->_context, [=](gpu::Batch& batch) {
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auto framebufferCache = DependencyManager::get<FramebufferCache>();
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QSize framebufferSize = framebufferCache->getFrameBufferSize();
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@ -93,14 +93,14 @@ const gpu::PipelinePointer& Antialiasing::getBlendPipeline() {
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}
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void Antialiasing::run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext) {
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assert(renderContext->args);
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assert(renderContext->args->_viewFrustum);
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assert(renderContext->getArgs());
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assert(renderContext->getArgs()->_viewFrustum);
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if (renderContext->args->_renderMode == RenderArgs::MIRROR_RENDER_MODE) {
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if (renderContext->getArgs()->_renderMode == RenderArgs::MIRROR_RENDER_MODE) {
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return;
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}
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RenderArgs* args = renderContext->args;
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RenderArgs* args = renderContext->getArgs();
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gpu::doInBatch(args->_context, [=](gpu::Batch& batch) {
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batch.enableStereo(false);
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@ -179,9 +179,9 @@ const gpu::PipelinePointer& DebugDeferredBuffer::getPipeline(Modes mode, std::st
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void DebugDeferredBuffer::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) {
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assert(renderContext->args);
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assert(renderContext->args->_viewFrustum);
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const RenderArgs* args = renderContext->args;
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assert(renderContext->getArgs());
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assert(renderContext->getArgs()->_viewFrustum);
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RenderArgs* args = renderContext->getArgs();
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gpu::doInBatch(args->_context, [&](gpu::Batch& batch) {
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const auto geometryBuffer = DependencyManager::get<GeometryCache>();
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const auto framebufferCache = DependencyManager::get<FramebufferCache>();
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@ -211,4 +211,4 @@ void DebugDeferredBuffer::run(const SceneContextPointer& sceneContext, const Ren
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const glm::vec2 topRight(renderContext->_deferredDebugSize.z, renderContext->_deferredDebugSize.w);
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geometryBuffer->renderQuad(batch, bottomLeft, topRight, color);
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});
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}
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}
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@ -61,9 +61,9 @@ const gpu::PipelinePointer& HitEffect::getHitEffectPipeline() {
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}
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void HitEffect::run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext) {
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assert(renderContext->args);
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assert(renderContext->args->_viewFrustum);
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RenderArgs* args = renderContext->args;
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assert(renderContext->getArgs());
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assert(renderContext->getArgs()->_viewFrustum);
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RenderArgs* args = renderContext->getArgs();
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gpu::doInBatch(args->_context, [=](gpu::Batch& batch) {
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glm::mat4 projMat;
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@ -37,23 +37,24 @@ using namespace render;
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void PrepareDeferred::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) {
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DependencyManager::get<DeferredLightingEffect>()->prepare(renderContext->args);
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DependencyManager::get<DeferredLightingEffect>()->prepare(renderContext->getArgs());
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}
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void RenderDeferred::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) {
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DependencyManager::get<DeferredLightingEffect>()->render(renderContext->args);
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DependencyManager::get<DeferredLightingEffect>()->render(renderContext->getArgs());
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}
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void ToneMappingDeferred::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) {
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PerformanceTimer perfTimer("ToneMappingDeferred");
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_toneMappingEffect.render(renderContext->args);
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_toneMappingEffect.render(renderContext->getArgs());
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}
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RenderDeferredTask::RenderDeferredTask() : Task() {
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// CPU only, create the list of renderedOpaques items
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_jobs.push_back(Job(new FetchItems::JobModel("FetchOpaque",
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FetchItems([](const RenderContextPointer& context, int count) {
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context->_numFeedOpaqueItems = count;
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context->getItemsConfig().opaque.numFeed = count;
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auto& opaque = context->getItemsConfig().opaque;
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})
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)));
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_jobs.push_back(Job(new CullItemsOpaque::JobModel("CullOpaque", _jobs.back().getOutput())));
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@ -64,7 +65,7 @@ RenderDeferredTask::RenderDeferredTask() : Task() {
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_jobs.push_back(Job(new FetchItems::JobModel("FetchTransparent",
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FetchItems(ItemFilter::Builder::transparentShape().withoutLayered(),
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[](const RenderContextPointer& context, int count) {
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context->_numFeedTransparentItems = count;
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context->getItemsConfig().transparent.numFeed = count;
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})
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)));
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_jobs.push_back(Job(new CullItemsTransparent::JobModel("CullTransparent", _jobs.back().getOutput())));
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@ -146,7 +147,7 @@ void RenderDeferredTask::run(const SceneContextPointer& sceneContext, const Rend
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// Is it possible that we render without a viewFrustum ?
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if (!(renderContext->args && renderContext->args->_viewFrustum)) {
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if (!(renderContext->getArgs() && renderContext->getArgs()->_viewFrustum)) {
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return;
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}
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@ -154,21 +155,21 @@ void RenderDeferredTask::run(const SceneContextPointer& sceneContext, const Rend
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setDrawDebugDeferredBuffer(renderContext->_deferredDebugMode);
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// Make sure we turn the displayItemStatus on/off
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setDrawItemStatus(renderContext->_drawItemStatus);
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setDrawItemStatus(renderContext->getDrawStatus());
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// Make sure we display hit effect on screen, as desired from a script
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setDrawHitEffect(renderContext->_drawHitEffect);
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setDrawHitEffect(renderContext->getDrawHitEffect());
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// TODO: turn on/off AO through menu item
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setOcclusionStatus(renderContext->_occlusionStatus);
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setOcclusionStatus(renderContext->getOcclusionStatus());
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setAntialiasingStatus(renderContext->_fxaaStatus);
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setAntialiasingStatus(renderContext->getFxaaStatus());
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setToneMappingExposure(renderContext->_toneMappingExposure);
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setToneMappingToneCurve(renderContext->_toneMappingToneCurve);
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setToneMappingExposure(renderContext->getTone().exposure);
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setToneMappingToneCurve(renderContext->getTone().toneCurve);
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renderContext->args->_context->syncCache();
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renderContext->getArgs()->_context->syncCache();
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for (auto job : _jobs) {
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job.run(sceneContext, renderContext);
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@ -177,16 +178,17 @@ void RenderDeferredTask::run(const SceneContextPointer& sceneContext, const Rend
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};
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void DrawOpaqueDeferred::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemIDsBounds& inItems) {
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assert(renderContext->args);
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assert(renderContext->args->_viewFrustum);
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assert(renderContext->getArgs());
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assert(renderContext->getArgs()->_viewFrustum);
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RenderArgs* args = renderContext->args;
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RenderArgs* args = renderContext->getArgs();
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gpu::doInBatch(args->_context, [=](gpu::Batch& batch) {
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batch.setViewportTransform(args->_viewport);
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batch.setStateScissorRect(args->_viewport);
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args->_batch = &batch;
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renderContext->_numDrawnOpaqueItems = (int)inItems.size();
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auto& opaque = renderContext->getItemsConfig().opaque;
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opaque.numDrawn = (int)inItems.size();
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glm::mat4 projMat;
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Transform viewMat;
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@ -200,22 +202,23 @@ void DrawOpaqueDeferred::run(const SceneContextPointer& sceneContext, const Rend
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const float OPAQUE_ALPHA_THRESHOLD = 0.5f;
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args->_alphaThreshold = OPAQUE_ALPHA_THRESHOLD;
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}
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renderItems(sceneContext, renderContext, inItems, renderContext->_maxDrawnOpaqueItems);
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renderItems(sceneContext, renderContext, inItems, opaque.maxDrawn);
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args->_batch = nullptr;
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});
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}
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void DrawTransparentDeferred::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemIDsBounds& inItems) {
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assert(renderContext->args);
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assert(renderContext->args->_viewFrustum);
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assert(renderContext->getArgs());
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assert(renderContext->getArgs()->_viewFrustum);
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RenderArgs* args = renderContext->args;
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RenderArgs* args = renderContext->getArgs();
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gpu::doInBatch(args->_context, [=](gpu::Batch& batch) {
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batch.setViewportTransform(args->_viewport);
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batch.setStateScissorRect(args->_viewport);
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args->_batch = &batch;
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renderContext->_numDrawnTransparentItems = (int)inItems.size();
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auto& transparent = renderContext->getItemsConfig().transparent;
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transparent.numDrawn = (int)inItems.size();
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glm::mat4 projMat;
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Transform viewMat;
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@ -228,7 +231,7 @@ void DrawTransparentDeferred::run(const SceneContextPointer& sceneContext, const
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const float TRANSPARENT_ALPHA_THRESHOLD = 0.0f;
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args->_alphaThreshold = TRANSPARENT_ALPHA_THRESHOLD;
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renderItems(sceneContext, renderContext, inItems, renderContext->_maxDrawnTransparentItems);
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renderItems(sceneContext, renderContext, inItems, transparent.maxDrawn);
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args->_batch = nullptr;
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});
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}
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@ -251,8 +254,8 @@ const gpu::PipelinePointer& DrawOverlay3D::getOpaquePipeline() {
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}
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void DrawOverlay3D::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) {
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assert(renderContext->args);
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assert(renderContext->args->_viewFrustum);
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assert(renderContext->getArgs());
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assert(renderContext->getArgs()->_viewFrustum);
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// render backgrounds
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auto& scene = sceneContext->_scene;
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@ -267,11 +270,12 @@ void DrawOverlay3D::run(const SceneContextPointer& sceneContext, const RenderCon
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inItems.emplace_back(id);
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}
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}
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renderContext->_numFeedOverlay3DItems = (int)inItems.size();
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renderContext->_numDrawnOverlay3DItems = (int)inItems.size();
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auto& overlay3D = renderContext->getItemsConfig().overlay3D;
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overlay3D.numFeed = (int)inItems.size();
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overlay3D.numDrawn = (int)inItems.size();
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if (!inItems.empty()) {
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RenderArgs* args = renderContext->args;
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RenderArgs* args = renderContext->getArgs();
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// Clear the framebuffer without stereo
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// Needs to be distinct from the other batch because using the clear call
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@ -300,7 +304,7 @@ void DrawOverlay3D::run(const SceneContextPointer& sceneContext, const RenderCon
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batch.setPipeline(getOpaquePipeline());
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batch.setResourceTexture(0, args->_whiteTexture);
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renderItems(sceneContext, renderContext, inItems, renderContext->_maxDrawnOverlay3DItems);
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renderItems(sceneContext, renderContext, inItems, renderContext->getItemsConfig().overlay3D.maxDrawn);
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});
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args->_batch = nullptr;
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args->_whiteTexture.reset();
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@ -329,11 +333,11 @@ const gpu::PipelinePointer& DrawStencilDeferred::getOpaquePipeline() {
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}
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void DrawStencilDeferred::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) {
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assert(renderContext->args);
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assert(renderContext->args->_viewFrustum);
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assert(renderContext->getArgs());
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assert(renderContext->getArgs()->_viewFrustum);
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// from the touched pixel generate the stencil buffer
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RenderArgs* args = renderContext->args;
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RenderArgs* args = renderContext->getArgs();
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doInBatch(args->_context, [=](gpu::Batch& batch) {
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args->_batch = &batch;
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@ -355,8 +359,8 @@ void DrawStencilDeferred::run(const SceneContextPointer& sceneContext, const Ren
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}
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void DrawBackgroundDeferred::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) {
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assert(renderContext->args);
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assert(renderContext->args->_viewFrustum);
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assert(renderContext->getArgs());
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assert(renderContext->getArgs()->_viewFrustum);
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// render backgrounds
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auto& scene = sceneContext->_scene;
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@ -368,7 +372,7 @@ void DrawBackgroundDeferred::run(const SceneContextPointer& sceneContext, const
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for (auto id : items) {
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inItems.emplace_back(id);
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}
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RenderArgs* args = renderContext->args;
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RenderArgs* args = renderContext->getArgs();
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doInBatch(args->_context, [=](gpu::Batch& batch) {
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args->_batch = &batch;
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41
libraries/render-utils/src/RenderScriptingInterface.cpp
Normal file
41
libraries/render-utils/src/RenderScriptingInterface.cpp
Normal file
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@ -0,0 +1,41 @@
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//
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// RenderScriptingInterface.cpp
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// libraries/render-utils
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//
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// Created by Zach Pomerantz on 12/16/15.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "RenderScriptingInterface.h"
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RenderScriptingInterface::RenderScriptingInterface() {};
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|
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void RenderScriptingInterface::setEngineToneMappingToneCurve(const QString& toneCurve) {
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if (toneCurve == QString("None")) {
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_tone.toneCurve = 0;
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} else if (toneCurve == QString("Gamma22")) {
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_tone.toneCurve = 1;
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} else if (toneCurve == QString("Reinhard")) {
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||||
_tone.toneCurve = 2;
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} else if (toneCurve == QString("Filmic")) {
|
||||
_tone.toneCurve = 3;
|
||||
}
|
||||
}
|
||||
|
||||
QString RenderScriptingInterface::getEngineToneMappingToneCurve() const {
|
||||
switch (_tone.toneCurve) {
|
||||
case 0:
|
||||
return QString("None");
|
||||
case 1:
|
||||
return QString("Gamma22");
|
||||
case 2:
|
||||
return QString("Reinhard");
|
||||
case 3:
|
||||
return QString("Filmic");
|
||||
default:
|
||||
return QString("Filmic");
|
||||
};
|
||||
}
|
95
libraries/render-utils/src/RenderScriptingInterface.h
Normal file
95
libraries/render-utils/src/RenderScriptingInterface.h
Normal file
|
@ -0,0 +1,95 @@
|
|||
//
|
||||
// RenderScriptingInterface.h
|
||||
// libraries/render-utils
|
||||
//
|
||||
// Created by Zach Pomerantz on 12/16/15.
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_RenderScriptingInterface_h
|
||||
#define hifi_RenderScriptingInterface_h
|
||||
|
||||
#include <qscriptengine.h> // QObject
|
||||
#include <DependencyManager.h> // Dependency
|
||||
|
||||
#include "render/Engine.h"
|
||||
|
||||
class RenderScriptingInterface : public QObject, public Dependency {
|
||||
Q_OBJECT
|
||||
SINGLETON_DEPENDENCY
|
||||
|
||||
public:
|
||||
Q_INVOKABLE void setEngineRenderOpaque(bool renderOpaque) { _items.opaque.render = renderOpaque; };
|
||||
Q_INVOKABLE bool doEngineRenderOpaque() const { return _items.opaque.render; }
|
||||
Q_INVOKABLE void setEngineRenderTransparent(bool renderTransparent) { _items.transparent.render = renderTransparent; };
|
||||
Q_INVOKABLE bool doEngineRenderTransparent() const { return _items.transparent.render; }
|
||||
|
||||
Q_INVOKABLE void setEngineCullOpaque(bool cullOpaque) { _items.opaque.cull = cullOpaque; };
|
||||
Q_INVOKABLE bool doEngineCullOpaque() const { return _items.opaque.cull; }
|
||||
Q_INVOKABLE void setEngineCullTransparent(bool cullTransparent) { _items.transparent.cull = cullTransparent; };
|
||||
Q_INVOKABLE bool doEngineCullTransparent() const { return _items.transparent.cull; }
|
||||
|
||||
Q_INVOKABLE void setEngineSortOpaque(bool sortOpaque) { _items.opaque.sort = sortOpaque; };
|
||||
Q_INVOKABLE bool doEngineSortOpaque() const { return _items.opaque.sort; }
|
||||
Q_INVOKABLE void setEngineSortTransparent(bool sortTransparent) { _items.transparent.sort = sortTransparent; };
|
||||
Q_INVOKABLE bool doEngineSortTransparent() const { return _items.transparent.sort; }
|
||||
|
||||
Q_INVOKABLE int getEngineNumDrawnOpaqueItems() { return _items.opaque.numDrawn; }
|
||||
Q_INVOKABLE int getEngineNumDrawnTransparentItems() { return _items.transparent.numDrawn; }
|
||||
Q_INVOKABLE int getEngineNumDrawnOverlay3DItems() { return _items.overlay3D.numDrawn; }
|
||||
|
||||
Q_INVOKABLE int getEngineNumFeedOpaqueItems() { return _items.opaque.numFeed; }
|
||||
Q_INVOKABLE int getEngineNumFeedTransparentItems() { return _items.transparent.numFeed; }
|
||||
Q_INVOKABLE int getEngineNumFeedOverlay3DItems() { return _items.overlay3D.numFeed; }
|
||||
|
||||
Q_INVOKABLE void setEngineMaxDrawnOpaqueItems(int count) { _items.opaque.maxDrawn = count; }
|
||||
Q_INVOKABLE int getEngineMaxDrawnOpaqueItems() { return _items.opaque.maxDrawn; }
|
||||
Q_INVOKABLE void setEngineMaxDrawnTransparentItems(int count) { _items.transparent.maxDrawn = count; }
|
||||
Q_INVOKABLE int getEngineMaxDrawnTransparentItems() { return _items.transparent.maxDrawn; }
|
||||
Q_INVOKABLE void setEngineMaxDrawnOverlay3DItems(int count) { _items.overlay3D.maxDrawn = count; }
|
||||
Q_INVOKABLE int getEngineMaxDrawnOverlay3DItems() { return _items.overlay3D.maxDrawn; }
|
||||
|
||||
Q_INVOKABLE void setEngineDeferredDebugMode(int mode) { _deferredDebugMode = mode; }
|
||||
Q_INVOKABLE int getEngineDeferredDebugMode() { return _deferredDebugMode; }
|
||||
Q_INVOKABLE void setEngineDeferredDebugSize(glm::vec4 size) { _deferredDebugSize = size; }
|
||||
Q_INVOKABLE glm::vec4 getEngineDeferredDebugSize() { return _deferredDebugSize; }
|
||||
|
||||
Q_INVOKABLE void setEngineDisplayItemStatus(int display) { _drawStatus = display; }
|
||||
Q_INVOKABLE int doEngineDisplayItemStatus() { return _drawStatus; }
|
||||
|
||||
Q_INVOKABLE void setEngineDisplayHitEffect(bool display) { _drawHitEffect = display; }
|
||||
Q_INVOKABLE bool doEngineDisplayHitEffect() { return _drawHitEffect; }
|
||||
|
||||
Q_INVOKABLE void setEngineToneMappingExposure(float exposure) { _tone.exposure = exposure; }
|
||||
Q_INVOKABLE float getEngineToneMappingExposure() const { return _tone.exposure; }
|
||||
|
||||
Q_INVOKABLE void setEngineToneMappingToneCurve(const QString& curve);
|
||||
Q_INVOKABLE QString getEngineToneMappingToneCurve() const;
|
||||
int getEngineToneMappingToneCurveValue() const { return _tone.toneCurve; }
|
||||
|
||||
inline int getDrawStatus() { return _drawStatus; }
|
||||
inline bool getDrawHitEffect() { return _drawHitEffect; }
|
||||
inline const render::RenderContext::ItemsConfig& getItemsConfig() { return _items; }
|
||||
inline const render::RenderContext::Tone& getTone() { return _tone; }
|
||||
void setItemCounts(const render::RenderContext::ItemsConfig& items) { _items.setCounts(items); };
|
||||
|
||||
protected:
|
||||
RenderScriptingInterface();
|
||||
~RenderScriptingInterface() {};
|
||||
|
||||
render::RenderContext::ItemsConfig _items;
|
||||
render::RenderContext::Tone _tone;
|
||||
|
||||
// Options
|
||||
int _drawStatus = 0;
|
||||
bool _drawHitEffect = false;
|
||||
|
||||
// Debugging
|
||||
int _deferredDebugMode = -1;
|
||||
glm::vec4 _deferredDebugSize { 0.0f, -1.0f, 1.0f, 1.0f };
|
||||
};
|
||||
|
||||
#endif // hifi_RenderScriptingInterface_h
|
|
@ -97,9 +97,9 @@ const gpu::TexturePointer DrawStatus::getStatusIconMap() const {
|
|||
void DrawStatus::run(const SceneContextPointer& sceneContext,
|
||||
const RenderContextPointer& renderContext,
|
||||
const ItemIDsBounds& inItems) {
|
||||
assert(renderContext->args);
|
||||
assert(renderContext->args->_viewFrustum);
|
||||
RenderArgs* args = renderContext->args;
|
||||
assert(renderContext->getArgs());
|
||||
assert(renderContext->getArgs()->_viewFrustum);
|
||||
RenderArgs* args = renderContext->getArgs();
|
||||
auto& scene = sceneContext->_scene;
|
||||
const int NUM_STATUS_VEC4_PER_ITEM = 2;
|
||||
const int VEC4_LENGTH = 4;
|
||||
|
@ -179,7 +179,7 @@ void DrawStatus::run(const SceneContextPointer& sceneContext,
|
|||
|
||||
const unsigned int VEC3_ADRESS_OFFSET = 3;
|
||||
|
||||
if ((renderContext->_drawItemStatus & showDisplayStatusFlag) > 0) {
|
||||
if ((renderContext->getDrawStatus() & showDisplayStatusFlag) > 0) {
|
||||
for (int i = 0; i < nbItems; i++) {
|
||||
batch._glUniform3fv(_drawItemBoundPosLoc, 1, (const float*) (itemAABox + i));
|
||||
batch._glUniform3fv(_drawItemBoundDimLoc, 1, ((const float*) (itemAABox + i)) + VEC3_ADRESS_OFFSET);
|
||||
|
@ -192,7 +192,7 @@ void DrawStatus::run(const SceneContextPointer& sceneContext,
|
|||
|
||||
batch.setPipeline(getDrawItemStatusPipeline());
|
||||
|
||||
if ((renderContext->_drawItemStatus & showNetworkStatusFlag) > 0) {
|
||||
if ((renderContext->getDrawStatus() & showNetworkStatusFlag) > 0) {
|
||||
for (int i = 0; i < nbItems; i++) {
|
||||
batch._glUniform3fv(_drawItemStatusPosLoc, 1, (const float*) (itemAABox + i));
|
||||
batch._glUniform3fv(_drawItemStatusDimLoc, 1, ((const float*) (itemAABox + i)) + VEC3_ADRESS_OFFSET);
|
||||
|
|
|
@ -37,7 +37,7 @@ void DrawSceneTask::run(const SceneContextPointer& sceneContext, const RenderCon
|
|||
|
||||
|
||||
// Is it possible that we render without a viewFrustum ?
|
||||
if (!(renderContext->args && renderContext->args->_viewFrustum)) {
|
||||
if (!(renderContext->getArgs() && renderContext->getArgs()->_viewFrustum)) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -54,11 +54,11 @@ Job::~Job() {
|
|||
|
||||
|
||||
void render::cullItems(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemIDsBounds& inItems, ItemIDsBounds& outItems) {
|
||||
assert(renderContext->args);
|
||||
assert(renderContext->args->_viewFrustum);
|
||||
assert(renderContext->getArgs());
|
||||
assert(renderContext->getArgs()->_viewFrustum);
|
||||
|
||||
RenderArgs* args = renderContext->args;
|
||||
auto renderDetails = renderContext->args->_details._item;
|
||||
RenderArgs* args = renderContext->getArgs();
|
||||
auto renderDetails = renderContext->getArgs()->_details._item;
|
||||
|
||||
renderDetails->_considered += inItems.size();
|
||||
|
||||
|
@ -115,7 +115,7 @@ void CullItems::run(const SceneContextPointer& sceneContext, const RenderContext
|
|||
|
||||
outItems.clear();
|
||||
outItems.reserve(inItems.size());
|
||||
RenderArgs* args = renderContext->args;
|
||||
RenderArgs* args = renderContext->getArgs();
|
||||
args->_details.pointTo(RenderDetails::OTHER_ITEM);
|
||||
cullItems(sceneContext, renderContext, inItems, outItems);
|
||||
}
|
||||
|
@ -124,7 +124,7 @@ void CullItemsOpaque::run(const SceneContextPointer& sceneContext, const RenderC
|
|||
|
||||
outItems.clear();
|
||||
outItems.reserve(inItems.size());
|
||||
RenderArgs* args = renderContext->args;
|
||||
RenderArgs* args = renderContext->getArgs();
|
||||
args->_details.pointTo(RenderDetails::OPAQUE_ITEM);
|
||||
cullItems(sceneContext, renderContext, inItems, outItems);
|
||||
}
|
||||
|
@ -133,7 +133,7 @@ void CullItemsTransparent::run(const SceneContextPointer& sceneContext, const Re
|
|||
|
||||
outItems.clear();
|
||||
outItems.reserve(inItems.size());
|
||||
RenderArgs* args = renderContext->args;
|
||||
RenderArgs* args = renderContext->getArgs();
|
||||
args->_details.pointTo(RenderDetails::TRANSLUCENT_ITEM);
|
||||
cullItems(sceneContext, renderContext, inItems, outItems);
|
||||
}
|
||||
|
@ -163,11 +163,11 @@ struct BackToFrontSort {
|
|||
};
|
||||
|
||||
void render::depthSortItems(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, bool frontToBack, const ItemIDsBounds& inItems, ItemIDsBounds& outItems) {
|
||||
assert(renderContext->args);
|
||||
assert(renderContext->args->_viewFrustum);
|
||||
assert(renderContext->getArgs());
|
||||
assert(renderContext->getArgs()->_viewFrustum);
|
||||
|
||||
auto& scene = sceneContext->_scene;
|
||||
RenderArgs* args = renderContext->args;
|
||||
RenderArgs* args = renderContext->getArgs();
|
||||
|
||||
|
||||
// Allocate and simply copy
|
||||
|
@ -211,7 +211,7 @@ void DepthSortItems::run(const SceneContextPointer& sceneContext, const RenderCo
|
|||
|
||||
void render::renderItems(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemIDsBounds& inItems, int maxDrawnItems) {
|
||||
auto& scene = sceneContext->_scene;
|
||||
RenderArgs* args = renderContext->args;
|
||||
RenderArgs* args = renderContext->getArgs();
|
||||
// render
|
||||
if ((maxDrawnItems < 0) || (maxDrawnItems > (int) inItems.size())) {
|
||||
for (auto itemDetails : inItems) {
|
||||
|
@ -236,8 +236,8 @@ void render::renderItems(const SceneContextPointer& sceneContext, const RenderCo
|
|||
}
|
||||
|
||||
void DrawLight::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) {
|
||||
assert(renderContext->args);
|
||||
assert(renderContext->args->_viewFrustum);
|
||||
assert(renderContext->getArgs());
|
||||
assert(renderContext->getArgs()->_viewFrustum);
|
||||
|
||||
// render lights
|
||||
auto& scene = sceneContext->_scene;
|
||||
|
@ -253,7 +253,7 @@ void DrawLight::run(const SceneContextPointer& sceneContext, const RenderContext
|
|||
|
||||
ItemIDsBounds culledItems;
|
||||
culledItems.reserve(inItems.size());
|
||||
RenderArgs* args = renderContext->args;
|
||||
RenderArgs* args = renderContext->getArgs();
|
||||
args->_details.pointTo(RenderDetails::OTHER_ITEM);
|
||||
cullItems(sceneContext, renderContext, inItems, culledItems);
|
||||
|
||||
|
@ -265,8 +265,8 @@ void DrawLight::run(const SceneContextPointer& sceneContext, const RenderContext
|
|||
}
|
||||
|
||||
void DrawBackground::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) {
|
||||
assert(renderContext->args);
|
||||
assert(renderContext->args->_viewFrustum);
|
||||
assert(renderContext->getArgs());
|
||||
assert(renderContext->getArgs()->_viewFrustum);
|
||||
|
||||
// render backgrounds
|
||||
auto& scene = sceneContext->_scene;
|
||||
|
@ -278,7 +278,7 @@ void DrawBackground::run(const SceneContextPointer& sceneContext, const RenderCo
|
|||
for (auto id : items) {
|
||||
inItems.emplace_back(id);
|
||||
}
|
||||
RenderArgs* args = renderContext->args;
|
||||
RenderArgs* args = renderContext->getArgs();
|
||||
doInBatch(args->_context, [=](gpu::Batch& batch) {
|
||||
args->_batch = &batch;
|
||||
batch.enableSkybox(true);
|
||||
|
|
|
@ -13,6 +13,16 @@
|
|||
#include "DrawTask.h"
|
||||
using namespace render;
|
||||
|
||||
void RenderContext::setOptions(int drawStatus, bool drawHitEffect, bool occlusion, bool fxaa, bool showOwned) {
|
||||
_drawStatus = drawStatus;
|
||||
_occlusionStatus = occlusion;
|
||||
_fxaaStatus = fxaa;
|
||||
_drawHitEffect = drawHitEffect;
|
||||
|
||||
if (showOwned) {
|
||||
_drawStatus |= render::showNetworkStatusFlag;
|
||||
}
|
||||
};
|
||||
|
||||
Engine::Engine() :
|
||||
_sceneContext(std::make_shared<SceneContext>()),
|
||||
|
|
|
@ -23,7 +23,7 @@ public:
|
|||
|
||||
SceneContext() {}
|
||||
};
|
||||
typedef std::shared_ptr<SceneContext> SceneContextPointer;
|
||||
using SceneContextPointer = std::shared_ptr<SceneContext>;
|
||||
|
||||
// see examples/utilities/tools/renderEngineDebug.js
|
||||
const int showDisplayStatusFlag = 1;
|
||||
|
@ -32,43 +32,84 @@ const int showNetworkStatusFlag = 2;
|
|||
|
||||
class RenderContext {
|
||||
public:
|
||||
RenderArgs* args;
|
||||
class ItemsConfig {
|
||||
public:
|
||||
inline void setCounts(const ItemsConfig& items) {
|
||||
opaque.setCounts(items.opaque);
|
||||
transparent.setCounts(items.transparent);
|
||||
overlay3D.setCounts(items.overlay3D);
|
||||
};
|
||||
|
||||
bool _cullOpaque = true;
|
||||
bool _sortOpaque = true;
|
||||
bool _renderOpaque = true;
|
||||
bool _cullTransparent = true;
|
||||
bool _sortTransparent = true;
|
||||
bool _renderTransparent = true;
|
||||
class Counter {
|
||||
public:
|
||||
Counter() {};
|
||||
Counter(const Counter& counter) {
|
||||
numFeed = numDrawn = 0;
|
||||
maxDrawn = counter.maxDrawn;
|
||||
};
|
||||
|
||||
int _numFeedOpaqueItems = 0;
|
||||
int _numDrawnOpaqueItems = 0;
|
||||
int _maxDrawnOpaqueItems = -1;
|
||||
inline void setCounts(const Counter& counter) {
|
||||
numFeed = counter.numFeed;
|
||||
numDrawn = counter.numDrawn;
|
||||
};
|
||||
|
||||
int numFeed = 0;
|
||||
int numDrawn = 0;
|
||||
int maxDrawn = -1;
|
||||
};
|
||||
|
||||
class State : public Counter {
|
||||
public:
|
||||
bool render = true;
|
||||
bool cull = true;
|
||||
bool sort = true;
|
||||
|
||||
Counter counter{};
|
||||
};
|
||||
|
||||
// TODO: If member count increases, store counters in a map instead of multiple members
|
||||
State opaque{};
|
||||
State transparent{};
|
||||
Counter overlay3D{};
|
||||
};
|
||||
|
||||
class Tone {
|
||||
public:
|
||||
int toneCurve = 3;
|
||||
float exposure = 0.0;
|
||||
};
|
||||
|
||||
int _numFeedTransparentItems = 0;
|
||||
int _numDrawnTransparentItems = 0;
|
||||
int _maxDrawnTransparentItems = -1;
|
||||
RenderContext(RenderArgs* args, ItemsConfig items, Tone tone) : _args{args}, _items{items}, _tone{tone} {};
|
||||
RenderContext() : RenderContext(nullptr, {}, {}) {};
|
||||
|
||||
int _numFeedOverlay3DItems = 0;
|
||||
int _numDrawnOverlay3DItems = 0;
|
||||
int _maxDrawnOverlay3DItems = -1;
|
||||
inline RenderArgs* getArgs() { return _args; }
|
||||
inline ItemsConfig& getItemsConfig() { return _items; }
|
||||
inline Tone& getTone() { return _tone; }
|
||||
inline int getDrawStatus() { return _drawStatus; }
|
||||
inline bool getDrawHitEffect() { return _drawHitEffect; }
|
||||
inline bool getOcclusionStatus() { return _occlusionStatus; }
|
||||
inline bool getFxaaStatus() { return _fxaaStatus; }
|
||||
void setOptions(int drawStatus, bool drawHitEffect, bool occlusion, bool fxaa, bool showOwned);
|
||||
|
||||
// Debugging
|
||||
int _deferredDebugMode = -1;
|
||||
glm::vec4 _deferredDebugSize { 0.0f, -1.0f, 1.0f, 1.0f };
|
||||
int _drawItemStatus = 0;
|
||||
bool _drawHitEffect = false;
|
||||
|
||||
protected:
|
||||
RenderArgs* _args;
|
||||
|
||||
// Options
|
||||
int _drawStatus = 0; // bitflag
|
||||
bool _drawHitEffect = false;
|
||||
bool _occlusionStatus = false;
|
||||
bool _fxaaStatus = false;
|
||||
|
||||
float _toneMappingExposure = 0.0;
|
||||
int _toneMappingToneCurve = 3;
|
||||
|
||||
RenderContext() {}
|
||||
ItemsConfig _items;
|
||||
Tone _tone;
|
||||
};
|
||||
typedef std::shared_ptr<RenderContext> RenderContextPointer;
|
||||
|
||||
// THe base class for a task that runs on the SceneContext
|
||||
// The base class for a task that runs on the SceneContext
|
||||
class Task {
|
||||
public:
|
||||
Task() {}
|
||||
|
@ -81,7 +122,7 @@ protected:
|
|||
typedef std::shared_ptr<Task> TaskPointer;
|
||||
typedef std::vector<TaskPointer> Tasks;
|
||||
|
||||
// The root of the takss, the Engine, should not be known from the Tasks,
|
||||
// The root of the tasks, the Engine, should not be known from the Tasks,
|
||||
// The SceneContext is what navigates from the engine down to the Tasks
|
||||
class Engine {
|
||||
public:
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
//
|
||||
// SceneScriptingInterface.cpp
|
||||
// interface/src/scripting
|
||||
// libraries/script-engine
|
||||
//
|
||||
// Created by Sam Gateau on 2/24/15.
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
|
@ -11,16 +11,27 @@
|
|||
|
||||
#include "SceneScriptingInterface.h"
|
||||
|
||||
#include <AddressManager.h>
|
||||
|
||||
|
||||
#include <procedural/ProceduralSkybox.h>
|
||||
|
||||
SceneScriptingInterface::SceneScriptingInterface() {
|
||||
// Let's make sure the sunSkyStage is using a proceduralSKybox
|
||||
// Let's make sure the sunSkyStage is using a proceduralSkybox
|
||||
_skyStage->setSkybox(model::SkyboxPointer(new ProceduralSkybox()));
|
||||
}
|
||||
|
||||
void SceneScriptingInterface::setShouldRenderAvatars(bool shouldRenderAvatars) {
|
||||
if (shouldRenderAvatars != _shouldRenderAvatars) {
|
||||
_shouldRenderAvatars = shouldRenderAvatars;
|
||||
emit shouldRenderAvatarsChanged(_shouldRenderAvatars);
|
||||
}
|
||||
}
|
||||
|
||||
void SceneScriptingInterface::setShouldRenderEntities(bool shouldRenderEntities) {
|
||||
if (shouldRenderEntities != _shouldRenderEntities) {
|
||||
_shouldRenderEntities = shouldRenderEntities;
|
||||
emit shouldRenderEntitiesChanged(_shouldRenderEntities);
|
||||
}
|
||||
}
|
||||
|
||||
void SceneScriptingInterface::setStageOrientation(const glm::quat& orientation) {
|
||||
_skyStage->setOriginOrientation(orientation);
|
||||
}
|
||||
|
@ -120,77 +131,3 @@ QString SceneScriptingInterface::getBackgroundMode() const {
|
|||
model::SunSkyStagePointer SceneScriptingInterface::getSkyStage() const {
|
||||
return _skyStage;
|
||||
}
|
||||
|
||||
void SceneScriptingInterface::setShouldRenderAvatars(bool shouldRenderAvatars) {
|
||||
if (shouldRenderAvatars != _shouldRenderAvatars) {
|
||||
_shouldRenderAvatars = shouldRenderAvatars;
|
||||
emit shouldRenderAvatarsChanged(_shouldRenderAvatars);
|
||||
}
|
||||
}
|
||||
|
||||
void SceneScriptingInterface::setShouldRenderEntities(bool shouldRenderEntities) {
|
||||
if (shouldRenderEntities != _shouldRenderEntities) {
|
||||
_shouldRenderEntities = shouldRenderEntities;
|
||||
emit shouldRenderEntitiesChanged(_shouldRenderEntities);
|
||||
}
|
||||
}
|
||||
|
||||
void SceneScriptingInterface::setEngineRenderOpaque(bool renderOpaque) {
|
||||
_engineRenderOpaque = renderOpaque;
|
||||
}
|
||||
|
||||
void SceneScriptingInterface::setEngineRenderTransparent(bool renderTransparent) {
|
||||
_engineRenderTransparent = renderTransparent;
|
||||
}
|
||||
|
||||
void SceneScriptingInterface::setEngineCullOpaque(bool cullOpaque) {
|
||||
_engineCullOpaque = cullOpaque;
|
||||
}
|
||||
|
||||
void SceneScriptingInterface::setEngineCullTransparent(bool cullTransparent) {
|
||||
_engineCullTransparent = cullTransparent;
|
||||
}
|
||||
|
||||
void SceneScriptingInterface::setEngineSortOpaque(bool sortOpaque) {
|
||||
_engineSortOpaque = sortOpaque;
|
||||
}
|
||||
|
||||
void SceneScriptingInterface::setEngineSortTransparent(bool sortTransparent) {
|
||||
_engineSortOpaque = sortTransparent;
|
||||
}
|
||||
|
||||
void SceneScriptingInterface::clearEngineCounters() {
|
||||
_numFeedOpaqueItems = 0;
|
||||
_numDrawnOpaqueItems = 0;
|
||||
_numFeedTransparentItems = 0;
|
||||
_numDrawnTransparentItems = 0;
|
||||
_numFeedOverlay3DItems = 0;
|
||||
_numDrawnOverlay3DItems = 0;
|
||||
}
|
||||
|
||||
|
||||
void SceneScriptingInterface::setEngineToneMappingToneCurve(const QString& toneCurve) {
|
||||
if (toneCurve == QString("None")) {
|
||||
_engineToneMappingToneCurve = 0;
|
||||
} else if (toneCurve == QString("Gamma22")) {
|
||||
_engineToneMappingToneCurve = 1;
|
||||
} else if (toneCurve == QString("Reinhard")) {
|
||||
_engineToneMappingToneCurve = 2;
|
||||
} else if (toneCurve == QString("Filmic")) {
|
||||
_engineToneMappingToneCurve = 3;
|
||||
}
|
||||
}
|
||||
QString SceneScriptingInterface::getEngineToneMappingToneCurve() const {
|
||||
switch (_engineToneMappingToneCurve) {
|
||||
case 0:
|
||||
return QString("None");
|
||||
case 1:
|
||||
return QString("Gamma22");
|
||||
case 2:
|
||||
return QString("Reinhard");
|
||||
case 3:
|
||||
return QString("Filmic");
|
||||
default:
|
||||
return QString("Filmic");
|
||||
};
|
||||
}
|
|
@ -1,6 +1,6 @@
|
|||
//
|
||||
// SceneScriptingInterface.h
|
||||
// interface/src/scripting
|
||||
// libraries/script-engine
|
||||
//
|
||||
// Created by Sam Gateau on 2/24/15.
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
|
@ -12,9 +12,8 @@
|
|||
#ifndef hifi_SceneScriptingInterface_h
|
||||
#define hifi_SceneScriptingInterface_h
|
||||
|
||||
#include <qscriptengine.h>
|
||||
|
||||
#include <DependencyManager.h>
|
||||
#include <qscriptengine.h> // QObject
|
||||
#include <DependencyManager.h> // Dependency
|
||||
|
||||
#include "model/Stage.h"
|
||||
|
||||
|
@ -22,10 +21,16 @@ class SceneScriptingInterface : public QObject, public Dependency {
|
|||
Q_OBJECT
|
||||
SINGLETON_DEPENDENCY
|
||||
|
||||
public:
|
||||
Q_PROPERTY(bool shouldRenderAvatars READ shouldRenderAvatars WRITE setShouldRenderAvatars)
|
||||
Q_PROPERTY(bool shouldRenderEntities READ shouldRenderEntities WRITE setShouldRenderEntities)
|
||||
|
||||
public:
|
||||
Q_INVOKABLE void setShouldRenderAvatars(bool shouldRenderAvatars);
|
||||
Q_INVOKABLE bool shouldRenderAvatars() const { return _shouldRenderAvatars; }
|
||||
|
||||
Q_INVOKABLE void setShouldRenderEntities(bool shouldRenderEntities);
|
||||
Q_INVOKABLE bool shouldRenderEntities() const { return _shouldRenderEntities; }
|
||||
|
||||
Q_INVOKABLE void setStageOrientation(const glm::quat& orientation);
|
||||
|
||||
Q_INVOKABLE void setStageLocation(float longitude, float latitude, float altitude);
|
||||
|
@ -43,7 +48,6 @@ public:
|
|||
Q_INVOKABLE void setStageSunModelEnable(bool isEnabled);
|
||||
Q_INVOKABLE bool isStageSunModelEnabled() const;
|
||||
|
||||
|
||||
Q_INVOKABLE void setKeyLightColor(const glm::vec3& color);
|
||||
Q_INVOKABLE glm::vec3 getKeyLightColor() const;
|
||||
Q_INVOKABLE void setKeyLightIntensity(float intensity);
|
||||
|
@ -61,108 +65,19 @@ public:
|
|||
Q_INVOKABLE QString getBackgroundMode() const;
|
||||
|
||||
model::SunSkyStagePointer getSkyStage() const;
|
||||
|
||||
Q_INVOKABLE void setShouldRenderAvatars(bool shouldRenderAvatars);
|
||||
Q_INVOKABLE bool shouldRenderAvatars() const { return _shouldRenderAvatars; }
|
||||
|
||||
Q_INVOKABLE void setShouldRenderEntities(bool shouldRenderEntities);
|
||||
Q_INVOKABLE bool shouldRenderEntities() const { return _shouldRenderEntities; }
|
||||
|
||||
|
||||
// Controlling the rendering engine
|
||||
Q_INVOKABLE void setEngineRenderOpaque(bool renderOpaque);
|
||||
Q_INVOKABLE bool doEngineRenderOpaque() const { return _engineRenderOpaque; }
|
||||
Q_INVOKABLE void setEngineRenderTransparent(bool renderTransparent);
|
||||
Q_INVOKABLE bool doEngineRenderTransparent() const { return _engineRenderTransparent; }
|
||||
|
||||
Q_INVOKABLE void setEngineCullOpaque(bool cullOpaque);
|
||||
Q_INVOKABLE bool doEngineCullOpaque() const { return _engineCullOpaque; }
|
||||
Q_INVOKABLE void setEngineCullTransparent(bool cullTransparent);
|
||||
Q_INVOKABLE bool doEngineCullTransparent() const { return _engineCullTransparent; }
|
||||
|
||||
Q_INVOKABLE void setEngineSortOpaque(bool sortOpaque);
|
||||
Q_INVOKABLE bool doEngineSortOpaque() const { return _engineSortOpaque; }
|
||||
Q_INVOKABLE void setEngineSortTransparent(bool sortTransparent);
|
||||
Q_INVOKABLE bool doEngineSortTransparent() const { return _engineSortTransparent; }
|
||||
|
||||
void clearEngineCounters();
|
||||
void setEngineDrawnOpaqueItems(int count) { _numDrawnOpaqueItems = count; }
|
||||
Q_INVOKABLE int getEngineNumDrawnOpaqueItems() { return _numDrawnOpaqueItems; }
|
||||
void setEngineDrawnTransparentItems(int count) { _numDrawnTransparentItems = count; }
|
||||
Q_INVOKABLE int getEngineNumDrawnTransparentItems() { return _numDrawnTransparentItems; }
|
||||
void setEngineDrawnOverlay3DItems(int count) { _numDrawnOverlay3DItems = count; }
|
||||
Q_INVOKABLE int getEngineNumDrawnOverlay3DItems() { return _numDrawnOverlay3DItems; }
|
||||
|
||||
void setEngineFeedOpaqueItems(int count) { _numFeedOpaqueItems = count; }
|
||||
Q_INVOKABLE int getEngineNumFeedOpaqueItems() { return _numFeedOpaqueItems; }
|
||||
void setEngineFeedTransparentItems(int count) { _numFeedTransparentItems = count; }
|
||||
Q_INVOKABLE int getEngineNumFeedTransparentItems() { return _numFeedTransparentItems; }
|
||||
void setEngineFeedOverlay3DItems(int count) { _numFeedOverlay3DItems = count; }
|
||||
Q_INVOKABLE int getEngineNumFeedOverlay3DItems() { return _numFeedOverlay3DItems; }
|
||||
|
||||
Q_INVOKABLE void setEngineMaxDrawnOpaqueItems(int count) { _maxDrawnOpaqueItems = count; }
|
||||
Q_INVOKABLE int getEngineMaxDrawnOpaqueItems() { return _maxDrawnOpaqueItems; }
|
||||
Q_INVOKABLE void setEngineMaxDrawnTransparentItems(int count) { _maxDrawnTransparentItems = count; }
|
||||
Q_INVOKABLE int getEngineMaxDrawnTransparentItems() { return _maxDrawnTransparentItems; }
|
||||
Q_INVOKABLE void setEngineMaxDrawnOverlay3DItems(int count) { _maxDrawnOverlay3DItems = count; }
|
||||
Q_INVOKABLE int getEngineMaxDrawnOverlay3DItems() { return _maxDrawnOverlay3DItems; }
|
||||
|
||||
Q_INVOKABLE void setEngineDeferredDebugMode(int mode) { _deferredDebugMode = mode; }
|
||||
Q_INVOKABLE int getEngineDeferredDebugMode() { return _deferredDebugMode; }
|
||||
Q_INVOKABLE void setEngineDeferredDebugSize(glm::vec4 size) { _deferredDebugSize = size; }
|
||||
Q_INVOKABLE glm::vec4 getEngineDeferredDebugSize() { return _deferredDebugSize; }
|
||||
|
||||
Q_INVOKABLE void setEngineDisplayItemStatus(int display) { _drawItemStatus = display; }
|
||||
Q_INVOKABLE int doEngineDisplayItemStatus() { return _drawItemStatus; }
|
||||
|
||||
Q_INVOKABLE void setEngineDisplayHitEffect(bool display) { _drawHitEffect = display; }
|
||||
Q_INVOKABLE bool doEngineDisplayHitEffect() { return _drawHitEffect; }
|
||||
|
||||
Q_INVOKABLE void setEngineToneMappingExposure(float exposure) { _engineToneMappingExposure = exposure; }
|
||||
Q_INVOKABLE float getEngineToneMappingExposure() const { return _engineToneMappingExposure; }
|
||||
|
||||
Q_INVOKABLE void setEngineToneMappingToneCurve(const QString& curve);
|
||||
Q_INVOKABLE QString getEngineToneMappingToneCurve() const;
|
||||
int getEngineToneMappingToneCurveValue() const { return _engineToneMappingToneCurve; }
|
||||
|
||||
signals:
|
||||
void shouldRenderAvatarsChanged(bool shouldRenderAvatars);
|
||||
void shouldRenderEntitiesChanged(bool shouldRenderEntities);
|
||||
|
||||
protected:
|
||||
SceneScriptingInterface();
|
||||
~SceneScriptingInterface() {};
|
||||
|
||||
model::SunSkyStagePointer _skyStage = std::make_shared<model::SunSkyStage>();
|
||||
|
||||
|
||||
bool _shouldRenderAvatars = true;
|
||||
bool _shouldRenderEntities = true;
|
||||
|
||||
bool _engineRenderOpaque = true;
|
||||
bool _engineRenderTransparent = true;
|
||||
bool _engineCullOpaque = true;
|
||||
bool _engineCullTransparent = true;
|
||||
bool _engineSortOpaque = true;
|
||||
bool _engineSortTransparent = true;
|
||||
|
||||
int _numFeedOpaqueItems = 0;
|
||||
int _numDrawnOpaqueItems = 0;
|
||||
int _numFeedTransparentItems = 0;
|
||||
int _numDrawnTransparentItems = 0;
|
||||
int _numFeedOverlay3DItems = 0;
|
||||
int _numDrawnOverlay3DItems = 0;
|
||||
|
||||
int _maxDrawnOpaqueItems = -1;
|
||||
int _maxDrawnTransparentItems = -1;
|
||||
int _maxDrawnOverlay3DItems = -1;
|
||||
|
||||
int _deferredDebugMode = -1;
|
||||
glm::vec4 _deferredDebugSize { 0.0f, -1.0f, 1.0f, 1.0f };
|
||||
int _drawItemStatus = 0;
|
||||
|
||||
bool _drawHitEffect = false;
|
||||
|
||||
float _engineToneMappingExposure = 0.0f;
|
||||
int _engineToneMappingToneCurve = 3;
|
||||
};
|
||||
|
||||
#endif // hifi_SceneScriptingInterface_h
|
||||
|
|
|
@ -46,7 +46,6 @@
|
|||
#include "XMLHttpRequestClass.h"
|
||||
#include "WebSocketClass.h"
|
||||
|
||||
#include "SceneScriptingInterface.h"
|
||||
#include "RecordingScriptingInterface.h"
|
||||
|
||||
#include "MIDIEvent.h"
|
||||
|
|
Loading…
Reference in a new issue