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Potentially address the crash when no vertex format is specified
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parent
9f689b1b69
commit
1974ded050
1 changed files with 15 additions and 16 deletions
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@ -81,24 +81,23 @@ void GL45Backend::updateInput() {
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glVertexBindingDivisor(bufferChannelNum, frequency);
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#endif
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}
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// Manage Activation what was and what is expected now
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// This should only disable VertexAttribs since the one in use have been disabled above
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for (GLuint i = 0; i < (GLuint)newActivation.size(); i++) {
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bool newState = newActivation[i];
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if (newState != _input._attributeActivation[i]) {
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if (newState) {
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glEnableVertexAttribArray(i);
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} else {
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glDisableVertexAttribArray(i);
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}
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_input._attributeActivation.flip(i);
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}
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}
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(void)CHECK_GL_ERROR();
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}
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// Manage Activation what was and what is expected now
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// This should only disable VertexAttribs since the one needed by the vertex format (if it exists) have been enabled above
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for (GLuint i = 0; i < (GLuint)newActivation.size(); i++) {
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bool newState = newActivation[i];
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if (newState != _input._attributeActivation[i]) {
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if (newState) {
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glEnableVertexAttribArray(i);
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} else {
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glDisableVertexAttribArray(i);
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}
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_input._attributeActivation.flip(i);
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}
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}
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(void)CHECK_GL_ERROR();
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_input._invalidFormat = false;
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_stats._ISNumFormatChanges++;
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}
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