From 1936c209a597040cde336a691b7a53ae4349a4d6 Mon Sep 17 00:00:00 2001 From: Olivier Prat Date: Mon, 5 Jun 2017 17:21:33 +0200 Subject: [PATCH] Working fade debugging scripts for both opaque and transparents --- libraries/render-utils/src/RenderPipelines.cpp | 1 - scripts/developer/utilities/render/fade.qml | 2 +- 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/libraries/render-utils/src/RenderPipelines.cpp b/libraries/render-utils/src/RenderPipelines.cpp index 2cdad86156..f199e10b95 100644 --- a/libraries/render-utils/src/RenderPipelines.cpp +++ b/libraries/render-utils/src/RenderPipelines.cpp @@ -185,7 +185,6 @@ void initDeferredPipelines(render::ShapePlumber& plumber) { auto skinModelFadeVertex = gpu::Shader::createVertex(std::string(skin_model_fade_vert)); auto skinModelNormalMapFadeVertex = gpu::Shader::createVertex(std::string(skin_model_normal_map_fade_vert)); - // Only models can have fade applied to them (?) auto modelFadeVertex = gpu::Shader::createVertex(std::string(model_fade_vert)); auto modelNormalMapFadeVertex = gpu::Shader::createVertex(std::string(model_normal_map_fade_vert)); auto simpleFadeVertex = gpu::Shader::createVertex(std::string(simple_fade_vert)); diff --git a/scripts/developer/utilities/render/fade.qml b/scripts/developer/utilities/render/fade.qml index d5622c353d..48316789ea 100644 --- a/scripts/developer/utilities/render/fade.qml +++ b/scripts/developer/utilities/render/fade.qml @@ -14,7 +14,7 @@ import "configSlider" Row { property var drawOpaqueConfig: Render.getConfig("DrawOpaqueDeferred"); - property var drawTransparentConfig: Render.getConfig("DrawDeferred"); + property var drawTransparentConfig: Render.getConfig("DrawTransparentDeferred"); spacing: 4 Column { spacing: 8