Make look.js the default look script and remove the old scripts

This commit is contained in:
Ryan Huffman 2015-03-11 16:17:44 -07:00
parent 48aca5c46f
commit 1904e5e209
3 changed files with 1 additions and 186 deletions

View file

@ -9,7 +9,6 @@
//
Script.load("progress.js");
Script.load("lookWithTouch.js");
Script.load("editEntities.js");
Script.load("selectAudioDevice.js");
Script.load("controllers/hydra/hydraMove.js");
@ -17,5 +16,5 @@ Script.load("headMove.js");
Script.load("inspect.js");
Script.load("lobby.js");
Script.load("notifications.js");
Script.load("lookWithMouse.js");
Script.load("look.js");
Script.load("users.js");

View file

@ -1,88 +0,0 @@
//
// lookWithMouse.js
// examples
//
// Created by Brad Hefta-Gaub on 1/28/14.
// Copyright 2014 High Fidelity, Inc.
//
// This is an example script that demonstrates use of the Controller class
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var alwaysLook = false; // if you want the mouse look to happen only when you click, change this to false
var isMouseDown = false;
var lastX = 0;
var lastY = 0;
var yawFromMouse = 0;
var pitchFromMouse = 0;
var wantDebugging = false;
function mousePressEvent(event) {
if (wantDebugging) {
print("mousePressEvent event.x,y=" + event.x + ", " + event.y);
}
isMouseDown = true;
lastX = event.x;
lastY = event.y;
}
function mouseReleaseEvent(event) {
if (wantDebugging) {
print("mouseReleaseEvent event.x,y=" + event.x + ", " + event.y);
}
isMouseDown = false;
}
function mouseMoveEvent(event) {
if (wantDebugging) {
print("mouseMoveEvent event.x,y=" + event.x + ", " + event.y);
}
if (alwaysLook || isMouseDown) {
var MOUSE_YAW_SCALE = -0.25;
var MOUSE_PITCH_SCALE = -12.5;
var FIXED_MOUSE_TIMESTEP = 0.016;
yawFromMouse += ((event.x - lastX) * MOUSE_YAW_SCALE * FIXED_MOUSE_TIMESTEP);
pitchFromMouse += ((event.y - lastY) * MOUSE_PITCH_SCALE * FIXED_MOUSE_TIMESTEP);
lastX = event.x;
lastY = event.y;
}
}
function update(deltaTime) {
if (wantDebugging) {
print("update()...");
}
// rotate body yaw for yaw received from mouse
var newOrientation = Quat.multiply(MyAvatar.orientation, Quat.fromVec3Radians( { x: 0, y: yawFromMouse, z: 0 } ));
if (wantDebugging) {
print("changing orientation"
+ " [old]MyAvatar.orientation="+MyAvatar.orientation.x + "," + MyAvatar.orientation.y + ","
+ MyAvatar.orientation.z + "," + MyAvatar.orientation.w
+ " newOrientation="+newOrientation.x + "," + newOrientation.y + "," + newOrientation.z + "," + newOrientation.w);
}
MyAvatar.orientation = newOrientation;
yawFromMouse = 0;
// apply pitch from mouse
var newPitch = MyAvatar.headPitch + pitchFromMouse;
if (wantDebugging) {
print("changing pitch [old]MyAvatar.headPitch="+MyAvatar.headPitch+ " newPitch="+newPitch);
}
MyAvatar.headPitch = newPitch;
pitchFromMouse = 0;
}
// Map the mouse events to our functions
Controller.mousePressEvent.connect(mousePressEvent);
Controller.mouseMoveEvent.connect(mouseMoveEvent);
Controller.mouseReleaseEvent.connect(mouseReleaseEvent);
MyAvatar.bodyYaw = 0;
MyAvatar.bodyPitch = 0;
MyAvatar.bodyRoll = 0;
// would be nice to change to update
Script.update.connect(update);

View file

@ -1,96 +0,0 @@
//
// lookWithTouch.js
// examples
//
// Created by Brad Hefta-Gaub on 1/28/14.
// Copyright 2014 High Fidelity, Inc.
//
// This is an example script that demonstrates use of the Controller class
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var startedTouching = false;
var lastX = 0;
var lastY = 0;
var yawFromMouse = 0;
var pitchFromMouse = 0;
var wantDebugging = false;
function touchBeginEvent(event) {
if (wantDebugging) {
print("touchBeginEvent event.x,y=" + event.x + ", " + event.y);
}
lastX = event.x;
lastY = event.y;
startedTouching = true;
}
function touchEndEvent(event) {
if (wantDebugging) {
print("touchEndEvent event.x,y=" + event.x + ", " + event.y);
}
startedTouching = false;
}
function touchUpdateEvent(event) {
if (wantDebugging) {
print("touchUpdateEvent event.x,y=" + event.x + ", " + event.y);
}
if (!startedTouching) {
// handle Qt 5.4.x bug where we get touch update without a touch begin event
startedTouching = true;
lastX = event.x;
lastY = event.y;
}
var MOUSE_YAW_SCALE = -0.25;
var MOUSE_PITCH_SCALE = -12.5;
var FIXED_MOUSE_TIMESTEP = 0.016;
yawFromMouse += ((event.x - lastX) * MOUSE_YAW_SCALE * FIXED_MOUSE_TIMESTEP);
pitchFromMouse += ((event.y - lastY) * MOUSE_PITCH_SCALE * FIXED_MOUSE_TIMESTEP);
lastX = event.x;
lastY = event.y;
}
function update(deltaTime) {
if (startedTouching) {
// rotate body yaw for yaw received from mouse
var newOrientation = Quat.multiply(MyAvatar.orientation, Quat.fromPitchYawRollRadians(0, yawFromMouse, 0));
if (wantDebugging) {
print("changing orientation"
+ " [old]MyAvatar.orientation="+MyAvatar.orientation.x + "," + MyAvatar.orientation.y + ","
+ MyAvatar.orientation.z + "," + MyAvatar.orientation.w
+ " newOrientation="+newOrientation.x + "," + newOrientation.y + "," + newOrientation.z + "," + newOrientation.w);
}
MyAvatar.orientation = newOrientation;
yawFromMouse = 0;
// apply pitch from mouse
var newPitch = MyAvatar.headPitch + pitchFromMouse;
if (wantDebugging) {
print("changing pitch [old]MyAvatar.headPitch="+MyAvatar.headPitch+ " newPitch="+newPitch);
}
MyAvatar.headPitch = newPitch;
pitchFromMouse = 0;
}
}
// Map the mouse events to our functions
Controller.touchBeginEvent.connect(touchBeginEvent);
Controller.touchUpdateEvent.connect(touchUpdateEvent);
Controller.touchEndEvent.connect(touchEndEvent);
// disable the standard application for mouse events
Controller.captureTouchEvents();
function scriptEnding() {
// re-enabled the standard application for mouse events
Controller.releaseTouchEvents();
}
// would be nice to change to update
Script.update.connect(update);
Script.scriptEnding.connect(scriptEnding);