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Add note about floats?
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@ -40,6 +40,9 @@ function filter(p) {
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when deciding whether to apply or reject the server's physical properties.
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If a physical property's value doesn't change, Interface will reject the server's property value,
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and Bullet will continue simulating the entity with stale physical properties.
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Ensure that this value is not changed by such a small amount such that new values
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fall within floating point precision boundaries. If you accidentally do this, prepare for many
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hours of frustrating debugging :).
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*/
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/******************************************************/
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/* Clamp velocity to maxVelocity units/second. Zeroing each component of acceleration keeps us from slamming.*/
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