Add recenter timer and temp API

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luiscuenca 2019-10-01 13:44:27 -07:00
parent 0fac1e134f
commit 18af7c5d84
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GPG key ID: 2387ECD129A6961D
2 changed files with 57 additions and 6 deletions

View file

@ -3619,17 +3619,18 @@ void MyAvatar::updateOrientation(float deltaTime) {
glm::vec3 avatarVectorRight = getWorldOrientation() * Vectors::RIGHT;
float leftRightDot = glm::dot(cameraYawVector, avatarVectorRight);
const float REORIENT_ANGLE = 65.0f;
const float DEFAULT_REORIENT_ANGLE = 65.0f;
const float FIRST_PERSON_REORIENT_ANGLE = 95.0f;
const float TRIGGER_REORIENT_ANGLE = 45.0f;
const float FIRST_PERSON_TRIGGER_REORIENT_ANGLE = 45.0f;
// const float FIRST_PERSON_TRIGGER_REORIENT_ANGLE = 45.0f;
glm::vec3 ajustedYawVector = cameraYawVector;
float limitAngle = 0.0f;
float triggerAngle = -glm::sin(glm::radians(TRIGGER_REORIENT_ANGLE));
if (mode == CAMERA_MODE_FIRST_PERSON) {
limitAngle = glm::sin(glm::radians(FIRST_PERSON_TRIGGER_REORIENT_ANGLE));
limitAngle = glm::sin(glm::radians(90.0f - _recenterAngle));
triggerAngle = limitAngle;
}
float reorientAngle = mode == CAMERA_MODE_FIRST_PERSON ? FIRST_PERSON_REORIENT_ANGLE : DEFAULT_REORIENT_ANGLE;
if (frontBackDot < limitAngle) {
if (frontBackDot < 0.0f) {
ajustedYawVector = (leftRightDot < 0.0f ? -avatarVectorRight : avatarVectorRight);
@ -3637,8 +3638,9 @@ void MyAvatar::updateOrientation(float deltaTime) {
}
if (frontBackDot < triggerAngle) {
_shouldTurnToFaceCamera = true;
_firstPersonSteadyHeadTimer = 0.0f;
}
} else if (frontBackDot > glm::sin(glm::radians(REORIENT_ANGLE))) {
} else if (frontBackDot > glm::sin(glm::radians(reorientAngle))) {
_shouldTurnToFaceCamera = false;
}
@ -3660,6 +3662,22 @@ void MyAvatar::updateOrientation(float deltaTime) {
_lookAtCameraTarget = targetPoint;
}
_headLookAtActive = true;
// const float FIRST_PERSON_RECENTER_SECONDS = 5.0f;
if (mode == CAMERA_MODE_FIRST_PERSON) {
if (getDriveKey(YAW) + getDriveKey(STEP_YAW) + getDriveKey(DELTA_YAW) == 0.0f) {
if (_firstPersonSteadyHeadTimer < _recenterSeconds) {
if (_firstPersonSteadyHeadTimer > 0.0f) {
_firstPersonSteadyHeadTimer += deltaTime;
}
} else {
_shouldTurnToFaceCamera = true;
_firstPersonSteadyHeadTimer = 0.0f;
}
} else {
_firstPersonSteadyHeadTimer = deltaTime;
}
}
} else {
head->setBaseYaw(0.0f);
head->setBasePitch(getHead()->getBasePitch() + getDriveKey(PITCH) * _pitchSpeed * deltaTime
@ -6754,4 +6772,30 @@ glm::vec3 MyAvatar::getLookAtPivotPoint() {
glm::vec3 avatarUp = getWorldOrientation() * Vectors::UP;
glm::vec3 yAxisEyePosition = getWorldPosition() + avatarUp * glm::dot(avatarUp, _skeletonModel->getDefaultEyeModelPosition());
return yAxisEyePosition;
}
}
QVariantMap MyAvatar::getLookAtCameraData() {
QVariantMap result;
if (QThread::currentThread() != thread()) {
BLOCKING_INVOKE_METHOD(this, "getLookAtCameraData",
Q_RETURN_ARG(QVariantMap, result));
return result;
}
result.insert("recenterSeconds", _recenterSeconds);
result.insert("recenterAngle", _recenterAngle);
return result;
}
Q_INVOKABLE void MyAvatar::setLookAtCameraData(const QVariantMap& data) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "setLookAtCameraData",
Q_ARG(const QVariantMap&, data));
return;
}
if (data.contains("recenterSeconds")) {
_recenterSeconds = data["recenterSeconds"].toFloat();
}
if (data.contains("recenterAngle")) {
_recenterAngle = data["recenterAngle"].toFloat();
}
}

View file

@ -1857,6 +1857,9 @@ public:
*/
Q_INVOKABLE QVariantMap getFlowData();
Q_INVOKABLE QVariantMap getLookAtCameraData();
Q_INVOKABLE void setLookAtCameraData(const QVariantMap& data);
/**jsdoc
* Gets the indexes of currently colliding flow joints.
* @function MyAvatar.getCollidingFlowJoints
@ -2654,6 +2657,10 @@ private:
bool _shouldTurnToFaceCamera { false };
bool _scriptControlsHeadLookAt { false };
float _scriptHeadControlTimer { 0.0f };
float _firstPersonSteadyHeadTimer { 0.0f };
float _recenterSeconds { 5.0f };
float _recenterAngle { 45.0f };
Setting::Handle<float> _realWorldFieldOfView;
Setting::Handle<bool> _useAdvancedMovementControls;