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Add recenter timer and temp API
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parent
0fac1e134f
commit
18af7c5d84
2 changed files with 57 additions and 6 deletions
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@ -3619,17 +3619,18 @@ void MyAvatar::updateOrientation(float deltaTime) {
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glm::vec3 avatarVectorRight = getWorldOrientation() * Vectors::RIGHT;
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float leftRightDot = glm::dot(cameraYawVector, avatarVectorRight);
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const float REORIENT_ANGLE = 65.0f;
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const float DEFAULT_REORIENT_ANGLE = 65.0f;
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const float FIRST_PERSON_REORIENT_ANGLE = 95.0f;
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const float TRIGGER_REORIENT_ANGLE = 45.0f;
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const float FIRST_PERSON_TRIGGER_REORIENT_ANGLE = 45.0f;
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// const float FIRST_PERSON_TRIGGER_REORIENT_ANGLE = 45.0f;
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glm::vec3 ajustedYawVector = cameraYawVector;
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float limitAngle = 0.0f;
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float triggerAngle = -glm::sin(glm::radians(TRIGGER_REORIENT_ANGLE));
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if (mode == CAMERA_MODE_FIRST_PERSON) {
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limitAngle = glm::sin(glm::radians(FIRST_PERSON_TRIGGER_REORIENT_ANGLE));
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limitAngle = glm::sin(glm::radians(90.0f - _recenterAngle));
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triggerAngle = limitAngle;
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}
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float reorientAngle = mode == CAMERA_MODE_FIRST_PERSON ? FIRST_PERSON_REORIENT_ANGLE : DEFAULT_REORIENT_ANGLE;
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if (frontBackDot < limitAngle) {
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if (frontBackDot < 0.0f) {
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ajustedYawVector = (leftRightDot < 0.0f ? -avatarVectorRight : avatarVectorRight);
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@ -3637,8 +3638,9 @@ void MyAvatar::updateOrientation(float deltaTime) {
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}
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if (frontBackDot < triggerAngle) {
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_shouldTurnToFaceCamera = true;
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_firstPersonSteadyHeadTimer = 0.0f;
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}
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} else if (frontBackDot > glm::sin(glm::radians(REORIENT_ANGLE))) {
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} else if (frontBackDot > glm::sin(glm::radians(reorientAngle))) {
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_shouldTurnToFaceCamera = false;
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}
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@ -3660,6 +3662,22 @@ void MyAvatar::updateOrientation(float deltaTime) {
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_lookAtCameraTarget = targetPoint;
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}
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_headLookAtActive = true;
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// const float FIRST_PERSON_RECENTER_SECONDS = 5.0f;
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if (mode == CAMERA_MODE_FIRST_PERSON) {
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if (getDriveKey(YAW) + getDriveKey(STEP_YAW) + getDriveKey(DELTA_YAW) == 0.0f) {
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if (_firstPersonSteadyHeadTimer < _recenterSeconds) {
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if (_firstPersonSteadyHeadTimer > 0.0f) {
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_firstPersonSteadyHeadTimer += deltaTime;
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}
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} else {
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_shouldTurnToFaceCamera = true;
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_firstPersonSteadyHeadTimer = 0.0f;
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}
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} else {
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_firstPersonSteadyHeadTimer = deltaTime;
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}
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}
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} else {
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head->setBaseYaw(0.0f);
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head->setBasePitch(getHead()->getBasePitch() + getDriveKey(PITCH) * _pitchSpeed * deltaTime
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@ -6754,4 +6772,30 @@ glm::vec3 MyAvatar::getLookAtPivotPoint() {
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glm::vec3 avatarUp = getWorldOrientation() * Vectors::UP;
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glm::vec3 yAxisEyePosition = getWorldPosition() + avatarUp * glm::dot(avatarUp, _skeletonModel->getDefaultEyeModelPosition());
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return yAxisEyePosition;
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}
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}
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QVariantMap MyAvatar::getLookAtCameraData() {
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QVariantMap result;
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if (QThread::currentThread() != thread()) {
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BLOCKING_INVOKE_METHOD(this, "getLookAtCameraData",
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Q_RETURN_ARG(QVariantMap, result));
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return result;
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}
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result.insert("recenterSeconds", _recenterSeconds);
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result.insert("recenterAngle", _recenterAngle);
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return result;
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}
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Q_INVOKABLE void MyAvatar::setLookAtCameraData(const QVariantMap& data) {
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if (QThread::currentThread() != thread()) {
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QMetaObject::invokeMethod(this, "setLookAtCameraData",
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Q_ARG(const QVariantMap&, data));
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return;
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}
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if (data.contains("recenterSeconds")) {
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_recenterSeconds = data["recenterSeconds"].toFloat();
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}
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if (data.contains("recenterAngle")) {
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_recenterAngle = data["recenterAngle"].toFloat();
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}
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}
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@ -1857,6 +1857,9 @@ public:
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*/
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Q_INVOKABLE QVariantMap getFlowData();
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Q_INVOKABLE QVariantMap getLookAtCameraData();
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Q_INVOKABLE void setLookAtCameraData(const QVariantMap& data);
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/**jsdoc
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* Gets the indexes of currently colliding flow joints.
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* @function MyAvatar.getCollidingFlowJoints
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@ -2654,6 +2657,10 @@ private:
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bool _shouldTurnToFaceCamera { false };
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bool _scriptControlsHeadLookAt { false };
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float _scriptHeadControlTimer { 0.0f };
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float _firstPersonSteadyHeadTimer { 0.0f };
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float _recenterSeconds { 5.0f };
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float _recenterAngle { 45.0f };
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Setting::Handle<float> _realWorldFieldOfView;
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Setting::Handle<bool> _useAdvancedMovementControls;
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