mirror of
https://github.com/overte-org/overte.git
synced 2025-08-08 23:57:13 +02:00
Prototyping controllers
This commit is contained in:
parent
1dfafec5af
commit
184e9a2209
4 changed files with 243 additions and 1 deletions
|
@ -118,7 +118,8 @@ target_link_libraries(${TARGET_NAME} ${BULLET_LIBRARIES})
|
||||||
link_hifi_libraries(shared octree environment gpu procedural model render fbx networking model-networking entities avatars
|
link_hifi_libraries(shared octree environment gpu procedural model render fbx networking model-networking entities avatars
|
||||||
audio audio-client animation script-engine physics
|
audio audio-client animation script-engine physics
|
||||||
render-utils entities-renderer ui auto-updater
|
render-utils entities-renderer ui auto-updater
|
||||||
plugins display-plugins input-plugins)
|
plugins display-plugins input-plugins
|
||||||
|
controllers)
|
||||||
|
|
||||||
add_dependency_external_projects(sdl2)
|
add_dependency_external_projects(sdl2)
|
||||||
|
|
||||||
|
|
149
libraries/controllers/src/controllers/ControllerMapping.h
Normal file
149
libraries/controllers/src/controllers/ControllerMapping.h
Normal file
|
@ -0,0 +1,149 @@
|
||||||
|
#include <map>
|
||||||
|
#include <list>
|
||||||
|
|
||||||
|
#include <QtCore/QObject>
|
||||||
|
#include <QtScript/QScriptValue>
|
||||||
|
|
||||||
|
extern float currentTime();
|
||||||
|
|
||||||
|
namespace Controllers {
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* A function which provides input
|
||||||
|
*/
|
||||||
|
class FunctionEndpoint : public Endpoint {
|
||||||
|
public:
|
||||||
|
|
||||||
|
virtual float value() override {
|
||||||
|
float now = currentTime();
|
||||||
|
float delta = now - _lastCalled;
|
||||||
|
float result = _inputFunction.call(_object, QScriptValue(delta)).toNumber();
|
||||||
|
_lastCalled = now;
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void apply(float newValue, float oldValue, const Endpoint& source) override {
|
||||||
|
if (newValue != oldValue) {
|
||||||
|
//_outputFunction.call(newValue, oldValue, source);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
float _lastValue{ NAN };
|
||||||
|
float _lastCalled{ 0 };
|
||||||
|
QScriptValue _outputFunction;
|
||||||
|
QScriptValue _inputFunction;
|
||||||
|
QScriptValue _object;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
// Encapsulates part of a filter chain
|
||||||
|
class Filter {
|
||||||
|
public:
|
||||||
|
virtual float apply(float newValue, float oldValue) = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
class ScaleFilter : public Filter {
|
||||||
|
public:
|
||||||
|
virtual float apply(float newValue, float oldValue) {
|
||||||
|
return newValue * _scale;
|
||||||
|
}
|
||||||
|
|
||||||
|
float _scale{ 1.0 };
|
||||||
|
};
|
||||||
|
|
||||||
|
class PulseFilter : public Filter {
|
||||||
|
public:
|
||||||
|
virtual float apply(float newValue, float oldValue) {
|
||||||
|
// ???
|
||||||
|
}
|
||||||
|
|
||||||
|
float _lastEmitValue{ 0 };
|
||||||
|
float _lastEmitTime{ 0 };
|
||||||
|
float _interval{ -1.0f };
|
||||||
|
};
|
||||||
|
|
||||||
|
using FilterList = std::list<Filter*>;
|
||||||
|
|
||||||
|
/*
|
||||||
|
* encapsulates a source, destination and filters to apply
|
||||||
|
*/
|
||||||
|
class Route {
|
||||||
|
public:
|
||||||
|
Endpoint* _source;
|
||||||
|
Endpoint* _destination;
|
||||||
|
FilterList _filters;
|
||||||
|
};
|
||||||
|
|
||||||
|
using ValueMap = std::map<Endpoint*, float>;
|
||||||
|
|
||||||
|
class Mapping {
|
||||||
|
public:
|
||||||
|
// List of routes
|
||||||
|
using List = std::list<Route>;
|
||||||
|
// Map of source channels to route lists
|
||||||
|
using Map = std::map<Endpoint*, List>;
|
||||||
|
|
||||||
|
Map _channelMappings;
|
||||||
|
ValueMap _lastValues;
|
||||||
|
};
|
||||||
|
|
||||||
|
class MappingsStack {
|
||||||
|
std::list<Mapping> _stack;
|
||||||
|
ValueMap _lastValues;
|
||||||
|
|
||||||
|
void update() {
|
||||||
|
EndpointList hardwareInputs = getHardwareEndpoints();
|
||||||
|
ValueMap currentValues;
|
||||||
|
|
||||||
|
for (auto input : hardwareInputs) {
|
||||||
|
currentValues[input] = input->value();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Now process the current values for each level of the stack
|
||||||
|
for (auto& mapping : _stack) {
|
||||||
|
update(mapping, currentValues);
|
||||||
|
}
|
||||||
|
|
||||||
|
_lastValues = currentValues;
|
||||||
|
}
|
||||||
|
|
||||||
|
void update(Mapping& mapping, ValueMap& values) {
|
||||||
|
ValueMap updates;
|
||||||
|
EndpointList consumedEndpoints;
|
||||||
|
for (const auto& entry : values) {
|
||||||
|
Endpoint* endpoint = entry.first;
|
||||||
|
if (!mapping._channelMappings.count(endpoint)) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
const Mapping::List& routes = mapping._channelMappings[endpoint];
|
||||||
|
consumedEndpoints.push_back(endpoint);
|
||||||
|
for (const auto& route : routes) {
|
||||||
|
float lastValue = 0;
|
||||||
|
if (mapping._lastValues.count(endpoint)) {
|
||||||
|
lastValue = mapping._lastValues[endpoint];
|
||||||
|
}
|
||||||
|
float value = entry.second;
|
||||||
|
for (const auto& filter : route._filters) {
|
||||||
|
value = filter->apply(value, lastValue);
|
||||||
|
}
|
||||||
|
updates[route._destination] = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update the last seen values
|
||||||
|
mapping._lastValues = values;
|
||||||
|
|
||||||
|
// Remove all the consumed inputs
|
||||||
|
for (auto endpoint : consumedEndpoints) {
|
||||||
|
values.erase(endpoint);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add all the updates (may restore some of the consumed data if a passthrough was created (i.e. source == dest)
|
||||||
|
for (const auto& entry : updates) {
|
||||||
|
values[entry.first] = entry.second;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
58
libraries/controllers/src/controllers/Endpoint.cpp
Normal file
58
libraries/controllers/src/controllers/Endpoint.cpp
Normal file
|
@ -0,0 +1,58 @@
|
||||||
|
//
|
||||||
|
// Created by Bradley Austin Davis 2015/10/09
|
||||||
|
// Copyright 2015 High Fidelity, Inc.
|
||||||
|
//
|
||||||
|
// Distributed under the Apache License, Version 2.0.
|
||||||
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||||
|
//
|
||||||
|
|
||||||
|
#include "Endpoint.h"
|
||||||
|
|
||||||
|
#include <mutex>
|
||||||
|
#include <input-plugins/UserInputMapper.h>
|
||||||
|
|
||||||
|
namespace Controllers {
|
||||||
|
|
||||||
|
// FIXME how do we handle dynamic changes in connected hardware?
|
||||||
|
const Endpoint::List& Endpoint::getHardwareEndpoints() {
|
||||||
|
static Endpoint::List ACTIVE_HARDWARE;
|
||||||
|
static std::once_flag once;
|
||||||
|
std::call_once(once, [&] {
|
||||||
|
auto userInputMapper = DependencyManager::get<UserInputMapper>();
|
||||||
|
// TODO populate ACTIVE_HARDWARE with all the connected devices
|
||||||
|
// For each connected device
|
||||||
|
// for each input channel
|
||||||
|
// build a HardwareEndpoint instance around the input channel and add it to the list
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ex: xbox.RY, xbox.A ....
|
||||||
|
class HardwareEndpoint : public Endpoint {
|
||||||
|
public:
|
||||||
|
virtual float value() override {
|
||||||
|
// ...
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void apply(float newValue, float oldValue, const Endpoint& source) override {
|
||||||
|
// Default does nothing, but in theory this could be something like vibration
|
||||||
|
// mapping.from(xbox.X).to(xbox.Vibrate)
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// Ex: Standard.RY, Action.Yaw
|
||||||
|
class VirtualEndpoint : public Endpoint {
|
||||||
|
public:
|
||||||
|
virtual void apply(float newValue) {
|
||||||
|
if (newValue != _lastValue) {
|
||||||
|
_lastValue = newValue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual float value() {
|
||||||
|
return _lastValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
float _lastValue;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
34
libraries/controllers/src/controllers/Endpoint.h
Normal file
34
libraries/controllers/src/controllers/Endpoint.h
Normal file
|
@ -0,0 +1,34 @@
|
||||||
|
//
|
||||||
|
// Created by Bradley Austin Davis 2015/10/09
|
||||||
|
// Copyright 2015 High Fidelity, Inc.
|
||||||
|
//
|
||||||
|
// Distributed under the Apache License, Version 2.0.
|
||||||
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||||
|
//
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#ifndef hifi_Controllers_Endpoint_h
|
||||||
|
#define hifi_Controllers_Endpoint_h
|
||||||
|
|
||||||
|
#include <list>
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
namespace Controllers {
|
||||||
|
/*
|
||||||
|
* Encapsulates a particular input / output,
|
||||||
|
* i.e. Hydra.Button0, Standard.X, Action.Yaw
|
||||||
|
*/
|
||||||
|
class Endpoint {
|
||||||
|
public:
|
||||||
|
virtual float value() = 0;
|
||||||
|
virtual void apply(float newValue, float oldValue, const Endpoint& source) = 0;
|
||||||
|
|
||||||
|
using Pointer = std::shared_ptr<Endpoint>;
|
||||||
|
using List = std::list<Pointer>;
|
||||||
|
|
||||||
|
static const List& getHardwareEndpoints();
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
Loading…
Reference in a new issue