mirror of
https://github.com/overte-org/overte.git
synced 2025-08-10 07:53:08 +02:00
Merge pull request #2870 from ey6es/priority
Basic support for joysticks using SDL, shoehorn PrioVR position/joysticks into palm data.
This commit is contained in:
commit
18251d7251
9 changed files with 221 additions and 5 deletions
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@ -136,6 +136,7 @@ find_package(Faceplus)
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find_package(Faceshift)
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find_package(Faceshift)
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find_package(LibOVR)
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find_package(LibOVR)
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find_package(PrioVR)
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find_package(PrioVR)
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find_package(SDL)
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find_package(Sixense)
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find_package(Sixense)
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find_package(Visage)
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find_package(Visage)
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find_package(ZLIB)
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find_package(ZLIB)
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@ -193,6 +194,13 @@ if (PRIOVR_FOUND AND NOT DISABLE_PRIOVR)
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target_link_libraries(${TARGET_NAME} "${PRIOVR_LIBRARIES}")
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target_link_libraries(${TARGET_NAME} "${PRIOVR_LIBRARIES}")
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endif (PRIOVR_FOUND AND NOT DISABLE_PRIOVR)
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endif (PRIOVR_FOUND AND NOT DISABLE_PRIOVR)
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# and with SDL for joysticks
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if (SDL_FOUND AND NOT DISABLE_SDL)
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add_definitions(-DHAVE_SDL)
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include_directories(SYSTEM "${SDL_INCLUDE_DIR}")
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target_link_libraries(${TARGET_NAME} "${SDL_LIBRARY}")
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endif (SDL_FOUND AND NOT DISABLE_SDL)
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# and with qxmpp for chat
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# and with qxmpp for chat
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if (QXMPP_FOUND AND NOT DISABLE_QXMPP)
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if (QXMPP_FOUND AND NOT DISABLE_QXMPP)
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add_definitions(-DHAVE_QXMPP -DQXMPP_STATIC)
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add_definitions(-DHAVE_QXMPP -DQXMPP_STATIC)
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@ -1990,7 +1990,8 @@ void Application::update(float deltaTime) {
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_myAvatar->updateLookAtTargetAvatar();
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_myAvatar->updateLookAtTargetAvatar();
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updateMyAvatarLookAtPosition();
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updateMyAvatarLookAtPosition();
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_sixenseManager.update(deltaTime);
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_sixenseManager.update(deltaTime);
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_prioVR.update();
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_joystickManager.update();
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_prioVR.update(deltaTime);
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updateMyAvatar(deltaTime); // Sample hardware, update view frustum if needed, and send avatar data to mixer/nodes
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updateMyAvatar(deltaTime); // Sample hardware, update view frustum if needed, and send avatar data to mixer/nodes
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updateThreads(deltaTime); // If running non-threaded, then give the threads some time to process...
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updateThreads(deltaTime); // If running non-threaded, then give the threads some time to process...
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_avatarManager.updateOtherAvatars(deltaTime); //loop through all the other avatars and simulate them...
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_avatarManager.updateOtherAvatars(deltaTime); //loop through all the other avatars and simulate them...
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@ -58,6 +58,7 @@
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#include "avatar/MyAvatar.h"
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#include "avatar/MyAvatar.h"
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#include "devices/Faceplus.h"
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#include "devices/Faceplus.h"
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#include "devices/Faceshift.h"
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#include "devices/Faceshift.h"
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#include "devices/JoystickManager.h"
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#include "devices/PrioVR.h"
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#include "devices/PrioVR.h"
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#include "devices/SixenseManager.h"
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#include "devices/SixenseManager.h"
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#include "devices/Visage.h"
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#include "devices/Visage.h"
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@ -196,6 +197,7 @@ public:
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FaceTracker* getActiveFaceTracker();
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FaceTracker* getActiveFaceTracker();
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SixenseManager* getSixenseManager() { return &_sixenseManager; }
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SixenseManager* getSixenseManager() { return &_sixenseManager; }
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PrioVR* getPrioVR() { return &_prioVR; }
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PrioVR* getPrioVR() { return &_prioVR; }
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JoystickManager* getJoystickManager() { return &_joystickManager; }
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BandwidthMeter* getBandwidthMeter() { return &_bandwidthMeter; }
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BandwidthMeter* getBandwidthMeter() { return &_bandwidthMeter; }
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QUndoStack* getUndoStack() { return &_undoStack; }
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QUndoStack* getUndoStack() { return &_undoStack; }
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@ -449,6 +451,7 @@ private:
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SixenseManager _sixenseManager;
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SixenseManager _sixenseManager;
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PrioVR _prioVR;
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PrioVR _prioVR;
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JoystickManager _joystickManager;
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Camera _myCamera; // My view onto the world
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Camera _myCamera; // My view onto the world
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Camera _viewFrustumOffsetCamera; // The camera we use to sometimes show the view frustum from an offset mode
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Camera _viewFrustumOffsetCamera; // The camera we use to sometimes show the view frustum from an offset mode
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64
interface/src/devices/JoystickManager.cpp
Normal file
64
interface/src/devices/JoystickManager.cpp
Normal file
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@ -0,0 +1,64 @@
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//
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// JoystickManager.cpp
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// interface/src/devices
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//
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// Created by Andrzej Kapolka on 5/15/14.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <limits>
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#include <QtDebug>
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#include <glm/glm.hpp>
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#include "JoystickManager.h"
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using namespace std;
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JoystickManager::JoystickManager() {
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#ifdef HAVE_SDL
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SDL_Init(SDL_INIT_JOYSTICK);
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int joystickCount = SDL_NumJoysticks();
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for (int i = 0; i < joystickCount; i++) {
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SDL_Joystick* joystick = SDL_JoystickOpen(i);
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if (joystick) {
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JoystickState state = { SDL_JoystickName(i), QVector<float>(SDL_JoystickNumAxes(joystick)),
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QVector<bool>(SDL_JoystickNumButtons(joystick)) };
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_joystickStates.append(state);
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_joysticks.append(joystick);
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}
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}
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#endif
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}
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JoystickManager::~JoystickManager() {
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#ifdef HAVE_SDL
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foreach (SDL_Joystick* joystick, _joysticks) {
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SDL_JoystickClose(joystick);
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}
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SDL_Quit();
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#endif
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}
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void JoystickManager::update() {
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#ifdef HAVE_SDL
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SDL_JoystickUpdate();
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for (int i = 0; i < _joystickStates.size(); i++) {
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SDL_Joystick* joystick = _joysticks.at(i);
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JoystickState& state = _joystickStates[i];
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for (int j = 0; j < state.axes.size(); j++) {
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float value = glm::round(SDL_JoystickGetAxis(joystick, j) + 0.5f) / numeric_limits<short>::max();
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const float DEAD_ZONE = 0.1f;
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state.axes[j] = glm::abs(value) < DEAD_ZONE ? 0.0f : value;
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}
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for (int j = 0; j < state.buttons.size(); j++) {
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state.buttons[j] = SDL_JoystickGetButton(joystick, j);
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}
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}
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#endif
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}
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53
interface/src/devices/JoystickManager.h
Normal file
53
interface/src/devices/JoystickManager.h
Normal file
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@ -0,0 +1,53 @@
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//
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// JoystickManager.h
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// interface/src/devices
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//
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// Created by Andrzej Kapolka on 5/15/14.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_JoystickManager_h
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#define hifi_JoystickManager_h
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#include <QObject>
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#include <QVector>
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#ifdef HAVE_SDL
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#include <SDL.h>
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#undef main
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#endif
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class JoystickState;
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/// Handles joystick input through SDL.
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class JoystickManager : public QObject {
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Q_OBJECT
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public:
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JoystickManager();
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virtual ~JoystickManager();
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const QVector<JoystickState>& getJoystickStates() const { return _joystickStates; }
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void update();
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private:
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QVector<JoystickState> _joystickStates;
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#ifdef HAVE_SDL
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QVector<SDL_Joystick*> _joysticks;
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#endif
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};
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class JoystickState {
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public:
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QString name;
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QVector<float> axes;
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QVector<bool> buttons;
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};
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#endif // hifi_JoystickManager_h
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@ -9,6 +9,7 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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//
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#include <QTimer>
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#include <QtDebug>
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#include <QtDebug>
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#include <FBXReader.h>
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#include <FBXReader.h>
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@ -17,6 +18,7 @@
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#include "PrioVR.h"
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#include "PrioVR.h"
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#include "ui/TextRenderer.h"
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#include "ui/TextRenderer.h"
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#ifdef HAVE_PRIOVR
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const unsigned int SERIAL_LIST[] = { 0x00000001, 0x00000000, 0x00000008, 0x00000009, 0x0000000A,
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const unsigned int SERIAL_LIST[] = { 0x00000001, 0x00000000, 0x00000008, 0x00000009, 0x0000000A,
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0x0000000C, 0x0000000D, 0x0000000E, 0x00000004, 0x00000005, 0x00000010, 0x00000011 };
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0x0000000C, 0x0000000D, 0x0000000E, 0x00000004, 0x00000005, 0x00000010, 0x00000011 };
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const unsigned char AXIS_LIST[] = { 9, 43, 37, 37, 37, 13, 13, 13, 52, 52, 28, 28 };
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const unsigned char AXIS_LIST[] = { 9, 43, 37, 37, 37, 13, 13, 13, 52, 52, 28, 28 };
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@ -25,7 +27,6 @@ const int LIST_LENGTH = sizeof(SERIAL_LIST) / sizeof(SERIAL_LIST[0]);
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const char* JOINT_NAMES[] = { "Neck", "Spine", "LeftArm", "LeftForeArm", "LeftHand", "RightArm",
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const char* JOINT_NAMES[] = { "Neck", "Spine", "LeftArm", "LeftForeArm", "LeftHand", "RightArm",
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"RightForeArm", "RightHand", "LeftUpLeg", "LeftLeg", "RightUpLeg", "RightLeg" };
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"RightForeArm", "RightHand", "LeftUpLeg", "LeftLeg", "RightUpLeg", "RightLeg" };
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#ifdef HAVE_PRIOVR
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static int indexOfHumanIKJoint(const char* jointName) {
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static int indexOfHumanIKJoint(const char* jointName) {
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for (int i = 0;; i++) {
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for (int i = 0;; i++) {
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QByteArray humanIKJoint = HUMANIK_JOINTS[i];
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QByteArray humanIKJoint = HUMANIK_JOINTS[i];
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@ -37,6 +38,87 @@ static int indexOfHumanIKJoint(const char* jointName) {
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}
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}
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}
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}
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}
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}
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static void setPalm(float deltaTime, int index) {
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MyAvatar* avatar = Application::getInstance()->getAvatar();
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Hand* hand = avatar->getHand();
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PalmData* palm;
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bool foundHand = false;
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for (size_t j = 0; j < hand->getNumPalms(); j++) {
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if (hand->getPalms()[j].getSixenseID() == index) {
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palm = &(hand->getPalms()[j]);
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foundHand = true;
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}
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}
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if (!foundHand) {
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PalmData newPalm(hand);
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hand->getPalms().push_back(newPalm);
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palm = &(hand->getPalms()[hand->getNumPalms() - 1]);
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palm->setSixenseID(index);
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}
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palm->setActive(true);
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// Read controller buttons and joystick into the hand
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if (!Application::getInstance()->getJoystickManager()->getJoystickStates().isEmpty()) {
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const JoystickState& state = Application::getInstance()->getJoystickManager()->getJoystickStates().at(0);
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if (state.axes.size() >= 4 && state.buttons.size() >= 4) {
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if (index == SIXENSE_CONTROLLER_ID_LEFT_HAND) {
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palm->setControllerButtons(state.buttons.at(1) ? BUTTON_FWD : 0);
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palm->setTrigger(state.buttons.at(0) ? 1.0f : 0.0f);
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palm->setJoystick(state.axes.at(0), -state.axes.at(1));
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} else {
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palm->setControllerButtons(state.buttons.at(3) ? BUTTON_FWD : 0);
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palm->setTrigger(state.buttons.at(2) ? 1.0f : 0.0f);
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palm->setJoystick(state.axes.at(2), -state.axes.at(3));
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}
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}
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}
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glm::vec3 position;
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glm::quat rotation;
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Model* skeletonModel = &Application::getInstance()->getAvatar()->getSkeletonModel();
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int jointIndex;
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glm::quat inverseRotation = glm::inverse(Application::getInstance()->getAvatar()->getOrientation());
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if (index == SIXENSE_CONTROLLER_ID_LEFT_HAND) {
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jointIndex = skeletonModel->getLeftHandJointIndex();
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skeletonModel->getJointRotation(jointIndex, rotation, true);
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rotation = inverseRotation * rotation * glm::quat(glm::vec3(0.0f, PI_OVER_TWO, 0.0f));
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} else {
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jointIndex = skeletonModel->getRightHandJointIndex();
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skeletonModel->getJointRotation(jointIndex, rotation, true);
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rotation = inverseRotation * rotation * glm::quat(glm::vec3(0.0f, -PI_OVER_TWO, 0.0f));
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}
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skeletonModel->getJointPosition(jointIndex, position);
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position = inverseRotation * (position - skeletonModel->getTranslation());
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palm->setRawRotation(rotation);
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// Compute current velocity from position change
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glm::vec3 rawVelocity;
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if (deltaTime > 0.f) {
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rawVelocity = (position - palm->getRawPosition()) / deltaTime;
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} else {
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rawVelocity = glm::vec3(0.0f);
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}
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palm->setRawVelocity(rawVelocity);
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palm->setRawPosition(position);
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// Store the one fingertip in the palm structure so we can track velocity
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const float FINGER_LENGTH = 0.3f; // meters
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const glm::vec3 FINGER_VECTOR(0.0f, 0.0f, FINGER_LENGTH);
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const glm::vec3 newTipPosition = position + rotation * FINGER_VECTOR;
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glm::vec3 oldTipPosition = palm->getTipRawPosition();
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if (deltaTime > 0.f) {
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palm->setTipVelocity((newTipPosition - oldTipPosition) / deltaTime);
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} else {
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palm->setTipVelocity(glm::vec3(0.f));
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}
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palm->setTipPosition(newTipPosition);
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}
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#endif
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#endif
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PrioVR::PrioVR() {
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PrioVR::PrioVR() {
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@ -78,7 +160,7 @@ glm::quat PrioVR::getTorsoRotation() const {
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return _jointRotations.size() > TORSO_ROTATION_INDEX ? _jointRotations.at(TORSO_ROTATION_INDEX) : glm::quat();
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return _jointRotations.size() > TORSO_ROTATION_INDEX ? _jointRotations.at(TORSO_ROTATION_INDEX) : glm::quat();
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}
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}
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void PrioVR::update() {
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void PrioVR::update(float deltaTime) {
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#ifdef HAVE_PRIOVR
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#ifdef HAVE_PRIOVR
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if (!_skeletalDevice) {
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if (!_skeletalDevice) {
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return;
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return;
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@ -96,6 +178,10 @@ void PrioVR::update() {
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_lastJointRotations[i] = _jointRotations.at(i);
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_lastJointRotations[i] = _jointRotations.at(i);
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_jointRotations[i] = safeMix(lastRotation, _jointRotations.at(i), 0.5f);
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_jointRotations[i] = safeMix(lastRotation, _jointRotations.at(i), 0.5f);
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}
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}
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// convert the joysticks into palm data
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setPalm(deltaTime, SIXENSE_CONTROLLER_ID_LEFT_HAND);
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setPalm(deltaTime, SIXENSE_CONTROLLER_ID_RIGHT_HAND);
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#endif
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#endif
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}
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}
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@ -43,7 +43,7 @@ public:
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const QVector<int>& getHumanIKJointIndices() const { return _humanIKJointIndices; }
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const QVector<int>& getHumanIKJointIndices() const { return _humanIKJointIndices; }
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const QVector<glm::quat>& getJointRotations() const { return _jointRotations; }
|
const QVector<glm::quat>& getJointRotations() const { return _jointRotations; }
|
||||||
|
|
||||||
void update();
|
void update(float deltaTime);
|
||||||
void reset();
|
void reset();
|
||||||
|
|
||||||
private slots:
|
private slots:
|
||||||
|
|
|
@ -74,7 +74,7 @@ bool ControllerScriptingInterface::isPrimaryButtonPressed() const {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -585,6 +585,7 @@ const char* HUMANIK_JOINTS[] = {
|
||||||
"LeftArm",
|
"LeftArm",
|
||||||
"LeftForeArm",
|
"LeftForeArm",
|
||||||
"LeftHand",
|
"LeftHand",
|
||||||
|
"Neck",
|
||||||
"Spine",
|
"Spine",
|
||||||
"Hips",
|
"Hips",
|
||||||
"RightUpLeg",
|
"RightUpLeg",
|
||||||
|
|
Loading…
Reference in a new issue