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Merge pull request #2086 from PhilipRosedale/master
Add stochastic falloff for sending other avatar’s data
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commit
17e4426b50
1 changed files with 23 additions and 13 deletions
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@ -61,26 +61,36 @@ void broadcastAvatarData() {
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// reset packet pointers for this node
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mixedAvatarByteArray.resize(numPacketHeaderBytes);
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AvatarMixerClientData* myData = reinterpret_cast<AvatarMixerClientData*>(node->getLinkedData());
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glm::vec3 myPosition = myData->getPosition();
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// this is an AGENT we have received head data from
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// send back a packet with other active node data to this node
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foreach (const SharedNodePointer& otherNode, nodeList->getNodeHash()) {
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if (otherNode->getLinkedData() && otherNode->getUUID() != node->getUUID()) {
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QByteArray avatarByteArray;
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avatarByteArray.append(otherNode->getUUID().toRfc4122());
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AvatarMixerClientData* nodeData = reinterpret_cast<AvatarMixerClientData*>(otherNode->getLinkedData());
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avatarByteArray.append(nodeData->toByteArray());
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if (avatarByteArray.size() + mixedAvatarByteArray.size() > MAX_PACKET_SIZE) {
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nodeList->writeDatagram(mixedAvatarByteArray, node);
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AvatarMixerClientData* otherNodeData = reinterpret_cast<AvatarMixerClientData*>(otherNode->getLinkedData());
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glm::vec3 otherPosition = otherNodeData->getPosition();
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float distanceToAvatar = glm::length(myPosition - otherPosition);
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// The full rate distance is the distance at which EVERY update will be sent for this avatar
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// at a distance of twice the full rate distance, there will be a 50% chance of sending this avatar's update
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const float FULL_RATE_DISTANCE = 2.f;
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// Decide whether to send this avatar's data based on it's distance from us
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if ((distanceToAvatar == 0.f) || (randFloat() < FULL_RATE_DISTANCE / distanceToAvatar)) {
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QByteArray avatarByteArray;
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avatarByteArray.append(otherNode->getUUID().toRfc4122());
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avatarByteArray.append(otherNodeData->toByteArray());
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// reset the packet
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mixedAvatarByteArray.resize(numPacketHeaderBytes);
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if (avatarByteArray.size() + mixedAvatarByteArray.size() > MAX_PACKET_SIZE) {
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nodeList->writeDatagram(mixedAvatarByteArray, node);
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// reset the packet
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mixedAvatarByteArray.resize(numPacketHeaderBytes);
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}
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// copy the avatar into the mixedAvatarByteArray packet
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mixedAvatarByteArray.append(avatarByteArray);
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}
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// copy the avatar into the mixedAvatarByteArray packet
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mixedAvatarByteArray.append(avatarByteArray);
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}
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}
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