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flowers are growing when watered
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commit
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3 changed files with 57 additions and 15 deletions
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@ -17,27 +17,71 @@
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var _this;
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GrowingPlant = function() {
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_this = this;
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_this.flowers = [];
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// _this.STARTING_FLOWER_DIMENSIONS = {x: 0.1, y: 0.001, z: 0.1}
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_this.STARTING_FLOWER_DIMENSIONS = {x: 0.01, y: 0.01, z: 0.02}
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};
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GrowingPlant.prototype = {
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grow: function() {
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print(" I AM BEING GROWN RIGHT NOW")
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continueWatering: function(entityID, data) {
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// we're being watered- every now and then spawn a new flower to add to our growing list
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// If we don't have any flowers yet, immediately grow one
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var data = JSON.parse(data[0]);
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if (_this.flowers.length < 10) {
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_this.createFlower(data.position, data.surfaceNormal);
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}
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_this.flowers.forEach( function(flower) {
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flower.grow();
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});
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},
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createFlower: function(position, surfaceNormal) {
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var flowerRotation = Quat.rotationBetween(Vec3.UNIT_NEG_Z, surfaceNormal);
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print("flower rotation " + flowerRotation.x)
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var flowerEntityID = Entities.addEntity({
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type: "Sphere",
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name: "flower",
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position: position,
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rotation: flowerRotation,
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dimensions: _this.STARTING_FLOWER_DIMENSIONS,
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// userData: JSON.stringify(_this.flowerUserData)
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});
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var flower = {id: flowerEntityID, dimensions: _this.STARTING_FLOWER_DIMENSIONS};
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flower.grow = function() {
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// grow flower a bit
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flower.dimensions.z += 0.0001;
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Entities.editEntity(flower.id, {dimensions: flower.dimensions});
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}
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_this.flowers.push(flower);
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},
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preload: function(entityID) {
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_this.entityID = entityID;
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_this.flowerUserData = {
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ProceduralEntity: {
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shaderUrl: "https://s3-us-west-1.amazonaws.com/hifi-content/eric/shaders/flower.fs",
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uniforms: {
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iBloomPct: randFloat(0.4, 0.8),
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hueTwerking: randFloat(10, 30)
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}
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}
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};
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},
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unload: function() {
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_this.flowers.forEach(function(flower) {
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Entities.deleteEntity(flower.id);
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})
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}
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};
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@ -29,7 +29,7 @@ var bowl= Entities.addEntity({
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var PLANT_MODEL_URL = "http://hifi-content.s3.amazonaws.com/alan/dev/Flowers--Moss-Rock.fbx";
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var PLANT_SCRIPT_URL = Script.resolvePath("growingPlantEntityScript.js");
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var PLANT_SCRIPT_URL = Script.resolvePath("growingPlantEntityScript.js?v1" + Math.random().toFixed(2));
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var plantDimensions = {x: 0.52, y: 0.2600, z: 0.52};
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var plantPosition = Vec3.sum(bowlPosition, {x: 0, y: plantDimensions.y/2, z: 0});
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var plant = Entities.addEntity({
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@ -42,8 +42,8 @@ var plant = Entities.addEntity({
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parentID: bowl
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});
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var WATER_CAN_MODEL_URL = "https://s3-us-west-1.amazonaws.com/hifi-content/eric/models/waterCan.fbx";
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var WATER_CAN_SCRIPT_URL = Script.resolvePath("waterCanEntityScript.js?v2" + Math.random());
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var WATER_CAN_MODEL_URL = "https://s3-us-west-1.amazonaws.com/hifi-content/eric/models/waterCan.fbx?v1" + Math.random();
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var WATER_CAN_SCRIPT_URL = Script.resolvePath("waterCanEntityScript.js?v2" + Math.random().toFixed());
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var waterCanPosition = Vec3.sum(plantPosition, Vec3.multiply(0.6, Quat.getRight(orientation)));
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var waterCanRotation = orientation;
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var waterCan = Entities.addEntity({
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@ -59,7 +59,6 @@
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});
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_this.waterPouring = false;
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}
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// print("PITCH " + pitch);
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},
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castRay: function() {
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@ -78,10 +77,9 @@
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var intersection = Entities.findRayIntersection(pickRay, true, _this.growableEntities);
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if (intersection.intersects) {
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//We've intersected with a growable object, now
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print(intersection.properties.name)
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print("intersection with growable object");
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Entities.callEntityMethod(intersection.entityID, 'grow');
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//We've intersected with a waterable object
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var data = JSON.stringify({position: intersection.intersection, surfaceNormal: intersection.surfaceNormal});
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Entities.callEntityMethod(intersection.entityID, 'continueWatering', [data]);
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}
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},
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