mirror of
https://github.com/overte-org/overte.git
synced 2025-04-07 12:53:44 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi into update_protocol
This commit is contained in:
commit
179ee73e26
301 changed files with 7521 additions and 5202 deletions
|
@ -213,3 +213,12 @@ endif ()
|
|||
if (ANDROID OR DESKTOP_GVR)
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||||
add_subdirectory(gvr-interface)
|
||||
endif ()
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||||
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||||
if (DEFINED ENV{HIFI_MEMORY_DEBUGGING})
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||||
SET( HIFI_MEMORY_DEBUGGING true )
|
||||
endif ()
|
||||
if (HIFI_MEMORY_DEBUGGING)
|
||||
if (UNIX)
|
||||
MESSAGE("-- Memory debugging is enabled")
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||||
endif (UNIX)
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||||
endif ()
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||||
|
|
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@ -1,6 +1,6 @@
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set(TARGET_NAME assignment-client)
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setup_hifi_project(Core Gui Network Script Widgets)
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setup_hifi_project(Core Gui Network Script Widgets WebSockets)
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add_dependency_external_projects(glm)
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find_package(GLM REQUIRED)
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@ -17,4 +17,8 @@ if (UNIX)
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target_link_libraries(${TARGET_NAME} ${CMAKE_DL_LIBS})
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endif (UNIX)
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copy_dlls_beside_windows_executable()
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include_application_version()
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setup_memory_debugger()
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copy_dlls_beside_windows_executable()
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@ -24,6 +24,7 @@
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#include <SoundCache.h>
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#include <UUID.h>
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#include <WebSocketServerClass.h>
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#include <EntityScriptingInterface.h> // TODO: consider moving to scriptengine.h
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#include "avatars/ScriptableAvatar.h"
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@ -180,10 +181,17 @@ void Agent::run() {
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// register ourselves to the script engine
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_scriptEngine.registerGlobalObject("Agent", this);
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if (!_payload.isEmpty()) {
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_scriptEngine.setParentURL(_payload);
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}
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_scriptEngine.init(); // must be done before we set up the viewers
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_scriptEngine.registerGlobalObject("SoundCache", DependencyManager::get<SoundCache>().data());
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QScriptValue webSocketServerConstructorValue = _scriptEngine.newFunction(WebSocketServerClass::constructor);
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_scriptEngine.globalObject().setProperty("WebSocketServer", webSocketServerConstructorValue);
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auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
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_scriptEngine.registerGlobalObject("EntityViewer", &_entityViewer);
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@ -131,6 +131,7 @@ AssignmentClient::AssignmentClient(Assignment::Type requestAssignmentType, QStri
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packetReceiver.registerListener(PacketType::CreateAssignment, this, "handleCreateAssignmentPacket");
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packetReceiver.registerListener(PacketType::StopNode, this, "handleStopNodePacket");
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}
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||||
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||||
void AssignmentClient::stopAssignmentClient() {
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qDebug() << "Forced stop of assignment-client.";
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||||
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@ -174,7 +175,6 @@ void AssignmentClient::aboutToQuit() {
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qInstallMessageHandler(0);
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}
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||||
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||||
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void AssignmentClient::setUpStatusToMonitor() {
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||||
// send a stats packet every 1 seconds
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connect(&_statsTimerACM, &QTimer::timeout, this, &AssignmentClient::sendStatusPacketToACM);
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||||
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@ -219,7 +219,6 @@ void AssignmentClient::sendAssignmentRequest() {
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qDebug() << "Failed to read local assignment server port from shared memory"
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<< "- will send assignment request to previous assignment server socket.";
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}
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}
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nodeList->sendAssignment(_requestAssignment);
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|
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@ -12,6 +12,7 @@
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#include <QCommandLineParser>
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#include <QThread>
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#include <ApplicationVersion.h>
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#include <LogHandler.h>
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#include <SharedUtil.h>
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#include <HifiConfigVariantMap.h>
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@ -40,6 +41,7 @@ AssignmentClientApp::AssignmentClientApp(int argc, char* argv[]) :
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setOrganizationName("High Fidelity");
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setOrganizationDomain("highfidelity.io");
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setApplicationName("assignment-client");
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||||
setApplicationName(BUILD_VERSION);
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||||
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||||
// use the verbose message handler in Logging
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||||
qInstallMessageHandler(LogHandler::verboseMessageHandler);
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||||
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@ -93,10 +95,8 @@ AssignmentClientApp::AssignmentClientApp(int argc, char* argv[]) :
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Q_UNREACHABLE();
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||||
}
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||||
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||||
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const QVariantMap argumentVariantMap = HifiConfigVariantMap::mergeCLParametersWithJSONConfig(arguments());
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||||
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||||
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unsigned int numForks = 0;
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||||
if (parser.isSet(numChildsOption)) {
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||||
numForks = parser.value(numChildsOption).toInt();
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||||
|
@ -139,7 +139,6 @@ AssignmentClientApp::AssignmentClientApp(int argc, char* argv[]) :
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assignmentPool = parser.value(poolOption);
|
||||
}
|
||||
|
||||
|
||||
QUuid walletUUID;
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||||
if (argumentVariantMap.contains(ASSIGNMENT_WALLET_DESTINATION_ID_OPTION)) {
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||||
walletUUID = argumentVariantMap.value(ASSIGNMENT_WALLET_DESTINATION_ID_OPTION).toString();
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||||
|
|
|
@ -203,7 +203,7 @@ void AssignmentClientMonitor::checkSpares() {
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|||
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||||
void AssignmentClientMonitor::handleChildStatusPacket(QSharedPointer<NLPacket> packet) {
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||||
// read out the sender ID
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||||
QUuid senderID = QUuid::fromRfc4122(packet->read(NUM_BYTES_RFC4122_UUID));
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||||
QUuid senderID = QUuid::fromRfc4122(packet->readWithoutCopy(NUM_BYTES_RFC4122_UUID));
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||||
|
||||
auto nodeList = DependencyManager::get<NodeList>();
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||||
|
||||
|
|
|
@ -90,7 +90,7 @@ int AudioMixerClientData::parseData(NLPacket& packet) {
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|||
|
||||
// grab the stream identifier for this injected audio
|
||||
packet.seek(sizeof(quint16));
|
||||
QUuid streamIdentifier = QUuid::fromRfc4122(packet.read(NUM_BYTES_RFC4122_UUID));
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||||
QUuid streamIdentifier = QUuid::fromRfc4122(packet.readWithoutCopy(NUM_BYTES_RFC4122_UUID));
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||||
|
||||
bool isStereo;
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packet.readPrimitive(&isStereo);
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||||
|
|
|
@ -17,8 +17,8 @@ int AvatarMixerClientData::parseData(NLPacket& packet) {
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|||
// pull the sequence number from the data first
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||||
packet.readPrimitive(&_lastReceivedSequenceNumber);
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||||
|
||||
// read the remaining data
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||||
return _avatar.parseDataFromBuffer(packet.read(packet.bytesLeftToRead()));
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||||
// compute the offset to the data payload
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||||
return _avatar.parseDataFromBuffer(packet.readWithoutCopy(packet.bytesLeftToRead()));
|
||||
}
|
||||
|
||||
bool AvatarMixerClientData::checkAndSetHasReceivedFirstPackets() {
|
||||
|
|
15
cmake/externals/LibOVR/CMakeLists.txt
vendored
15
cmake/externals/LibOVR/CMakeLists.txt
vendored
|
@ -5,6 +5,21 @@ set(EXTERNAL_NAME LibOVR)
|
|||
|
||||
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
|
||||
|
||||
# These are all provided in order to allow easier testing of both
|
||||
# the legacy display plugin and the new windows only plugin on
|
||||
# various versions of the SDK, all on windows
|
||||
#
|
||||
# 0.5 public
|
||||
# URL http://static.oculus.com/sdk-downloads/ovr_sdk_win_0.5.0.1.zip
|
||||
# URL_MD5 d3fc4c02db9be5ff08af4ef4c97b32f9
|
||||
# 0.6 public
|
||||
# URL http://static.oculus.com/sdk-downloads/0.6.0.1/Public/1435190862/ovr_sdk_win_0.6.0.1.zip
|
||||
# URL_MD5 4b3ef825f9a1d6d3035c9f6820687da9
|
||||
# 0.7 alpha
|
||||
# URL https://s3.amazonaws.com/static.oculus.com/sdk-downloads/0.7.0.0/Public/Alpha/ovr_sdk_win_0.7.0.0_RC1.zip
|
||||
# URL_MD5 a562bb9d117087b2cf9d86653ea70fd8
|
||||
|
||||
|
||||
if (WIN32)
|
||||
|
||||
ExternalProject_Add(
|
||||
|
|
|
@ -1,9 +1,12 @@
|
|||
|
||||
//
|
||||
// Created by Bradley Austin Davis on 2015/05/29
|
||||
// ApplicationVersion.h.in
|
||||
// cmake/macros
|
||||
//
|
||||
// Created by Leonardo Murillo on 8/13/15.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#include "MainWindowOpenGLDisplayPlugin.h"
|
||||
|
||||
const QString BUILD_VERSION = "@BUILD_SEQ@";
|
|
@ -57,7 +57,7 @@ function(AUTOSCRIBE_SHADER SHADER_FILE)
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|||
set(SCRIBE_ARGS -c++ -D GLPROFILE ${GLPROFILE} ${SCRIBE_INCLUDES} -o ${SHADER_TARGET} ${SHADER_FILE})
|
||||
|
||||
add_custom_command(OUTPUT ${SHADER_TARGET} COMMAND scribe ${SCRIBE_ARGS} DEPENDS scribe ${SHADER_INCLUDE_FILES} ${SHADER_FILE})
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||||
else (APPLE)
|
||||
else ()
|
||||
set(GLPROFILE PC_GL)
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||||
set(SCRIBE_ARGS -c++ -D GLPROFILE ${GLPROFILE} ${SCRIBE_INCLUDES} -o ${SHADER_TARGET} ${SHADER_FILE})
|
||||
|
||||
|
@ -91,7 +91,8 @@ macro(AUTOSCRIBE_SHADER_LIB)
|
|||
#message(${SHADER_INCLUDE_FILES})
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||||
foreach(SHADER_FILE ${SHADER_SOURCE_FILES})
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||||
AUTOSCRIBE_SHADER(${SHADER_FILE} ${SHADER_INCLUDE_FILES})
|
||||
list(APPEND AUTOSCRIBE_SHADER_SRC ${AUTOSCRIBE_SHADER_RETURN})
|
||||
file(TO_CMAKE_PATH "${CMAKE_CURRENT_BINARY_DIR}/${AUTOSCRIBE_SHADER_RETURN}" AUTOSCRIBE_GENERATED_FILE)
|
||||
list(APPEND AUTOSCRIBE_SHADER_SRC ${AUTOSCRIBE_GENERATED_FILE})
|
||||
endforeach()
|
||||
#message(${AUTOSCRIBE_SHADER_SRC})
|
||||
|
||||
|
|
22
cmake/macros/IncludeApplicationVersion.cmake
Normal file
22
cmake/macros/IncludeApplicationVersion.cmake
Normal file
|
@ -0,0 +1,22 @@
|
|||
#
|
||||
# IncludeApplicationVersion.cmake
|
||||
# cmake/macros
|
||||
#
|
||||
# Created by Leonardo Murillo on 07/14/2015.
|
||||
# Copyright 2015 High Fidelity, Inc.
|
||||
#
|
||||
# Distributed under the Apache License, Version 2.0.
|
||||
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
#
|
||||
|
||||
macro(INCLUDE_APPLICATION_VERSION)
|
||||
if (DEFINED ENV{JOB_ID})
|
||||
set (BUILD_SEQ $ENV{JOB_ID})
|
||||
elseif (DEFINED ENV{ghprbPullId})
|
||||
set (BUILD_SEQ "PR: $ENV{ghprbPullId} - Commit: $ENV{ghprbActualCommit}")
|
||||
else ()
|
||||
set(BUILD_SEQ "dev")
|
||||
endif ()
|
||||
configure_file("${MACRO_DIR}/ApplicationVersion.h.in" "${PROJECT_BINARY_DIR}/includes/ApplicationVersion.h")
|
||||
include_directories("${PROJECT_BINARY_DIR}/includes")
|
||||
endmacro(INCLUDE_APPLICATION_VERSION)
|
21
cmake/macros/MemoryDebugger.cmake
Normal file
21
cmake/macros/MemoryDebugger.cmake
Normal file
|
@ -0,0 +1,21 @@
|
|||
#
|
||||
# MemoryDebugger.cmake
|
||||
#
|
||||
# Copyright 2015 High Fidelity, Inc.
|
||||
#
|
||||
# Distributed under the Apache License, Version 2.0.
|
||||
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
#
|
||||
|
||||
macro(SETUP_MEMORY_DEBUGGER)
|
||||
if (DEFINED ENV{HIFI_MEMORY_DEBUGGING})
|
||||
SET( HIFI_MEMORY_DEBUGGING true )
|
||||
endif ()
|
||||
|
||||
if (HIFI_MEMORY_DEBUGGING)
|
||||
if (UNIX)
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address -fno-omit-frame-pointer")
|
||||
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libasan -static-libstdc++ -fsanitize=address")
|
||||
endif (UNIX)
|
||||
endif ()
|
||||
endmacro(SETUP_MEMORY_DEBUGGER)
|
|
@ -23,8 +23,8 @@ macro(SETUP_HIFI_PROJECT)
|
|||
endforeach()
|
||||
|
||||
# add the executable, include additional optional sources
|
||||
add_executable(${TARGET_NAME} ${TARGET_SRCS} "${AUTOMTC_SRC}")
|
||||
|
||||
add_executable(${TARGET_NAME} ${TARGET_SRCS} ${AUTOMTC_SRC} ${AUTOSCRIBE_SHADER_LIB_SRC})
|
||||
|
||||
set(${TARGET_NAME}_DEPENDENCY_QT_MODULES ${ARGN})
|
||||
list(APPEND ${TARGET_NAME}_DEPENDENCY_QT_MODULES Core)
|
||||
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
set(TARGET_NAME domain-server)
|
||||
|
||||
setup_memory_debugger()
|
||||
|
||||
if (UPPER_CMAKE_BUILD_TYPE MATCHES DEBUG AND NOT WIN32)
|
||||
set(_SHOULD_SYMLINK_RESOURCES TRUE)
|
||||
else ()
|
||||
|
@ -31,4 +33,5 @@ include_directories(SYSTEM "${OPENSSL_INCLUDE_DIR}")
|
|||
# append OpenSSL to our list of libraries to link
|
||||
target_link_libraries(${TARGET_NAME} ${OPENSSL_LIBRARIES})
|
||||
|
||||
include_application_version()
|
||||
copy_dlls_beside_windows_executable()
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
</head>
|
||||
<body>
|
||||
<pre id='editor' style='font-size: 14px;'><!--#include file="placeholder.js"--></object></pre>
|
||||
<script src='../js/jquery.min.js'></script>
|
||||
<script src='../js/jquery-2.1.4.min.js'></script>
|
||||
<script src='js/ace/ace.js' type='text/javascript'></script>
|
||||
<script src='js/assignment.js' type='text/javascript'></script>
|
||||
<div class='big-button' id='deploy-button'>
|
||||
|
|
File diff suppressed because one or more lines are too long
15
domain-server/resources/web/css/datatables.min.css
vendored
Executable file
15
domain-server/resources/web/css/datatables.min.css
vendored
Executable file
|
@ -0,0 +1,15 @@
|
|||
/*
|
||||
* This combined file was created by the DataTables downloader builder:
|
||||
* https://datatables.net/download
|
||||
*
|
||||
* To rebuild or modify this file with the latest versions of the included
|
||||
* software please visit:
|
||||
* https://datatables.net/download/#bs/jq-2.1.4,dt-1.10.8
|
||||
*
|
||||
* Included libraries:
|
||||
* jQuery 2.1.4, DataTables 1.10.8
|
||||
*/
|
||||
|
||||
table.dataTable{clear:both;margin-top:6px !important;margin-bottom:6px !important;max-width:none !important}table.dataTable td,table.dataTable th{-webkit-box-sizing:content-box;-moz-box-sizing:content-box;box-sizing:content-box}table.dataTable.nowrap th,table.dataTable.nowrap td{white-space:nowrap}div.dataTables_wrapper div.dataTables_length label{font-weight:normal;text-align:left;white-space:nowrap}div.dataTables_wrapper div.dataTables_length select{width:75px;display:inline-block}div.dataTables_wrapper div.dataTables_filter{text-align:right}div.dataTables_wrapper div.dataTables_filter label{font-weight:normal;white-space:nowrap;text-align:left}div.dataTables_wrapper div.dataTables_filter input{margin-left:0.5em;display:inline-block;width:auto}div.dataTables_wrapper div.dataTables_info{padding-top:8px;white-space:nowrap}div.dataTables_wrapper div.dataTables_paginate{margin:0;white-space:nowrap;text-align:right}div.dataTables_wrapper div.dataTables_paginate ul.pagination{margin:2px 0;white-space:nowrap}table.dataTable thead>tr>th,table.dataTable thead>tr>td{padding-right:30px}table.dataTable thead>tr>th:active,table.dataTable thead>tr>td:active{outline:none}table.dataTable thead .sorting,table.dataTable thead .sorting_asc,table.dataTable thead .sorting_desc,table.dataTable thead .sorting_asc_disabled,table.dataTable thead .sorting_desc_disabled{cursor:pointer;position:relative}table.dataTable thead .sorting:after,table.dataTable thead .sorting_asc:after,table.dataTable thead .sorting_desc:after,table.dataTable thead .sorting_asc_disabled:after,table.dataTable thead .sorting_desc_disabled:after{position:absolute;bottom:8px;right:8px;display:block;font-family:'Glyphicons Halflings';opacity:0.5}table.dataTable thead .sorting:after{opacity:0.2;content:"\e150"}table.dataTable thead .sorting_asc:after{content:"\e155"}table.dataTable thead .sorting_desc:after{content:"\e156"}table.dataTable thead .sorting_asc_disabled:after,table.dataTable thead .sorting_desc_disabled:after{color:#eee}div.dataTables_scrollHead table.dataTable{margin-bottom:0 !important}div.dataTables_scrollBody table{border-top:none;margin-top:0 !important;margin-bottom:0 !important}div.dataTables_scrollBody table thead .sorting:after,div.dataTables_scrollBody table thead .sorting_asc:after,div.dataTables_scrollBody table thead .sorting_desc:after{display:none}div.dataTables_scrollBody table tbody tr:first-child th,div.dataTables_scrollBody table tbody tr:first-child td{border-top:none}div.dataTables_scrollFoot table{margin-top:0 !important;border-top:none}@media screen and (max-width: 767px){div.dataTables_wrapper div.dataTables_length,div.dataTables_wrapper div.dataTables_filter,div.dataTables_wrapper div.dataTables_info,div.dataTables_wrapper div.dataTables_paginate{text-align:center}}table.dataTable.table-condensed>thead>tr>th{padding-right:20px}table.dataTable.table-condensed .sorting:after,table.dataTable.table-condensed .sorting_asc:after,table.dataTable.table-condensed .sorting_desc:after{top:6px;right:6px}table.table-bordered.dataTable{border-collapse:separate !important}table.table-bordered.dataTable th,table.table-bordered.dataTable td{border-left-width:0}table.table-bordered.dataTable th:last-child,table.table-bordered.dataTable th:last-child,table.table-bordered.dataTable td:last-child,table.table-bordered.dataTable td:last-child{border-right-width:0}table.table-bordered.dataTable tbody th,table.table-bordered.dataTable tbody td{border-bottom-width:0}div.dataTables_scrollHead table.table-bordered{border-bottom-width:0}
|
||||
|
||||
|
Binary file not shown.
|
@ -6,223 +6,283 @@
|
|||
<font id="glyphicons_halflingsregular" horiz-adv-x="1200" >
|
||||
<font-face units-per-em="1200" ascent="960" descent="-240" />
|
||||
<missing-glyph horiz-adv-x="500" />
|
||||
<glyph />
|
||||
<glyph />
|
||||
<glyph horiz-adv-x="0" />
|
||||
<glyph horiz-adv-x="400" />
|
||||
<glyph unicode=" " />
|
||||
<glyph unicode="*" d="M1100 500h-259l183 -183l-141 -141l-183 183v-259h-200v259l-183 -183l-141 141l183 183h-259v200h259l-183 183l141 141l183 -183v259h200v-259l183 183l141 -141l-183 -183h259v-200z" />
|
||||
<glyph unicode="+" d="M1100 400h-400v-400h-300v400h-400v300h400v400h300v-400h400v-300z" />
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||||
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|
||||
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|
||||
</font>
|
||||
</defs></svg>
|
Before Width: | Height: | Size: 62 KiB After Width: | Height: | Size: 106 KiB |
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -1,4 +1,4 @@
|
|||
</div>
|
||||
<script src='/js/jquery.min.js'></script>
|
||||
<script src='/js/jquery-2.1.4.min.js'></script>
|
||||
<script src='/js/bootstrap.min.js'></script>
|
||||
<script src='/js/domain-server.js'></script>
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
<thead>
|
||||
<tr>
|
||||
<th>Type</th>
|
||||
<th>Version</th>
|
||||
<th>UUID</th>
|
||||
<th>Pool</th>
|
||||
<th>Username</th>
|
||||
|
@ -24,12 +25,13 @@
|
|||
<% _.each(nodes, function(node, node_index){ %>
|
||||
<tr>
|
||||
<td><%- node.type %></td>
|
||||
<td><%- node.version %></td>
|
||||
<td><a href="stats/?uuid=<%- node.uuid %>"><%- node.uuid %></a></td>
|
||||
<td><%- node.pool %></td>
|
||||
<td><%- node.username %></td>
|
||||
<td><%- node.public.ip %><span class='port'>:<%- node.public.port %></span></td>
|
||||
<td><%- node.local.ip %><span class='port'>:<%- node.local.port %></span></td>
|
||||
<td><%- ((Date.now() - node.wake_timestamp) / 1000).toLocaleString() %></td>
|
||||
<td><%- node.uptime %></td>
|
||||
<td><%- (typeof node.pending_credits == 'number' ? node.pending_credits.toLocaleString() : 'N/A') %></td>
|
||||
<td><span class='glyphicon glyphicon-remove' data-uuid="<%- node.uuid %>"></span></td>
|
||||
</tr>
|
||||
|
@ -75,4 +77,4 @@
|
|||
<!--#include file="footer.html"-->
|
||||
<script src='js/underscore-min.js'></script>
|
||||
<script src='js/tables.js'></script>
|
||||
<!--#include file="page-end.html"-->
|
||||
<!--#include file="page-end.html"-->
|
||||
|
|
File diff suppressed because one or more lines are too long
195
domain-server/resources/web/js/datatables.min.js
vendored
Executable file
195
domain-server/resources/web/js/datatables.min.js
vendored
Executable file
File diff suppressed because one or more lines are too long
4
domain-server/resources/web/js/jquery-2.1.4.min.js
vendored
Executable file
4
domain-server/resources/web/js/jquery-2.1.4.min.js
vendored
Executable file
File diff suppressed because one or more lines are too long
4
domain-server/resources/web/js/jquery.min.js
vendored
4
domain-server/resources/web/js/jquery.min.js
vendored
File diff suppressed because one or more lines are too long
|
@ -9,9 +9,9 @@ $(document).ready(function(){
|
|||
|
||||
json.nodes.sort(function(a, b){
|
||||
if (a.type === b.type) {
|
||||
if (a.wake_timestamp < b.wake_timestamp) {
|
||||
if (a.uptime < b.uptime) {
|
||||
return 1;
|
||||
} else if (a.wake_timestamp > b.wake_timestamp) {
|
||||
} else if (a.uptime > b.uptime) {
|
||||
return -1;
|
||||
} else {
|
||||
return 0;
|
||||
|
|
|
@ -63,7 +63,7 @@
|
|||
}
|
||||
|
||||
.jh-type-object, .jh-type-array {
|
||||
width: 100%;
|
||||
table-layout: fixed;
|
||||
border-collapse: collapse;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
$(document).ready(function(){
|
||||
|
||||
var currentHighchart;
|
||||
|
||||
// setup a function to grab the nodeStats
|
||||
|
|
|
@ -24,6 +24,7 @@
|
|||
#include <QUrlQuery>
|
||||
|
||||
#include <AccountManager.h>
|
||||
#include <ApplicationVersion.h>
|
||||
#include <HifiConfigVariantMap.h>
|
||||
#include <HTTPConnection.h>
|
||||
#include <JSONBreakableMarshal.h>
|
||||
|
@ -75,6 +76,7 @@ DomainServer::DomainServer(int argc, char* argv[]) :
|
|||
setOrganizationName("High Fidelity");
|
||||
setOrganizationDomain("highfidelity.io");
|
||||
setApplicationName("domain-server");
|
||||
setApplicationVersion(BUILD_VERSION);
|
||||
QSettings::setDefaultFormat(QSettings::IniFormat);
|
||||
|
||||
// make sure we have a fresh AccountManager instance
|
||||
|
@ -746,6 +748,7 @@ void DomainServer::processConnectRequestPacket(QSharedPointer<NLPacket> packet)
|
|||
if (isAssignment) {
|
||||
nodeData->setAssignmentUUID(matchingQueuedAssignment->getUUID());
|
||||
nodeData->setWalletUUID(pendingAssigneeData->getWalletUUID());
|
||||
nodeData->setNodeVersion(pendingAssigneeData->getNodeVersion());
|
||||
|
||||
// always allow assignment clients to create and destroy entities
|
||||
newNode->setCanAdjustLocks(true);
|
||||
|
@ -1176,7 +1179,8 @@ void DomainServer::processRequestAssignmentPacket(QSharedPointer<NLPacket> packe
|
|||
|
||||
// add the information for that deployed assignment to the hash of pending assigned nodes
|
||||
PendingAssignedNodeData* pendingNodeData = new PendingAssignedNodeData(assignmentToDeploy->getUUID(),
|
||||
requestAssignment.getWalletUUID());
|
||||
requestAssignment.getWalletUUID(),
|
||||
requestAssignment.getNodeVersion());
|
||||
_pendingAssignedNodes.insert(uniqueAssignment.getUUID(), pendingNodeData);
|
||||
} else {
|
||||
if (requestAssignment.getType() != Assignment::AgentType
|
||||
|
@ -1484,9 +1488,9 @@ const char JSON_KEY_PUBLIC_SOCKET[] = "public";
|
|||
const char JSON_KEY_LOCAL_SOCKET[] = "local";
|
||||
const char JSON_KEY_POOL[] = "pool";
|
||||
const char JSON_KEY_PENDING_CREDITS[] = "pending_credits";
|
||||
const char JSON_KEY_WAKE_TIMESTAMP[] = "wake_timestamp";
|
||||
const char JSON_KEY_UPTIME[] = "uptime";
|
||||
const char JSON_KEY_USERNAME[] = "username";
|
||||
|
||||
const char JSON_KEY_VERSION[] = "version";
|
||||
QJsonObject DomainServer::jsonObjectForNode(const SharedNodePointer& node) {
|
||||
QJsonObject nodeJson;
|
||||
|
||||
|
@ -1506,13 +1510,14 @@ QJsonObject DomainServer::jsonObjectForNode(const SharedNodePointer& node) {
|
|||
nodeJson[JSON_KEY_LOCAL_SOCKET] = jsonForSocket(node->getLocalSocket());
|
||||
|
||||
// add the node uptime in our list
|
||||
nodeJson[JSON_KEY_WAKE_TIMESTAMP] = QString::number(node->getWakeTimestamp());
|
||||
nodeJson[JSON_KEY_UPTIME] = QString::number(double(QDateTime::currentMSecsSinceEpoch() - node->getWakeTimestamp()) / 1000.0);
|
||||
|
||||
// if the node has pool information, add it
|
||||
DomainServerNodeData* nodeData = reinterpret_cast<DomainServerNodeData*>(node->getLinkedData());
|
||||
|
||||
// add the node username, if it exists
|
||||
nodeJson[JSON_KEY_USERNAME] = nodeData->getUsername();
|
||||
nodeJson[JSON_KEY_VERSION] = nodeData->getNodeVersion();
|
||||
|
||||
SharedAssignmentPointer matchingAssignment = _allAssignments.value(nodeData->getAssignmentUUID());
|
||||
if (matchingAssignment) {
|
||||
|
@ -1535,7 +1540,6 @@ QJsonObject DomainServer::jsonObjectForNode(const SharedNodePointer& node) {
|
|||
}
|
||||
|
||||
const char ASSIGNMENT_SCRIPT_HOST_LOCATION[] = "resources/web/assignment";
|
||||
|
||||
QString pathForAssignmentScript(const QUuid& assignmentUUID) {
|
||||
QString newPath(ASSIGNMENT_SCRIPT_HOST_LOCATION);
|
||||
newPath += "/scripts/";
|
||||
|
@ -1545,7 +1549,6 @@ QString pathForAssignmentScript(const QUuid& assignmentUUID) {
|
|||
}
|
||||
|
||||
const QString URI_OAUTH = "/oauth";
|
||||
|
||||
bool DomainServer::handleHTTPRequest(HTTPConnection* connection, const QUrl& url, bool skipSubHandler) {
|
||||
const QString JSON_MIME_TYPE = "application/json";
|
||||
|
||||
|
@ -2032,8 +2035,6 @@ bool DomainServer::isAuthenticatedRequest(HTTPConnection* connection, const QUrl
|
|||
}
|
||||
|
||||
const QString OAUTH_JSON_ACCESS_TOKEN_KEY = "access_token";
|
||||
|
||||
|
||||
QNetworkReply* DomainServer::profileRequestGivenTokenReply(QNetworkReply* tokenReply) {
|
||||
// pull the access token from the returned JSON and store it with the matching session UUID
|
||||
QJsonDocument returnedJSON = QJsonDocument::fromJson(tokenReply->readAll());
|
||||
|
@ -2050,7 +2051,6 @@ QNetworkReply* DomainServer::profileRequestGivenTokenReply(QNetworkReply* tokenR
|
|||
}
|
||||
|
||||
const QString DS_SETTINGS_SESSIONS_GROUP = "web-sessions";
|
||||
|
||||
Headers DomainServer::setupCookieHeadersFromProfileReply(QNetworkReply* profileReply) {
|
||||
Headers cookieHeaders;
|
||||
|
||||
|
|
|
@ -50,6 +50,10 @@ public:
|
|||
|
||||
const NodeSet& getNodeInterestSet() const { return _nodeInterestSet; }
|
||||
void setNodeInterestSet(const NodeSet& nodeInterestSet) { _nodeInterestSet = nodeInterestSet; }
|
||||
|
||||
void setNodeVersion(const QString& nodeVersion) { _nodeVersion = nodeVersion; }
|
||||
const QString& getNodeVersion() { return _nodeVersion; }
|
||||
|
||||
private:
|
||||
QJsonObject mergeJSONStatsFromNewObject(const QJsonObject& newObject, QJsonObject destinationObject);
|
||||
|
||||
|
@ -62,6 +66,7 @@ private:
|
|||
HifiSockAddr _sendingSockAddr;
|
||||
bool _isAuthenticated;
|
||||
NodeSet _nodeInterestSet;
|
||||
QString _nodeVersion;
|
||||
};
|
||||
|
||||
#endif // hifi_DomainServerNodeData_h
|
||||
|
|
|
@ -11,9 +11,10 @@
|
|||
|
||||
#include "PendingAssignedNodeData.h"
|
||||
|
||||
PendingAssignedNodeData::PendingAssignedNodeData(const QUuid& assignmentUUID, const QUuid& walletUUID) :
|
||||
PendingAssignedNodeData::PendingAssignedNodeData(const QUuid& assignmentUUID, const QUuid& walletUUID, const QString& nodeVersion) :
|
||||
_assignmentUUID(assignmentUUID),
|
||||
_walletUUID(walletUUID)
|
||||
_walletUUID(walletUUID),
|
||||
_nodeVersion(nodeVersion)
|
||||
{
|
||||
|
||||
}
|
|
@ -18,16 +18,20 @@
|
|||
class PendingAssignedNodeData : public QObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
PendingAssignedNodeData(const QUuid& assignmentUUID, const QUuid& walletUUID);
|
||||
PendingAssignedNodeData(const QUuid& assignmentUUID, const QUuid& walletUUID, const QString& nodeVersion);
|
||||
|
||||
void setAssignmentUUID(const QUuid& assignmentUUID) { _assignmentUUID = assignmentUUID; }
|
||||
const QUuid& getAssignmentUUID() const { return _assignmentUUID; }
|
||||
|
||||
void setWalletUUID(const QUuid& walletUUID) { _walletUUID = walletUUID; }
|
||||
const QUuid& getWalletUUID() const { return _walletUUID; }
|
||||
|
||||
const QString& getNodeVersion() const { return _nodeVersion; }
|
||||
|
||||
private:
|
||||
QUuid _assignmentUUID;
|
||||
QUuid _walletUUID;
|
||||
QString _nodeVersion;
|
||||
};
|
||||
|
||||
#endif // hifi_PendingAssignedNodeData_h
|
|
@ -55,7 +55,7 @@ var birds = [];
|
|||
var playing = [];
|
||||
|
||||
function randomVector(scale) {
|
||||
return { x: Math.random() * scale - scale / 2.0, y: Math.random() * scale - scale / 2.0, z: Math.random() * scale - scale / 2.0 };
|
||||
return { x: Math.random() * scale - scale / 2.0, y: Math.random() * scale - scale / 2.0, z: Math.random() * scale - scale / 2.0 };
|
||||
}
|
||||
|
||||
function updateBirds(deltaTime) {
|
||||
|
@ -217,40 +217,40 @@ function loadBirds(howMany) {
|
|||
var sound_filenames = ["bushtit_1.raw", "bushtit_2.raw", "bushtit_3.raw"];
|
||||
/* Here are more sounds/species you can use
|
||||
, "mexicanWhipoorwill.raw",
|
||||
"rosyfacedlovebird.raw", "saysphoebe.raw", "westernscreechowl.raw", "bandtailedpigeon.wav", "bridledtitmouse.wav",
|
||||
"browncrestedflycatcher.wav", "commonnighthawk.wav", "commonpoorwill.wav", "doublecrestedcormorant.wav",
|
||||
"gambelsquail.wav", "goldcrownedkinglet.wav", "greaterroadrunner.wav","groovebilledani.wav","hairywoodpecker.wav",
|
||||
"housewren.wav","hummingbird.wav", "mountainchickadee.wav", "nightjar.wav", "piebilledgrieb.wav", "pygmynuthatch.wav",
|
||||
"whistlingduck.wav", "woodpecker.wav"];
|
||||
"rosyfacedlovebird.raw", "saysphoebe.raw", "westernscreechowl.raw", "bandtailedpigeon.wav", "bridledtitmouse.wav",
|
||||
"browncrestedflycatcher.wav", "commonnighthawk.wav", "commonpoorwill.wav", "doublecrestedcormorant.wav",
|
||||
"gambelsquail.wav", "goldcrownedkinglet.wav", "greaterroadrunner.wav","groovebilledani.wav","hairywoodpecker.wav",
|
||||
"housewren.wav","hummingbird.wav", "mountainchickadee.wav", "nightjar.wav", "piebilledgrieb.wav", "pygmynuthatch.wav",
|
||||
"whistlingduck.wav", "woodpecker.wav"];
|
||||
*/
|
||||
|
||||
var colors = [
|
||||
{ red: 242, green: 207, blue: 013 },
|
||||
{ red: 238, green: 94, blue: 11 },
|
||||
{ red: 81, green: 30, blue: 7 },
|
||||
{ red: 195, green: 176, blue: 81 },
|
||||
{ red: 235, green: 190, blue: 152 },
|
||||
{ red: 167, green: 99, blue: 52 },
|
||||
{ red: 199, green: 122, blue: 108 },
|
||||
{ red: 246, green: 220, blue: 189 },
|
||||
{ red: 208, green: 145, blue: 65 },
|
||||
{ red: 173, green: 120 , blue: 71 },
|
||||
{ red: 132, green: 147, blue: 174 },
|
||||
{ red: 164, green: 74, blue: 40 },
|
||||
{ red: 131, green: 127, blue: 134 },
|
||||
{ red: 209, green: 157, blue: 117 },
|
||||
{ red: 205, green: 191, blue: 193 },
|
||||
{ red: 193, green: 154, blue: 118 },
|
||||
{ red: 205, green: 190, blue: 169 },
|
||||
{ red: 199, green: 111, blue: 69 },
|
||||
{ red: 221, green: 223, blue: 228 },
|
||||
{ red: 115, green: 92, blue: 87 },
|
||||
{ red: 214, green: 165, blue: 137 },
|
||||
{ red: 160, green: 124, blue: 33 },
|
||||
{ red: 117, green: 91, blue: 86 },
|
||||
{ red: 113, green: 104, blue: 107 },
|
||||
{ red: 216, green: 153, blue: 99 },
|
||||
{ red: 242, green: 226, blue: 64 }
|
||||
{ red: 242, green: 207, blue: 013 },
|
||||
{ red: 238, green: 94, blue: 11 },
|
||||
{ red: 81, green: 30, blue: 7 },
|
||||
{ red: 195, green: 176, blue: 81 },
|
||||
{ red: 235, green: 190, blue: 152 },
|
||||
{ red: 167, green: 99, blue: 52 },
|
||||
{ red: 199, green: 122, blue: 108 },
|
||||
{ red: 246, green: 220, blue: 189 },
|
||||
{ red: 208, green: 145, blue: 65 },
|
||||
{ red: 173, green: 120 , blue: 71 },
|
||||
{ red: 132, green: 147, blue: 174 },
|
||||
{ red: 164, green: 74, blue: 40 },
|
||||
{ red: 131, green: 127, blue: 134 },
|
||||
{ red: 209, green: 157, blue: 117 },
|
||||
{ red: 205, green: 191, blue: 193 },
|
||||
{ red: 193, green: 154, blue: 118 },
|
||||
{ red: 205, green: 190, blue: 169 },
|
||||
{ red: 199, green: 111, blue: 69 },
|
||||
{ red: 221, green: 223, blue: 228 },
|
||||
{ red: 115, green: 92, blue: 87 },
|
||||
{ red: 214, green: 165, blue: 137 },
|
||||
{ red: 160, green: 124, blue: 33 },
|
||||
{ red: 117, green: 91, blue: 86 },
|
||||
{ red: 113, green: 104, blue: 107 },
|
||||
{ red: 216, green: 153, blue: 99 },
|
||||
{ red: 242, green: 226, blue: 64 }
|
||||
];
|
||||
|
||||
var SOUND_BASE_URL = "http://public.highfidelity.io/sounds/Animals/";
|
||||
|
|
|
@ -57,18 +57,18 @@ setupToolBars();
|
|||
|
||||
|
||||
function setupToolBars() {
|
||||
if (toolBars.length > 0) {
|
||||
print("Multiple calls to Recorder.js:setupToolBars()");
|
||||
return;
|
||||
}
|
||||
if (toolBars.length > 0) {
|
||||
print("Multiple calls to Recorder.js:setupToolBars()");
|
||||
return;
|
||||
}
|
||||
Tool.IMAGE_HEIGHT /= 2;
|
||||
Tool.IMAGE_WIDTH /= 2;
|
||||
|
||||
for (i = 0; i <= NUM_AC; i++) {
|
||||
toolBars.push(new ToolBar(0, 0, ToolBar.HORIZONTAL));
|
||||
toolBars[i].setBack((i === NUM_AC) ? COLOR_MASTER : COLOR_TOOL_BAR, ALPHA_OFF);
|
||||
for (i = 0; i <= NUM_AC; i++) {
|
||||
toolBars.push(new ToolBar(0, 0, ToolBar.HORIZONTAL));
|
||||
toolBars[i].setBack((i === NUM_AC) ? COLOR_MASTER : COLOR_TOOL_BAR, ALPHA_OFF);
|
||||
|
||||
onOffIcon.push(toolBars[i].addTool({
|
||||
onOffIcon.push(toolBars[i].addTool({
|
||||
imageURL: TOOL_ICON_URL + "ac-on-off.svg",
|
||||
subImage: { x: 0, y: 0, width: Tool.IMAGE_WIDTH, height: Tool.IMAGE_HEIGHT },
|
||||
x: 0, y: 0,
|
||||
|
@ -78,7 +78,7 @@ function setupToolBars() {
|
|||
visible: true
|
||||
}, true, true));
|
||||
|
||||
playIcon[i] = toolBars[i].addTool({
|
||||
playIcon[i] = toolBars[i].addTool({
|
||||
imageURL: TOOL_ICON_URL + "play.svg",
|
||||
subImage: { x: 0, y: 0, width: Tool.IMAGE_WIDTH, height: Tool.IMAGE_HEIGHT },
|
||||
width: Tool.IMAGE_WIDTH,
|
||||
|
@ -88,7 +88,7 @@ function setupToolBars() {
|
|||
}, false);
|
||||
|
||||
var playLoopWidthFactor = 1.65;
|
||||
playLoopIcon[i] = toolBars[i].addTool({
|
||||
playLoopIcon[i] = toolBars[i].addTool({
|
||||
imageURL: TOOL_ICON_URL + "play-and-loop.svg",
|
||||
subImage: { x: 0, y: 0, width: playLoopWidthFactor * Tool.IMAGE_WIDTH, height: Tool.IMAGE_HEIGHT },
|
||||
width: playLoopWidthFactor * Tool.IMAGE_WIDTH,
|
||||
|
@ -97,7 +97,7 @@ function setupToolBars() {
|
|||
visible: true
|
||||
}, false);
|
||||
|
||||
stopIcon[i] = toolBars[i].addTool({
|
||||
stopIcon[i] = toolBars[i].addTool({
|
||||
imageURL: TOOL_ICON_URL + "recording-stop.svg",
|
||||
width: Tool.IMAGE_WIDTH,
|
||||
height: Tool.IMAGE_HEIGHT,
|
||||
|
@ -105,7 +105,7 @@ function setupToolBars() {
|
|||
visible: true
|
||||
}, false);
|
||||
|
||||
nameOverlays.push(Overlays.addOverlay("text", {
|
||||
nameOverlays.push(Overlays.addOverlay("text", {
|
||||
backgroundColor: { red: 0, green: 0, blue: 0 },
|
||||
font: { size: TEXT_HEIGHT },
|
||||
text: (i === NUM_AC) ? "Master" : i + ". " +
|
||||
|
@ -120,30 +120,30 @@ function setupToolBars() {
|
|||
backgroundAlpha: ALPHA_OFF,
|
||||
visible: true
|
||||
}));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function sendCommand(id, action) {
|
||||
if (action === SHOW) {
|
||||
toolBars[id].selectTool(onOffIcon[id], false);
|
||||
if (action === SHOW) {
|
||||
toolBars[id].selectTool(onOffIcon[id], false);
|
||||
toolBars[id].setAlpha(ALPHA_ON, playIcon[id]);
|
||||
toolBars[id].setAlpha(ALPHA_ON, playLoopIcon[id]);
|
||||
toolBars[id].setAlpha(ALPHA_ON, stopIcon[id]);
|
||||
} else if (action === HIDE) {
|
||||
toolBars[id].selectTool(onOffIcon[id], true);
|
||||
} else if (action === HIDE) {
|
||||
toolBars[id].selectTool(onOffIcon[id], true);
|
||||
toolBars[id].setAlpha(ALPHA_OFF, playIcon[id]);
|
||||
toolBars[id].setAlpha(ALPHA_OFF, playLoopIcon[id]);
|
||||
toolBars[id].setAlpha(ALPHA_OFF, stopIcon[id]);
|
||||
} else if (toolBars[id].toolSelected(onOffIcon[id])) {
|
||||
} else if (toolBars[id].toolSelected(onOffIcon[id])) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (id === toolBars.length - 1) {
|
||||
for (i = 0; i < NUM_AC; i++) {
|
||||
sendCommand(i, action);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (id === toolBars.length - 1) {
|
||||
for (i = 0; i < NUM_AC; i++) {
|
||||
sendCommand(i, action);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: Fix this to use some mechanism other than voxels
|
||||
//Voxels.setVoxel(controlVoxelPosition.x + id * controlVoxelSize, controlVoxelPosition.y, controlVoxelPosition.z,
|
||||
|
@ -151,11 +151,11 @@ function sendCommand(id, action) {
|
|||
}
|
||||
|
||||
function mousePressEvent(event) {
|
||||
clickedOverlay = Overlays.getOverlayAtPoint({ x: event.x, y: event.y });
|
||||
clickedOverlay = Overlays.getOverlayAtPoint({ x: event.x, y: event.y });
|
||||
|
||||
// Check master control
|
||||
var i = toolBars.length - 1;
|
||||
if (onOffIcon[i] === toolBars[i].clicked(clickedOverlay, false)) {
|
||||
// Check master control
|
||||
var i = toolBars.length - 1;
|
||||
if (onOffIcon[i] === toolBars[i].clicked(clickedOverlay, false)) {
|
||||
if (toolBars[i].toolSelected(onOffIcon[i])) {
|
||||
sendCommand(i, SHOW);
|
||||
} else {
|
||||
|
@ -169,8 +169,8 @@ function mousePressEvent(event) {
|
|||
sendCommand(i, STOP);
|
||||
} else {
|
||||
// Check individual controls
|
||||
for (i = 0; i < NUM_AC; i++) {
|
||||
if (onOffIcon[i] === toolBars[i].clicked(clickedOverlay, false)) {
|
||||
for (i = 0; i < NUM_AC; i++) {
|
||||
if (onOffIcon[i] === toolBars[i].clicked(clickedOverlay, false)) {
|
||||
if (toolBars[i].toolSelected(onOffIcon[i], false)) {
|
||||
sendCommand(i, SHOW);
|
||||
} else {
|
||||
|
@ -185,40 +185,40 @@ function mousePressEvent(event) {
|
|||
} else {
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function moveUI() {
|
||||
var textSize = TEXT_HEIGHT + 2 * TEXT_MARGIN;
|
||||
var relative = { x: 70, y: 75 + (NUM_AC) * (Tool.IMAGE_HEIGHT + ToolBar.SPACING + textSize) };
|
||||
var relative = { x: 70, y: 75 + (NUM_AC) * (Tool.IMAGE_HEIGHT + ToolBar.SPACING + textSize) };
|
||||
|
||||
for (i = 0; i <= NUM_AC; i++) {
|
||||
toolBars[i].move(relative.x,
|
||||
for (i = 0; i <= NUM_AC; i++) {
|
||||
toolBars[i].move(relative.x,
|
||||
windowDimensions.y - relative.y +
|
||||
i * (Tool.IMAGE_HEIGHT + ToolBar.SPACING + textSize));
|
||||
|
||||
Overlays.editOverlay(nameOverlays[i], {
|
||||
Overlays.editOverlay(nameOverlays[i], {
|
||||
x: toolBars[i].x - ToolBar.SPACING,
|
||||
y: toolBars[i].y - textSize
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function update() {
|
||||
var newDimensions = Controller.getViewportDimensions();
|
||||
if (windowDimensions.x != newDimensions.x ||
|
||||
windowDimensions.y != newDimensions.y) {
|
||||
windowDimensions = newDimensions;
|
||||
moveUI();
|
||||
}
|
||||
var newDimensions = Controller.getViewportDimensions();
|
||||
if (windowDimensions.x != newDimensions.x ||
|
||||
windowDimensions.y != newDimensions.y) {
|
||||
windowDimensions = newDimensions;
|
||||
moveUI();
|
||||
}
|
||||
}
|
||||
|
||||
function scriptEnding() {
|
||||
for (i = 0; i <= NUM_AC; i++) {
|
||||
toolBars[i].cleanup();
|
||||
Overlays.deleteOverlay(nameOverlays[i]);
|
||||
}
|
||||
for (i = 0; i <= NUM_AC; i++) {
|
||||
toolBars[i].cleanup();
|
||||
Overlays.deleteOverlay(nameOverlays[i]);
|
||||
}
|
||||
}
|
||||
|
||||
Controller.mousePressEvent.connect(mousePressEvent);
|
||||
|
|
|
@ -42,26 +42,26 @@ function printVector(string, vector) {
|
|||
var AVATAR_PELVIS_HEIGHT = 0.84;//only change this if you have an odd size avatar
|
||||
|
||||
var wayPoints = []; //input locations for all the waypoints
|
||||
wayPoints[0] = {x:8131.5, y:202.0, z:8261.5}; //input the location of the start position
|
||||
wayPoints[1] = {x: 8160.5, y: 202.0, z: 8261.5}; //input the location of the first way point
|
||||
wayPoints[2] = {x: 8160.5, y: 203.0, z: 8270.5};
|
||||
wayPoints[3] = {x: 8142.5, y: 204.0, z: 8270.5};
|
||||
wayPoints[4] = {x: 8142.5, y: 204.0, z: 8272.5};
|
||||
wayPoints[5] = {x: 8160.5, y: 203.0, z: 8272.5};
|
||||
wayPoints[6] = {x: 8160.5, y: 202.0, z: 8284.5};
|
||||
wayPoints[7] = {x: 8111.5, y: 202.0, z: 8284.5};// continue to add locations and add or remove lines as needed.
|
||||
|
||||
wayPoints[0] = {x:8131.5, y:202.0, z:8261.5}; //input the location of the start position
|
||||
wayPoints[1] = {x: 8160.5, y: 202.0, z: 8261.5}; //input the location of the first way point
|
||||
wayPoints[2] = {x: 8160.5, y: 203.0, z: 8270.5};
|
||||
wayPoints[3] = {x: 8142.5, y: 204.0, z: 8270.5};
|
||||
wayPoints[4] = {x: 8142.5, y: 204.0, z: 8272.5};
|
||||
wayPoints[5] = {x: 8160.5, y: 203.0, z: 8272.5};
|
||||
wayPoints[6] = {x: 8160.5, y: 202.0, z: 8284.5};
|
||||
wayPoints[7] = {x: 8111.5, y: 202.0, z: 8284.5};// continue to add locations and add or remove lines as needed.
|
||||
|
||||
var pauseTimes = []; // the number of pauseTimes must equal the number of wayPoints. Time is in milliseconds
|
||||
pauseTimes[0] = 5000; //waiting to go to wayPoint0 (startPoint)
|
||||
pauseTimes[1] = 10000; //waiting to go to wayPoint1
|
||||
pauseTimes[2] = 3000;
|
||||
pauseTimes[3] = 3000;
|
||||
pauseTimes[4] = 8000;
|
||||
pauseTimes[5] = 6000;
|
||||
pauseTimes[6] = 3000;
|
||||
pauseTimes[7] = 3000;// add or delete to match way points.
|
||||
pauseTimes[0] = 5000; //waiting to go to wayPoint0 (startPoint)
|
||||
pauseTimes[1] = 10000; //waiting to go to wayPoint1
|
||||
pauseTimes[2] = 3000;
|
||||
pauseTimes[3] = 3000;
|
||||
pauseTimes[4] = 8000;
|
||||
pauseTimes[5] = 6000;
|
||||
pauseTimes[6] = 3000;
|
||||
pauseTimes[7] = 3000;// add or delete to match way points.
|
||||
|
||||
|
||||
|
||||
wayPoints[0].y = wayPoints[0].y + AVATAR_PELVIS_HEIGHT;
|
||||
wayPoints[1].y = wayPoints[1].y + AVATAR_PELVIS_HEIGHT;
|
||||
wayPoints[2].y = wayPoints[2].y + AVATAR_PELVIS_HEIGHT;
|
||||
|
@ -173,10 +173,10 @@ function playRandomSound() {
|
|||
|
||||
function playRandomFootstepSound() {
|
||||
var whichSound = Math.floor((Math.random() * footstepSounds.length));
|
||||
Audio.playSound(footstepSounds[whichSound], {
|
||||
position: Avatar.position,
|
||||
Audio.playSound(footstepSounds[whichSound], {
|
||||
position: Avatar.position,
|
||||
volume: 1.0
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
// Facial Animation
|
||||
|
@ -620,59 +620,59 @@ function stopWalking() {
|
|||
|
||||
var pauseTimer;
|
||||
|
||||
function pause(checkPoint, rotation, delay){
|
||||
function pause(checkPoint, rotation, delay){
|
||||
|
||||
pauseTimer = Script.setTimeout(function() {
|
||||
targetPosition = checkPoint;
|
||||
targetOrientation = rotation;
|
||||
|
||||
isMoving = true;
|
||||
}, delay);
|
||||
pauseTimer = Script.setTimeout(function() {
|
||||
targetPosition = checkPoint;
|
||||
targetOrientation = rotation;
|
||||
|
||||
isMoving = true;
|
||||
}, delay);
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
function handleWalking(deltaTime) {
|
||||
|
||||
|
||||
if (!isMoving){
|
||||
if(targetPosition.x == 0){targetPosition = wayPoints[1]; isMoving = true;} //Start by heading for wayPoint1
|
||||
|
||||
else{
|
||||
for (var j = 0; j <= wayPoints.length; j++) {
|
||||
if (targetPosition == wayPoints[j]) {
|
||||
|
||||
if (!isMoving){
|
||||
if(targetPosition.x == 0){targetPosition = wayPoints[1]; isMoving = true;} //Start by heading for wayPoint1
|
||||
|
||||
else{
|
||||
for (var j = 0; j <= wayPoints.length; j++) {
|
||||
if (targetPosition == wayPoints[j]) {
|
||||
|
||||
if(j == wayPoints.length -1){ j= -1;}
|
||||
var k = j + 1;
|
||||
var toTarget = Vec3.normalize(Vec3.subtract(wayPoints[k], Avatar.position));
|
||||
var localVector = Vec3.multiplyQbyV(Avatar.orientation, { x: 0, y: 0, z: -1 });
|
||||
toTarget.y = 0; // I recommend doing that if you don't want weird rotation to occur that are not around Y.
|
||||
if(j == wayPoints.length -1){ j= -1;}
|
||||
var k = j + 1;
|
||||
var toTarget = Vec3.normalize(Vec3.subtract(wayPoints[k], Avatar.position));
|
||||
var localVector = Vec3.multiplyQbyV(Avatar.orientation, { x: 0, y: 0, z: -1 });
|
||||
toTarget.y = 0; // I recommend doing that if you don't want weird rotation to occur that are not around Y.
|
||||
|
||||
var axis = Vec3.normalize(Vec3.cross(toTarget, localVector));
|
||||
var angle = Math.acos(Vec3.dot(toTarget, localVector)) * 180 / Math.PI;
|
||||
var axis = Vec3.normalize(Vec3.cross(toTarget, localVector));
|
||||
var angle = Math.acos(Vec3.dot(toTarget, localVector)) * 180 / Math.PI;
|
||||
|
||||
if (Vec3.dot(Vec3.cross(axis, localVector), toTarget) < 0) {
|
||||
angle = -angle;
|
||||
}
|
||||
var delta = 1;
|
||||
|
||||
var quat = Quat.angleAxis(angle, axis);
|
||||
Avatar.orientation = Quat.multiply(quat, Avatar.orientation);
|
||||
|
||||
if (Vec3.dot(Vec3.cross(axis, localVector), toTarget) < 0) {
|
||||
angle = -angle;
|
||||
}
|
||||
var delta = 1;
|
||||
|
||||
var quat = Quat.angleAxis(angle, axis);
|
||||
Avatar.orientation = Quat.multiply(quat, Avatar.orientation);
|
||||
|
||||
|
||||
pause(wayPoints[k], Avatar.orientation, pauseTimes[k]);
|
||||
pause(wayPoints[k], Avatar.orientation, pauseTimes[k]);
|
||||
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
else
|
||||
if (isMoving) {
|
||||
|
||||
else
|
||||
if (isMoving) {
|
||||
|
||||
var targetVector = Vec3.subtract(targetPosition, Avatar.position);
|
||||
var distance = Vec3.length(targetVector);
|
||||
if (distance <= avatarVelocity * deltaTime) {
|
||||
|
@ -693,7 +693,7 @@ function handleWalking(deltaTime) {
|
|||
if (avatarVelocity > avatarMaxVelocity) avatarVelocity = avatarMaxVelocity;
|
||||
}
|
||||
Avatar.position = Vec3.sum(Avatar.position, Vec3.multiply(direction, avatarVelocity * deltaTime));
|
||||
|
||||
|
||||
|
||||
wasMovingLastFrame = true;
|
||||
|
||||
|
|
|
@ -135,10 +135,10 @@ function playRandomSound() {
|
|||
|
||||
function playRandomFootstepSound() {
|
||||
var whichSound = Math.floor((Math.random() * footstepSounds.length));
|
||||
Audio.playSound(footstepSounds[whichSound], {
|
||||
position: Avatar.position,
|
||||
Audio.playSound(footstepSounds[whichSound], {
|
||||
position: Avatar.position,
|
||||
volume: 1.0
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
// ************************************ Facial Animation **********************************
|
||||
|
|
|
@ -31,94 +31,94 @@ blockTypes.push({ x: 1, y: 1, z: 5, red: 0, green: 255, blue: 255 });
|
|||
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(FLOOR_SIZE * 2.0, Quat.getFront(Camera.getOrientation())));
|
||||
|
||||
var floor = Entities.addEntity(
|
||||
{ type: "Box",
|
||||
position: Vec3.subtract(center, { x: 0, y: SCALE / 2.0, z: 0 }),
|
||||
dimensions: { x: FLOOR_SIZE, y: FLOOR_THICKNESS, z: FLOOR_SIZE },
|
||||
color: { red: 128, green: 128, blue: 128 },
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
locked: true,
|
||||
lifetime: LIFETIME });
|
||||
{ type: "Box",
|
||||
position: Vec3.subtract(center, { x: 0, y: SCALE / 2.0, z: 0 }),
|
||||
dimensions: { x: FLOOR_SIZE, y: FLOOR_THICKNESS, z: FLOOR_SIZE },
|
||||
color: { red: 128, green: 128, blue: 128 },
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
locked: true,
|
||||
lifetime: LIFETIME });
|
||||
|
||||
var edge1 = Entities.addEntity(
|
||||
{ type: "Box",
|
||||
position: Vec3.sum(center, { x: FLOOR_SIZE / 2.0, y: FLOOR_THICKNESS / 2.0, z: 0 }),
|
||||
dimensions: { x: EDGE_THICKESS, y: EDGE_THICKESS, z: FLOOR_SIZE + EDGE_THICKESS },
|
||||
color: { red: 100, green: 100, blue: 100 },
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
visible: true,
|
||||
locked: true,
|
||||
lifetime: LIFETIME });
|
||||
{ type: "Box",
|
||||
position: Vec3.sum(center, { x: FLOOR_SIZE / 2.0, y: FLOOR_THICKNESS / 2.0, z: 0 }),
|
||||
dimensions: { x: EDGE_THICKESS, y: EDGE_THICKESS, z: FLOOR_SIZE + EDGE_THICKESS },
|
||||
color: { red: 100, green: 100, blue: 100 },
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
visible: true,
|
||||
locked: true,
|
||||
lifetime: LIFETIME });
|
||||
|
||||
var edge2 = Entities.addEntity(
|
||||
{ type: "Box",
|
||||
position: Vec3.sum(center, { x: -FLOOR_SIZE / 2.0, y: FLOOR_THICKNESS / 2.0, z: 0 }),
|
||||
dimensions: { x: EDGE_THICKESS, y: EDGE_THICKESS, z: FLOOR_SIZE + EDGE_THICKESS },
|
||||
color: { red: 100, green: 100, blue: 100 },
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
visible: true,
|
||||
locked: true,
|
||||
lifetime: LIFETIME });
|
||||
{ type: "Box",
|
||||
position: Vec3.sum(center, { x: -FLOOR_SIZE / 2.0, y: FLOOR_THICKNESS / 2.0, z: 0 }),
|
||||
dimensions: { x: EDGE_THICKESS, y: EDGE_THICKESS, z: FLOOR_SIZE + EDGE_THICKESS },
|
||||
color: { red: 100, green: 100, blue: 100 },
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
visible: true,
|
||||
locked: true,
|
||||
lifetime: LIFETIME });
|
||||
|
||||
var edge3 = Entities.addEntity(
|
||||
{ type: "Box",
|
||||
position: Vec3.sum(center, { x: 0, y: FLOOR_THICKNESS / 2.0, z: -FLOOR_SIZE / 2.0 }),
|
||||
dimensions: { x: FLOOR_SIZE + EDGE_THICKESS, y: EDGE_THICKESS, z: EDGE_THICKESS },
|
||||
color: { red: 100, green: 100, blue: 100 },
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
visible: true,
|
||||
locked: true,
|
||||
lifetime: LIFETIME });
|
||||
{ type: "Box",
|
||||
position: Vec3.sum(center, { x: 0, y: FLOOR_THICKNESS / 2.0, z: -FLOOR_SIZE / 2.0 }),
|
||||
dimensions: { x: FLOOR_SIZE + EDGE_THICKESS, y: EDGE_THICKESS, z: EDGE_THICKESS },
|
||||
color: { red: 100, green: 100, blue: 100 },
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
visible: true,
|
||||
locked: true,
|
||||
lifetime: LIFETIME });
|
||||
|
||||
var edge4 = Entities.addEntity(
|
||||
{ type: "Box",
|
||||
position: Vec3.sum(center, { x: 0, y: FLOOR_THICKNESS / 2.0, z: FLOOR_SIZE / 2.0 }),
|
||||
dimensions: { x: FLOOR_SIZE + EDGE_THICKESS, y: EDGE_THICKESS, z: EDGE_THICKESS },
|
||||
color: { red: 100, green: 100, blue: 100 },
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
visible: true,
|
||||
locked: true,
|
||||
lifetime: LIFETIME });
|
||||
{ type: "Box",
|
||||
position: Vec3.sum(center, { x: 0, y: FLOOR_THICKNESS / 2.0, z: FLOOR_SIZE / 2.0 }),
|
||||
dimensions: { x: FLOOR_SIZE + EDGE_THICKESS, y: EDGE_THICKESS, z: EDGE_THICKESS },
|
||||
color: { red: 100, green: 100, blue: 100 },
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
visible: true,
|
||||
locked: true,
|
||||
lifetime: LIFETIME });
|
||||
|
||||
blocks = [];
|
||||
|
||||
for (var i = 0; i < NUM_BLOCKS; i++) {
|
||||
var which = Math.floor(Math.random() * blockTypes.length);
|
||||
var type = blockTypes[which];
|
||||
blocks.push(Entities.addEntity(
|
||||
{ type: "Box",
|
||||
position: { x: center.x + (Math.random() - 0.5) * (FLOOR_SIZE * 0.75),
|
||||
y: center.y + DROP_HEIGHT,
|
||||
z: center.z + (Math.random() - 0.5) * (FLOOR_SIZE * 0.75) },
|
||||
dimensions: { x: type.x * SCALE, y: type.y * SCALE, z: type.z * SCALE },
|
||||
color: { red: type.red, green: type.green, blue: type.blue },
|
||||
gravity: { x: 0, y: GRAVITY, z: 0 },
|
||||
velocity: { x: 0, y: 0.05, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
damping: DAMPING,
|
||||
lifetime: LIFETIME,
|
||||
collisionsWillMove: true }));
|
||||
var which = Math.floor(Math.random() * blockTypes.length);
|
||||
var type = blockTypes[which];
|
||||
blocks.push(Entities.addEntity(
|
||||
{ type: "Box",
|
||||
position: { x: center.x + (Math.random() - 0.5) * (FLOOR_SIZE * 0.75),
|
||||
y: center.y + DROP_HEIGHT,
|
||||
z: center.z + (Math.random() - 0.5) * (FLOOR_SIZE * 0.75) },
|
||||
dimensions: { x: type.x * SCALE, y: type.y * SCALE, z: type.z * SCALE },
|
||||
color: { red: type.red, green: type.green, blue: type.blue },
|
||||
gravity: { x: 0, y: GRAVITY, z: 0 },
|
||||
velocity: { x: 0, y: 0.05, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
damping: DAMPING,
|
||||
lifetime: LIFETIME,
|
||||
collisionsWillMove: true }));
|
||||
}
|
||||
|
||||
function scriptEnding() {
|
||||
Entities.editEntity(edge1, { locked: false });
|
||||
Entities.editEntity(edge2, { locked: false });
|
||||
Entities.editEntity(edge3, { locked: false });
|
||||
Entities.editEntity(edge4, { locked: false });
|
||||
Entities.editEntity(floor, { locked: false });
|
||||
Entities.deleteEntity(edge1);
|
||||
Entities.deleteEntity(edge2);
|
||||
Entities.deleteEntity(edge3);
|
||||
Entities.deleteEntity(edge4);
|
||||
Entities.deleteEntity(floor);
|
||||
Entities.editEntity(edge1, { locked: false });
|
||||
Entities.editEntity(edge2, { locked: false });
|
||||
Entities.editEntity(edge3, { locked: false });
|
||||
Entities.editEntity(edge4, { locked: false });
|
||||
Entities.editEntity(floor, { locked: false });
|
||||
Entities.deleteEntity(edge1);
|
||||
Entities.deleteEntity(edge2);
|
||||
Entities.deleteEntity(edge3);
|
||||
Entities.deleteEntity(edge4);
|
||||
Entities.deleteEntity(floor);
|
||||
|
||||
for (var i = 0; i < NUM_BLOCKS; i++) {
|
||||
Entities.deleteEntity(blocks[i]);
|
||||
}
|
||||
for (var i = 0; i < NUM_BLOCKS; i++) {
|
||||
Entities.deleteEntity(blocks[i]);
|
||||
}
|
||||
}
|
||||
|
||||
Script.scriptEnding.connect(scriptEnding);
|
130
examples/clap.js
130
examples/clap.js
|
@ -50,98 +50,98 @@ var clapRate = CLAP_START_RATE;
|
|||
var startedTimer = false;
|
||||
|
||||
function maybePlaySound(deltaTime) {
|
||||
// Set the location and other info for the sound to play
|
||||
// Set the location and other info for the sound to play
|
||||
|
||||
var animationDetails = MyAvatar.getAnimationDetails(clapAnimation);
|
||||
var animationDetails = MyAvatar.getAnimationDetails(clapAnimation);
|
||||
|
||||
var frame = Math.floor(animationDetails.frameIndex);
|
||||
var frame = Math.floor(animationDetails.frameIndex);
|
||||
|
||||
if (frame != lastAnimFrame) {
|
||||
lastAnimFrame = frame;
|
||||
}
|
||||
if (frame != lastAnimFrame) {
|
||||
lastAnimFrame = frame;
|
||||
}
|
||||
|
||||
for (var i = 0; i < startEndFrames.length; i++) {
|
||||
if (frame == startEndFrames[i].start && (frame != lastClapFrame)) {
|
||||
playClap(1.0, Camera.getPosition());
|
||||
lastClapFrame = frame;
|
||||
}
|
||||
}
|
||||
for (var i = 0; i < startEndFrames.length; i++) {
|
||||
if (frame == startEndFrames[i].start && (frame != lastClapFrame)) {
|
||||
playClap(1.0, Camera.getPosition());
|
||||
lastClapFrame = frame;
|
||||
}
|
||||
}
|
||||
|
||||
var palm1Position = MyAvatar.getLeftPalmPosition();
|
||||
var palm2Position = MyAvatar.getRightPalmPosition();
|
||||
var distanceBetween = Vec3.length(Vec3.subtract(palm1Position, palm2Position));
|
||||
var palm1Position = MyAvatar.getLeftPalmPosition();
|
||||
var palm2Position = MyAvatar.getRightPalmPosition();
|
||||
var distanceBetween = Vec3.length(Vec3.subtract(palm1Position, palm2Position));
|
||||
|
||||
var palm1Velocity = Controller.getSpatialControlVelocity(1);
|
||||
var palm2Velocity = Controller.getSpatialControlVelocity(3);
|
||||
var closingVelocity = Vec3.length(Vec3.subtract(palm1Velocity, palm2Velocity));
|
||||
var palm1Velocity = Controller.getSpatialControlVelocity(1);
|
||||
var palm2Velocity = Controller.getSpatialControlVelocity(3);
|
||||
var closingVelocity = Vec3.length(Vec3.subtract(palm1Velocity, palm2Velocity));
|
||||
|
||||
const CLAP_SPEED = 0.7;
|
||||
const CLAP_DISTANCE = 0.15;
|
||||
const CLAP_SPEED = 0.7;
|
||||
const CLAP_DISTANCE = 0.15;
|
||||
|
||||
if ((closingVelocity > CLAP_SPEED) && (distanceBetween < CLAP_DISTANCE) && !clappingNow) {
|
||||
var volume = closingVelocity / 2.0;
|
||||
if (volume > 1.0) volume = 1.0;
|
||||
playClap(volume, palm1Position);
|
||||
clappingNow = true;
|
||||
} else if (clappingNow && (distanceBetween > CLAP_DISTANCE * 1.2)) {
|
||||
clappingNow = false;
|
||||
}
|
||||
if ((closingVelocity > CLAP_SPEED) && (distanceBetween < CLAP_DISTANCE) && !clappingNow) {
|
||||
var volume = closingVelocity / 2.0;
|
||||
if (volume > 1.0) volume = 1.0;
|
||||
playClap(volume, palm1Position);
|
||||
clappingNow = true;
|
||||
} else if (clappingNow && (distanceBetween > CLAP_DISTANCE * 1.2)) {
|
||||
clappingNow = false;
|
||||
}
|
||||
}
|
||||
|
||||
function playClap(volume, position) {
|
||||
var clip = Math.floor(Math.random() * numberOfSounds);
|
||||
Audio.playSound(claps[clip], {
|
||||
position: position,
|
||||
var clip = Math.floor(Math.random() * numberOfSounds);
|
||||
Audio.playSound(claps[clip], {
|
||||
position: position,
|
||||
volume: volume
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
var FASTEST_CLAP_INTERVAL = 150.0;
|
||||
var SLOWEST_CLAP_INTERVAL = 750.0;
|
||||
|
||||
Controller.keyPressEvent.connect(function(event) {
|
||||
if(event.text == "SHIFT") {
|
||||
if (!clickClappingNow) {
|
||||
clickClappingNow = true;
|
||||
clickStartTime = new Date();
|
||||
lastClapFrame = 0;
|
||||
} else {
|
||||
// start or adjust clapping speed based on the duration between clicks
|
||||
clickEndTime = new Date();
|
||||
var milliseconds = Math.max(clickEndTime - clickStartTime, FASTEST_CLAP_INTERVAL);
|
||||
clickStartTime = new Date();
|
||||
if (milliseconds < SLOWEST_CLAP_INTERVAL) {
|
||||
clapRate = ANIMATION_FRAMES_PER_CLAP * (1000.0 / milliseconds);
|
||||
playClap(1.0, Camera.getPosition());
|
||||
MyAvatar.stopAnimation(clapAnimation);
|
||||
MyAvatar.startAnimation(clapAnimation, clapRate, 1.0, true, false);
|
||||
}
|
||||
collectedClicks = collectedClicks + 1;
|
||||
}
|
||||
}
|
||||
if(event.text == "SHIFT") {
|
||||
if (!clickClappingNow) {
|
||||
clickClappingNow = true;
|
||||
clickStartTime = new Date();
|
||||
lastClapFrame = 0;
|
||||
} else {
|
||||
// start or adjust clapping speed based on the duration between clicks
|
||||
clickEndTime = new Date();
|
||||
var milliseconds = Math.max(clickEndTime - clickStartTime, FASTEST_CLAP_INTERVAL);
|
||||
clickStartTime = new Date();
|
||||
if (milliseconds < SLOWEST_CLAP_INTERVAL) {
|
||||
clapRate = ANIMATION_FRAMES_PER_CLAP * (1000.0 / milliseconds);
|
||||
playClap(1.0, Camera.getPosition());
|
||||
MyAvatar.stopAnimation(clapAnimation);
|
||||
MyAvatar.startAnimation(clapAnimation, clapRate, 1.0, true, false);
|
||||
}
|
||||
collectedClicks = collectedClicks + 1;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
var CLAP_END_WAIT_MSECS = 300;
|
||||
Controller.keyReleaseEvent.connect(function(event) {
|
||||
if (event.text == "SHIFT") {
|
||||
collectedClicks = 0;
|
||||
if (!startedTimer) {
|
||||
collectedClicks = 0;
|
||||
Script.setTimeout(stopClapping, CLAP_END_WAIT_MSECS);
|
||||
startedTimer = true;
|
||||
}
|
||||
collectedClicks = 0;
|
||||
if (!startedTimer) {
|
||||
collectedClicks = 0;
|
||||
Script.setTimeout(stopClapping, CLAP_END_WAIT_MSECS);
|
||||
startedTimer = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
function stopClapping() {
|
||||
if (collectedClicks == 0) {
|
||||
startedTimer = false;
|
||||
MyAvatar.stopAnimation(clapAnimation);
|
||||
clapRate = CLAP_START_RATE;
|
||||
clickClappingNow = false;
|
||||
} else {
|
||||
startedTimer = false;
|
||||
}
|
||||
if (collectedClicks == 0) {
|
||||
startedTimer = false;
|
||||
MyAvatar.stopAnimation(clapAnimation);
|
||||
clapRate = CLAP_START_RATE;
|
||||
clickClappingNow = false;
|
||||
} else {
|
||||
startedTimer = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Connect a call back that happens every frame
|
||||
|
|
|
@ -18,13 +18,13 @@ function length(v) {
|
|||
|
||||
|
||||
function printVector(v) {
|
||||
print(v.x + ", " + v.y + ", " + v.z);
|
||||
return;
|
||||
print(v.x + ", " + v.y + ", " + v.z);
|
||||
return;
|
||||
}
|
||||
|
||||
function vMinus(a, b) {
|
||||
var rval = { x: a.x - b.x, y: a.y - b.y, z: a.z - b.z };
|
||||
return rval;
|
||||
var rval = { x: a.x - b.x, y: a.y - b.y, z: a.z - b.z };
|
||||
return rval;
|
||||
}
|
||||
|
||||
// The model file to be used for the guitar
|
||||
|
@ -58,11 +58,11 @@ var whichChord = 1;
|
|||
|
||||
var leftHanded = true;
|
||||
if (leftHanded) {
|
||||
var strumHand = 0;
|
||||
var chordHand = 1;
|
||||
var strumHand = 0;
|
||||
var chordHand = 1;
|
||||
} else {
|
||||
var strumHand = 1;
|
||||
var chordHand = 0;
|
||||
var strumHand = 1;
|
||||
var chordHand = 0;
|
||||
}
|
||||
|
||||
var lastPosition = { x: 0.0,
|
||||
|
@ -76,77 +76,77 @@ var position;
|
|||
MyAvatar.attach(guitarModel, "Hips", {x: -0.2, y: 0.0, z: 0.1}, Quat.fromPitchYawRollDegrees(90, 00, 90), 1.0);
|
||||
|
||||
function checkHands(deltaTime) {
|
||||
for (var palm = 0; palm < 2; palm++) {
|
||||
var palmVelocity = Controller.getSpatialControlVelocity(palm * 2 + 1);
|
||||
var volume = length(palmVelocity) / 5.0;
|
||||
var position = Controller.getSpatialControlPosition(palm * 2 + 1);
|
||||
var myPelvis = MyAvatar.position;
|
||||
var trigger = Controller.getTriggerValue(strumHand);
|
||||
var chord = Controller.getTriggerValue(chordHand);
|
||||
for (var palm = 0; palm < 2; palm++) {
|
||||
var palmVelocity = Controller.getSpatialControlVelocity(palm * 2 + 1);
|
||||
var volume = length(palmVelocity) / 5.0;
|
||||
var position = Controller.getSpatialControlPosition(palm * 2 + 1);
|
||||
var myPelvis = MyAvatar.position;
|
||||
var trigger = Controller.getTriggerValue(strumHand);
|
||||
var chord = Controller.getTriggerValue(chordHand);
|
||||
|
||||
if (volume > 1.0) volume = 1.0;
|
||||
if ((chord > 0.1) && soundPlaying.isPlaying) {
|
||||
// If chord finger trigger pulled, stop current chord
|
||||
print("stopped sound");
|
||||
soundPlaying.stop();
|
||||
}
|
||||
if (volume > 1.0) volume = 1.0;
|
||||
if ((chord > 0.1) && soundPlaying.isPlaying) {
|
||||
// If chord finger trigger pulled, stop current chord
|
||||
print("stopped sound");
|
||||
soundPlaying.stop();
|
||||
}
|
||||
|
||||
var BUTTON_COUNT = 6;
|
||||
var BUTTON_COUNT = 6;
|
||||
|
||||
// Change guitars if button FWD (5) pressed
|
||||
if (Controller.isButtonPressed(chordHand * BUTTON_COUNT + 5)) {
|
||||
if (!selectorPressed) {
|
||||
guitarSelector += NUM_CHORDS;
|
||||
if (guitarSelector >= NUM_CHORDS * NUM_GUITARS) {
|
||||
guitarSelector = 0;
|
||||
}
|
||||
selectorPressed = true;
|
||||
}
|
||||
} else {
|
||||
selectorPressed = false;
|
||||
}
|
||||
// Change guitars if button FWD (5) pressed
|
||||
if (Controller.isButtonPressed(chordHand * BUTTON_COUNT + 5)) {
|
||||
if (!selectorPressed) {
|
||||
guitarSelector += NUM_CHORDS;
|
||||
if (guitarSelector >= NUM_CHORDS * NUM_GUITARS) {
|
||||
guitarSelector = 0;
|
||||
}
|
||||
selectorPressed = true;
|
||||
}
|
||||
} else {
|
||||
selectorPressed = false;
|
||||
}
|
||||
|
||||
if (Controller.isButtonPressed(chordHand * BUTTON_COUNT + 1)) {
|
||||
whichChord = 1;
|
||||
} else if (Controller.isButtonPressed(chordHand * BUTTON_COUNT + 2)) {
|
||||
whichChord = 2;
|
||||
} else if (Controller.isButtonPressed(chordHand * BUTTON_COUNT + 3)) {
|
||||
whichChord = 3;
|
||||
} else if (Controller.isButtonPressed(chordHand * BUTTON_COUNT + 4)) {
|
||||
whichChord = 4;
|
||||
}
|
||||
if (Controller.isButtonPressed(chordHand * BUTTON_COUNT + 1)) {
|
||||
whichChord = 1;
|
||||
} else if (Controller.isButtonPressed(chordHand * BUTTON_COUNT + 2)) {
|
||||
whichChord = 2;
|
||||
} else if (Controller.isButtonPressed(chordHand * BUTTON_COUNT + 3)) {
|
||||
whichChord = 3;
|
||||
} else if (Controller.isButtonPressed(chordHand * BUTTON_COUNT + 4)) {
|
||||
whichChord = 4;
|
||||
}
|
||||
|
||||
if (palm == strumHand) {
|
||||
if (palm == strumHand) {
|
||||
|
||||
var STRUM_HEIGHT_ABOVE_PELVIS = 0.10;
|
||||
var strumTriggerHeight = myPelvis.y + STRUM_HEIGHT_ABOVE_PELVIS;
|
||||
//printVector(position);
|
||||
if ( ( ((position.y < strumTriggerHeight) && (lastPosition.y >= strumTriggerHeight)) ||
|
||||
((position.y > strumTriggerHeight) && (lastPosition.y <= strumTriggerHeight)) ) && (trigger > 0.1) ){
|
||||
// If hand passes downward or upward through 'strings', and finger trigger pulled, play
|
||||
playChord(position, volume);
|
||||
}
|
||||
lastPosition = Controller.getSpatialControlPosition(palm * 2 + 1);
|
||||
}
|
||||
}
|
||||
var STRUM_HEIGHT_ABOVE_PELVIS = 0.10;
|
||||
var strumTriggerHeight = myPelvis.y + STRUM_HEIGHT_ABOVE_PELVIS;
|
||||
//printVector(position);
|
||||
if ( ( ((position.y < strumTriggerHeight) && (lastPosition.y >= strumTriggerHeight)) ||
|
||||
((position.y > strumTriggerHeight) && (lastPosition.y <= strumTriggerHeight)) ) && (trigger > 0.1) ){
|
||||
// If hand passes downward or upward through 'strings', and finger trigger pulled, play
|
||||
playChord(position, volume);
|
||||
}
|
||||
lastPosition = Controller.getSpatialControlPosition(palm * 2 + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function playChord(position, volume) {
|
||||
if (soundPlaying.isPlaying) {
|
||||
print("stopped sound");
|
||||
soundPlaying.stop();
|
||||
}
|
||||
if (soundPlaying.isPlaying) {
|
||||
print("stopped sound");
|
||||
soundPlaying.stop();
|
||||
}
|
||||
|
||||
print("Played sound: " + whichChord + " at volume " + options.volume);
|
||||
print("Played sound: " + whichChord + " at volume " + options.volume);
|
||||
if (!soundPlaying) {
|
||||
soundPlaying = Audio.playSound(chords[guitarSelector + whichChord], {
|
||||
position: position,
|
||||
soundPlaying = Audio.playSound(chords[guitarSelector + whichChord], {
|
||||
position: position,
|
||||
volume: volume
|
||||
});
|
||||
});
|
||||
} else {
|
||||
soundPlaying.restart();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
function keyPressEvent(event) {
|
||||
|
@ -156,14 +156,14 @@ function keyPressEvent(event) {
|
|||
whichChord = 1;
|
||||
playChord(MyAvatar.position, keyVolume);
|
||||
} else if (event.text == "2") {
|
||||
whichChord = 2;
|
||||
playChord(MyAvatar.position, keyVolume);
|
||||
whichChord = 2;
|
||||
playChord(MyAvatar.position, keyVolume);
|
||||
} else if (event.text == "3") {
|
||||
whichChord = 3;
|
||||
playChord(MyAvatar.position, keyVolume);
|
||||
whichChord = 3;
|
||||
playChord(MyAvatar.position, keyVolume);
|
||||
} else if (event.text == "4") {
|
||||
whichChord = 4;
|
||||
playChord(MyAvatar.position, keyVolume);
|
||||
playChord(MyAvatar.position, keyVolume);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -18,12 +18,12 @@ function length(v) {
|
|||
|
||||
|
||||
function printVector(v) {
|
||||
print(v.x + ", " + v.y + ", " + v.z + "\n");
|
||||
print(v.x + ", " + v.y + ", " + v.z + "\n");
|
||||
}
|
||||
|
||||
function vMinus(a, b) {
|
||||
var rval = { x: a.x - b.x, y: a.y - b.y, z: a.z - b.z };
|
||||
return rval;
|
||||
var rval = { x: a.x - b.x, y: a.y - b.y, z: a.z - b.z };
|
||||
return rval;
|
||||
}
|
||||
|
||||
// First, load two percussion sounds to be used on the sticks
|
||||
|
@ -42,41 +42,41 @@ strokeSpeed[0] = 0.0;
|
|||
strokeSpeed[1] = 0.0;
|
||||
|
||||
function checkSticks(deltaTime) {
|
||||
for (var palm = 0; palm < 2; palm++) {
|
||||
var palmVelocity = Controller.getSpatialControlVelocity(palm * 2 + 1);
|
||||
var speed = length(palmVelocity);
|
||||
|
||||
const TRIGGER_SPEED = 0.30; // Lower this value to let you 'drum' more gently
|
||||
const STOP_SPEED = 0.01; // Speed below which a sound will trigger
|
||||
const GAIN = 0.5; // Loudness compared to stick velocity
|
||||
const AVERAGING = 0.2; // How far back to sample trailing velocity
|
||||
|
||||
// Measure trailing average stroke speed to ultimately set volume
|
||||
strokeSpeed[palm] = (1.0 - AVERAGING) * strokeSpeed[palm] + AVERAGING * (speed * GAIN);
|
||||
|
||||
if (state[palm] == 0) {
|
||||
// Waiting for downward speed to indicate stroke
|
||||
if ((palmVelocity.y < 0.0) && (strokeSpeed[palm] > TRIGGER_SPEED)) {
|
||||
state[palm] = 1;
|
||||
}
|
||||
} else if (state[palm] == 1) {
|
||||
// Waiting for change in velocity direction or slowing to trigger drum sound
|
||||
if ((palmVelocity.y > 0.0) || (speed < STOP_SPEED)) {
|
||||
state[palm] = 0;
|
||||
for (var palm = 0; palm < 2; palm++) {
|
||||
var palmVelocity = Controller.getSpatialControlVelocity(palm * 2 + 1);
|
||||
var speed = length(palmVelocity);
|
||||
|
||||
var options = { position: Controller.getSpatialControlPosition(palm * 2 + 1) };
|
||||
|
||||
if (strokeSpeed[palm] > 1.0) { strokeSpeed[palm] = 1.0; }
|
||||
options.volume = strokeSpeed[palm];
|
||||
const TRIGGER_SPEED = 0.30; // Lower this value to let you 'drum' more gently
|
||||
const STOP_SPEED = 0.01; // Speed below which a sound will trigger
|
||||
const GAIN = 0.5; // Loudness compared to stick velocity
|
||||
const AVERAGING = 0.2; // How far back to sample trailing velocity
|
||||
|
||||
if (palm == 0) {
|
||||
Audio.playSound(drum1, options);
|
||||
} else {
|
||||
Audio.playSound(drum2, options);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Measure trailing average stroke speed to ultimately set volume
|
||||
strokeSpeed[palm] = (1.0 - AVERAGING) * strokeSpeed[palm] + AVERAGING * (speed * GAIN);
|
||||
|
||||
if (state[palm] == 0) {
|
||||
// Waiting for downward speed to indicate stroke
|
||||
if ((palmVelocity.y < 0.0) && (strokeSpeed[palm] > TRIGGER_SPEED)) {
|
||||
state[palm] = 1;
|
||||
}
|
||||
} else if (state[palm] == 1) {
|
||||
// Waiting for change in velocity direction or slowing to trigger drum sound
|
||||
if ((palmVelocity.y > 0.0) || (speed < STOP_SPEED)) {
|
||||
state[palm] = 0;
|
||||
|
||||
var options = { position: Controller.getSpatialControlPosition(palm * 2 + 1) };
|
||||
|
||||
if (strokeSpeed[palm] > 1.0) { strokeSpeed[palm] = 1.0; }
|
||||
options.volume = strokeSpeed[palm];
|
||||
|
||||
if (palm == 0) {
|
||||
Audio.playSound(drum1, options);
|
||||
} else {
|
||||
Audio.playSound(drum2, options);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Connect a call back that happens every frame
|
||||
|
|
|
@ -61,48 +61,48 @@ var offButton = Overlays.addOverlay("image", {
|
|||
var ball, paddle, paddleModel, line;
|
||||
|
||||
function createEntities() {
|
||||
ball = Entities.addEntity(
|
||||
{ type: "Sphere",
|
||||
position: Controller.getSpatialControlPosition(controllerID),
|
||||
dimensions: { x: BALL_SIZE, y: BALL_SIZE, z: BALL_SIZE },
|
||||
color: BALL_COLOR,
|
||||
gravity: { x: 0, y: GRAVITY, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
damping: 0.50,
|
||||
collisionsWillMove: true });
|
||||
ball = Entities.addEntity(
|
||||
{ type: "Sphere",
|
||||
position: Controller.getSpatialControlPosition(controllerID),
|
||||
dimensions: { x: BALL_SIZE, y: BALL_SIZE, z: BALL_SIZE },
|
||||
color: BALL_COLOR,
|
||||
gravity: { x: 0, y: GRAVITY, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
damping: 0.50,
|
||||
collisionsWillMove: true });
|
||||
|
||||
paddle = Entities.addEntity(
|
||||
{ type: "Box",
|
||||
position: Controller.getSpatialControlPosition(controllerID),
|
||||
dimensions: { x: PADDLE_SIZE, y: PADDLE_THICKNESS, z: PADDLE_SIZE * 0.80 },
|
||||
color: PADDLE_COLOR,
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
damping: 0.10,
|
||||
visible: false,
|
||||
rotation: Quat.multiply(MyAvatar.orientation, Controller.getSpatialControlRawRotation(controllerID)),
|
||||
collisionsWillMove: false });
|
||||
paddle = Entities.addEntity(
|
||||
{ type: "Box",
|
||||
position: Controller.getSpatialControlPosition(controllerID),
|
||||
dimensions: { x: PADDLE_SIZE, y: PADDLE_THICKNESS, z: PADDLE_SIZE * 0.80 },
|
||||
color: PADDLE_COLOR,
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
damping: 0.10,
|
||||
visible: false,
|
||||
rotation: Quat.multiply(MyAvatar.orientation, Controller.getSpatialControlRawRotation(controllerID)),
|
||||
collisionsWillMove: false });
|
||||
|
||||
modelURL = "http://public.highfidelity.io/models/attachments/pong_paddle.fbx";
|
||||
paddleModel = Entities.addEntity(
|
||||
{ type: "Model",
|
||||
position: Vec3.sum(Controller.getSpatialControlPosition(controllerID), PADDLE_BOX_OFFSET),
|
||||
dimensions: { x: PADDLE_SIZE * 1.5, y: PADDLE_THICKNESS, z: PADDLE_SIZE * 1.25 },
|
||||
color: PADDLE_COLOR,
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: true,
|
||||
modelURL: modelURL,
|
||||
damping: 0.10,
|
||||
rotation: Quat.multiply(MyAvatar.orientation, Controller.getSpatialControlRawRotation(controllerID)),
|
||||
collisionsWillMove: false });
|
||||
modelURL = "http://public.highfidelity.io/models/attachments/pong_paddle.fbx";
|
||||
paddleModel = Entities.addEntity(
|
||||
{ type: "Model",
|
||||
position: Vec3.sum(Controller.getSpatialControlPosition(controllerID), PADDLE_BOX_OFFSET),
|
||||
dimensions: { x: PADDLE_SIZE * 1.5, y: PADDLE_THICKNESS, z: PADDLE_SIZE * 1.25 },
|
||||
color: PADDLE_COLOR,
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: true,
|
||||
modelURL: modelURL,
|
||||
damping: 0.10,
|
||||
rotation: Quat.multiply(MyAvatar.orientation, Controller.getSpatialControlRawRotation(controllerID)),
|
||||
collisionsWillMove: false });
|
||||
|
||||
line = Overlays.addOverlay("line3d", {
|
||||
start: { x: 0, y: 0, z: 0 },
|
||||
end: { x: 0, y: 0, z: 0 },
|
||||
color: LINE_COLOR,
|
||||
alpha: 1,
|
||||
visible: true,
|
||||
lineWidth: 2 });
|
||||
line = Overlays.addOverlay("line3d", {
|
||||
start: { x: 0, y: 0, z: 0 },
|
||||
end: { x: 0, y: 0, z: 0 },
|
||||
color: LINE_COLOR,
|
||||
alpha: 1,
|
||||
visible: true,
|
||||
lineWidth: 2 });
|
||||
|
||||
MyAvatar.stopAnimation(leftHandAnimation);
|
||||
MyAvatar.stopAnimation(rightHandAnimation);
|
||||
|
@ -110,7 +110,7 @@ function createEntities() {
|
|||
}
|
||||
|
||||
function deleteEntities() {
|
||||
Entities.deleteEntity(ball);
|
||||
Entities.deleteEntity(ball);
|
||||
Entities.deleteEntity(paddle);
|
||||
Entities.deleteEntity(paddleModel);
|
||||
Overlays.deleteOverlay(line);
|
||||
|
@ -118,54 +118,54 @@ function deleteEntities() {
|
|||
}
|
||||
|
||||
function update(deltaTime) {
|
||||
var palmPosition = Controller.getSpatialControlPosition(controllerID);
|
||||
var controllerActive = (Vec3.length(palmPosition) > 0);
|
||||
var palmPosition = Controller.getSpatialControlPosition(controllerID);
|
||||
var controllerActive = (Vec3.length(palmPosition) > 0);
|
||||
|
||||
if (!gameOn && controllerActive) {
|
||||
createEntities();
|
||||
gameOn = true;
|
||||
} else if (gameOn && !controllerActive) {
|
||||
deleteEntities();
|
||||
gameOn = false;
|
||||
}
|
||||
if (!gameOn || !controllerActive) {
|
||||
return;
|
||||
}
|
||||
if (!gameOn && controllerActive) {
|
||||
createEntities();
|
||||
gameOn = true;
|
||||
} else if (gameOn && !controllerActive) {
|
||||
deleteEntities();
|
||||
gameOn = false;
|
||||
}
|
||||
if (!gameOn || !controllerActive) {
|
||||
return;
|
||||
}
|
||||
|
||||
var paddleOrientation = leftHanded ? PADDLE_ORIENTATION : Quat.multiply(PADDLE_ORIENTATION, Quat.fromPitchYawRollDegrees(0, 180, 0));
|
||||
var paddleWorldOrientation = Quat.multiply(Quat.multiply(MyAvatar.orientation, Controller.getSpatialControlRawRotation(controllerID)), paddleOrientation);
|
||||
var holdPosition = Vec3.sum(leftHanded ? MyAvatar.getLeftPalmPosition() : MyAvatar.getRightPalmPosition(),
|
||||
Vec3.multiplyQbyV(paddleWorldOrientation, leftHanded ? HOLD_POSITION_LEFT_OFFSET : HOLD_POSITION_RIGHT_OFFSET ));
|
||||
var paddleWorldOrientation = Quat.multiply(Quat.multiply(MyAvatar.orientation, Controller.getSpatialControlRawRotation(controllerID)), paddleOrientation);
|
||||
var holdPosition = Vec3.sum(leftHanded ? MyAvatar.getLeftPalmPosition() : MyAvatar.getRightPalmPosition(),
|
||||
Vec3.multiplyQbyV(paddleWorldOrientation, leftHanded ? HOLD_POSITION_LEFT_OFFSET : HOLD_POSITION_RIGHT_OFFSET ));
|
||||
|
||||
var props = Entities.getEntityProperties(ball);
|
||||
var spring = Vec3.subtract(holdPosition, props.position);
|
||||
var springLength = Vec3.length(spring);
|
||||
var props = Entities.getEntityProperties(ball);
|
||||
var spring = Vec3.subtract(holdPosition, props.position);
|
||||
var springLength = Vec3.length(spring);
|
||||
|
||||
spring = Vec3.normalize(spring);
|
||||
var ballVelocity = Vec3.sum(props.velocity, Vec3.multiply(springLength * SPRING_FORCE * deltaTime, spring));
|
||||
Entities.editEntity(ball, { velocity: ballVelocity });
|
||||
Overlays.editOverlay(line, { start: props.position, end: holdPosition });
|
||||
Entities.editEntity(paddle, { position: holdPosition,
|
||||
velocity: Controller.getSpatialControlVelocity(controllerID),
|
||||
rotation: paddleWorldOrientation });
|
||||
Entities.editEntity(paddleModel, { position: Vec3.sum(holdPosition, Vec3.multiplyQbyV(paddleWorldOrientation, PADDLE_BOX_OFFSET)),
|
||||
velocity: Controller.getSpatialControlVelocity(controllerID),
|
||||
rotation: paddleWorldOrientation });
|
||||
spring = Vec3.normalize(spring);
|
||||
var ballVelocity = Vec3.sum(props.velocity, Vec3.multiply(springLength * SPRING_FORCE * deltaTime, spring));
|
||||
Entities.editEntity(ball, { velocity: ballVelocity });
|
||||
Overlays.editOverlay(line, { start: props.position, end: holdPosition });
|
||||
Entities.editEntity(paddle, { position: holdPosition,
|
||||
velocity: Controller.getSpatialControlVelocity(controllerID),
|
||||
rotation: paddleWorldOrientation });
|
||||
Entities.editEntity(paddleModel, { position: Vec3.sum(holdPosition, Vec3.multiplyQbyV(paddleWorldOrientation, PADDLE_BOX_OFFSET)),
|
||||
velocity: Controller.getSpatialControlVelocity(controllerID),
|
||||
rotation: paddleWorldOrientation });
|
||||
|
||||
}
|
||||
|
||||
function entityCollisionWithEntity(entity1, entity2, collision) {
|
||||
if ((entity1.id == ball.id) || (entity2.id ==ball.id)) {
|
||||
var props1 = Entities.getEntityProperties(entity1);
|
||||
var props2 = Entities.getEntityProperties(entity2);
|
||||
var dVel = Vec3.length(Vec3.subtract(props1.velocity, props2.velocity));
|
||||
var currentTime = new Date().getTime();
|
||||
var MIN_MSECS_BETWEEN_BOUNCE_SOUNDS = 100;
|
||||
var MIN_VELOCITY_FOR_SOUND_IMPACT = 0.25;
|
||||
if ((dVel > MIN_VELOCITY_FOR_SOUND_IMPACT) && (currentTime - lastSoundTime) > MIN_MSECS_BETWEEN_BOUNCE_SOUNDS) {
|
||||
Audio.playSound(hitSound, { position: props1.position, volume: Math.min(dVel, 1.0) });
|
||||
lastSoundTime = new Date().getTime();
|
||||
}
|
||||
if ((entity1.id == ball.id) || (entity2.id ==ball.id)) {
|
||||
var props1 = Entities.getEntityProperties(entity1);
|
||||
var props2 = Entities.getEntityProperties(entity2);
|
||||
var dVel = Vec3.length(Vec3.subtract(props1.velocity, props2.velocity));
|
||||
var currentTime = new Date().getTime();
|
||||
var MIN_MSECS_BETWEEN_BOUNCE_SOUNDS = 100;
|
||||
var MIN_VELOCITY_FOR_SOUND_IMPACT = 0.25;
|
||||
if ((dVel > MIN_VELOCITY_FOR_SOUND_IMPACT) && (currentTime - lastSoundTime) > MIN_MSECS_BETWEEN_BOUNCE_SOUNDS) {
|
||||
Audio.playSound(hitSound, { position: props1.position, volume: Math.min(dVel, 1.0) });
|
||||
lastSoundTime = new Date().getTime();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -189,9 +189,9 @@ function menuItemEvent(menuItem) {
|
|||
}
|
||||
|
||||
function scriptEnding() {
|
||||
if (gameOn) {
|
||||
deleteEntities();
|
||||
}
|
||||
if (gameOn) {
|
||||
deleteEntities();
|
||||
}
|
||||
Overlays.deleteOverlay(offButton);
|
||||
MyAvatar.stopAnimation(leftHandAnimation);
|
||||
MyAvatar.stopAnimation(rightHandAnimation);
|
||||
|
|
|
@ -63,7 +63,7 @@ Script.update.connect(function(deltaTime) {
|
|||
MyAvatar.startAnimation(leftHandAnimation, 30.0, 1.0, false, true, leftFrame, leftFrame);
|
||||
}
|
||||
if ((rightFrame != lastRightFrame) && rightHandAnimation.length) {
|
||||
MyAvatar.startAnimation(rightHandAnimation, 30.0, 1.0, false, true, rightFrame, rightFrame);
|
||||
MyAvatar.startAnimation(rightHandAnimation, 30.0, 1.0, false, true, rightFrame, rightFrame);
|
||||
}
|
||||
|
||||
lastLeftFrame = leftFrame;
|
||||
|
@ -71,6 +71,6 @@ Script.update.connect(function(deltaTime) {
|
|||
});
|
||||
|
||||
Script.scriptEnding.connect(function() {
|
||||
MyAvatar.stopAnimation(leftHandAnimation);
|
||||
MyAvatar.stopAnimation(rightHandAnimation);
|
||||
MyAvatar.stopAnimation(leftHandAnimation);
|
||||
MyAvatar.stopAnimation(rightHandAnimation);
|
||||
});
|
|
@ -136,7 +136,7 @@ function checkControllerSide(whichSide) {
|
|||
};
|
||||
Entities.editEntity(closestEntity, properties);
|
||||
|
||||
Audio.playSound(catchSound, { position: ballPosition });
|
||||
Audio.playSound(catchSound, { position: ballPosition });
|
||||
|
||||
return; // exit early
|
||||
}
|
||||
|
|
|
@ -66,7 +66,7 @@ Script.update.connect(function(deltaTime) {
|
|||
MyAvatar.startAnimation(leftHandAnimation, 30.0, 1.0, false, true, leftFrame, leftFrame);
|
||||
}
|
||||
if ((rightFrame != lastRightFrame) && rightHandAnimation.length) {
|
||||
MyAvatar.startAnimation(rightHandAnimation, 30.0, 1.0, false, true, rightFrame, rightFrame);
|
||||
MyAvatar.startAnimation(rightHandAnimation, 30.0, 1.0, false, true, rightFrame, rightFrame);
|
||||
}
|
||||
|
||||
lastLeftFrame = leftFrame;
|
||||
|
@ -74,6 +74,6 @@ Script.update.connect(function(deltaTime) {
|
|||
});
|
||||
|
||||
Script.scriptEnding.connect(function() {
|
||||
MyAvatar.stopAnimation(leftHandAnimation);
|
||||
MyAvatar.stopAnimation(rightHandAnimation);
|
||||
MyAvatar.stopAnimation(leftHandAnimation);
|
||||
MyAvatar.stopAnimation(rightHandAnimation);
|
||||
});
|
|
@ -21,32 +21,32 @@ for (var i = 0; i < ids.length; i++) {
|
|||
var id = ids[i];
|
||||
var properties = Entities.getEntityProperties(id);
|
||||
if (properties.name == "PerfTest") {
|
||||
Entities.deleteEntity(id);
|
||||
Entities.deleteEntity(id);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Create initial test particles that will move according to gravity from the planets
|
||||
for (var x = 0; x < SIDE_SIZE; x++) {
|
||||
for (var y = 0; y < SIDE_SIZE; y++) {
|
||||
for (var z = 0; z < SIDE_SIZE; z++) {
|
||||
var gray = Math.random() * 155;
|
||||
var cube = Math.random() > 0.5;
|
||||
var color = { red: 100 + gray, green: 100 + gray, blue: 100 + gray };
|
||||
var position = { x: 512 + x * 0.2, y: 512 + y * 0.2, z: 512 + z * 0.2};
|
||||
var radius = Math.random() * 0.1;
|
||||
boxes.push(Entities.addEntity({
|
||||
type: cube ? "Box" : "Sphere",
|
||||
name: "PerfTest",
|
||||
position: position,
|
||||
dimensions: { x: radius, y: radius, z: radius },
|
||||
color: color,
|
||||
ignoreCollisions: true,
|
||||
collisionsWillMove: false,
|
||||
lifetime: LIFETIME
|
||||
}));
|
||||
}
|
||||
}
|
||||
for (var y = 0; y < SIDE_SIZE; y++) {
|
||||
for (var z = 0; z < SIDE_SIZE; z++) {
|
||||
var gray = Math.random() * 155;
|
||||
var cube = Math.random() > 0.5;
|
||||
var color = { red: 100 + gray, green: 100 + gray, blue: 100 + gray };
|
||||
var position = { x: 512 + x * 0.2, y: 512 + y * 0.2, z: 512 + z * 0.2};
|
||||
var radius = Math.random() * 0.1;
|
||||
boxes.push(Entities.addEntity({
|
||||
type: cube ? "Box" : "Sphere",
|
||||
name: "PerfTest",
|
||||
position: position,
|
||||
dimensions: { x: radius, y: radius, z: radius },
|
||||
color: color,
|
||||
ignoreCollisions: true,
|
||||
collisionsWillMove: false,
|
||||
lifetime: LIFETIME
|
||||
}));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -16,6 +16,4 @@ Script.load("notifications.js");
|
|||
Script.load("users.js");
|
||||
Script.load("grab.js");
|
||||
Script.load("directory.js");
|
||||
Script.load("mouseLook.js");
|
||||
Script.load("hmdControls.js");
|
||||
Script.load("dialTone.js");
|
||||
|
|
|
@ -1043,17 +1043,23 @@ function getPositionToCreateEntity() {
|
|||
var placementPosition = Vec3.sum(Camera.position, offset);
|
||||
|
||||
var cameraPosition = Camera.position;
|
||||
|
||||
var HALF_TREE_SCALE = 16384;
|
||||
|
||||
var cameraOutOfBounds = cameraPosition.x < 0 || cameraPosition.y < 0 || cameraPosition.z < 0;
|
||||
var placementOutOfBounds = placementPosition.x < 0 || placementPosition.y < 0 || placementPosition.z < 0;
|
||||
var cameraOutOfBounds = Math.abs(cameraPosition.x) > HALF_TREE_SCALE
|
||||
|| Math.abs(cameraPosition.y) > HALF_TREE_SCALE
|
||||
|| Math.abs(cameraPosition.z) > HALF_TREE_SCALE;
|
||||
var placementOutOfBounds = Math.abs(placementPosition.x) > HALF_TREE_SCALE
|
||||
|| Math.abs(placementPosition.y) > HALF_TREE_SCALE
|
||||
|| Math.abs(placementPosition.z) > HALF_TREE_SCALE;
|
||||
|
||||
if (cameraOutOfBounds && placementOutOfBounds) {
|
||||
return null;
|
||||
}
|
||||
|
||||
placementPosition.x = Math.max(0, placementPosition.x);
|
||||
placementPosition.y = Math.max(0, placementPosition.y);
|
||||
placementPosition.z = Math.max(0, placementPosition.z);
|
||||
placementPosition.x = Math.min(HALF_TREE_SCALE, Math.max(-HALF_TREE_SCALE, placementPosition.x));
|
||||
placementPosition.y = Math.min(HALF_TREE_SCALE, Math.max(-HALF_TREE_SCALE, placementPosition.y));
|
||||
placementPosition.z = Math.min(HALF_TREE_SCALE, Math.max(-HALF_TREE_SCALE, placementPosition.z));
|
||||
|
||||
return placementPosition;
|
||||
}
|
||||
|
|
|
@ -24,6 +24,6 @@
|
|||
Audio.playSound(bird, {
|
||||
position: MyAvatar.position,
|
||||
volume: 0.5
|
||||
});
|
||||
});
|
||||
};
|
||||
})
|
||||
|
|
|
@ -13,6 +13,6 @@
|
|||
//
|
||||
(function(){
|
||||
this.clickDownOnEntity = function(entityID, mouseEvent) {
|
||||
MyAvatar.position = Entities.getEntityProperties(entityID).position;
|
||||
MyAvatar.position = Entities.getEntityProperties(entityID).position;
|
||||
};
|
||||
})
|
||||
|
|
|
@ -25,24 +25,24 @@ var BIRD_MASTER_VOLUME = 0.5;
|
|||
var useLights = true;
|
||||
|
||||
function randomVector(scale) {
|
||||
return { x: Math.random() * scale - scale / 2.0, y: Math.random() * scale - scale / 2.0, z: Math.random() * scale - scale / 2.0 };
|
||||
return { x: Math.random() * scale - scale / 2.0, y: Math.random() * scale - scale / 2.0, z: Math.random() * scale - scale / 2.0 };
|
||||
}
|
||||
|
||||
function maybePlaySound(deltaTime) {
|
||||
if (Math.random() < RATE) {
|
||||
// Set the location and other info for the sound to play
|
||||
var whichBird = Math.floor(Math.random() * birds.length);
|
||||
//print("playing sound # " + whichBird);
|
||||
var position = {
|
||||
if (Math.random() < RATE) {
|
||||
// Set the location and other info for the sound to play
|
||||
var whichBird = Math.floor(Math.random() * birds.length);
|
||||
//print("playing sound # " + whichBird);
|
||||
var position = {
|
||||
x: lowerCorner.x + Math.random() * (upperCorner.x - lowerCorner.x),
|
||||
y: lowerCorner.y + Math.random() * (upperCorner.y - lowerCorner.y),
|
||||
y: lowerCorner.y + Math.random() * (upperCorner.y - lowerCorner.y),
|
||||
z: lowerCorner.z + Math.random() * (upperCorner.z - lowerCorner.z)
|
||||
};
|
||||
var options = {
|
||||
position: position,
|
||||
var options = {
|
||||
position: position,
|
||||
volume: BIRD_MASTER_VOLUME
|
||||
};
|
||||
var entityId = Entities.addEntity({
|
||||
};
|
||||
var entityId = Entities.addEntity({
|
||||
type: "Sphere",
|
||||
position: position,
|
||||
dimensions: { x: BIRD_SIZE, y: BIRD_SIZE, z: BIRD_SIZE },
|
||||
|
@ -50,59 +50,59 @@ function maybePlaySound(deltaTime) {
|
|||
lifetime: 10
|
||||
});
|
||||
|
||||
if (useLights) {
|
||||
var lightId = Entities.addEntity({
|
||||
type: "Light",
|
||||
position: position,
|
||||
dimensions: { x: LIGHT_RADIUS, y: LIGHT_RADIUS, z: LIGHT_RADIUS },
|
||||
if (useLights) {
|
||||
var lightId = Entities.addEntity({
|
||||
type: "Light",
|
||||
position: position,
|
||||
dimensions: { x: LIGHT_RADIUS, y: LIGHT_RADIUS, z: LIGHT_RADIUS },
|
||||
|
||||
isSpotlight: false,
|
||||
diffuseColor: birds[whichBird].color,
|
||||
ambientColor: { red: 0, green: 0, blue: 0 },
|
||||
specularColor: { red: 255, green: 255, blue: 255 },
|
||||
isSpotlight: false,
|
||||
diffuseColor: birds[whichBird].color,
|
||||
ambientColor: { red: 0, green: 0, blue: 0 },
|
||||
specularColor: { red: 255, green: 255, blue: 255 },
|
||||
|
||||
constantAttenuation: 0,
|
||||
linearAttenuation: 4.0,
|
||||
quadraticAttenuation: 2.0,
|
||||
lifetime: 10
|
||||
});
|
||||
}
|
||||
constantAttenuation: 0,
|
||||
linearAttenuation: 4.0,
|
||||
quadraticAttenuation: 2.0,
|
||||
lifetime: 10
|
||||
});
|
||||
}
|
||||
|
||||
playing.push({ audioId: Audio.playSound(birds[whichBird].sound, options), entityId: entityId, lightId: lightId, color: birds[whichBird].color });
|
||||
}
|
||||
if (playing.length != numPlaying) {
|
||||
numPlaying = playing.length;
|
||||
//print("number playing = " + numPlaying);
|
||||
}
|
||||
for (var i = 0; i < playing.length; i++) {
|
||||
if (!playing[i].audioId.isPlaying) {
|
||||
Entities.deleteEntity(playing[i].entityId);
|
||||
if (useLights) {
|
||||
Entities.deleteEntity(playing[i].lightId);
|
||||
}
|
||||
playing.splice(i, 1);
|
||||
} else {
|
||||
var loudness = playing[i].audioId.loudness;
|
||||
var newColor = { red: playing[i].color.red, green: playing[i].color.green, blue: playing[i].color.blue };
|
||||
if (loudness > 0.05) {
|
||||
newColor.red *= (1.0 - loudness);
|
||||
newColor.green *= (1.0 - loudness);
|
||||
newColor.blue *= (1.0 - loudness);
|
||||
}
|
||||
var properties = Entities.getEntityProperties(playing[i].entityId);
|
||||
var newPosition = Vec3.sum(properties.position, randomVector(BIRD_VELOCITY * deltaTime));
|
||||
if (properties) {
|
||||
properties.position = newPosition;
|
||||
Entities.editEntity(playing[i].entityId, { position: properties.position, color: newColor });
|
||||
}
|
||||
if (useLights) {
|
||||
var lightProperties = Entities.getEntityProperties(playing[i].lightId);
|
||||
if (lightProperties) {
|
||||
Entities.editEntity(playing[i].lightId, { position: newPosition, diffuseColor: newColor });
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
playing.push({ audioId: Audio.playSound(birds[whichBird].sound, options), entityId: entityId, lightId: lightId, color: birds[whichBird].color });
|
||||
}
|
||||
if (playing.length != numPlaying) {
|
||||
numPlaying = playing.length;
|
||||
//print("number playing = " + numPlaying);
|
||||
}
|
||||
for (var i = 0; i < playing.length; i++) {
|
||||
if (!playing[i].audioId.isPlaying) {
|
||||
Entities.deleteEntity(playing[i].entityId);
|
||||
if (useLights) {
|
||||
Entities.deleteEntity(playing[i].lightId);
|
||||
}
|
||||
playing.splice(i, 1);
|
||||
} else {
|
||||
var loudness = playing[i].audioId.loudness;
|
||||
var newColor = { red: playing[i].color.red, green: playing[i].color.green, blue: playing[i].color.blue };
|
||||
if (loudness > 0.05) {
|
||||
newColor.red *= (1.0 - loudness);
|
||||
newColor.green *= (1.0 - loudness);
|
||||
newColor.blue *= (1.0 - loudness);
|
||||
}
|
||||
var properties = Entities.getEntityProperties(playing[i].entityId);
|
||||
var newPosition = Vec3.sum(properties.position, randomVector(BIRD_VELOCITY * deltaTime));
|
||||
if (properties) {
|
||||
properties.position = newPosition;
|
||||
Entities.editEntity(playing[i].entityId, { position: properties.position, color: newColor });
|
||||
}
|
||||
if (useLights) {
|
||||
var lightProperties = Entities.getEntityProperties(playing[i].lightId);
|
||||
if (lightProperties) {
|
||||
Entities.editEntity(playing[i].lightId, { position: newPosition, diffuseColor: newColor });
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
loadBirds();
|
||||
|
@ -114,46 +114,46 @@ Script.scriptEnding.connect(function() {
|
|||
for (var i = 0; i < playing.length; i++) {
|
||||
Entities.deleteEntity(playing[i].entityId);
|
||||
if (useLights) {
|
||||
Entities.deleteEntity(playing[i].lightId);
|
||||
Entities.deleteEntity(playing[i].lightId);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
function loadBirds() {
|
||||
var sound_filenames = ["bushtit_1.raw", "bushtit_2.raw", "bushtit_3.raw", "mexicanWhipoorwill.raw",
|
||||
"rosyfacedlovebird.raw", "saysphoebe.raw", "westernscreechowl.raw", "bandtailedpigeon.wav", "bridledtitmouse.wav",
|
||||
"browncrestedflycatcher.wav", "commonnighthawk.wav", "commonpoorwill.wav", "doublecrestedcormorant.wav",
|
||||
"gambelsquail.wav", "goldcrownedkinglet.wav", "greaterroadrunner.wav","groovebilledani.wav","hairywoodpecker.wav",
|
||||
"housewren.wav","hummingbird.wav", "mountainchickadee.wav", "nightjar.wav", "piebilledgrieb.wav", "pygmynuthatch.wav",
|
||||
"whistlingduck.wav", "woodpecker.wav"];
|
||||
"rosyfacedlovebird.raw", "saysphoebe.raw", "westernscreechowl.raw", "bandtailedpigeon.wav", "bridledtitmouse.wav",
|
||||
"browncrestedflycatcher.wav", "commonnighthawk.wav", "commonpoorwill.wav", "doublecrestedcormorant.wav",
|
||||
"gambelsquail.wav", "goldcrownedkinglet.wav", "greaterroadrunner.wav","groovebilledani.wav","hairywoodpecker.wav",
|
||||
"housewren.wav","hummingbird.wav", "mountainchickadee.wav", "nightjar.wav", "piebilledgrieb.wav", "pygmynuthatch.wav",
|
||||
"whistlingduck.wav", "woodpecker.wav"];
|
||||
|
||||
var colors = [
|
||||
{ red: 242, green: 207, blue: 013 },
|
||||
{ red: 238, green: 94, blue: 11 },
|
||||
{ red: 81, green: 30, blue: 7 },
|
||||
{ red: 195, green: 176, blue: 81 },
|
||||
{ red: 235, green: 190, blue: 152 },
|
||||
{ red: 167, green: 99, blue: 52 },
|
||||
{ red: 199, green: 122, blue: 108 },
|
||||
{ red: 246, green: 220, blue: 189 },
|
||||
{ red: 208, green: 145, blue: 65 },
|
||||
{ red: 173, green: 120 , blue: 71 },
|
||||
{ red: 132, green: 147, blue: 174 },
|
||||
{ red: 164, green: 74, blue: 40 },
|
||||
{ red: 131, green: 127, blue: 134 },
|
||||
{ red: 209, green: 157, blue: 117 },
|
||||
{ red: 205, green: 191, blue: 193 },
|
||||
{ red: 193, green: 154, blue: 118 },
|
||||
{ red: 205, green: 190, blue: 169 },
|
||||
{ red: 199, green: 111, blue: 69 },
|
||||
{ red: 221, green: 223, blue: 228 },
|
||||
{ red: 115, green: 92, blue: 87 },
|
||||
{ red: 214, green: 165, blue: 137 },
|
||||
{ red: 160, green: 124, blue: 33 },
|
||||
{ red: 117, green: 91, blue: 86 },
|
||||
{ red: 113, green: 104, blue: 107 },
|
||||
{ red: 216, green: 153, blue: 99 },
|
||||
{ red: 242, green: 226, blue: 64 }
|
||||
{ red: 242, green: 207, blue: 013 },
|
||||
{ red: 238, green: 94, blue: 11 },
|
||||
{ red: 81, green: 30, blue: 7 },
|
||||
{ red: 195, green: 176, blue: 81 },
|
||||
{ red: 235, green: 190, blue: 152 },
|
||||
{ red: 167, green: 99, blue: 52 },
|
||||
{ red: 199, green: 122, blue: 108 },
|
||||
{ red: 246, green: 220, blue: 189 },
|
||||
{ red: 208, green: 145, blue: 65 },
|
||||
{ red: 173, green: 120 , blue: 71 },
|
||||
{ red: 132, green: 147, blue: 174 },
|
||||
{ red: 164, green: 74, blue: 40 },
|
||||
{ red: 131, green: 127, blue: 134 },
|
||||
{ red: 209, green: 157, blue: 117 },
|
||||
{ red: 205, green: 191, blue: 193 },
|
||||
{ red: 193, green: 154, blue: 118 },
|
||||
{ red: 205, green: 190, blue: 169 },
|
||||
{ red: 199, green: 111, blue: 69 },
|
||||
{ red: 221, green: 223, blue: 228 },
|
||||
{ red: 115, green: 92, blue: 87 },
|
||||
{ red: 214, green: 165, blue: 137 },
|
||||
{ red: 160, green: 124, blue: 33 },
|
||||
{ red: 117, green: 91, blue: 86 },
|
||||
{ red: 113, green: 104, blue: 107 },
|
||||
{ red: 216, green: 153, blue: 99 },
|
||||
{ red: 242, green: 226, blue: 64 }
|
||||
];
|
||||
|
||||
var SOUND_BASE_URL = "http://public.highfidelity.io/sounds/Animals/";
|
||||
|
|
|
@ -50,7 +50,7 @@ if (!FIXED_LOCATION) {
|
|||
var flockPosition = { x: 4999.6, y: 4986.5, z: 5003.5 };
|
||||
}
|
||||
|
||||
|
||||
|
||||
// This is our butterfly object
|
||||
function defineButterfly(entityID, targetPosition) {
|
||||
this.entityID = entityID;
|
||||
|
@ -72,7 +72,7 @@ function addButterfly() {
|
|||
size = MINSIZE + Math.random() * RANGESIZE;
|
||||
|
||||
var dimensions = Vec3.multiply(NATURAL_SIZE_OF_BUTTERFLY, (size / maxSize));
|
||||
|
||||
|
||||
var GRAVITY = -0.2;
|
||||
var newFrameRate = 20 + Math.random() * 30;
|
||||
var properties = {
|
||||
|
@ -82,12 +82,12 @@ function addButterfly() {
|
|||
rotation: Quat.fromPitchYawRollDegrees(-80 + Math.random() * 20, Math.random() * 360.0, 0.0),
|
||||
velocity: { x: 0, y: 0, z: 0 },
|
||||
gravity: { x: 0, y: GRAVITY, z: 0 },
|
||||
damping: 0.00001,
|
||||
dimensions: dimensions,
|
||||
damping: 0.00001,
|
||||
dimensions: dimensions,
|
||||
color: color,
|
||||
animationURL: "http://public.highfidelity.io/models/content/butterfly/butterfly.fbx",
|
||||
animationURL: "http://public.highfidelity.io/models/content/butterfly/butterfly.fbx",
|
||||
animationSettings: "{\"firstFrame\":0,\"fps\":" + newFrameRate + ",\"frameIndex\":0,\"hold\":false,\"lastFrame\":10000,\"loop\":true,\"running\":true,\"startAutomatically\":false}",
|
||||
modelURL: "http://public.highfidelity.io/models/content/butterfly/butterfly.fbx"
|
||||
modelURL: "http://public.highfidelity.io/models/content/butterfly/butterfly.fbx"
|
||||
};
|
||||
butterflies.push(Entities.addEntity(properties));
|
||||
}
|
||||
|
|
|
@ -25,7 +25,7 @@ var modelPropertiesA = {
|
|||
x: 2.16,
|
||||
y: 3.34,
|
||||
z: 0.54
|
||||
},
|
||||
},
|
||||
modelURL: HIFI_PUBLIC_BUCKET + "meshes/Feisar_Ship.FBX",
|
||||
lifetime: 20
|
||||
};
|
||||
|
|
|
@ -15,19 +15,19 @@
|
|||
|
||||
// Function which exists inside of an entity which triggers as a user approches it.
|
||||
(function() {
|
||||
const SCRIPT_NAME = "https://dl.dropboxusercontent.com/u/17344741/jsstreamplayer/jsstreamplayerdomain-zone.js";
|
||||
function isScriptRunning(script) {
|
||||
script = script.toLowerCase().trim();
|
||||
var runningScripts = ScriptDiscoveryService.getRunning();
|
||||
for (i in runningScripts) {
|
||||
if (runningScripts[i].url.toLowerCase().trim() == script) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
if (!isScriptRunning(SCRIPT_NAME)) {
|
||||
Script.load(SCRIPT_NAME);
|
||||
}
|
||||
const SCRIPT_NAME = "https://dl.dropboxusercontent.com/u/17344741/jsstreamplayer/jsstreamplayerdomain-zone.js";
|
||||
function isScriptRunning(script) {
|
||||
script = script.toLowerCase().trim();
|
||||
var runningScripts = ScriptDiscoveryService.getRunning();
|
||||
for (i in runningScripts) {
|
||||
if (runningScripts[i].url.toLowerCase().trim() == script) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
if (!isScriptRunning(SCRIPT_NAME)) {
|
||||
Script.load(SCRIPT_NAME);
|
||||
}
|
||||
})
|
|
@ -51,56 +51,56 @@ var reticle = Overlays.addOverlay("image", {
|
|||
function makeTable(pos) {
|
||||
// Top
|
||||
tableParts.push(Entities.addEntity(
|
||||
{ type: "Box",
|
||||
{ type: "Box",
|
||||
position: pos,
|
||||
dimensions: { x: LENGTH * SCALE, y: HEIGHT, z: WIDTH * SCALE },
|
||||
color: { red: 0, green: 255, blue: 0 } }));
|
||||
dimensions: { x: LENGTH * SCALE, y: HEIGHT, z: WIDTH * SCALE },
|
||||
color: { red: 0, green: 255, blue: 0 } }));
|
||||
// Long Bumpers
|
||||
tableParts.push(Entities.addEntity(
|
||||
{ type: "Box",
|
||||
{ type: "Box",
|
||||
position: { x: pos.x - LENGTH / 2.0,
|
||||
y: pos.y + (HEIGHT / 2.0 + BUMPER_HEIGHT / 2.0),
|
||||
z: pos.z - (WIDTH / 2.0 + BUMPER_WIDTH / 2.0) * SCALE },
|
||||
dimensions: { x: (LENGTH - 3.0 * HOLE_SIZE) * SCALE / 2.0, y: BUMPER_HEIGHT, z: BUMPER_WIDTH * SCALE },
|
||||
color: { red: 237, green: 201, blue: 175 } }));
|
||||
y: pos.y + (HEIGHT / 2.0 + BUMPER_HEIGHT / 2.0),
|
||||
z: pos.z - (WIDTH / 2.0 + BUMPER_WIDTH / 2.0) * SCALE },
|
||||
dimensions: { x: (LENGTH - 3.0 * HOLE_SIZE) * SCALE / 2.0, y: BUMPER_HEIGHT, z: BUMPER_WIDTH * SCALE },
|
||||
color: { red: 237, green: 201, blue: 175 } }));
|
||||
tableParts.push(Entities.addEntity(
|
||||
{ type: "Box",
|
||||
{ type: "Box",
|
||||
position: { x: pos.x + LENGTH / 2.0,
|
||||
y: pos.y + (HEIGHT / 2.0 + BUMPER_HEIGHT / 2.0),
|
||||
z: pos.z - (WIDTH / 2.0 + BUMPER_WIDTH / 2.0) * SCALE },
|
||||
dimensions: { x: (LENGTH - 3.0 * HOLE_SIZE) * SCALE / 2.0, y: BUMPER_HEIGHT, z: BUMPER_WIDTH * SCALE },
|
||||
color: { red: 237, green: 201, blue: 175 } }));
|
||||
y: pos.y + (HEIGHT / 2.0 + BUMPER_HEIGHT / 2.0),
|
||||
z: pos.z - (WIDTH / 2.0 + BUMPER_WIDTH / 2.0) * SCALE },
|
||||
dimensions: { x: (LENGTH - 3.0 * HOLE_SIZE) * SCALE / 2.0, y: BUMPER_HEIGHT, z: BUMPER_WIDTH * SCALE },
|
||||
color: { red: 237, green: 201, blue: 175 } }));
|
||||
|
||||
tableParts.push(Entities.addEntity(
|
||||
{ type: "Box",
|
||||
{ type: "Box",
|
||||
position: { x: pos.x - LENGTH / 2.0,
|
||||
y: pos.y + (HEIGHT / 2.0 + BUMPER_HEIGHT / 2.0),
|
||||
z: pos.z + (WIDTH / 2.0 + BUMPER_WIDTH / 2.0) * SCALE },
|
||||
dimensions: { x: (LENGTH - 3.0 * HOLE_SIZE) * SCALE / 2.0, y: BUMPER_HEIGHT, z: BUMPER_WIDTH * SCALE },
|
||||
color: { red: 237, green: 201, blue: 175 } }));
|
||||
y: pos.y + (HEIGHT / 2.0 + BUMPER_HEIGHT / 2.0),
|
||||
z: pos.z + (WIDTH / 2.0 + BUMPER_WIDTH / 2.0) * SCALE },
|
||||
dimensions: { x: (LENGTH - 3.0 * HOLE_SIZE) * SCALE / 2.0, y: BUMPER_HEIGHT, z: BUMPER_WIDTH * SCALE },
|
||||
color: { red: 237, green: 201, blue: 175 } }));
|
||||
tableParts.push(Entities.addEntity(
|
||||
{ type: "Box",
|
||||
{ type: "Box",
|
||||
position: { x: pos.x + LENGTH / 2.0,
|
||||
y: pos.y + (HEIGHT / 2.0 + BUMPER_HEIGHT / 2.0),
|
||||
z: pos.z + (WIDTH / 2.0 + BUMPER_WIDTH / 2.0) * SCALE },
|
||||
dimensions: { x: (LENGTH - 3.0 * HOLE_SIZE) * SCALE / 2.0, y: BUMPER_HEIGHT, z: BUMPER_WIDTH * SCALE },
|
||||
color: { red: 237, green: 201, blue: 175 } }));
|
||||
y: pos.y + (HEIGHT / 2.0 + BUMPER_HEIGHT / 2.0),
|
||||
z: pos.z + (WIDTH / 2.0 + BUMPER_WIDTH / 2.0) * SCALE },
|
||||
dimensions: { x: (LENGTH - 3.0 * HOLE_SIZE) * SCALE / 2.0, y: BUMPER_HEIGHT, z: BUMPER_WIDTH * SCALE },
|
||||
color: { red: 237, green: 201, blue: 175 } }));
|
||||
// End bumpers
|
||||
tableParts.push(Entities.addEntity(
|
||||
{ type: "Box",
|
||||
{ type: "Box",
|
||||
position: { x: pos.x + (LENGTH / 2.0 + BUMPER_WIDTH / 2.0) * SCALE,
|
||||
y: pos.y + (HEIGHT / 2.0 + BUMPER_HEIGHT / 2.0),
|
||||
z: pos.z },
|
||||
dimensions: { z: (WIDTH - 2.0 * HOLE_SIZE) * SCALE, y: BUMPER_HEIGHT, x: BUMPER_WIDTH * SCALE },
|
||||
color: { red: 237, green: 201, blue: 175 } }));
|
||||
y: pos.y + (HEIGHT / 2.0 + BUMPER_HEIGHT / 2.0),
|
||||
z: pos.z },
|
||||
dimensions: { z: (WIDTH - 2.0 * HOLE_SIZE) * SCALE, y: BUMPER_HEIGHT, x: BUMPER_WIDTH * SCALE },
|
||||
color: { red: 237, green: 201, blue: 175 } }));
|
||||
|
||||
tableParts.push(Entities.addEntity(
|
||||
{ type: "Box",
|
||||
{ type: "Box",
|
||||
position: { x: pos.x - (LENGTH / 2.0 + BUMPER_WIDTH / 2.0) * SCALE,
|
||||
y: pos.y + (HEIGHT / 2.0 + BUMPER_HEIGHT / 2.0),
|
||||
z: pos.z },
|
||||
dimensions: { z: (WIDTH - 2.0 * HOLE_SIZE) * SCALE, y: BUMPER_HEIGHT, x: BUMPER_WIDTH * SCALE },
|
||||
color: { red: 237, green: 201, blue: 175 } }));
|
||||
y: pos.y + (HEIGHT / 2.0 + BUMPER_HEIGHT / 2.0),
|
||||
z: pos.z },
|
||||
dimensions: { z: (WIDTH - 2.0 * HOLE_SIZE) * SCALE, y: BUMPER_HEIGHT, x: BUMPER_WIDTH * SCALE },
|
||||
color: { red: 237, green: 201, blue: 175 } }));
|
||||
|
||||
}
|
||||
|
||||
|
@ -110,54 +110,54 @@ function makeBalls(pos) {
|
|||
var ballNumber = 0;
|
||||
var ballPosition = { x: pos.x + (LENGTH / 4.0) * SCALE, y: pos.y + HEIGHT / 2.0 + DROP_HEIGHT, z: pos.z };
|
||||
for (var row = 1; row <= 5; row++) {
|
||||
ballPosition.z = pos.z - ((row - 1.0) / 2.0 * (BALL_SIZE + BALL_GAP) * SCALE);
|
||||
for (var spot = 0; spot < row; spot++) {
|
||||
balls.push(Entities.addEntity(
|
||||
{ type: "Model",
|
||||
ballPosition.z = pos.z - ((row - 1.0) / 2.0 * (BALL_SIZE + BALL_GAP) * SCALE);
|
||||
for (var spot = 0; spot < row; spot++) {
|
||||
balls.push(Entities.addEntity(
|
||||
{ type: "Model",
|
||||
modelURL: "https://s3.amazonaws.com/hifi-public/models/props/Pool/ball_" +
|
||||
whichBall[ballNumber].toString() + ".fbx",
|
||||
position: ballPosition,
|
||||
dimensions: { x: BALL_SIZE * SCALE, y: BALL_SIZE * SCALE, z: BALL_SIZE * SCALE },
|
||||
position: ballPosition,
|
||||
dimensions: { x: BALL_SIZE * SCALE, y: BALL_SIZE * SCALE, z: BALL_SIZE * SCALE },
|
||||
rotation: Quat.fromPitchYawRollDegrees((Math.random() - 0.5) * 20,
|
||||
(Math.random() - 0.5) * 20,
|
||||
(Math.random() - 0.5) * 20),
|
||||
color: { red: 255, green: 255, blue: 255 },
|
||||
gravity: { x: 0, y: GRAVITY, z: 0 },
|
||||
velocity: {x: 0, y: -0.2, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
damping: 0.50,
|
||||
color: { red: 255, green: 255, blue: 255 },
|
||||
gravity: { x: 0, y: GRAVITY, z: 0 },
|
||||
velocity: {x: 0, y: -0.2, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
damping: 0.50,
|
||||
shapeType: "sphere",
|
||||
collisionSoundURL: hitSound,
|
||||
collisionsWillMove: true }));
|
||||
ballPosition.z += (BALL_SIZE + BALL_GAP) * SCALE;
|
||||
collisionSoundURL: hitSound,
|
||||
collisionsWillMove: true }));
|
||||
ballPosition.z += (BALL_SIZE + BALL_GAP) * SCALE;
|
||||
ballNumber++;
|
||||
}
|
||||
ballPosition.x += (BALL_GAP + Math.sqrt(3.0) / 2.0 * BALL_SIZE) * SCALE;
|
||||
}
|
||||
ballPosition.x += (BALL_GAP + Math.sqrt(3.0) / 2.0 * BALL_SIZE) * SCALE;
|
||||
}
|
||||
|
||||
// Cue Ball
|
||||
cuePosition = { x: pos.x - (LENGTH / 4.0) * SCALE, y: pos.y + HEIGHT / 2.0 + DROP_HEIGHT, z: pos.z };
|
||||
cueBall = Entities.addEntity(
|
||||
{ type: "Model",
|
||||
{ type: "Model",
|
||||
modelURL: "https://s3.amazonaws.com/hifi-public/models/props/Pool/cue_ball.fbx",
|
||||
position: cuePosition,
|
||||
dimensions: { x: BALL_SIZE * SCALE, y: BALL_SIZE * SCALE, z: BALL_SIZE * SCALE },
|
||||
color: { red: 255, green: 255, blue: 255 },
|
||||
gravity: { x: 0, y: GRAVITY, z: 0 },
|
||||
angularVelocity: { x: 0, y: 0, z: 0 },
|
||||
velocity: {x: 0, y: -0.2, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
damping: 0.50,
|
||||
position: cuePosition,
|
||||
dimensions: { x: BALL_SIZE * SCALE, y: BALL_SIZE * SCALE, z: BALL_SIZE * SCALE },
|
||||
color: { red: 255, green: 255, blue: 255 },
|
||||
gravity: { x: 0, y: GRAVITY, z: 0 },
|
||||
angularVelocity: { x: 0, y: 0, z: 0 },
|
||||
velocity: {x: 0, y: -0.2, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
damping: 0.50,
|
||||
shapeType: "sphere",
|
||||
collisionsWillMove: true });
|
||||
collisionsWillMove: true });
|
||||
|
||||
}
|
||||
|
||||
function isObjectBall(id) {
|
||||
for (var i; i < balls.length; i++) {
|
||||
if (balls[i].id == id) {
|
||||
return true;
|
||||
}
|
||||
if (balls[i].id == id) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -177,7 +177,7 @@ function shootCue(velocity) {
|
|||
{ type: "Sphere",
|
||||
position: cuePosition,
|
||||
dimensions: { x: SHOOTER_SIZE, y: SHOOTER_SIZE, z: SHOOTER_SIZE },
|
||||
color: SHOOTER_COLOR,
|
||||
color: SHOOTER_COLOR,
|
||||
velocity: velocity,
|
||||
lifetime: BULLET_LIFETIME,
|
||||
gravity: { x: 0, y: BULLET_GRAVITY, z: 0 },
|
||||
|
@ -191,8 +191,8 @@ function shootCue(velocity) {
|
|||
|
||||
function keyReleaseEvent(event) {
|
||||
if ((startStroke > 0) && event.text == "SPACE") {
|
||||
var endTime = new Date().getTime();
|
||||
var delta = endTime - startStroke;
|
||||
var endTime = new Date().getTime();
|
||||
var delta = endTime - startStroke;
|
||||
shootCue(delta / 100.0);
|
||||
startStroke = 0;
|
||||
}
|
||||
|
@ -201,16 +201,16 @@ function keyReleaseEvent(event) {
|
|||
function keyPressEvent(event) {
|
||||
// Fire a cue ball
|
||||
if ((startStroke == 0) && (event.text == "SPACE")) {
|
||||
startStroke = new Date().getTime();
|
||||
startStroke = new Date().getTime();
|
||||
}
|
||||
}
|
||||
|
||||
function cleanup() {
|
||||
for (var i = 0; i < tableParts.length; i++) {
|
||||
Entities.deleteEntity(tableParts[i]);
|
||||
Entities.deleteEntity(tableParts[i]);
|
||||
}
|
||||
for (var i = 0; i < balls.length; i++) {
|
||||
Entities.deleteEntity(balls[i]);
|
||||
Entities.deleteEntity(balls[i]);
|
||||
}
|
||||
Overlays.deleteOverlay(reticle);
|
||||
Entities.deleteEntity(cueBall);
|
||||
|
|
|
@ -15,11 +15,11 @@ var hitEffectEnabled = false;
|
|||
toggleHitEffect();
|
||||
|
||||
function toggleHitEffect() {
|
||||
Script.setTimeout(function() {
|
||||
hitEffectEnabled = !hitEffectEnabled;
|
||||
Scene.setEngineDisplayHitEffect(hitEffectEnabled);
|
||||
toggleHitEffect();
|
||||
}, 1000);
|
||||
Script.setTimeout(function() {
|
||||
hitEffectEnabled = !hitEffectEnabled;
|
||||
Scene.setEngineDisplayHitEffect(hitEffectEnabled);
|
||||
toggleHitEffect();
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -346,7 +346,7 @@ function fireMissile() {
|
|||
color: { red: 0, green: 0, blue: 255 },
|
||||
lifetime: 5
|
||||
});
|
||||
Script.addEventHandler(myMissile, "collisionWithEntity", entityCollisionWithEntity);
|
||||
Script.addEventHandler(myMissile, "collisionWithEntity", entityCollisionWithEntity);
|
||||
var options = {}
|
||||
if (soundInMyHead) {
|
||||
options.position = { x: MyAvatar.position.x + 0.0,
|
||||
|
|
|
@ -85,7 +85,7 @@ print(s.scale);
|
|||
// inputName: string representing the input
|
||||
var availableInputs = Controller.getAvailableInputs(1);
|
||||
for (i = 0; i < availableInputs.length; i++) {
|
||||
print(availableInputs[i].inputName);
|
||||
print(availableInputs[i].inputName);
|
||||
}
|
||||
|
||||
// You can modify key bindings by using these avaiable inputs
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
//
|
||||
// textInputOverlayExample.js
|
||||
|
||||
// Captures keystrokes and generates a string which is displayed as a text Overlay
|
||||
// Captures keystrokes and generates a string which is displayed as a text Overlay
|
||||
// demonstrates keystroke events, mouse click events and overlay buttons.
|
||||
// Created by Adrian McCarlie 7 October 2014
|
||||
//
|
||||
|
@ -62,7 +62,7 @@ var button1 = Overlays.addOverlay("image", { // green button
|
|||
color: readyColor,
|
||||
visible: true
|
||||
});
|
||||
// This will create an image overlay of another button.
|
||||
// This will create an image overlay of another button.
|
||||
var button2 = Overlays.addOverlay("image", { // red button
|
||||
x: buttonLocationX,
|
||||
y: locationY + 60,
|
||||
|
@ -72,32 +72,32 @@ var button2 = Overlays.addOverlay("image", { // red button
|
|||
imageURL: "https://public.highfidelity.io/images/thumb.png",
|
||||
color: { red: 250, green: 2, blue: 2},
|
||||
visible: true,
|
||||
});
|
||||
});
|
||||
// When our script shuts down, we should clean up all of our overlays
|
||||
function scriptEnding() {
|
||||
Overlays.deleteOverlay(inputWindow);
|
||||
Overlays.deleteOverlay(button1);
|
||||
Overlays.deleteOverlay(button2);
|
||||
Overlays.deleteOverlay(button2);
|
||||
//Return control of keys to default on script ending
|
||||
for(var i=0; i<keyString.length; i++){
|
||||
var nextChar = keyString.charAt(i);
|
||||
Controller.releaseKeyEvents({ text: nextChar});
|
||||
}
|
||||
Controller.releaseKeyEvents({"key": 0x5c}); // forward slash
|
||||
Controller.releaseKeyEvents({ text: "SHIFT"});
|
||||
Controller.releaseKeyEvents({ text: "BACKSPACE"});
|
||||
}
|
||||
Controller.releaseKeyEvents({"key": 0x5c}); // forward slash
|
||||
Controller.releaseKeyEvents({ text: "SHIFT"});
|
||||
Controller.releaseKeyEvents({ text: "BACKSPACE"});
|
||||
Controller.releaseKeyEvents({ text: "SPACE"});
|
||||
Controller.releaseKeyEvents({"key":16777220} ); //Enter
|
||||
Controller.releaseKeyEvents({"key":16777220} ); //Enter
|
||||
Controller.releaseKeyEvents({"key":16777219} ); //Backspace
|
||||
}
|
||||
Script.scriptEnding.connect(scriptEnding);
|
||||
|
||||
|
||||
function resetForm(){
|
||||
writing = ""; // Start with a blank string
|
||||
writing = ""; // Start with a blank string
|
||||
Overlays.editOverlay(button1, {color: readyColor} );
|
||||
Overlays.editOverlay(inputWindow, {backgroundColor: readyColor});
|
||||
clickedText = true;
|
||||
clickedText = true;
|
||||
}
|
||||
|
||||
function submitForm(){
|
||||
|
@ -107,34 +107,34 @@ function submitForm(){
|
|||
Overlays.editOverlay(button1, { color: clickedColor} );
|
||||
Overlays.editOverlay(inputWindow, {backgroundColor: clickedColor});
|
||||
clickedText = false;
|
||||
clickedButton = true;
|
||||
clickedButton = true;
|
||||
}
|
||||
|
||||
// handle click detection
|
||||
function mousePressEvent(event) {
|
||||
|
||||
|
||||
var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y}); //identify which overlay was clicked
|
||||
|
||||
|
||||
if (clickedOverlay == inputWindow) { // if the user clicked on the text window, prepare the overlay
|
||||
if (clickedText == false){ // first time clicked?
|
||||
resetForm();
|
||||
resetForm();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (clickedOverlay == button1) { // if the user clicked on the green button
|
||||
if (clickedText == true){ // nothing happens unless the text window was clicked first
|
||||
submitForm();
|
||||
// clickedText == false;
|
||||
// clickedText == false;
|
||||
}
|
||||
else { // if the form has been submitted already
|
||||
resetForm();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (clickedOverlay == button2) { // if the user clicked on the red button
|
||||
print ("script ending");
|
||||
Script.stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//handle key press detection
|
||||
|
@ -145,28 +145,28 @@ function keyPressEvent(key) {
|
|||
if (key.text == "SPACE") { //special conditions for space bar
|
||||
writing = writing + " ";
|
||||
key.text ="";
|
||||
}
|
||||
}
|
||||
else if (key.text == "BACKSPACE") { // Backspace
|
||||
var myString = writing;
|
||||
writing = myString.substr(0, myString.length-1);
|
||||
key.text ="";
|
||||
}
|
||||
|
||||
|
||||
if (key.text == "\r") { //special conditions for enter key
|
||||
writing = writing + "\n";
|
||||
key.text ="";
|
||||
}
|
||||
}
|
||||
else if ( keyString.indexOf(key.text) == -1) { // prevent all other keys not in keyString
|
||||
key.text ="";
|
||||
}
|
||||
}
|
||||
// build the string
|
||||
writing = writing + key.text;
|
||||
}
|
||||
writing = writing + key.text;
|
||||
}
|
||||
}
|
||||
|
||||
var count = 0;
|
||||
function updateWriting(deltaTime){
|
||||
count++;
|
||||
count++;
|
||||
// every half second or so, remove and replace the pipe to create a blinking cursor
|
||||
if (count % 30 == 0) {
|
||||
if (cursor == "|") {
|
||||
|
@ -175,21 +175,21 @@ function updateWriting(deltaTime){
|
|||
cursor = "|";
|
||||
}
|
||||
}
|
||||
// attempt at some overflow control of the text
|
||||
// attempt at some overflow control of the text
|
||||
if ((writing.length % 53) == 0) {
|
||||
writing = writing + "\n";
|
||||
}
|
||||
// add blinking cursor to window during typing
|
||||
var addCursor = writing + cursor;
|
||||
if (clickedText == true){
|
||||
var addCursor = writing + cursor;
|
||||
if (clickedText == true){
|
||||
Overlays.editOverlay(inputWindow, { text: addCursor});
|
||||
}else{
|
||||
Overlays.editOverlay(inputWindow, { text: writing});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// test keystroke against keyString and capture permitted keys
|
||||
for (var i=0; i<keyString.length; i++){
|
||||
var nextChar = keyString.charAt(i);
|
||||
|
|
|
@ -23,7 +23,7 @@ var basePosition = Vec3.sum(Camera.getPosition(), Quat.getFront(Camera.getOrient
|
|||
ball = Entities.addEntity(
|
||||
{ type: "Box",
|
||||
position: basePosition,
|
||||
dimensions: { x: 0.1, y: 0.1, z: 0.1 },
|
||||
dimensions: { x: 0.1, y: 0.1, z: 0.1 },
|
||||
color: { red: 255, green: 0, blue: 255 },
|
||||
collisionsWillMove: false,
|
||||
ignoreForCollisions: true
|
||||
|
@ -32,7 +32,7 @@ ball = Entities.addEntity(
|
|||
disc = Entities.addEntity(
|
||||
{ type: "Sphere",
|
||||
position: basePosition,
|
||||
dimensions: { x: range * 0.8, y: range / 20.0, z: range * 0.8},
|
||||
dimensions: { x: range * 0.8, y: range / 20.0, z: range * 0.8},
|
||||
color: { red: 128, green: 128, blue: 128 }
|
||||
});
|
||||
|
||||
|
@ -44,17 +44,17 @@ function update(deltaTime) {
|
|||
time += deltaTime;
|
||||
rotation = Quat.angleAxis(time * omega /Math.PI * 180.0, { x: 0, y: 1, z: 0 });
|
||||
Entities.editEntity(ball,
|
||||
{
|
||||
color: { red: 255 * (Math.sin(time * omega)/2.0 + 0.5),
|
||||
{
|
||||
color: { red: 255 * (Math.sin(time * omega)/2.0 + 0.5),
|
||||
green: 255 - 255 * (Math.sin(time * omega)/2.0 + 0.5),
|
||||
blue: 0 },
|
||||
position: { x: basePosition.x + Math.sin(time * omega) / 2.0 * range,
|
||||
position: { x: basePosition.x + Math.sin(time * omega) / 2.0 * range,
|
||||
y: basePosition.y,
|
||||
z: basePosition.z + Math.cos(time * omega) / 2.0 * range },
|
||||
velocity: { x: Math.cos(time * omega)/2.0 * range * omega,
|
||||
z: basePosition.z + Math.cos(time * omega) / 2.0 * range },
|
||||
velocity: { x: Math.cos(time * omega)/2.0 * range * omega,
|
||||
y: 0.0,
|
||||
z: -Math.sin(time * omega)/2.0 * range * omega},
|
||||
rotation: rotation
|
||||
z: -Math.sin(time * omega)/2.0 * range * omega},
|
||||
rotation: rotation
|
||||
});
|
||||
if (Math.random() < 0.007) {
|
||||
Entities.editEntity(disc, { color: randomColor() });
|
||||
|
@ -63,7 +63,7 @@ function update(deltaTime) {
|
|||
|
||||
function scriptEnding() {
|
||||
Entities.deleteEntity(ball);
|
||||
Entities.deleteEntity(disc);
|
||||
Entities.deleteEntity(disc);
|
||||
}
|
||||
|
||||
Script.scriptEnding.connect(scriptEnding);
|
||||
|
|
|
@ -77,7 +77,7 @@ var hmdControls = (function () {
|
|||
return 0;
|
||||
}
|
||||
|
||||
function onActionEvent(action, state) {
|
||||
function onActionEvent(action, state) {
|
||||
if (!active) {
|
||||
return;
|
||||
}
|
||||
|
@ -266,7 +266,7 @@ var hmdControls = (function () {
|
|||
MyAvatar.position = warpPosition;
|
||||
}
|
||||
|
||||
function setUp() {
|
||||
function setUp() {
|
||||
Controller.keyPressEvent.connect(onKeyPressEvent);
|
||||
|
||||
Controller.actionEvent.connect(onActionEvent);
|
||||
|
@ -275,7 +275,7 @@ var hmdControls = (function () {
|
|||
}
|
||||
|
||||
function tearDown() {
|
||||
Controller.releaseActionEvents();
|
||||
Controller.releaseActionEvents();
|
||||
MyAvatar.motorVelocity = {x:0.0, y:0.0, z:0.0}
|
||||
MyAvatar.motorTimescale = VERY_LONG_TIME;
|
||||
}
|
||||
|
|
|
@ -14,14 +14,14 @@ Controller.keyPressEvent.connect(function (event) {
|
|||
if (event.text == "1") {
|
||||
Window.location = "hifi://starchamber";
|
||||
} else if (event.text == "2") {
|
||||
Window.location = "hifi://apartment";
|
||||
Window.location = "hifi://apartment";
|
||||
} else if (event.text == "3") {
|
||||
Window.location = "hifi://rivenglen";
|
||||
Window.location = "hifi://rivenglen";
|
||||
} else if (event.text == "4") {
|
||||
Window.location = "hifi://sanfrancisco";
|
||||
Window.location = "hifi://sanfrancisco";
|
||||
} else if (event.text == "5") {
|
||||
Window.location = "hifi://porto";
|
||||
Window.location = "hifi://porto";
|
||||
} else if (event.text == "6") {
|
||||
Window.location = "hifi://hoo";
|
||||
Window.location = "hifi://hoo";
|
||||
}
|
||||
});
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1072,6 +1072,7 @@
|
|||
<option value='0'>marching cubes</option>
|
||||
<option value='1'>cubic</option>
|
||||
<option value='2'>edged cubic</option>
|
||||
<option value='3'>edged marching cubes</option>
|
||||
</select>
|
||||
</div>
|
||||
|
||||
|
|
|
@ -208,7 +208,7 @@ EntityPropertyDialogBox = (function () {
|
|||
array.push({ label: "Collisions Will Move:", type: "checkbox", value: properties.collisionsWillMove });
|
||||
index++;
|
||||
array.push({ label: "Collision Sound URL:", value: properties.collisionSoundURL });
|
||||
index++;
|
||||
index++;
|
||||
|
||||
array.push({ label: "Lifetime:", value: properties.lifetime.toFixed(decimals) });
|
||||
index++;
|
||||
|
|
|
@ -8,6 +8,8 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
var HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
|
||||
var toolIconUrl = HIFI_PUBLIC_BUCKET + "images/tools/";
|
||||
|
||||
progressDialog = (function () {
|
||||
var that = {},
|
||||
|
@ -142,4 +144,4 @@ progressDialog = (function () {
|
|||
that.cleanup = cleanup;
|
||||
|
||||
return that;
|
||||
}());
|
||||
}());
|
||||
|
|
|
@ -362,8 +362,11 @@ ToolBar = function(x, y, direction, optionalPersistenceKey, optionalInitialPosit
|
|||
this.fractionKey = optionalPersistenceKey + '.fraction';
|
||||
this.save = function () {
|
||||
var screenSize = Controller.getViewportDimensions();
|
||||
var fraction = {x: that.x / screenSize.x, y: that.y / screenSize.y};
|
||||
Settings.setValue(this.fractionKey, JSON.stringify(fraction));
|
||||
if (screenSize.x > 0 && screenSize.y > 0) {
|
||||
// Guard against invalid screen size that can occur at shut-down.
|
||||
var fraction = {x: that.x / screenSize.x, y: that.y / screenSize.y};
|
||||
Settings.setValue(this.fractionKey, JSON.stringify(fraction));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
this.save = function () { }; // Called on move. Can be overriden or extended by clients.
|
||||
|
|
|
@ -11,17 +11,14 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
var test = function(name, func) {
|
||||
test = function(name, func, timeout) {
|
||||
print("Running test: " + name);
|
||||
|
||||
var unitTest = new UnitTest(name, func);
|
||||
|
||||
try {
|
||||
unitTest.run();
|
||||
var unitTest = new UnitTest(name, func, timeout);
|
||||
unitTest.run(function(unitTest) {
|
||||
print(" Success: " + unitTest.numAssertions + " assertions passed");
|
||||
} catch (error) {
|
||||
}, function(unitTest, error) {
|
||||
print(" Failure: " + error.name + " " + error.message);
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
AssertionException = function(expected, actual, message) {
|
||||
|
@ -36,13 +33,86 @@ UnthrownException = function(message) {
|
|||
this.name = 'UnthrownException';
|
||||
};
|
||||
|
||||
UnitTest = function(name, func) {
|
||||
this.numAssertions = 0;
|
||||
this.func = func;
|
||||
TimeoutException = function() {
|
||||
print("Creating exception");
|
||||
this.message = "UnitTest timed out\n";
|
||||
this.name = 'TimeoutException';
|
||||
};
|
||||
|
||||
UnitTest.prototype.run = function() {
|
||||
this.func();
|
||||
SequentialUnitTester = function() {
|
||||
this.tests = [];
|
||||
this.testIndex = -1;
|
||||
};
|
||||
|
||||
SequentialUnitTester.prototype.addTest = function(name, func, timeout) {
|
||||
var _this = this;
|
||||
this.tests.push(function() {
|
||||
print("Running test: " + name);
|
||||
var unitTest = new UnitTest(name, func, timeout);
|
||||
unitTest.run(function(unitTest) {
|
||||
print(" Success: " + unitTest.numAssertions + " assertions passed");
|
||||
_this._nextTest();
|
||||
}, function(unitTest, error) {
|
||||
print(" Failure: " + error.name + " " + error.message);
|
||||
_this._nextTest();
|
||||
});
|
||||
});
|
||||
};
|
||||
|
||||
SequentialUnitTester.prototype._nextTest = function() {
|
||||
this.testIndex++;
|
||||
if (this.testIndex < this.tests.length) {
|
||||
this.tests[this.testIndex]();
|
||||
return;
|
||||
}
|
||||
print("Completed all UnitTests");
|
||||
};
|
||||
|
||||
SequentialUnitTester.prototype.run = function() {
|
||||
this._nextTest();
|
||||
};
|
||||
|
||||
UnitTest = function(name, func, timeout) {
|
||||
this.numAssertions = 0;
|
||||
this.func = func;
|
||||
this.timeout = timeout;
|
||||
};
|
||||
|
||||
UnitTest.prototype.run = function(successCallback, failureCallback) {
|
||||
var _this = this;
|
||||
this.successCallback = successCallback;
|
||||
this.failureCallback = failureCallback;
|
||||
if (this.timeout !== undefined) {
|
||||
this.timeoutTimer = Script.setTimeout(function() {
|
||||
_this.failureCallback(this, new TimeoutException());
|
||||
}, this.timeout);
|
||||
}
|
||||
try {
|
||||
this.func();
|
||||
if (this.timeout === undefined) {
|
||||
successCallback(this);
|
||||
}
|
||||
} catch (exception) {
|
||||
this.handleException(exception);
|
||||
}
|
||||
};
|
||||
|
||||
UnitTest.prototype.registerCallbackFunction = function(func) {
|
||||
var _this = this;
|
||||
return function(one, two, three, four, five, six) {
|
||||
try {
|
||||
func(one, two, three, four, five, six);
|
||||
} catch (exception) {
|
||||
_this.handleException(exception);
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
UnitTest.prototype.handleException = function(exception) {
|
||||
if (this.timeout !== undefined) {
|
||||
Script.clearTimeout(this.timeoutTimer);
|
||||
}
|
||||
this.failureCallback(this, exception);
|
||||
};
|
||||
|
||||
UnitTest.prototype.assertNotEquals = function(expected, actual, message) {
|
||||
|
@ -83,7 +153,7 @@ UnitTest.prototype.assertNull = function(value, message) {
|
|||
UnitTest.prototype.arrayEqual = function(array1, array2, message) {
|
||||
this.numAssertions++;
|
||||
if (array1.length !== array2.length) {
|
||||
throw new AssertionException(array1.length , array2.length , message);
|
||||
throw new AssertionException(array1.length, array2.length , message);
|
||||
}
|
||||
for (var i = 0; i < array1.length; ++i) {
|
||||
if (array1[i] !== array2[i]) {
|
||||
|
@ -101,4 +171,11 @@ UnitTest.prototype.raises = function(func, message) {
|
|||
}
|
||||
|
||||
throw new UnthrownException(message);
|
||||
}
|
||||
}
|
||||
|
||||
UnitTest.prototype.done = function() {
|
||||
if (this.timeout !== undefined) {
|
||||
Script.clearTimeout(this.timeoutTimer);
|
||||
this.successCallback(this);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -38,10 +38,10 @@ var mouseLook = (function () {
|
|||
keyboardID = 0;
|
||||
|
||||
function onKeyPressEvent(event) {
|
||||
if (event.text == 'M') {
|
||||
active = !active;
|
||||
updateMapping();
|
||||
}
|
||||
if (event.text == 'M') {
|
||||
active = !active;
|
||||
updateMapping();
|
||||
}
|
||||
}
|
||||
|
||||
function findInput(name) {
|
||||
|
@ -67,8 +67,8 @@ var mouseLook = (function () {
|
|||
}
|
||||
|
||||
function updateMapping() {
|
||||
if (keyboardID != 0) {
|
||||
if (active) {
|
||||
if (keyboardID != 0) {
|
||||
if (active) {
|
||||
// Turn mouselook on
|
||||
yawFromMouse = 0;
|
||||
pitchFromMouse = 0;
|
||||
|
@ -113,10 +113,10 @@ var mouseLook = (function () {
|
|||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
} else {
|
||||
Controller.resetDevice(keyboardID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function onScriptUpdate(dt) {
|
||||
|
@ -190,7 +190,7 @@ var mouseLook = (function () {
|
|||
|
||||
function tearDown() {
|
||||
if (keyboardID != 0) {
|
||||
Controller.resetDevice(keyboardID);
|
||||
Controller.resetDevice(keyboardID);
|
||||
}
|
||||
cleanupMenu();
|
||||
}
|
||||
|
|
|
@ -43,81 +43,81 @@ var particles = [];
|
|||
// Create planets that will extert gravity on test particles
|
||||
for (var i = 0; i < planetTypes.length; i++) {
|
||||
// NOTE: rotationalVelocity is in radians/sec
|
||||
var rotationalVelocity = (10 + Math.random() * 60) * DEGREES_TO_RADIANS;
|
||||
var position = { x: planetTypes[i].x, y: planetTypes[i].y, z: planetTypes[i].z };
|
||||
position = Vec3.multiply(MAX_RANGE / 2, position);
|
||||
position = Vec3.sum(center, position);
|
||||
|
||||
planets.push(Entities.addEntity(
|
||||
{ type: "Sphere",
|
||||
position: position,
|
||||
dimensions: { x: planetTypes[i].radius, y: planetTypes[i].radius, z: planetTypes[i].radius },
|
||||
color: { red: planetTypes[i].red, green: planetTypes[i].green, blue: planetTypes[i].blue },
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
angularVelocity: { x: 0, y: rotationalVelocity, z: 0 },
|
||||
angularDamping: 0.0,
|
||||
ignoreCollisions: false,
|
||||
lifetime: LIFETIME,
|
||||
collisionsWillMove: false }));
|
||||
var rotationalVelocity = (10 + Math.random() * 60) * DEGREES_TO_RADIANS;
|
||||
var position = { x: planetTypes[i].x, y: planetTypes[i].y, z: planetTypes[i].z };
|
||||
position = Vec3.multiply(MAX_RANGE / 2, position);
|
||||
position = Vec3.sum(center, position);
|
||||
|
||||
planets.push(Entities.addEntity(
|
||||
{ type: "Sphere",
|
||||
position: position,
|
||||
dimensions: { x: planetTypes[i].radius, y: planetTypes[i].radius, z: planetTypes[i].radius },
|
||||
color: { red: planetTypes[i].red, green: planetTypes[i].green, blue: planetTypes[i].blue },
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
angularVelocity: { x: 0, y: rotationalVelocity, z: 0 },
|
||||
angularDamping: 0.0,
|
||||
ignoreCollisions: false,
|
||||
lifetime: LIFETIME,
|
||||
collisionsWillMove: false }));
|
||||
}
|
||||
|
||||
Script.setTimeout(createParticles, 1000);
|
||||
|
||||
function createParticles() {
|
||||
// Create initial test particles that will move according to gravity from the planets
|
||||
for (var i = 0; i < NUM_INITIAL_PARTICLES; i++) {
|
||||
var radius = PARTICLE_MIN_SIZE + Math.random() * PARTICLE_MAX_SIZE;
|
||||
var gray = Math.random() * 155;
|
||||
var whichPlanet = Math.floor(Math.random() * planets.length);
|
||||
var position = { x: (Math.random() - 0.5) * MAX_RANGE, y: (Math.random() - 0.5) * MAX_TRANSLATION, z: (Math.random() - 0.5) * MAX_RANGE };
|
||||
var separation = Vec3.length(position);
|
||||
particles.push(Entities.addEntity(
|
||||
{ type: "Sphere",
|
||||
position: Vec3.sum(center, position),
|
||||
dimensions: { x: radius, y: radius, z: radius },
|
||||
color: { red: 100 + gray, green: 100 + gray, blue: 100 + gray },
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
angularVelocity: { x: 0, y: 0, z: 0 },
|
||||
velocity: Vec3.multiply(INITIAL_VELOCITY * Math.sqrt(separation), Vec3.normalize(Vec3.cross(position, { x: 0, y: 1, z: 0 }))),
|
||||
ignoreCollisions: false,
|
||||
damping: DAMPING,
|
||||
lifetime: LIFETIME,
|
||||
collisionsWillMove: true }));
|
||||
}
|
||||
Script.update.connect(update);
|
||||
// Create initial test particles that will move according to gravity from the planets
|
||||
for (var i = 0; i < NUM_INITIAL_PARTICLES; i++) {
|
||||
var radius = PARTICLE_MIN_SIZE + Math.random() * PARTICLE_MAX_SIZE;
|
||||
var gray = Math.random() * 155;
|
||||
var whichPlanet = Math.floor(Math.random() * planets.length);
|
||||
var position = { x: (Math.random() - 0.5) * MAX_RANGE, y: (Math.random() - 0.5) * MAX_TRANSLATION, z: (Math.random() - 0.5) * MAX_RANGE };
|
||||
var separation = Vec3.length(position);
|
||||
particles.push(Entities.addEntity(
|
||||
{ type: "Sphere",
|
||||
position: Vec3.sum(center, position),
|
||||
dimensions: { x: radius, y: radius, z: radius },
|
||||
color: { red: 100 + gray, green: 100 + gray, blue: 100 + gray },
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
angularVelocity: { x: 0, y: 0, z: 0 },
|
||||
velocity: Vec3.multiply(INITIAL_VELOCITY * Math.sqrt(separation), Vec3.normalize(Vec3.cross(position, { x: 0, y: 1, z: 0 }))),
|
||||
ignoreCollisions: false,
|
||||
damping: DAMPING,
|
||||
lifetime: LIFETIME,
|
||||
collisionsWillMove: true }));
|
||||
}
|
||||
Script.update.connect(update);
|
||||
}
|
||||
|
||||
function scriptEnding() {
|
||||
for (var i = 0; i < planetTypes.length; i++) {
|
||||
Entities.deleteEntity(planets[i]);
|
||||
}
|
||||
for (var i = 0; i < particles.length; i++) {
|
||||
Entities.deleteEntity(particles[i]);
|
||||
}
|
||||
for (var i = 0; i < planetTypes.length; i++) {
|
||||
Entities.deleteEntity(planets[i]);
|
||||
}
|
||||
for (var i = 0; i < particles.length; i++) {
|
||||
Entities.deleteEntity(particles[i]);
|
||||
}
|
||||
}
|
||||
|
||||
function update(deltaTime) {
|
||||
// Apply gravitational force from planets
|
||||
for (var t = 0; t < particles.length; t++) {
|
||||
var properties1 = Entities.getEntityProperties(particles[t]);
|
||||
var velocity = properties1.velocity;
|
||||
var vColor = Vec3.length(velocity) / 50 * 255;
|
||||
var dV = { x:0, y:0, z:0 };
|
||||
var mass1 = Math.pow(properties1.dimensions.x / 2.0, 3.0);
|
||||
for (var p = 0; p < planets.length; p++) {
|
||||
var properties2 = Entities.getEntityProperties(planets[p]);
|
||||
var mass2 = Math.pow(properties2.dimensions.x / 2.0, 3.0);
|
||||
var between = Vec3.subtract(properties1.position, properties2.position);
|
||||
var separation = Vec3.length(between);
|
||||
dV = Vec3.sum(dV, Vec3.multiply(-G * mass1 * mass2 / separation, Vec3.normalize(between)));
|
||||
}
|
||||
if (Math.random() < 0.1) {
|
||||
Entities.editEntity(particles[t], { color: { red: vColor, green: 100, blue: (255 - vColor) }, velocity: Vec3.sum(velocity, Vec3.multiply(deltaTime, dV))});
|
||||
} else {
|
||||
Entities.editEntity(particles[t], { velocity: Vec3.sum(velocity, Vec3.multiply(deltaTime, dV))});
|
||||
}
|
||||
|
||||
}
|
||||
// Apply gravitational force from planets
|
||||
for (var t = 0; t < particles.length; t++) {
|
||||
var properties1 = Entities.getEntityProperties(particles[t]);
|
||||
var velocity = properties1.velocity;
|
||||
var vColor = Vec3.length(velocity) / 50 * 255;
|
||||
var dV = { x:0, y:0, z:0 };
|
||||
var mass1 = Math.pow(properties1.dimensions.x / 2.0, 3.0);
|
||||
for (var p = 0; p < planets.length; p++) {
|
||||
var properties2 = Entities.getEntityProperties(planets[p]);
|
||||
var mass2 = Math.pow(properties2.dimensions.x / 2.0, 3.0);
|
||||
var between = Vec3.subtract(properties1.position, properties2.position);
|
||||
var separation = Vec3.length(between);
|
||||
dV = Vec3.sum(dV, Vec3.multiply(-G * mass1 * mass2 / separation, Vec3.normalize(between)));
|
||||
}
|
||||
if (Math.random() < 0.1) {
|
||||
Entities.editEntity(particles[t], { color: { red: vColor, green: 100, blue: (255 - vColor) }, velocity: Vec3.sum(velocity, Vec3.multiply(deltaTime, dV))});
|
||||
} else {
|
||||
Entities.editEntity(particles[t], { velocity: Vec3.sum(velocity, Vec3.multiply(deltaTime, dV))});
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Script.scriptEnding.connect(scriptEnding);
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
|
||||
var lineEntityID = null;
|
||||
var sphereEntityID = null;
|
||||
var lineIsRezzed = false;
|
||||
|
||||
var BUTTON_SIZE = 32;
|
||||
|
@ -56,16 +57,24 @@ function nearLinePoint(targetPosition) {
|
|||
|
||||
|
||||
function removeLine() {
|
||||
if (lineIsRezzed) {
|
||||
Entities.deleteEntity(lineEntityID);
|
||||
lineEntityID = null;
|
||||
lineIsRezzed = false;
|
||||
}
|
||||
if (lineIsRezzed) {
|
||||
Entities.deleteEntity(lineEntityID);
|
||||
if (sphereEntityID) {
|
||||
Entities.deleteEntity(sphereEntityID);
|
||||
}
|
||||
lineEntityID = null;
|
||||
sphereEntityID = null;
|
||||
lineIsRezzed = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function createOrUpdateLine(event) {
|
||||
var pickRay = Camera.computePickRay(event.x, event.y);
|
||||
if (sphereEntityID) {
|
||||
Entities.deleteEntity(sphereEntityID);
|
||||
sphereEntityID = null;
|
||||
}
|
||||
var intersection = Entities.findRayIntersection(pickRay, true); // accurate picking
|
||||
var props = Entities.getEntityProperties(intersection.entityID);
|
||||
|
||||
|
@ -78,7 +87,6 @@ function createOrUpdateLine(event) {
|
|||
position: MyAvatar.position,
|
||||
lifetime: 15 + props.lifespan // renew lifetime
|
||||
});
|
||||
// Entities.setAllPoints(lineEntityID, points);
|
||||
} else {
|
||||
lineIsRezzed = true;
|
||||
lineEntityID = Entities.addEntity({
|
||||
|
@ -90,6 +98,15 @@ function createOrUpdateLine(event) {
|
|||
lifetime: 15 // if someone crashes while pointing, don't leave the line there forever.
|
||||
});
|
||||
}
|
||||
|
||||
sphereEntityID = Entities.addEntity({
|
||||
type: "Sphere",
|
||||
position: intersection.intersection,
|
||||
ignoreForCollisions: 1,
|
||||
dimensions: { x: 0.6, y: 0.6, z: 0.6 },
|
||||
color: { red: 0, green: 255, blue: 0 },
|
||||
lifetime: 15 // if someone crashes while pointing, don't leave the line there forever.
|
||||
});
|
||||
} else {
|
||||
removeLine();
|
||||
}
|
||||
|
|
|
@ -25,160 +25,160 @@ var TWO_PI = 2.0 * Math.PI;
|
|||
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(SCALE * 3.0, Quat.getFront(Camera.getOrientation())));
|
||||
|
||||
var floor = Entities.addEntity(
|
||||
{ type: "Box",
|
||||
position: Vec3.subtract(center, { x: 0, y: SCALE / 2.0, z: 0 }),
|
||||
dimensions: { x: SCALE, y: WALL_THICKNESS, z: SCALE },
|
||||
color: { red: 0, green: 255, blue: 0 },
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
lifetime: LIFETIME });
|
||||
{ type: "Box",
|
||||
position: Vec3.subtract(center, { x: 0, y: SCALE / 2.0, z: 0 }),
|
||||
dimensions: { x: SCALE, y: WALL_THICKNESS, z: SCALE },
|
||||
color: { red: 0, green: 255, blue: 0 },
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
lifetime: LIFETIME });
|
||||
|
||||
var ceiling = Entities.addEntity(
|
||||
{ type: "Box",
|
||||
position: Vec3.sum(center, { x: 0, y: SCALE / 2.0, z: 0 }),
|
||||
dimensions: { x: SCALE, y: WALL_THICKNESS, z: SCALE },
|
||||
color: { red: 128, green: 128, blue: 128 },
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
visible: true,
|
||||
lifetime: LIFETIME });
|
||||
{ type: "Box",
|
||||
position: Vec3.sum(center, { x: 0, y: SCALE / 2.0, z: 0 }),
|
||||
dimensions: { x: SCALE, y: WALL_THICKNESS, z: SCALE },
|
||||
color: { red: 128, green: 128, blue: 128 },
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
visible: true,
|
||||
lifetime: LIFETIME });
|
||||
|
||||
var wall1 = Entities.addEntity(
|
||||
{ type: "Box",
|
||||
position: Vec3.sum(center, { x: SCALE / 2.0, y: 0, z: 0 }),
|
||||
dimensions: { x: WALL_THICKNESS, y: SCALE, z: SCALE },
|
||||
color: { red: 0, green: 255, blue: 0 },
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
visible: false,
|
||||
lifetime: LIFETIME });
|
||||
{ type: "Box",
|
||||
position: Vec3.sum(center, { x: SCALE / 2.0, y: 0, z: 0 }),
|
||||
dimensions: { x: WALL_THICKNESS, y: SCALE, z: SCALE },
|
||||
color: { red: 0, green: 255, blue: 0 },
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
visible: false,
|
||||
lifetime: LIFETIME });
|
||||
|
||||
var wall2 = Entities.addEntity(
|
||||
{ type: "Box",
|
||||
position: Vec3.subtract(center, { x: SCALE / 2.0, y: 0, z: 0 }),
|
||||
dimensions: { x: WALL_THICKNESS, y: SCALE, z: SCALE },
|
||||
color: { red: 0, green: 255, blue: 0 },
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
visible: false,
|
||||
lifetime: LIFETIME });
|
||||
{ type: "Box",
|
||||
position: Vec3.subtract(center, { x: SCALE / 2.0, y: 0, z: 0 }),
|
||||
dimensions: { x: WALL_THICKNESS, y: SCALE, z: SCALE },
|
||||
color: { red: 0, green: 255, blue: 0 },
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
visible: false,
|
||||
lifetime: LIFETIME });
|
||||
|
||||
var wall3 = Entities.addEntity(
|
||||
{ type: "Box",
|
||||
position: Vec3.subtract(center, { x: 0, y: 0, z: SCALE / 2.0 }),
|
||||
dimensions: { x: SCALE, y: SCALE, z: WALL_THICKNESS },
|
||||
color: { red: 0, green: 255, blue: 0 },
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
visible: false,
|
||||
lifetime: LIFETIME });
|
||||
{ type: "Box",
|
||||
position: Vec3.subtract(center, { x: 0, y: 0, z: SCALE / 2.0 }),
|
||||
dimensions: { x: SCALE, y: SCALE, z: WALL_THICKNESS },
|
||||
color: { red: 0, green: 255, blue: 0 },
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
visible: false,
|
||||
lifetime: LIFETIME });
|
||||
|
||||
var wall4 = Entities.addEntity(
|
||||
{ type: "Box",
|
||||
position: Vec3.sum(center, { x: 0, y: 0, z: SCALE / 2.0 }),
|
||||
dimensions: { x: SCALE, y: SCALE, z: WALL_THICKNESS },
|
||||
color: { red: 0, green: 255, blue: 0 },
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
visible: false,
|
||||
lifetime: LIFETIME });
|
||||
{ type: "Box",
|
||||
position: Vec3.sum(center, { x: 0, y: 0, z: SCALE / 2.0 }),
|
||||
dimensions: { x: SCALE, y: SCALE, z: WALL_THICKNESS },
|
||||
color: { red: 0, green: 255, blue: 0 },
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
visible: false,
|
||||
lifetime: LIFETIME });
|
||||
|
||||
var corner1 = Entities.addEntity(
|
||||
{ type: "Box",
|
||||
position: Vec3.sum(center, { x: -SCALE / 2.0, y: 0, z: SCALE / 2.0 }),
|
||||
dimensions: { x: WALL_THICKNESS, y: SCALE, z: WALL_THICKNESS },
|
||||
color: { red: 128, green: 128, blue: 128 },
|
||||
ignoreCollisions: false,
|
||||
visible: true,
|
||||
lifetime: LIFETIME });
|
||||
{ type: "Box",
|
||||
position: Vec3.sum(center, { x: -SCALE / 2.0, y: 0, z: SCALE / 2.0 }),
|
||||
dimensions: { x: WALL_THICKNESS, y: SCALE, z: WALL_THICKNESS },
|
||||
color: { red: 128, green: 128, blue: 128 },
|
||||
ignoreCollisions: false,
|
||||
visible: true,
|
||||
lifetime: LIFETIME });
|
||||
|
||||
var corner2 = Entities.addEntity(
|
||||
{ type: "Box",
|
||||
position: Vec3.sum(center, { x: -SCALE / 2.0, y: 0, z: -SCALE / 2.0 }),
|
||||
dimensions: { x: WALL_THICKNESS, y: SCALE, z: WALL_THICKNESS },
|
||||
color: { red: 128, green: 128, blue: 128 },
|
||||
ignoreCollisions: false,
|
||||
visible: true,
|
||||
lifetime: LIFETIME });
|
||||
{ type: "Box",
|
||||
position: Vec3.sum(center, { x: -SCALE / 2.0, y: 0, z: -SCALE / 2.0 }),
|
||||
dimensions: { x: WALL_THICKNESS, y: SCALE, z: WALL_THICKNESS },
|
||||
color: { red: 128, green: 128, blue: 128 },
|
||||
ignoreCollisions: false,
|
||||
visible: true,
|
||||
lifetime: LIFETIME });
|
||||
|
||||
var corner3 = Entities.addEntity(
|
||||
{ type: "Box",
|
||||
position: Vec3.sum(center, { x: SCALE / 2.0, y: 0, z: SCALE / 2.0 }),
|
||||
dimensions: { x: WALL_THICKNESS, y: SCALE, z: WALL_THICKNESS },
|
||||
color: { red: 128, green: 128, blue: 128 },
|
||||
ignoreCollisions: false,
|
||||
visible: true,
|
||||
lifetime: LIFETIME });
|
||||
{ type: "Box",
|
||||
position: Vec3.sum(center, { x: SCALE / 2.0, y: 0, z: SCALE / 2.0 }),
|
||||
dimensions: { x: WALL_THICKNESS, y: SCALE, z: WALL_THICKNESS },
|
||||
color: { red: 128, green: 128, blue: 128 },
|
||||
ignoreCollisions: false,
|
||||
visible: true,
|
||||
lifetime: LIFETIME });
|
||||
|
||||
var corner4 = Entities.addEntity(
|
||||
{ type: "Box",
|
||||
position: Vec3.sum(center, { x: SCALE / 2.0, y: 0, z: -SCALE / 2.0 }),
|
||||
dimensions: { x: WALL_THICKNESS, y: SCALE, z: WALL_THICKNESS },
|
||||
color: { red: 128, green: 128, blue: 128 },
|
||||
ignoreCollisions: false,
|
||||
visible: true,
|
||||
lifetime: LIFETIME });
|
||||
{ type: "Box",
|
||||
position: Vec3.sum(center, { x: SCALE / 2.0, y: 0, z: -SCALE / 2.0 }),
|
||||
dimensions: { x: WALL_THICKNESS, y: SCALE, z: WALL_THICKNESS },
|
||||
color: { red: 128, green: 128, blue: 128 },
|
||||
ignoreCollisions: false,
|
||||
visible: true,
|
||||
lifetime: LIFETIME });
|
||||
|
||||
var spinner = Entities.addEntity(
|
||||
{ type: "Box",
|
||||
position: center,
|
||||
dimensions: { x: SCALE / 1.5, y: SCALE / 3.0, z: SCALE / 8.0 },
|
||||
color: { red: 255, green: 0, blue: 0 },
|
||||
{ type: "Box",
|
||||
position: center,
|
||||
dimensions: { x: SCALE / 1.5, y: SCALE / 3.0, z: SCALE / 8.0 },
|
||||
color: { red: 255, green: 0, blue: 0 },
|
||||
// NOTE: angularVelocity is in radians/sec
|
||||
angularVelocity: { x: 0, y: TWO_PI, z: 0 },
|
||||
angularDamping: 0.0,
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
visible: true,
|
||||
lifetime: LIFETIME });
|
||||
angularVelocity: { x: 0, y: TWO_PI, z: 0 },
|
||||
angularDamping: 0.0,
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
visible: true,
|
||||
lifetime: LIFETIME });
|
||||
|
||||
var NUM_BALLS = 70;
|
||||
|
||||
balls = [];
|
||||
|
||||
for (var i = 0; i < NUM_BALLS; i++) {
|
||||
balls.push(Entities.addEntity(
|
||||
{ type: "Sphere",
|
||||
position: { x: center.x + (Math.random() - 0.5) * (SCALE - BALL_SIZE - WALL_THICKNESS),
|
||||
y: center.y + (Math.random() - 0.5) * (SCALE - BALL_SIZE - WALL_THICKNESS) ,
|
||||
z: center.z + (Math.random() - 0.5) * (SCALE - BALL_SIZE - WALL_THICKNESS) },
|
||||
dimensions: { x: BALL_SIZE, y: BALL_SIZE, z: BALL_SIZE },
|
||||
color: { red: Math.random() * 255, green: Math.random() * 255, blue: Math.random() * 255 },
|
||||
gravity: { x: 0, y: GRAVITY, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
damping: DAMPING,
|
||||
lifetime: LIFETIME,
|
||||
collisionsWillMove: true }));
|
||||
balls.push(Entities.addEntity(
|
||||
{ type: "Sphere",
|
||||
position: { x: center.x + (Math.random() - 0.5) * (SCALE - BALL_SIZE - WALL_THICKNESS),
|
||||
y: center.y + (Math.random() - 0.5) * (SCALE - BALL_SIZE - WALL_THICKNESS) ,
|
||||
z: center.z + (Math.random() - 0.5) * (SCALE - BALL_SIZE - WALL_THICKNESS) },
|
||||
dimensions: { x: BALL_SIZE, y: BALL_SIZE, z: BALL_SIZE },
|
||||
color: { red: Math.random() * 255, green: Math.random() * 255, blue: Math.random() * 255 },
|
||||
gravity: { x: 0, y: GRAVITY, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
damping: DAMPING,
|
||||
lifetime: LIFETIME,
|
||||
collisionsWillMove: true }));
|
||||
}
|
||||
|
||||
var VEL_MAG = 2.0;
|
||||
var CHANCE_OF_POP = 0.007; // 0.01;
|
||||
function update(deltaTime) {
|
||||
for (var i = 0; i < NUM_BALLS; i++) {
|
||||
if (Math.random() < CHANCE_OF_POP) {
|
||||
Entities.editEntity(balls[i], { velocity: { x: (Math.random() - 0.5) * VEL_MAG, y: Math.random() * VEL_MAG, z: (Math.random() - 0.5) * VEL_MAG }});
|
||||
}
|
||||
}
|
||||
for (var i = 0; i < NUM_BALLS; i++) {
|
||||
if (Math.random() < CHANCE_OF_POP) {
|
||||
Entities.editEntity(balls[i], { velocity: { x: (Math.random() - 0.5) * VEL_MAG, y: Math.random() * VEL_MAG, z: (Math.random() - 0.5) * VEL_MAG }});
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
function scriptEnding() {
|
||||
Entities.deleteEntity(wall1);
|
||||
Entities.deleteEntity(wall2);
|
||||
Entities.deleteEntity(wall3);
|
||||
Entities.deleteEntity(wall4);
|
||||
Entities.deleteEntity(corner1);
|
||||
Entities.deleteEntity(corner2);
|
||||
Entities.deleteEntity(corner3);
|
||||
Entities.deleteEntity(corner4);
|
||||
Entities.deleteEntity(floor);
|
||||
Entities.deleteEntity(ceiling);
|
||||
Entities.deleteEntity(spinner);
|
||||
Entities.deleteEntity(wall1);
|
||||
Entities.deleteEntity(wall2);
|
||||
Entities.deleteEntity(wall3);
|
||||
Entities.deleteEntity(wall4);
|
||||
Entities.deleteEntity(corner1);
|
||||
Entities.deleteEntity(corner2);
|
||||
Entities.deleteEntity(corner3);
|
||||
Entities.deleteEntity(corner4);
|
||||
Entities.deleteEntity(floor);
|
||||
Entities.deleteEntity(ceiling);
|
||||
Entities.deleteEntity(spinner);
|
||||
|
||||
for (var i = 0; i < NUM_BALLS; i++) {
|
||||
Entities.deleteEntity(balls[i]);
|
||||
}
|
||||
for (var i = 0; i < NUM_BALLS; i++) {
|
||||
Entities.deleteEntity(balls[i]);
|
||||
}
|
||||
}
|
||||
|
||||
Script.scriptEnding.connect(scriptEnding);
|
||||
|
|
158
examples/sit.js
158
examples/sit.js
|
@ -53,43 +53,43 @@ var hiddingSeats = false;
|
|||
|
||||
// This is the pose we would like to end up
|
||||
var pose = [
|
||||
{joint:"RightUpLeg", rotation: {x:100.0, y:15.0, z:0.0}},
|
||||
{joint:"RightLeg", rotation: {x:-130.0, y:15.0, z:0.0}},
|
||||
{joint:"RightFoot", rotation: {x:30, y:15.0, z:0.0}},
|
||||
{joint:"LeftUpLeg", rotation: {x:100.0, y:-15.0, z:0.0}},
|
||||
{joint:"LeftLeg", rotation: {x:-130.0, y:-15.0, z:0.0}},
|
||||
{joint:"LeftFoot", rotation: {x:30, y:15.0, z:0.0}}
|
||||
{joint:"RightUpLeg", rotation: {x:100.0, y:15.0, z:0.0}},
|
||||
{joint:"RightLeg", rotation: {x:-130.0, y:15.0, z:0.0}},
|
||||
{joint:"RightFoot", rotation: {x:30, y:15.0, z:0.0}},
|
||||
{joint:"LeftUpLeg", rotation: {x:100.0, y:-15.0, z:0.0}},
|
||||
{joint:"LeftLeg", rotation: {x:-130.0, y:-15.0, z:0.0}},
|
||||
{joint:"LeftFoot", rotation: {x:30, y:15.0, z:0.0}}
|
||||
];
|
||||
|
||||
var startPoseAndTransition = [];
|
||||
|
||||
function storeStartPoseAndTransition() {
|
||||
for (var i = 0; i < pose.length; i++){
|
||||
var startRotation = Quat.safeEulerAngles(MyAvatar.getJointRotation(pose[i].joint));
|
||||
var transitionVector = Vec3.subtract( pose[i].rotation, startRotation );
|
||||
startPoseAndTransition.push({joint: pose[i].joint, start: startRotation, transition: transitionVector});
|
||||
}
|
||||
for (var i = 0; i < pose.length; i++){
|
||||
var startRotation = Quat.safeEulerAngles(MyAvatar.getJointRotation(pose[i].joint));
|
||||
var transitionVector = Vec3.subtract( pose[i].rotation, startRotation );
|
||||
startPoseAndTransition.push({joint: pose[i].joint, start: startRotation, transition: transitionVector});
|
||||
}
|
||||
}
|
||||
|
||||
function updateJoints(factor){
|
||||
for (var i = 0; i < startPoseAndTransition.length; i++){
|
||||
var scaledTransition = Vec3.multiply(startPoseAndTransition[i].transition, factor);
|
||||
var rotation = Vec3.sum(startPoseAndTransition[i].start, scaledTransition);
|
||||
MyAvatar.setJointData(startPoseAndTransition[i].joint, Quat.fromVec3Degrees( rotation ));
|
||||
}
|
||||
for (var i = 0; i < startPoseAndTransition.length; i++){
|
||||
var scaledTransition = Vec3.multiply(startPoseAndTransition[i].transition, factor);
|
||||
var rotation = Vec3.sum(startPoseAndTransition[i].start, scaledTransition);
|
||||
MyAvatar.setJointData(startPoseAndTransition[i].joint, Quat.fromVec3Degrees( rotation ));
|
||||
}
|
||||
}
|
||||
|
||||
var sittingDownAnimation = function(deltaTime) {
|
||||
|
||||
passedTime += deltaTime;
|
||||
var factor = passedTime/animationLenght;
|
||||
|
||||
if ( passedTime <= animationLenght ) {
|
||||
updateJoints(factor);
|
||||
passedTime += deltaTime;
|
||||
var factor = passedTime/animationLenght;
|
||||
|
||||
if ( passedTime <= animationLenght ) {
|
||||
updateJoints(factor);
|
||||
|
||||
var pos = { x: startPosition.x - 0.3 * factor, y: startPosition.y - 0.5 * factor, z: startPosition.z};
|
||||
MyAvatar.position = pos;
|
||||
} else {
|
||||
var pos = { x: startPosition.x - 0.3 * factor, y: startPosition.y - 0.5 * factor, z: startPosition.z};
|
||||
MyAvatar.position = pos;
|
||||
} else {
|
||||
Script.update.disconnect(sittingDownAnimation);
|
||||
if (seat.model) {
|
||||
MyAvatar.setModelReferential(seat.model.id);
|
||||
|
@ -99,16 +99,16 @@ var sittingDownAnimation = function(deltaTime) {
|
|||
|
||||
var standingUpAnimation = function(deltaTime) {
|
||||
|
||||
passedTime += deltaTime;
|
||||
var factor = 1 - passedTime/animationLenght;
|
||||
passedTime += deltaTime;
|
||||
var factor = 1 - passedTime/animationLenght;
|
||||
|
||||
if ( passedTime <= animationLenght ) {
|
||||
|
||||
updateJoints(factor);
|
||||
if ( passedTime <= animationLenght ) {
|
||||
|
||||
updateJoints(factor);
|
||||
|
||||
var pos = { x: startPosition.x + 0.3 * (passedTime/animationLenght), y: startPosition.y + 0.5 * (passedTime/animationLenght), z: startPosition.z};
|
||||
MyAvatar.position = pos;
|
||||
} else {
|
||||
var pos = { x: startPosition.x + 0.3 * (passedTime/animationLenght), y: startPosition.y + 0.5 * (passedTime/animationLenght), z: startPosition.z};
|
||||
MyAvatar.position = pos;
|
||||
} else {
|
||||
Script.update.disconnect(standingUpAnimation);
|
||||
|
||||
}
|
||||
|
@ -116,12 +116,12 @@ var standingUpAnimation = function(deltaTime) {
|
|||
|
||||
var goToSeatAnimation = function(deltaTime) {
|
||||
passedTime += deltaTime;
|
||||
var factor = passedTime/animationLenght;
|
||||
var factor = passedTime/animationLenght;
|
||||
|
||||
if (passedTime <= animationLenght) {
|
||||
var targetPosition = Vec3.sum(seat.position, { x: 0.3, y: 0.5, z: 0 });
|
||||
MyAvatar.position = Vec3.sum(Vec3.multiply(startPosition, 1 - factor), Vec3.multiply(targetPosition, factor));
|
||||
} else if (passedTime <= 2 * animationLenght) {
|
||||
if (passedTime <= animationLenght) {
|
||||
var targetPosition = Vec3.sum(seat.position, { x: 0.3, y: 0.5, z: 0 });
|
||||
MyAvatar.position = Vec3.sum(Vec3.multiply(startPosition, 1 - factor), Vec3.multiply(targetPosition, factor));
|
||||
} else if (passedTime <= 2 * animationLenght) {
|
||||
Quat.print("MyAvatar: ", MyAvatar.orientation);
|
||||
Quat.print("Seat: ", seat.rotation);
|
||||
MyAvatar.orientation = Quat.mix(startRotation, seat.rotation, factor - 1);
|
||||
|
@ -133,35 +133,35 @@ var goToSeatAnimation = function(deltaTime) {
|
|||
}
|
||||
|
||||
function sitDown() {
|
||||
sitting = true;
|
||||
sitting = true;
|
||||
Settings.setValue(sittingSettingsHandle, sitting);
|
||||
print("sitDown sitting status: " + Settings.getValue(sittingSettingsHandle, false));
|
||||
passedTime = 0.0;
|
||||
startPosition = MyAvatar.position;
|
||||
storeStartPoseAndTransition();
|
||||
try {
|
||||
Script.update.disconnect(standingUpAnimation);
|
||||
} catch(e){
|
||||
// no need to handle. if it wasn't connected no harm done
|
||||
}
|
||||
Script.update.connect(sittingDownAnimation);
|
||||
Overlays.editOverlay(sitDownButton, { visible: false });
|
||||
Overlays.editOverlay(standUpButton, { visible: true });
|
||||
passedTime = 0.0;
|
||||
startPosition = MyAvatar.position;
|
||||
storeStartPoseAndTransition();
|
||||
try {
|
||||
Script.update.disconnect(standingUpAnimation);
|
||||
} catch(e){
|
||||
// no need to handle. if it wasn't connected no harm done
|
||||
}
|
||||
Script.update.connect(sittingDownAnimation);
|
||||
Overlays.editOverlay(sitDownButton, { visible: false });
|
||||
Overlays.editOverlay(standUpButton, { visible: true });
|
||||
}
|
||||
|
||||
function standUp() {
|
||||
sitting = false;
|
||||
sitting = false;
|
||||
Settings.setValue(sittingSettingsHandle, sitting);
|
||||
print("standUp sitting status: " + Settings.getValue(sittingSettingsHandle, false));
|
||||
passedTime = 0.0;
|
||||
startPosition = MyAvatar.position;
|
||||
MyAvatar.clearReferential();
|
||||
passedTime = 0.0;
|
||||
startPosition = MyAvatar.position;
|
||||
MyAvatar.clearReferential();
|
||||
try{
|
||||
Script.update.disconnect(sittingDownAnimation);
|
||||
} catch (e){}
|
||||
Script.update.connect(standingUpAnimation);
|
||||
Overlays.editOverlay(standUpButton, { visible: false });
|
||||
Overlays.editOverlay(sitDownButton, { visible: true });
|
||||
Script.update.disconnect(sittingDownAnimation);
|
||||
} catch (e){}
|
||||
Script.update.connect(standingUpAnimation);
|
||||
Overlays.editOverlay(standUpButton, { visible: false });
|
||||
Overlays.editOverlay(sitDownButton, { visible: true });
|
||||
}
|
||||
|
||||
var models = new Object();
|
||||
|
@ -203,14 +203,14 @@ function SeatIndicator(modelProperties, seatIndex) {
|
|||
}
|
||||
|
||||
Controller.mousePressEvent.connect(function(event) {
|
||||
var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
|
||||
var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
|
||||
|
||||
if (clickedOverlay == sitDownButton) {
|
||||
if (clickedOverlay == sitDownButton) {
|
||||
seat.model = null;
|
||||
sitDown();
|
||||
} else if (clickedOverlay == standUpButton) {
|
||||
sitDown();
|
||||
} else if (clickedOverlay == standUpButton) {
|
||||
seat.model = null;
|
||||
standUp();
|
||||
standUp();
|
||||
} else {
|
||||
var pickRay = Camera.computePickRay(event.x, event.y);
|
||||
|
||||
|
@ -243,14 +243,14 @@ Controller.mousePressEvent.connect(function(event) {
|
|||
})
|
||||
|
||||
function update(deltaTime){
|
||||
var newWindowDimensions = Controller.getViewportDimensions();
|
||||
if( newWindowDimensions.x != windowDimensions.x || newWindowDimensions.y != windowDimensions.y ){
|
||||
windowDimensions = newWindowDimensions;
|
||||
var newX = windowDimensions.x - buttonPadding - buttonWidth;
|
||||
var newY = (windowDimensions.y - buttonHeight) / 2 ;
|
||||
Overlays.editOverlay( standUpButton, {x: newX, y: newY} );
|
||||
Overlays.editOverlay( sitDownButton, {x: newX, y: newY} );
|
||||
}
|
||||
var newWindowDimensions = Controller.getViewportDimensions();
|
||||
if( newWindowDimensions.x != windowDimensions.x || newWindowDimensions.y != windowDimensions.y ){
|
||||
windowDimensions = newWindowDimensions;
|
||||
var newX = windowDimensions.x - buttonPadding - buttonWidth;
|
||||
var newY = (windowDimensions.y - buttonHeight) / 2 ;
|
||||
Overlays.editOverlay( standUpButton, {x: newX, y: newY} );
|
||||
Overlays.editOverlay( sitDownButton, {x: newX, y: newY} );
|
||||
}
|
||||
|
||||
// For a weird reason avatar joint don't update till the 10th frame
|
||||
// Set the update frame to 20 to be safe
|
||||
|
@ -276,7 +276,7 @@ function update(deltaTime){
|
|||
oldHost = location.hostname;
|
||||
locationChanged = true;
|
||||
}
|
||||
|
||||
|
||||
if (MyAvatar.position.x != avatarOldPosition.x ||
|
||||
MyAvatar.position.y != avatarOldPosition.y ||
|
||||
MyAvatar.position.z != avatarOldPosition.z ||
|
||||
|
@ -354,9 +354,9 @@ function raySphereIntersection(origin, direction, center, radius) {
|
|||
function keyPressEvent(event) {
|
||||
if (event.text === ".") {
|
||||
if (sitting) {
|
||||
standUp();
|
||||
standUp();
|
||||
} else {
|
||||
sitDown();
|
||||
sitDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -367,12 +367,12 @@ Controller.keyPressEvent.connect(keyPressEvent);
|
|||
|
||||
Script.scriptEnding.connect(function() {
|
||||
MyAvatar.clearReferential();
|
||||
for (var i = 0; i < pose.length; i++){
|
||||
MyAvatar.clearJointData(pose[i].joint);
|
||||
}
|
||||
for (var i = 0; i < pose.length; i++){
|
||||
MyAvatar.clearJointData(pose[i].joint);
|
||||
}
|
||||
|
||||
Overlays.deleteOverlay(sitDownButton);
|
||||
Overlays.deleteOverlay(standUpButton);
|
||||
Overlays.deleteOverlay(sitDownButton);
|
||||
Overlays.deleteOverlay(standUpButton);
|
||||
for (model in models){
|
||||
for (var i = 0; i < models[model].properties.sittingPoints.length; ++i) {
|
||||
models[model].properties.sittingPoints[i].indicator.cleanup();
|
||||
|
|
82
examples/toys/basketball.js
Normal file
82
examples/toys/basketball.js
Normal file
|
@ -0,0 +1,82 @@
|
|||
//
|
||||
// basketball.js
|
||||
// examples
|
||||
//
|
||||
// Created by Philip Rosedale on August 20, 2015
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
|
||||
|
||||
var basketballURL = HIFI_PUBLIC_BUCKET + "models/content/basketball2.fbx";
|
||||
var collisionSoundURL = HIFI_PUBLIC_BUCKET + "sounds/basketball/basketball.wav";
|
||||
|
||||
|
||||
var basketball = null;
|
||||
var originalPosition = null;
|
||||
var hasMoved = false;
|
||||
|
||||
var GRAVITY = -9.8;
|
||||
var DISTANCE_IN_FRONT_OF_ME = 1.0;
|
||||
var START_MOVE = 0.01;
|
||||
var DIAMETER = 0.30;
|
||||
|
||||
function makeBasketball() {
|
||||
var position = Vec3.sum(MyAvatar.position,
|
||||
Vec3.multiplyQbyV(MyAvatar.orientation,
|
||||
{ x: 0, y: 0.0, z: -DISTANCE_IN_FRONT_OF_ME }));
|
||||
var rotation = Quat.multiply(MyAvatar.orientation,
|
||||
Quat.fromPitchYawRollDegrees(0, -90, 0));
|
||||
basketball = Entities.addEntity({
|
||||
type: "Model",
|
||||
position: position,
|
||||
rotation: rotation,
|
||||
dimensions: { x: DIAMETER,
|
||||
y: DIAMETER,
|
||||
z: DIAMETER },
|
||||
collisionsWillMove: true,
|
||||
collisionSoundURL: collisionSoundURL,
|
||||
modelURL: basketballURL,
|
||||
restitution: 1.0,
|
||||
linearDamping: 0.00001,
|
||||
shapeType: "sphere"
|
||||
});
|
||||
originalPosition = position;
|
||||
}
|
||||
|
||||
function update() {
|
||||
if (!basketball) {
|
||||
makeBasketball();
|
||||
} else {
|
||||
var newProperties = Entities.getEntityProperties(basketball);
|
||||
var moved = Vec3.length(Vec3.subtract(originalPosition, newProperties.position));
|
||||
if (!hasMoved && (moved > START_MOVE)) {
|
||||
hasMoved = true;
|
||||
Entities.editEntity(basketball, { gravity: {x: 0, y: GRAVITY, z: 0 }});
|
||||
}
|
||||
var MAX_DISTANCE = 10.0;
|
||||
var distance = Vec3.length(Vec3.subtract(MyAvatar.position, newProperties.position));
|
||||
if (distance > MAX_DISTANCE) {
|
||||
deleteStuff();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function scriptEnding() {
|
||||
deleteStuff();
|
||||
}
|
||||
|
||||
function deleteStuff() {
|
||||
if (basketball != null) {
|
||||
Entities.deleteEntity(basketball);
|
||||
basketball = null;
|
||||
hasMoved = false;
|
||||
}
|
||||
}
|
||||
|
||||
Script.update.connect(update);
|
||||
Script.scriptEnding.connect(scriptEnding);
|
||||
|
201
examples/toys/grenade.js
Normal file
201
examples/toys/grenade.js
Normal file
|
@ -0,0 +1,201 @@
|
|||
//
|
||||
// Grenade.js
|
||||
// examples
|
||||
//
|
||||
// Created by Philip Rosedale on August 20, 2015
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
|
||||
|
||||
var grenadeURL = HIFI_PUBLIC_BUCKET + "models/props/grenade/grenade.fbx";
|
||||
var fuseSoundURL = HIFI_PUBLIC_BUCKET + "sounds/burningFuse.wav";
|
||||
var boomSoundURL = HIFI_PUBLIC_BUCKET + "sounds/explosion.wav";
|
||||
|
||||
var AudioRotationOffset = Quat.fromPitchYawRollDegrees(0, -90, 0);
|
||||
var audioOptions = {
|
||||
volume: 0.5,
|
||||
loop: true
|
||||
}
|
||||
|
||||
var injector = null;
|
||||
|
||||
var fuseSound = SoundCache.getSound(fuseSoundURL, audioOptions.isStereo);
|
||||
var boomSound = SoundCache.getSound(boomSoundURL, audioOptions.isStereo);
|
||||
|
||||
var grenade = null;
|
||||
var particles = null;
|
||||
var properties = null;
|
||||
var originalPosition = null;
|
||||
var isGrenade = false;
|
||||
var isBurning = false;
|
||||
|
||||
var animationSettings = JSON.stringify({
|
||||
running: true,
|
||||
loop: true
|
||||
});
|
||||
var explodeAnimationSettings = JSON.stringify({
|
||||
running: true,
|
||||
loop: false
|
||||
});
|
||||
|
||||
var GRAVITY = -9.8;
|
||||
var TIME_TO_EXPLODE = 2500;
|
||||
var DISTANCE_IN_FRONT_OF_ME = 1.0;
|
||||
|
||||
function makeGrenade() {
|
||||
var position = Vec3.sum(MyAvatar.position,
|
||||
Vec3.multiplyQbyV(MyAvatar.orientation,
|
||||
{ x: 0, y: 0.0, z: -DISTANCE_IN_FRONT_OF_ME }));
|
||||
var rotation = Quat.multiply(MyAvatar.orientation,
|
||||
Quat.fromPitchYawRollDegrees(0, -90, 0));
|
||||
grenade = Entities.addEntity({
|
||||
type: "Model",
|
||||
position: position,
|
||||
rotation: rotation,
|
||||
dimensions: { x: 0.09,
|
||||
y: 0.20,
|
||||
z: 0.09 },
|
||||
collisionsWillMove: true,
|
||||
modelURL: grenadeURL,
|
||||
shapeType: "box"
|
||||
});
|
||||
|
||||
properties = Entities.getEntityProperties(grenade);
|
||||
audioOptions.position = position;
|
||||
audioOptions.orientation = rotation;
|
||||
originalPosition = position;
|
||||
}
|
||||
|
||||
function update() {
|
||||
if (!grenade) {
|
||||
makeGrenade();
|
||||
} else {
|
||||
var newProperties = Entities.getEntityProperties(grenade);
|
||||
if (!isBurning) {
|
||||
// If moved, start fuse
|
||||
var FUSE_START_MOVE = 0.01;
|
||||
if (Vec3.length(Vec3.subtract(newProperties.position, originalPosition)) > FUSE_START_MOVE) {
|
||||
isBurning = true;
|
||||
// Create fuse particles
|
||||
particles = Entities.addEntity({
|
||||
type: "ParticleEffect",
|
||||
animationSettings: animationSettings,
|
||||
position: newProperties.position,
|
||||
textures: 'https://raw.githubusercontent.com/ericrius1/SantasLair/santa/assets/smokeparticle.png',
|
||||
emitRate: 100,
|
||||
emitStrength: 2.0,
|
||||
emitDirection: { x: 0.0, y: 1.0, z: 0.0 },
|
||||
color: { red: 200, green: 0, blue: 0 },
|
||||
lifespan: 10.0,
|
||||
visible: true,
|
||||
locked: false
|
||||
|
||||
});
|
||||
// Start fuse sound
|
||||
injector = Audio.playSound(fuseSound, audioOptions);
|
||||
// Start explosion timer
|
||||
Script.setTimeout(boom, TIME_TO_EXPLODE);
|
||||
originalPosition = newProperties.position;
|
||||
// Add gravity
|
||||
Entities.editEntity(grenade, { gravity: {x: 0, y: GRAVITY, z: 0 }});
|
||||
}
|
||||
}
|
||||
|
||||
if (newProperties.type === "Model") {
|
||||
if (newProperties.position != properties.position) {
|
||||
audioOptions.position = newProperties.position;
|
||||
}
|
||||
if (newProperties.orientation != properties.orientation) {
|
||||
audioOptions.orientation = newProperties.orientation;
|
||||
}
|
||||
|
||||
properties = newProperties;
|
||||
// Update sound location if playing
|
||||
if (injector) {
|
||||
injector.options = audioOptions;
|
||||
}
|
||||
if (particles) {
|
||||
Entities.editEntity(particles, { position: newProperties.position });
|
||||
}
|
||||
} else {
|
||||
grenade = null;
|
||||
Script.update.disconnect(update);
|
||||
Script.scriptEnding.connect(scriptEnding);
|
||||
scriptEnding();
|
||||
Script.stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
function boom() {
|
||||
injector.stop();
|
||||
isBurning = false;
|
||||
var audioOptions = {
|
||||
position: properties.position,
|
||||
volume: 0.75,
|
||||
loop: false
|
||||
}
|
||||
Audio.playSound(boomSound, audioOptions);
|
||||
Entities.addEntity({
|
||||
type: "ParticleEffect",
|
||||
animationSettings: explodeAnimationSettings,
|
||||
position: properties.position,
|
||||
textures: 'https://raw.githubusercontent.com/ericrius1/SantasLair/santa/assets/smokeparticle.png',
|
||||
emitRate: 200,
|
||||
emitStrength: 3.0,
|
||||
emitDirection: { x: 0.0, y: 1.0, z: 0.0 },
|
||||
color: { red: 255, green: 255, blue: 0 },
|
||||
lifespan: 2.0,
|
||||
visible: true,
|
||||
lifetime: 2,
|
||||
locked: false
|
||||
|
||||
});
|
||||
var BLAST_RADIUS = 20.0;
|
||||
var LIFT_DEPTH = 2.0;
|
||||
var epicenter = properties.position;
|
||||
epicenter.y -= LIFT_DEPTH;
|
||||
blowShitUp(epicenter, BLAST_RADIUS);
|
||||
deleteStuff();
|
||||
}
|
||||
|
||||
function blowShitUp(position, radius) {
|
||||
var stuff = Entities.findEntities(position, radius);
|
||||
var numMoveable = 0;
|
||||
var STRENGTH = 3.5;
|
||||
var SPIN_RATE = 20.0;
|
||||
for (var i = 0; i < stuff.length; i++) {
|
||||
var properties = Entities.getEntityProperties(stuff[i]);
|
||||
if (properties.collisionsWillMove) {
|
||||
var diff = Vec3.subtract(properties.position, position);
|
||||
var distance = Vec3.length(diff);
|
||||
var velocity = Vec3.sum(properties.velocity, Vec3.multiply(STRENGTH * 1.0 / distance, Vec3.normalize(diff)));
|
||||
var angularVelocity = { x: Math.random() * SPIN_RATE, y: Math.random() * SPIN_RATE, z: Math.random() * SPIN_RATE };
|
||||
angularVelocity = Vec3.multiply( 1.0 / distance, angularVelocity);
|
||||
Entities.editEntity(stuff[i], { velocity: velocity,
|
||||
angularVelocity: angularVelocity });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function scriptEnding() {
|
||||
deleteStuff();
|
||||
}
|
||||
|
||||
function deleteStuff() {
|
||||
if (grenade != null) {
|
||||
Entities.deleteEntity(grenade);
|
||||
grenade = null;
|
||||
}
|
||||
if (particles != null) {
|
||||
Entities.deleteEntity(particles);
|
||||
particles = null;
|
||||
}
|
||||
}
|
||||
|
||||
Script.update.connect(update);
|
||||
Script.scriptEnding.connect(scriptEnding);
|
||||
|
102
examples/utilities/diagnostics/testWebSocket.js
Normal file
102
examples/utilities/diagnostics/testWebSocket.js
Normal file
|
@ -0,0 +1,102 @@
|
|||
//
|
||||
// testWebSocket.js
|
||||
// examples
|
||||
//
|
||||
// Created by Thijs Wenker on 8/18/15
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// WebSocket and WebSocketServer Tests
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
|
||||
Script.include("../../libraries/unitTest.js");
|
||||
|
||||
// We set the unit testing timeout to 1000 milliseconds by default. Please increase if the test fails due to a slow connection.
|
||||
const UNITTEST_TIMEOUT = 1000;
|
||||
const WEBSOCKET_PING_URL = "ws://echo.websocket.org";
|
||||
// Please do not register the following domain + gTLD:
|
||||
const WEBSOCKET_INVALID_URL = "ws://thisisnotavaliddomainname.invalid";
|
||||
const TEST_MESSAGE = "This is a test message.";
|
||||
|
||||
var unitTests = new SequentialUnitTester();
|
||||
|
||||
unitTests.addTest("Test default WebSocket values", function(finished) {
|
||||
var _this = this;
|
||||
var webSocket = new WebSocket(WEBSOCKET_PING_URL);
|
||||
|
||||
webSocket.onmessage = this.registerCallbackFunction(function(event) {
|
||||
_this.assertEquals(TEST_MESSAGE, event.data, "event.data should be '" + TEST_MESSAGE + "'");
|
||||
webSocket.close();
|
||||
});
|
||||
webSocket.onopen = this.registerCallbackFunction(function(event) {
|
||||
_this.assertEquals(webSocket.OPEN, webSocket.readyState, "readyState should be OPEN");
|
||||
webSocket.send(TEST_MESSAGE);
|
||||
});
|
||||
webSocket.onclose = this.registerCallbackFunction(function(event) {
|
||||
_this.assertEquals(webSocket.CLOSED, webSocket.readyState, "readyState should be CLOSED");
|
||||
_this.done();
|
||||
});
|
||||
this.assertEquals(webSocket.CONNECTING, webSocket.readyState, "readyState should be CONNECTING");
|
||||
this.assertEquals("blob", webSocket.binaryType, "binaryType should be 'blob'");
|
||||
this.assertEquals(0, webSocket.bufferedAmount, "bufferedAmount should be 0");
|
||||
this.assertEquals("", webSocket.extensions, "extensions should be an empty string by default");
|
||||
this.assertEquals("", webSocket.protocol, "protocol should be an empty string by default");
|
||||
this.assertEquals(WEBSOCKET_PING_URL, webSocket.url, "url should be '" + WEBSOCKET_PING_URL + "'");
|
||||
}, UNITTEST_TIMEOUT);
|
||||
|
||||
unitTests.addTest("Test WebSocket invalid URL", function(finished) {
|
||||
var _this = this;
|
||||
var webSocket = new WebSocket(WEBSOCKET_INVALID_URL);
|
||||
var hadError = false;
|
||||
webSocket.onerror = this.registerCallbackFunction(function() {
|
||||
hadError = true;
|
||||
_this.done();
|
||||
});
|
||||
webSocket.onclose = this.registerCallbackFunction(function(event) {
|
||||
_this.assertEquals(webSocket.CLOSED, webSocket.readyState, "readyState should be CLOSED");
|
||||
});
|
||||
this.assertEquals(webSocket.CONNECTING, webSocket.readyState, "readyState should be CONNECTING");
|
||||
this.assertEquals(WEBSOCKET_INVALID_URL, webSocket.url, "url should be '" + WEBSOCKET_INVALID_URL + "'");
|
||||
}, UNITTEST_TIMEOUT);
|
||||
|
||||
if (this.WebSocketServer === undefined) {
|
||||
print("Skipping WebSocketServer tests.");
|
||||
} else {
|
||||
unitTests.addTest("Test WebSocketServer with three clients", function(finished) {
|
||||
var _this = this;
|
||||
const NUMBER_OF_CLIENTS = 3;
|
||||
var connectedClients = 0;
|
||||
var respondedClients = 0;
|
||||
var webSocketServer = new WebSocketServer();
|
||||
_this.assertEquals(true, webSocketServer.listening, "listening should be true");
|
||||
webSocketServer.newConnection.connect(this.registerCallbackFunction(function(newClient) {
|
||||
connectedClients++;
|
||||
newClient.onmessage = _this.registerCallbackFunction(function(event) {
|
||||
var data = JSON.parse(event.data);
|
||||
_this.assertEquals(TEST_MESSAGE, data.message, "data.message should be '" + TEST_MESSAGE + "'");
|
||||
respondedClients++;
|
||||
if (respondedClients === NUMBER_OF_CLIENTS) {
|
||||
webSocketServer.close();
|
||||
_this.assertEquals(false, webSocketServer.listening, "listening should be false");
|
||||
_this.done();
|
||||
}
|
||||
});
|
||||
newClient.send(JSON.stringify({message: TEST_MESSAGE, client: connectedClients}));
|
||||
}));
|
||||
var newSocket1 = new WebSocket(webSocketServer.url);
|
||||
newSocket1.onmessage = this.registerCallbackFunction(function(event) {
|
||||
newSocket1.send(event.data);
|
||||
});
|
||||
var newSocket2 = new WebSocket(webSocketServer.url);
|
||||
newSocket2.onmessage = this.registerCallbackFunction(function(event) {
|
||||
newSocket2.send(event.data);
|
||||
});
|
||||
var newSocket3 = new WebSocket(webSocketServer.url);
|
||||
newSocket3.onmessage = this.registerCallbackFunction(function(event) {
|
||||
newSocket3.send(event.data);
|
||||
});
|
||||
}, UNITTEST_TIMEOUT);
|
||||
}
|
||||
|
||||
unitTests.run();
|
|
@ -40,8 +40,8 @@ test('ArrayBuffer', function(finished) {
|
|||
|
||||
this.assertEquals(new ArrayBuffer(123).byteLength, 123, 'length');
|
||||
|
||||
this.raises(function () { return new ArrayBuffer(-1); }, 'negative length');
|
||||
this.raises(function () { return new ArrayBuffer(0x80000000); }, 'absurd length');
|
||||
this.raises(function () { return new ArrayBuffer(-1); }, 'negative length');
|
||||
this.raises(function () { return new ArrayBuffer(0x80000000); }, 'absurd length');
|
||||
});
|
||||
|
||||
test('DataView constructors', function (finished) {
|
||||
|
|
|
@ -183,6 +183,24 @@ var CHECK_MARK_COLOR = {
|
|||
this.onValueChanged(resetValue);
|
||||
};
|
||||
|
||||
|
||||
Slider.prototype.setMinValue = function(minValue) {
|
||||
var currentValue = this.getValue();
|
||||
this.minValue = minValue;
|
||||
this.setValue(currentValue);
|
||||
};
|
||||
Slider.prototype.getMinValue = function() {
|
||||
return this.minValue;
|
||||
};
|
||||
Slider.prototype.setMaxValue = function(maxValue) {
|
||||
var currentValue = this.getValue();
|
||||
this.maxValue = maxValue;
|
||||
this.setValue(currentValue);
|
||||
};
|
||||
Slider.prototype.getMaxValue = function() {
|
||||
return this.maxValue;
|
||||
};
|
||||
|
||||
Slider.prototype.onValueChanged = function(value) {};
|
||||
|
||||
Slider.prototype.getHeight = function() {
|
||||
|
@ -1396,6 +1414,14 @@ var CHECK_MARK_COLOR = {
|
|||
return null;
|
||||
};
|
||||
|
||||
Panel.prototype.getWidget = function(name) {
|
||||
var item = this.items[name];
|
||||
if (item != null) {
|
||||
return item.widget;
|
||||
}
|
||||
return null;
|
||||
};
|
||||
|
||||
Panel.prototype.update = function(name) {
|
||||
var item = this.items[name];
|
||||
if (item != null) {
|
||||
|
|
|
@ -12,59 +12,55 @@ Script.include("cookies.js");
|
|||
|
||||
var panel = new Panel(10, 100);
|
||||
|
||||
panel.newSlider("Num Feed Opaques", 0, 1000,
|
||||
function(value) { },
|
||||
function() { return Scene.getEngineNumFeedOpaqueItems(); },
|
||||
function(value) { return (value); }
|
||||
function CounterWidget(parentPanel, name, feedGetter, drawGetter, capSetter, capGetter) {
|
||||
this.subPanel = panel.newSubPanel(name);
|
||||
|
||||
this.subPanel.newSlider("Num Feed", 0, 1,
|
||||
function(value) { },
|
||||
feedGetter,
|
||||
function(value) { return (value); });
|
||||
this.subPanel.newSlider("Num Drawn", 0, 1,
|
||||
function(value) { },
|
||||
drawGetter,
|
||||
function(value) { return (value); });
|
||||
this.subPanel.newSlider("Max Drawn", -1, 1,
|
||||
capSetter,
|
||||
capGetter,
|
||||
function(value) { return (value); });
|
||||
|
||||
this.update = function () {
|
||||
var numFeed = this.subPanel.get("Num Feed");
|
||||
this.subPanel.set("Num Feed", numFeed);
|
||||
this.subPanel.set("Num Drawn", this.subPanel.get("Num Drawn"));
|
||||
|
||||
var numMax = Math.max(numFeed, 1);
|
||||
this.subPanel.getWidget("Num Feed").setMaxValue(numMax);
|
||||
this.subPanel.getWidget("Num Drawn").setMaxValue(numMax);
|
||||
this.subPanel.getWidget("Max Drawn").setMaxValue(numMax);
|
||||
};
|
||||
};
|
||||
|
||||
var opaquesCounter = new CounterWidget(panel, "Opaques",
|
||||
function () { return Scene.getEngineNumFeedOpaqueItems(); },
|
||||
function () { return Scene.getEngineNumDrawnOpaqueItems(); },
|
||||
function(value) { Scene.setEngineMaxDrawnOpaqueItems(value); },
|
||||
function () { return Scene.getEngineMaxDrawnOpaqueItems(); }
|
||||
);
|
||||
|
||||
panel.newSlider("Num Drawn Opaques", 0, 1000,
|
||||
function(value) { },
|
||||
function() { return Scene.getEngineNumDrawnOpaqueItems(); },
|
||||
function(value) { return (value); }
|
||||
var transparentsCounter = new CounterWidget(panel, "Transparents",
|
||||
function () { return Scene.getEngineNumFeedTransparentItems(); },
|
||||
function () { return Scene.getEngineNumDrawnTransparentItems(); },
|
||||
function(value) { Scene.setEngineMaxDrawnTransparentItems(value); },
|
||||
function () { return Scene.getEngineMaxDrawnTransparentItems(); }
|
||||
);
|
||||
|
||||
panel.newSlider("Max Drawn Opaques", -1, 1000,
|
||||
function(value) { Scene.setEngineMaxDrawnOpaqueItems(value); },
|
||||
function() { return Scene.getEngineMaxDrawnOpaqueItems(); },
|
||||
function(value) { return (value); }
|
||||
var overlaysCounter = new CounterWidget(panel, "Overlays",
|
||||
function () { return Scene.getEngineNumFeedOverlay3DItems(); },
|
||||
function () { return Scene.getEngineNumDrawnOverlay3DItems(); },
|
||||
function(value) { Scene.setEngineMaxDrawnOverlay3DItems(value); },
|
||||
function () { return Scene.getEngineMaxDrawnOverlay3DItems(); }
|
||||
);
|
||||
|
||||
panel.newSlider("Num Feed Transparents", 0, 100,
|
||||
function(value) { },
|
||||
function() { return Scene.getEngineNumFeedTransparentItems(); },
|
||||
function(value) { return (value); }
|
||||
);
|
||||
|
||||
panel.newSlider("Num Drawn Transparents", 0, 100,
|
||||
function(value) { },
|
||||
function() { return Scene.getEngineNumDrawnTransparentItems(); },
|
||||
function(value) { return (value); }
|
||||
);
|
||||
|
||||
panel.newSlider("Max Drawn Transparents", -1, 100,
|
||||
function(value) { Scene.setEngineMaxDrawnTransparentItems(value); },
|
||||
function() { return Scene.getEngineMaxDrawnTransparentItems(); },
|
||||
function(value) { return (value); }
|
||||
);
|
||||
|
||||
panel.newSlider("Num Feed Overlay3Ds", 0, 100,
|
||||
function(value) { },
|
||||
function() { return Scene.getEngineNumFeedOverlay3DItems(); },
|
||||
function(value) { return (value); }
|
||||
);
|
||||
|
||||
panel.newSlider("Num Drawn Overlay3Ds", 0, 100,
|
||||
function(value) { },
|
||||
function() { return Scene.getEngineNumDrawnOverlay3DItems(); },
|
||||
function(value) { return (value); }
|
||||
);
|
||||
|
||||
panel.newSlider("Max Drawn Overlay3Ds", -1, 100,
|
||||
function(value) { Scene.setEngineMaxDrawnOverlay3DItems(value); },
|
||||
function() { return Scene.getEngineMaxDrawnOverlay3DItems(); },
|
||||
function(value) { return (value); }
|
||||
);
|
||||
|
||||
panel.newCheckbox("Display status",
|
||||
function(value) { Scene.setEngineDisplayItemStatus(value); },
|
||||
|
@ -75,31 +71,9 @@ panel.newCheckbox("Display status",
|
|||
var tickTackPeriod = 500;
|
||||
|
||||
function updateCounters() {
|
||||
var numFeedOpaques = panel.get("Num Feed Opaques");
|
||||
var numFeedTransparents = panel.get("Num Feed Transparents");
|
||||
var numFeedOverlay3Ds = panel.get("Num Feed Overlay3Ds");
|
||||
|
||||
panel.set("Num Feed Opaques", numFeedOpaques);
|
||||
panel.set("Num Drawn Opaques", panel.get("Num Drawn Opaques"));
|
||||
panel.set("Num Feed Transparents", numFeedTransparents);
|
||||
panel.set("Num Drawn Transparents", panel.get("Num Drawn Transparents"));
|
||||
panel.set("Num Feed Overlay3Ds", numFeedOverlay3Ds);
|
||||
panel.set("Num Drawn Overlay3Ds", panel.get("Num Drawn Overlay3Ds"));
|
||||
|
||||
var numMax = Math.max(numFeedOpaques * 1.2, 1);
|
||||
panel.getWidget("Num Feed Opaques").setMaxValue(numMax);
|
||||
panel.getWidget("Num Drawn Opaques").setMaxValue(numMax);
|
||||
panel.getWidget("Max Drawn Opaques").setMaxValue(numMax);
|
||||
|
||||
numMax = Math.max(numFeedTransparents * 1.2, 1);
|
||||
panel.getWidget("Num Feed Transparents").setMaxValue(numMax);
|
||||
panel.getWidget("Num Drawn Transparents").setMaxValue(numMax);
|
||||
panel.getWidget("Max Drawn Transparents").setMaxValue(numMax);
|
||||
|
||||
numMax = Math.max(numFeedOverlay3Ds * 1.2, 1);
|
||||
panel.getWidget("Num Feed Overlay3Ds").setMaxValue(numMax);
|
||||
panel.getWidget("Num Drawn Overlay3Ds").setMaxValue(numMax);
|
||||
panel.getWidget("Max Drawn Overlay3Ds").setMaxValue(numMax);
|
||||
opaquesCounter.update();
|
||||
transparentsCounter.update();
|
||||
overlaysCounter.update();
|
||||
}
|
||||
Script.setInterval(updateCounters, tickTackPeriod);
|
||||
|
||||
|
|
|
@ -1,32 +1,37 @@
|
|||
var controlHeld = false;
|
||||
var shiftHeld = false;
|
||||
|
||||
|
||||
function attemptVoxelChange(intersection) {
|
||||
var ids = Entities.findEntities(intersection.intersection, 10);
|
||||
var success = false;
|
||||
for (var i = 0; i < ids.length; i++) {
|
||||
var id = ids[i];
|
||||
if (controlHeld) {
|
||||
// hold control to erase a sphere
|
||||
if (Entities.setVoxelSphere(id, intersection.intersection, 1.0, 0)) {
|
||||
success = true;
|
||||
}
|
||||
} else if (shiftHeld) {
|
||||
// hold shift to set all voxels to 255
|
||||
if (Entities.setAllVoxels(id, 255)) {
|
||||
success = true;
|
||||
}
|
||||
} else {
|
||||
// no modifier key means to add a sphere
|
||||
if (Entities.setVoxelSphere(id, intersection.intersection, 1.0, 255)) {
|
||||
success = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return success;
|
||||
function floorVector(v) {
|
||||
return {x: Math.floor(v.x), y: Math.floor(v.y), z: Math.floor(v.z)};
|
||||
}
|
||||
|
||||
function attemptVoxelChange(pickRayDir, intersection) {
|
||||
|
||||
var properties = Entities.getEntityProperties(intersection.entityID);
|
||||
if (properties.type != "PolyVox") {
|
||||
return false;
|
||||
}
|
||||
|
||||
var voxelPosition = Entities.worldCoordsToVoxelCoords(intersection.entityID, intersection.intersection);
|
||||
voxelPosition = Vec3.subtract(voxelPosition, {x: 0.5, y: 0.5, z: 0.5});
|
||||
var pickRayDirInVoxelSpace = Entities.localCoordsToVoxelCoords(intersection.entityID, pickRayDir);
|
||||
pickRayDirInVoxelSpace = Vec3.normalize(pickRayDirInVoxelSpace);
|
||||
|
||||
if (controlHeld) {
|
||||
// hold control to erase a voxel
|
||||
var toErasePosition = Vec3.sum(voxelPosition, Vec3.multiply(pickRayDirInVoxelSpace, 0.1));
|
||||
return Entities.setVoxel(intersection.entityID, floorVector(toErasePosition), 0);
|
||||
} else if (shiftHeld) {
|
||||
// hold shift to set all voxels to 255
|
||||
return Entities.setAllVoxels(intersection.entityID, 255);
|
||||
} else {
|
||||
// no modifier key to add a voxel
|
||||
var toDrawPosition = Vec3.subtract(voxelPosition, Vec3.multiply(pickRayDirInVoxelSpace, 0.1));
|
||||
return Entities.setVoxel(intersection.entityID, floorVector(toDrawPosition), 255);
|
||||
}
|
||||
|
||||
// Entities.setVoxelSphere(id, intersection.intersection, radius, 0)
|
||||
}
|
||||
|
||||
function mousePressEvent(event) {
|
||||
if (!event.isLeftButton) {
|
||||
|
@ -36,10 +41,8 @@ function mousePressEvent(event) {
|
|||
var pickRay = Camera.computePickRay(event.x, event.y);
|
||||
var intersection = Entities.findRayIntersection(pickRay, true); // accurate picking
|
||||
|
||||
// we've used a picking ray to decide where to add the new sphere of voxels. If we pick nothing
|
||||
// or if we pick a non-PolyVox entity, we fall through to the next picking attempt.
|
||||
if (intersection.intersects) {
|
||||
if (attemptVoxelChange(intersection)) {
|
||||
if (attemptVoxelChange(pickRay.direction, intersection)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -48,7 +51,7 @@ function mousePressEvent(event) {
|
|||
// bounding box, instead.
|
||||
intersection = Entities.findRayIntersection(pickRay, false); // bounding box picking
|
||||
if (intersection.intersects) {
|
||||
attemptVoxelChange(intersection);
|
||||
attemptVoxelChange(pickRay.direction, intersection);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -15,19 +15,19 @@
|
|||
|
||||
// Function which exists inside of an entity which triggers as a user approches it.
|
||||
(function() {
|
||||
const SCRIPT_NAME = "https://dl.dropboxusercontent.com/u/17344741/jsstreamplayer/jsstreamplayerdomain-zone.js";
|
||||
function isScriptRunning(script) {
|
||||
script = script.toLowerCase().trim();
|
||||
var runningScripts = ScriptDiscoveryService.getRunning();
|
||||
for (i in runningScripts) {
|
||||
if (runningScripts[i].url.toLowerCase().trim() == script) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
if (!isScriptRunning(SCRIPT_NAME)) {
|
||||
Script.load(SCRIPT_NAME);
|
||||
}
|
||||
const SCRIPT_NAME = "https://dl.dropboxusercontent.com/u/17344741/jsstreamplayer/jsstreamplayerdomain-zone.js";
|
||||
function isScriptRunning(script) {
|
||||
script = script.toLowerCase().trim();
|
||||
var runningScripts = ScriptDiscoveryService.getRunning();
|
||||
for (i in runningScripts) {
|
||||
if (runningScripts[i].url.toLowerCase().trim() == script) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
if (!isScriptRunning(SCRIPT_NAME)) {
|
||||
Script.load(SCRIPT_NAME);
|
||||
}
|
||||
})
|
|
@ -132,7 +132,7 @@ function toggleVisible(newVisibility) {
|
|||
|
||||
// Function to check if avatar is in proper domain.
|
||||
Window.domainChanged.connect(function() {
|
||||
Script.stop();
|
||||
Script.stop();
|
||||
});
|
||||
|
||||
// Function to check if avatar is within zone.
|
||||
|
@ -143,7 +143,7 @@ Entities.enterEntity.connect(function(entityID) {
|
|||
if(isOurZone(properties))
|
||||
{
|
||||
lastZone = properties.name;
|
||||
toggleVisible(true);
|
||||
toggleVisible(true);
|
||||
}
|
||||
})
|
||||
|
||||
|
|
|
@ -88,4 +88,6 @@ if (ANDROID)
|
|||
|
||||
endif (ANDROID)
|
||||
|
||||
copy_dlls_beside_windows_executable()
|
||||
setup_memory_debugger()
|
||||
|
||||
copy_dlls_beside_windows_executable()
|
||||
|
|
|
@ -1,9 +1,11 @@
|
|||
set(TARGET_NAME ice-server)
|
||||
|
||||
setup_memory_debugger()
|
||||
|
||||
# setup the project and link required Qt modules
|
||||
setup_hifi_project(Network)
|
||||
|
||||
# link the shared hifi libraries
|
||||
link_hifi_libraries(embedded-webserver networking shared)
|
||||
|
||||
copy_dlls_beside_windows_executable()
|
||||
copy_dlls_beside_windows_executable()
|
||||
|
|
|
@ -23,7 +23,7 @@ const int PEER_SILENCE_THRESHOLD_MSECS = 5 * 1000;
|
|||
const quint16 ICE_SERVER_MONITORING_PORT = 40110;
|
||||
|
||||
IceServer::IceServer(int argc, char* argv[]) :
|
||||
QCoreApplication(argc, argv),
|
||||
QCoreApplication(argc, argv),
|
||||
_id(QUuid::createUuid()),
|
||||
_serverSocket(),
|
||||
_activePeers(),
|
||||
|
|
|
@ -14,20 +14,12 @@ endforeach()
|
|||
find_package(Qt5LinguistTools REQUIRED)
|
||||
find_package(Qt5LinguistToolsMacros)
|
||||
|
||||
if (DEFINED ENV{JOB_ID})
|
||||
set(BUILD_SEQ $ENV{JOB_ID})
|
||||
elseif (DEFINED ENV{ghprbPullId})
|
||||
set(BUILD_SEQ "PR: $ENV{ghprbPullId} - Commit: $ENV{ghprbActualCommit}")
|
||||
else ()
|
||||
set(BUILD_SEQ "dev")
|
||||
endif ()
|
||||
|
||||
if (WIN32)
|
||||
add_definitions(-D_USE_MATH_DEFINES) # apparently needed to get M_PI and other defines from cmath/math.h
|
||||
add_definitions(-DWINDOWS_LEAN_AND_MEAN) # needed to make sure windows doesn't go to crazy with its defines
|
||||
endif()
|
||||
|
||||
configure_file(InterfaceVersion.h.in "${PROJECT_BINARY_DIR}/includes/InterfaceVersion.h")
|
||||
include_application_version()
|
||||
|
||||
# grab the implementation and header files from src dirs
|
||||
file(GLOB_RECURSE INTERFACE_SRCS "src/*.cpp" "src/*.h")
|
||||
|
@ -48,7 +40,7 @@ else ()
|
|||
list(REMOVE_ITEM INTERFACE_SRCS ${SPEECHRECOGNIZER_CPP})
|
||||
endif ()
|
||||
|
||||
find_package(Qt5 COMPONENTS Gui Multimedia Network OpenGL Qml Quick Script Svg WebKitWidgets)
|
||||
find_package(Qt5 COMPONENTS Gui Multimedia Network OpenGL Qml Quick Script Svg WebKitWidgets WebSockets)
|
||||
|
||||
# grab the ui files in resources/ui
|
||||
file (GLOB_RECURSE QT_UI_FILES ui/*.ui)
|
||||
|
@ -174,7 +166,7 @@ if (RTMIDI_FOUND AND NOT DISABLE_RTMIDI AND APPLE)
|
|||
endif ()
|
||||
|
||||
# include headers for interface and InterfaceConfig.
|
||||
include_directories("${PROJECT_SOURCE_DIR}/src" "${PROJECT_BINARY_DIR}/includes")
|
||||
include_directories("${PROJECT_SOURCE_DIR}/src")
|
||||
|
||||
target_link_libraries(
|
||||
${TARGET_NAME}
|
||||
|
@ -213,4 +205,6 @@ else (APPLE)
|
|||
endif()
|
||||
endif (APPLE)
|
||||
|
||||
setup_memory_debugger()
|
||||
|
||||
copy_dlls_beside_windows_executable()
|
||||
|
|
|
@ -1,14 +0,0 @@
|
|||
//
|
||||
// InterfaceVersion.h
|
||||
// interface/src
|
||||
//
|
||||
// Created by Leonardo Murillo on 12/16/13.
|
||||
// Copyright 2013 High Fidelity, Inc.
|
||||
//
|
||||
// Declaration of version and build data
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
const QString BUILD_VERSION = "@BUILD_SEQ@";
|
300
interface/interface_da.ts
Normal file
300
interface/interface_da.ts
Normal file
|
@ -0,0 +1,300 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!DOCTYPE TS>
|
||||
<TS version="2.1" language="da">
|
||||
<context>
|
||||
<name>Application</name>
|
||||
<message>
|
||||
<location filename="src/Application.cpp" line="1482"/>
|
||||
<source>Sparse Voxel Octree Files (*.svo)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="src/Application.cpp" line="3465"/>
|
||||
<source>Open Script</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="src/Application.cpp" line="3466"/>
|
||||
<source>JavaScript Files (*.js)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>ChatWindow</name>
|
||||
<message>
|
||||
<location filename="ui/chatWindow.ui" line="20"/>
|
||||
<location filename="../build/interface/ui_chatWindow.h" line="143"/>
|
||||
<source>Chat</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/chatWindow.ui" line="50"/>
|
||||
<location filename="../build/interface/ui_chatWindow.h" line="144"/>
|
||||
<source>Connecting to XMPP...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/chatWindow.ui" line="71"/>
|
||||
<location filename="../build/interface/ui_chatWindow.h" line="145"/>
|
||||
<source> online now:</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message numerus="yes">
|
||||
<location filename="src/ui/ChatWindow.cpp" line="128"/>
|
||||
<source>day</source>
|
||||
<translation>
|
||||
<numerusform>%n dag</numerusform>
|
||||
<numerusform>%n dage</numerusform>
|
||||
</translation>
|
||||
</message>
|
||||
<message numerus="yes">
|
||||
<location filename="src/ui/ChatWindow.cpp" line="128"/>
|
||||
<source>hour</source>
|
||||
<translation>
|
||||
<numerusform>%n time</numerusform>
|
||||
<numerusform>%n timer</numerusform>
|
||||
</translation>
|
||||
</message>
|
||||
<message numerus="yes">
|
||||
<location filename="src/ui/ChatWindow.cpp" line="128"/>
|
||||
<source>minute</source>
|
||||
<translation>
|
||||
<numerusform>%n minut</numerusform>
|
||||
<numerusform>%n minutter</numerusform>
|
||||
</translation>
|
||||
</message>
|
||||
<message numerus="yes">
|
||||
<source>second</source>
|
||||
<translation type="vanished">
|
||||
<numerusform>%n second</numerusform>
|
||||
<numerusform>%n seconds</numerusform>
|
||||
</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="src/ui/ChatWindow.cpp" line="183"/>
|
||||
<source>%1 online now:</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>Dialog</name>
|
||||
<message>
|
||||
<location filename="ui/updateDialog.ui" line="20"/>
|
||||
<location filename="ui/updateDialog.ui" line="73"/>
|
||||
<location filename="../build/interface/ui_updateDialog.h" line="137"/>
|
||||
<location filename="../build/interface/ui_updateDialog.h" line="138"/>
|
||||
<source>Update Required</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/updateDialog.ui" line="129"/>
|
||||
<location filename="../build/interface/ui_updateDialog.h" line="140"/>
|
||||
<source>Download</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/updateDialog.ui" line="151"/>
|
||||
<location filename="../build/interface/ui_updateDialog.h" line="141"/>
|
||||
<source>Skip Version</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/updateDialog.ui" line="173"/>
|
||||
<location filename="../build/interface/ui_updateDialog.h" line="142"/>
|
||||
<source>Close</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>Menu</name>
|
||||
<message>
|
||||
<location filename="src/Menu.cpp" line="554"/>
|
||||
<source>Open .ini config file</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="src/Menu.cpp" line="556"/>
|
||||
<location filename="src/Menu.cpp" line="568"/>
|
||||
<source>Text files (*.ini)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="src/Menu.cpp" line="566"/>
|
||||
<source>Save .ini config file</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>PreferencesDialog</name>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="90"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="618"/>
|
||||
<source>Cancel</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="125"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="619"/>
|
||||
<source>Save all changes</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="196"/>
|
||||
<location filename="ui/preferencesDialog.ui" line="573"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="620"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="629"/>
|
||||
<source>Avatar</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="230"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="621"/>
|
||||
<source><html><head/><body><p>Avatar display name <span style=" color:#909090;">(optional)</span></p></body></html></source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="266"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="622"/>
|
||||
<source>Not showing a name</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="294"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="623"/>
|
||||
<source>Head</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="395"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="625"/>
|
||||
<source>Body</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="506"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="627"/>
|
||||
<source>Advanced Tuning</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="537"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="628"/>
|
||||
<source>It's not recomended that you play with these settings unless you've looked into exactly what they do.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="605"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="630"/>
|
||||
<source>Vertical field of view</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="708"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="631"/>
|
||||
<source>Lean scale (applies to Faceshift users)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="793"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="632"/>
|
||||
<source>Avatar scale <span style=" color:#909090;">(default is 1.0)</span></source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="875"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="633"/>
|
||||
<source>Pupil dillation</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="954"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="634"/>
|
||||
<source>Audio Jitter Buffer Samples (0 for automatic)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="1045"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="635"/>
|
||||
<source>Faceshift eye detection</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="1125"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="636"/>
|
||||
<source>Octree</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="1236"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="638"/>
|
||||
<source>Max packets sent each second</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>QObject</name>
|
||||
<message>
|
||||
<location filename="src/ui/VoxelImportDialog.cpp" line="24"/>
|
||||
<source>Loading ...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="src/ui/VoxelImportDialog.cpp" line="27"/>
|
||||
<source>Cancel</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>RunningScriptsWidget</name>
|
||||
<message>
|
||||
<location filename="ui/runningScriptsWidget.ui" line="14"/>
|
||||
<location filename="../build/interface/ui_runningScriptsWidget.h" line="140"/>
|
||||
<source>Form</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/runningScriptsWidget.ui" line="39"/>
|
||||
<location filename="../build/interface/ui_runningScriptsWidget.h" line="141"/>
|
||||
<source><html><head/><body><p><span style=" font-size:18pt;">Running Scripts</span></p></body></html></source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/runningScriptsWidget.ui" line="63"/>
|
||||
<location filename="../build/interface/ui_runningScriptsWidget.h" line="142"/>
|
||||
<source><html><head/><body><p><span style=" font-weight:600;">Currently running</span></p></body></html></source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/runningScriptsWidget.ui" line="89"/>
|
||||
<location filename="../build/interface/ui_runningScriptsWidget.h" line="143"/>
|
||||
<source>Reload all</source>
|
||||
<oldsource>Reload All</oldsource>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/runningScriptsWidget.ui" line="116"/>
|
||||
<location filename="../build/interface/ui_runningScriptsWidget.h" line="144"/>
|
||||
<source>Stop all</source>
|
||||
<oldsource>Stop All</oldsource>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/runningScriptsWidget.ui" line="137"/>
|
||||
<location filename="../build/interface/ui_runningScriptsWidget.h" line="145"/>
|
||||
<source><html><head/><body><p><span style=" font-weight:600;">Recently loaded</span></p></body></html></source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/runningScriptsWidget.ui" line="154"/>
|
||||
<location filename="../build/interface/ui_runningScriptsWidget.h" line="146"/>
|
||||
<source>(click a script or use the 1-9 keys to load and run it)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/runningScriptsWidget.ui" line="202"/>
|
||||
<location filename="../build/interface/ui_runningScriptsWidget.h" line="148"/>
|
||||
<source>There are no scripts currently running.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
</TS>
|
|
@ -52,11 +52,14 @@
|
|||
|
||||
#include <AccountManager.h>
|
||||
#include <AddressManager.h>
|
||||
#include <ApplicationVersion.h>
|
||||
#include <CursorManager.h>
|
||||
#include <AudioInjector.h>
|
||||
#include <AutoUpdater.h>
|
||||
#include <DeferredLightingEffect.h>
|
||||
#include <DependencyManager.h>
|
||||
#include <plugins/PluginContainer.h>
|
||||
#include <plugins/PluginManager.h>
|
||||
#include <display-plugins/DisplayPlugin.h>
|
||||
|
||||
#include <EntityScriptingInterface.h>
|
||||
|
@ -103,7 +106,6 @@
|
|||
#include "AudioClient.h"
|
||||
#include "DiscoverabilityManager.h"
|
||||
#include "GLCanvas.h"
|
||||
#include "InterfaceVersion.h"
|
||||
#include "LODManager.h"
|
||||
#include "Menu.h"
|
||||
#include "ModelPackager.h"
|
||||
|
@ -124,6 +126,7 @@
|
|||
#include "scripting/AccountScriptingInterface.h"
|
||||
#include "scripting/AudioDeviceScriptingInterface.h"
|
||||
#include "scripting/ClipboardScriptingInterface.h"
|
||||
#include "scripting/DesktopScriptingInterface.h"
|
||||
#include "scripting/HMDScriptingInterface.h"
|
||||
#include "scripting/GlobalServicesScriptingInterface.h"
|
||||
#include "scripting/LocationScriptingInterface.h"
|
||||
|
@ -148,6 +151,8 @@
|
|||
|
||||
#include "ui/overlays/Cube3DOverlay.h"
|
||||
|
||||
#include "PluginContainerProxy.h"
|
||||
|
||||
// ON WIndows PC, NVidia Optimus laptop, we want to enable NVIDIA GPU
|
||||
// FIXME seems to be broken.
|
||||
#if defined(Q_OS_WIN)
|
||||
|
@ -175,8 +180,6 @@ public:
|
|||
using namespace std;
|
||||
|
||||
// Starfield information
|
||||
static uint8_t THROTTLED_IDLE_TIMER_DELAY = 10;
|
||||
|
||||
const qint64 MAXIMUM_CACHE_SIZE = 10 * BYTES_PER_GIGABYTES; // 10GB
|
||||
|
||||
static QTimer* locationUpdateTimer = NULL;
|
||||
|
@ -282,6 +285,7 @@ bool setupEssentials(int& argc, char** argv) {
|
|||
auto dialogsManager = DependencyManager::set<DialogsManager>();
|
||||
auto bandwidthRecorder = DependencyManager::set<BandwidthRecorder>();
|
||||
auto resourceCacheSharedItems = DependencyManager::set<ResourceCacheSharedItems>();
|
||||
auto desktopScriptingInterface = DependencyManager::set<DesktopScriptingInterface>();
|
||||
auto entityScriptingInterface = DependencyManager::set<EntityScriptingInterface>();
|
||||
auto windowScriptingInterface = DependencyManager::set<WindowScriptingInterface>();
|
||||
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
|
||||
|
@ -303,7 +307,7 @@ bool setupEssentials(int& argc, char** argv) {
|
|||
// continuing to overburden Application.cpp
|
||||
Cube3DOverlay* _keyboardFocusHighlight{ nullptr };
|
||||
int _keyboardFocusHighlightID{ -1 };
|
||||
|
||||
PluginContainer* _pluginContainer;
|
||||
|
||||
Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
|
||||
QApplication(argc, argv),
|
||||
|
@ -353,7 +357,9 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
|
|||
_applicationOverlay()
|
||||
{
|
||||
setInstance(this);
|
||||
Plugin::setContainer(this);
|
||||
|
||||
_pluginContainer = new PluginContainerProxy();
|
||||
Plugin::setContainer(_pluginContainer);
|
||||
#ifdef Q_OS_WIN
|
||||
installNativeEventFilter(&MyNativeEventFilter::getInstance());
|
||||
#endif
|
||||
|
@ -559,7 +565,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
|
|||
|
||||
|
||||
_toolWindow = new ToolWindow();
|
||||
_toolWindow->setWindowFlags(_toolWindow->windowFlags() | Qt::WindowStaysOnTopHint);
|
||||
_toolWindow->setWindowFlags((_toolWindow->windowFlags() | Qt::WindowStaysOnTopHint) & ~Qt::WindowMinimizeButtonHint);
|
||||
_toolWindow->setWindowTitle("Tools");
|
||||
|
||||
_offscreenContext->makeCurrent();
|
||||
|
@ -718,6 +724,16 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
|
|||
}
|
||||
});
|
||||
|
||||
connect(entityScriptingInterface.data(), &EntityScriptingInterface::deletingEntity,
|
||||
[=](const EntityItemID& entityItemID) {
|
||||
if (entityItemID == _keyboardFocusedItem) {
|
||||
_keyboardFocusedItem = UNKNOWN_ENTITY_ID;
|
||||
if (_keyboardFocusHighlight) {
|
||||
_keyboardFocusHighlight->setVisible(false);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// If the user clicks somewhere where there is NO entity at all, we will release focus
|
||||
connect(getEntities(), &EntityTreeRenderer::mousePressOffEntity,
|
||||
[=](const RayToEntityIntersectionResult& entityItemID, const QMouseEvent* event, unsigned int deviceId) {
|
||||
|
@ -726,6 +742,10 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
|
|||
_keyboardFocusHighlight->setVisible(false);
|
||||
}
|
||||
});
|
||||
|
||||
connect(this, &Application::applicationStateChanged, this, &Application::activeChanged);
|
||||
|
||||
setVSyncEnabled(); // make sure VSync is set properly at startup
|
||||
}
|
||||
|
||||
void Application::aboutToQuit() {
|
||||
|
@ -982,6 +1002,8 @@ void Application::paintGL() {
|
|||
auto displayPlugin = getActiveDisplayPlugin();
|
||||
displayPlugin->preRender();
|
||||
_offscreenContext->makeCurrent();
|
||||
// update the avatar with a fresh HMD pose
|
||||
_myAvatar->updateFromHMDSensorMatrix(getHMDSensorPose());
|
||||
|
||||
auto lodManager = DependencyManager::get<LODManager>();
|
||||
|
||||
|
@ -1078,7 +1100,6 @@ void Application::paintGL() {
|
|||
glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_FULLSCREEN_DISTANCE * _scaleMirror);
|
||||
renderArgs._renderMode = RenderArgs::MIRROR_RENDER_MODE;
|
||||
}
|
||||
|
||||
// Update camera position
|
||||
if (!isHMDMode()) {
|
||||
_myCamera.update(1.0f / _fps);
|
||||
|
@ -1087,64 +1108,46 @@ void Application::paintGL() {
|
|||
|
||||
// Primary rendering pass
|
||||
auto framebufferCache = DependencyManager::get<FramebufferCache>();
|
||||
QSize size = framebufferCache->getFrameBufferSize();
|
||||
const QSize size = framebufferCache->getFrameBufferSize();
|
||||
{
|
||||
PROFILE_RANGE(__FUNCTION__ "/mainRender");
|
||||
// Viewport is assigned to the size of the framebuffer
|
||||
QSize size = DependencyManager::get<FramebufferCache>()->getFrameBufferSize();
|
||||
renderArgs._viewport = glm::ivec4(0, 0, size.width(), size.height());
|
||||
|
||||
{
|
||||
PROFILE_RANGE(__FUNCTION__ "/clear");
|
||||
doInBatch(&renderArgs, [&](gpu::Batch& batch) {
|
||||
auto primaryFbo = DependencyManager::get<FramebufferCache>()->getPrimaryFramebuffer();
|
||||
batch.setFramebuffer(primaryFbo);
|
||||
// clear the normal and specular buffers
|
||||
batch.clearFramebuffer(
|
||||
gpu::Framebuffer::BUFFER_COLOR0 |
|
||||
gpu::Framebuffer::BUFFER_COLOR1 |
|
||||
gpu::Framebuffer::BUFFER_COLOR2 |
|
||||
gpu::Framebuffer::BUFFER_DEPTH,
|
||||
vec4(vec3(0), 1), 1.0, 0.0);
|
||||
});
|
||||
}
|
||||
|
||||
renderArgs._viewport = ivec4(0, 0, size.width(), size.height());
|
||||
if (displayPlugin->isStereo()) {
|
||||
PROFILE_RANGE(__FUNCTION__ "/stereoRender");
|
||||
QRect currentViewport(QPoint(0, 0), QSize(size.width() / 2, size.height()));
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
for_each_eye([&](Eye eye){
|
||||
// Load the view frustum, used by meshes
|
||||
Camera eyeCamera;
|
||||
if (qApp->isHMDMode()) {
|
||||
// Allow the displayPlugin to compose the final eye transform, based on the most up-to-date head motion.
|
||||
eyeCamera.setTransform(displayPlugin->getModelview(eye, _myAvatar->getSensorToWorldMatrix()));
|
||||
} else {
|
||||
eyeCamera.setTransform(displayPlugin->getModelview(eye, _myCamera.getTransform()));
|
||||
}
|
||||
eyeCamera.setProjection(displayPlugin->getProjection(eye, _myCamera.getProjection()));
|
||||
renderArgs._viewport = toGlm(currentViewport);
|
||||
doInBatch(&renderArgs, [&](gpu::Batch& batch) {
|
||||
batch.setViewportTransform(renderArgs._viewport);
|
||||
batch.setStateScissorRect(renderArgs._viewport);
|
||||
});
|
||||
displaySide(&renderArgs, eyeCamera);
|
||||
}, [&] {
|
||||
currentViewport.moveLeft(currentViewport.width());
|
||||
// Stereo modes will typically have a larger projection matrix overall,
|
||||
// so we ask for the 'mono' projection matrix, which for stereo and HMD
|
||||
// plugins will imply the combined projection for both eyes.
|
||||
//
|
||||
// This is properly implemented for the Oculus plugins, but for OpenVR
|
||||
// and Stereo displays I'm not sure how to get / calculate it, so we're
|
||||
// just relying on the left FOV in each case and hoping that the
|
||||
// overall culling margin of error doesn't cause popping in the
|
||||
// right eye. There are FIXMEs in the relevant plugins
|
||||
_myCamera.setProjection(displayPlugin->getProjection(Mono, _myCamera.getProjection()));
|
||||
renderArgs._context->enableStereo(true);
|
||||
mat4 eyeViews[2];
|
||||
mat4 eyeProjections[2];
|
||||
auto baseProjection = renderArgs._viewFrustum->getProjection();
|
||||
// FIXME we probably don't need to set the projection matrix every frame,
|
||||
// only when the display plugin changes (or in non-HMD modes when the user
|
||||
// changes the FOV manually, which right now I don't think they can.
|
||||
for_each_eye([&](Eye eye) {
|
||||
// For providing the stereo eye views, the HMD head pose has already been
|
||||
// applied to the avatar, so we need to get the difference between the head
|
||||
// pose applied to the avatar and the per eye pose, and use THAT as
|
||||
// the per-eye stereo matrix adjustment.
|
||||
mat4 eyePose = displayPlugin->getEyePose(eye);
|
||||
mat4 headPose = displayPlugin->getHeadPose();
|
||||
mat4 eyeView = glm::inverse(eyePose) * headPose;
|
||||
eyeViews[eye] = eyeView;
|
||||
eyeProjections[eye] = displayPlugin->getProjection(eye, baseProjection);
|
||||
});
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
} else {
|
||||
PROFILE_RANGE(__FUNCTION__ "/monoRender");
|
||||
renderArgs._viewport = gpu::Vec4i(0, 0, size.width(), size.height());
|
||||
// Viewport is assigned to the size of the framebuffer
|
||||
doInBatch(&renderArgs, [&](gpu::Batch& batch) {
|
||||
batch.setViewportTransform(renderArgs._viewport);
|
||||
batch.setStateScissorRect(renderArgs._viewport);
|
||||
});
|
||||
displaySide(&renderArgs, _myCamera);
|
||||
renderArgs._context->setStereoProjections(eyeProjections);
|
||||
renderArgs._context->setStereoViews(eyeViews);
|
||||
}
|
||||
|
||||
doInBatch(&renderArgs, [](gpu::Batch& batch){
|
||||
displaySide(&renderArgs, _myCamera);
|
||||
renderArgs._context->enableStereo(false);
|
||||
doInBatch(&renderArgs, [](gpu::Batch& batch) {
|
||||
batch.setFramebuffer(nullptr);
|
||||
});
|
||||
}
|
||||
|
@ -1178,7 +1181,6 @@ void Application::paintGL() {
|
|||
PROFILE_RANGE(__FUNCTION__ "/pluginOutput");
|
||||
auto primaryFbo = framebufferCache->getPrimaryFramebuffer();
|
||||
GLuint finalTexture = gpu::GLBackend::getTextureID(primaryFbo->getRenderBuffer(0));
|
||||
uvec2 finalSize = toGlm(size);
|
||||
// Ensure the rendering context commands are completed when rendering
|
||||
GLsync sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
// Ensure the sync object is flushed to the driver thread before releasing the context
|
||||
|
@ -1194,7 +1196,7 @@ void Application::paintGL() {
|
|||
|
||||
{
|
||||
PROFILE_RANGE(__FUNCTION__ "/pluginDisplay");
|
||||
displayPlugin->display(finalTexture, finalSize);
|
||||
displayPlugin->display(finalTexture, toGlm(size));
|
||||
}
|
||||
|
||||
{
|
||||
|
@ -1267,7 +1269,8 @@ void Application::resizeGL() {
|
|||
// Possible change in aspect ratio
|
||||
loadViewFrustum(_myCamera, _viewFrustum);
|
||||
float fov = glm::radians(DEFAULT_FIELD_OF_VIEW_DEGREES);
|
||||
float aspectRatio = aspect(_renderResolution);
|
||||
// FIXME the aspect ratio for stereo displays is incorrect based on this.
|
||||
float aspectRatio = displayPlugin->getRecommendedAspectRatio();
|
||||
_myCamera.setProjection(glm::perspective(fov, aspectRatio, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP));
|
||||
}
|
||||
|
||||
|
@ -1426,7 +1429,15 @@ void Application::keyPressEvent(QKeyEvent* event) {
|
|||
break;
|
||||
case Qt::Key_Enter:
|
||||
case Qt::Key_Return:
|
||||
Menu::getInstance()->triggerOption(MenuOption::AddressBar);
|
||||
if (isOption) {
|
||||
if (_window->isFullScreen()) {
|
||||
_pluginContainer->unsetFullscreen();
|
||||
} else {
|
||||
_pluginContainer->setFullscreen(nullptr);
|
||||
}
|
||||
} else {
|
||||
Menu::getInstance()->triggerOption(MenuOption::AddressBar);
|
||||
}
|
||||
break;
|
||||
|
||||
case Qt::Key_B:
|
||||
|
@ -1733,6 +1744,27 @@ void Application::mouseMoveEvent(QMouseEvent* event, unsigned int deviceID) {
|
|||
return;
|
||||
}
|
||||
|
||||
#ifndef Q_OS_MAC
|
||||
// If in full screen, and our main windows menu bar is hidden, and we're close to the top of the QMainWindow
|
||||
// then show the menubar.
|
||||
if (_window->isFullScreen()) {
|
||||
QMenuBar* menuBar = _window->menuBar();
|
||||
if (menuBar) {
|
||||
static const int MENU_TOGGLE_AREA = 10;
|
||||
if (!menuBar->isVisible()) {
|
||||
if (event->pos().y() <= MENU_TOGGLE_AREA) {
|
||||
menuBar->setVisible(true);
|
||||
}
|
||||
} else {
|
||||
if (event->pos().y() > MENU_TOGGLE_AREA) {
|
||||
menuBar->setVisible(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
_entities.mouseMoveEvent(event, deviceID);
|
||||
|
||||
_controllerScriptingInterface.emitMouseMoveEvent(event, deviceID); // send events to any registered scripts
|
||||
|
@ -2097,8 +2129,11 @@ void Application::idle() {
|
|||
// Once rendering is off on another thread we should be able to have Application::idle run at start(0) in
|
||||
// perpetuity and not expect events to get backed up.
|
||||
|
||||
bool isThrottled = getActiveDisplayPlugin()->isThrottled();
|
||||
static const int THROTTLED_IDLE_TIMER_DELAY = MSECS_PER_SECOND / 15;
|
||||
static const int IDLE_TIMER_DELAY_MS = 2;
|
||||
int desiredInterval = getActiveDisplayPlugin()->isThrottled() ? THROTTLED_IDLE_TIMER_DELAY : IDLE_TIMER_DELAY_MS;
|
||||
int desiredInterval = isThrottled ? THROTTLED_IDLE_TIMER_DELAY : IDLE_TIMER_DELAY_MS;
|
||||
//qDebug() << "isThrottled:" << isThrottled << "desiredInterval:" << desiredInterval;
|
||||
|
||||
if (idleTimer->interval() != desiredInterval) {
|
||||
idleTimer->start(desiredInterval);
|
||||
|
@ -2668,9 +2703,6 @@ void Application::update(float deltaTime) {
|
|||
updateLOD();
|
||||
updateMouseRay(); // check what's under the mouse and update the mouse voxel
|
||||
|
||||
// update the avatar with a fresh HMD pose
|
||||
_myAvatar->updateFromHMDSensorMatrix(getHMDSensorPose());
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("devices");
|
||||
DeviceTracker::updateAll();
|
||||
|
@ -3303,7 +3335,7 @@ namespace render {
|
|||
template <> const ItemKey payloadGetKey(const WorldBoxRenderData::Pointer& stuff) { return ItemKey::Builder::opaqueShape(); }
|
||||
template <> const Item::Bound payloadGetBound(const WorldBoxRenderData::Pointer& stuff) { return Item::Bound(); }
|
||||
template <> void payloadRender(const WorldBoxRenderData::Pointer& stuff, RenderArgs* args) {
|
||||
if (args->_renderMode != RenderArgs::MIRROR_RENDER_MODE && Menu::getInstance()->isOptionChecked(MenuOption::Stats)) {
|
||||
if (args->_renderMode != RenderArgs::MIRROR_RENDER_MODE && Menu::getInstance()->isOptionChecked(MenuOption::WorldAxes)) {
|
||||
PerformanceTimer perfTimer("worldBox");
|
||||
|
||||
auto& batch = *args->_batch;
|
||||
|
@ -3939,6 +3971,8 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
|
|||
qScriptRegisterMetaType(scriptEngine, RayToOverlayIntersectionResultToScriptValue,
|
||||
RayToOverlayIntersectionResultFromScriptValue);
|
||||
|
||||
scriptEngine->registerGlobalObject("Desktop", DependencyManager::get<DesktopScriptingInterface>().data());
|
||||
|
||||
QScriptValue windowValue = scriptEngine->registerGlobalObject("Window", DependencyManager::get<WindowScriptingInterface>().data());
|
||||
scriptEngine->registerGetterSetter("location", LocationScriptingInterface::locationGetter,
|
||||
LocationScriptingInterface::locationSetter, windowValue);
|
||||
|
@ -4086,23 +4120,12 @@ bool Application::askToSetAvatarUrl(const QString& url) {
|
|||
QMessageBox msgBox;
|
||||
msgBox.setIcon(QMessageBox::Question);
|
||||
msgBox.setWindowTitle("Set Avatar");
|
||||
QPushButton* headButton = NULL;
|
||||
QPushButton* bodyButton = NULL;
|
||||
QPushButton* bodyAndHeadButton = NULL;
|
||||
|
||||
QString modelName = fstMapping["name"].toString();
|
||||
QString message;
|
||||
QString typeInfo;
|
||||
switch (modelType) {
|
||||
case FSTReader::HEAD_MODEL:
|
||||
message = QString("Would you like to use '") + modelName + QString("' for your avatar head?");
|
||||
headButton = msgBox.addButton(tr("Yes"), QMessageBox::ActionRole);
|
||||
break;
|
||||
|
||||
case FSTReader::BODY_ONLY_MODEL:
|
||||
message = QString("Would you like to use '") + modelName + QString("' for your avatar body?");
|
||||
bodyButton = msgBox.addButton(tr("Yes"), QMessageBox::ActionRole);
|
||||
break;
|
||||
|
||||
case FSTReader::HEAD_AND_BODY_MODEL:
|
||||
message = QString("Would you like to use '") + modelName + QString("' for your avatar?");
|
||||
|
@ -4110,10 +4133,7 @@ bool Application::askToSetAvatarUrl(const QString& url) {
|
|||
break;
|
||||
|
||||
default:
|
||||
message = QString("Would you like to use '") + modelName + QString("' for some part of your avatar head?");
|
||||
headButton = msgBox.addButton(tr("Use for Head"), QMessageBox::ActionRole);
|
||||
bodyButton = msgBox.addButton(tr("Use for Body"), QMessageBox::ActionRole);
|
||||
bodyAndHeadButton = msgBox.addButton(tr("Use for Body and Head"), QMessageBox::ActionRole);
|
||||
message = QString(modelName + QString("Does not support a head and body as required."));
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -4122,13 +4142,7 @@ bool Application::askToSetAvatarUrl(const QString& url) {
|
|||
|
||||
msgBox.exec();
|
||||
|
||||
if (msgBox.clickedButton() == headButton) {
|
||||
_myAvatar->useHeadURL(url, modelName);
|
||||
emit headURLChanged(url, modelName);
|
||||
} else if (msgBox.clickedButton() == bodyButton) {
|
||||
_myAvatar->useBodyURL(url, modelName);
|
||||
emit bodyURLChanged(url, modelName);
|
||||
} else if (msgBox.clickedButton() == bodyAndHeadButton) {
|
||||
if (msgBox.clickedButton() == bodyAndHeadButton) {
|
||||
_myAvatar->useFullAvatarURL(url, modelName);
|
||||
emit fullAvatarURLChanged(url, modelName);
|
||||
} else {
|
||||
|
@ -4616,12 +4630,26 @@ void Application::checkSkeleton() {
|
|||
msgBox.setIcon(QMessageBox::Warning);
|
||||
msgBox.exec();
|
||||
|
||||
_myAvatar->useBodyURL(DEFAULT_BODY_MODEL_URL, "Default");
|
||||
_myAvatar->useFullAvatarURL(AvatarData::defaultFullAvatarModelUrl(), DEFAULT_FULL_AVATAR_MODEL_NAME);
|
||||
} else {
|
||||
_physicsEngine.setCharacterController(_myAvatar->getCharacterController());
|
||||
}
|
||||
}
|
||||
|
||||
void Application::activeChanged(Qt::ApplicationState state) {
|
||||
switch (state) {
|
||||
case Qt::ApplicationActive:
|
||||
_isForeground = true;
|
||||
break;
|
||||
|
||||
case Qt::ApplicationSuspended:
|
||||
case Qt::ApplicationHidden:
|
||||
case Qt::ApplicationInactive:
|
||||
default:
|
||||
_isForeground = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
void Application::showFriendsWindow() {
|
||||
const QString FRIENDS_WINDOW_TITLE = "Add/Remove Friends";
|
||||
const QString FRIENDS_WINDOW_URL = "https://metaverse.highfidelity.com/user/friends";
|
||||
|
@ -4713,6 +4741,10 @@ const DisplayPlugin * Application::getActiveDisplayPlugin() const {
|
|||
return ((Application*)this)->getActiveDisplayPlugin();
|
||||
}
|
||||
|
||||
bool _activatingDisplayPlugin{ false };
|
||||
QVector<QPair<QString, QString>> _currentDisplayPluginActions;
|
||||
QVector<QPair<QString, QString>> _currentInputPluginActions;
|
||||
|
||||
|
||||
static void addDisplayPluginToMenu(DisplayPluginPointer displayPlugin, bool active = false) {
|
||||
auto menu = Menu::getInstance();
|
||||
|
@ -4734,8 +4766,6 @@ static void addDisplayPluginToMenu(DisplayPluginPointer displayPlugin, bool acti
|
|||
Q_ASSERT(menu->menuItemExists(MenuOption::OutputMenu, name));
|
||||
}
|
||||
|
||||
static QVector<QPair<QString, QString>> _currentDisplayPluginActions;
|
||||
|
||||
void Application::updateDisplayMode() {
|
||||
auto menu = Menu::getInstance();
|
||||
auto displayPlugins = PluginManager::getInstance()->getDisplayPlugins();
|
||||
|
@ -4781,7 +4811,9 @@ void Application::updateDisplayMode() {
|
|||
|
||||
if (newDisplayPlugin) {
|
||||
_offscreenContext->makeCurrent();
|
||||
_activatingDisplayPlugin = true;
|
||||
newDisplayPlugin->activate();
|
||||
_activatingDisplayPlugin = false;
|
||||
_offscreenContext->makeCurrent();
|
||||
offscreenUi->resize(fromGlm(newDisplayPlugin->getRecommendedUiSize()));
|
||||
_offscreenContext->makeCurrent();
|
||||
|
@ -4789,11 +4821,18 @@ void Application::updateDisplayMode() {
|
|||
|
||||
oldDisplayPlugin = _displayPlugin;
|
||||
_displayPlugin = newDisplayPlugin;
|
||||
|
||||
|
||||
// If the displayPlugin is a screen based HMD, then it will want the HMDTools displayed
|
||||
// Direct Mode HMDs (like windows Oculus) will be isHmd() but will have a screen of -1
|
||||
bool newPluginWantsHMDTools = newDisplayPlugin ?
|
||||
(newDisplayPlugin->isHmd() && (newDisplayPlugin->getHmdScreen() >= 0)) : false;
|
||||
bool oldPluginWantedHMDTools = oldDisplayPlugin ?
|
||||
(oldDisplayPlugin->isHmd() && (oldDisplayPlugin->getHmdScreen() >= 0)) : false;
|
||||
|
||||
// Only show the hmd tools after the correct plugin has
|
||||
// been activated so that it's UI is setup correctly
|
||||
if (newDisplayPlugin->isHmd()) {
|
||||
showDisplayPluginsTools();
|
||||
if (newPluginWantsHMDTools) {
|
||||
_pluginContainer->showDisplayPluginsTools();
|
||||
}
|
||||
|
||||
if (oldDisplayPlugin) {
|
||||
|
@ -4801,7 +4840,7 @@ void Application::updateDisplayMode() {
|
|||
_offscreenContext->makeCurrent();
|
||||
|
||||
// if the old plugin was HMD and the new plugin is not HMD, then hide our hmdtools
|
||||
if (oldDisplayPlugin->isHmd() && !newDisplayPlugin->isHmd()) {
|
||||
if (oldPluginWantedHMDTools && !newPluginWantsHMDTools) {
|
||||
DependencyManager::get<DialogsManager>()->hmdTools(false);
|
||||
}
|
||||
}
|
||||
|
@ -4811,9 +4850,6 @@ void Application::updateDisplayMode() {
|
|||
Q_ASSERT_X(_displayPlugin, "Application::updateDisplayMode", "could not find an activated display plugin");
|
||||
}
|
||||
|
||||
static QVector<QPair<QString, QString>> _currentInputPluginActions;
|
||||
|
||||
|
||||
static void addInputPluginToMenu(InputPluginPointer inputPlugin, bool active = false) {
|
||||
auto menu = Menu::getInstance();
|
||||
QString name = inputPlugin->getName();
|
||||
|
@ -4887,39 +4923,6 @@ void Application::updateInputModes() {
|
|||
//}
|
||||
}
|
||||
|
||||
void Application::addMenu(const QString& menuName) {
|
||||
Menu::getInstance()->addMenu(menuName);
|
||||
}
|
||||
|
||||
void Application::removeMenu(const QString& menuName) {
|
||||
Menu::getInstance()->removeMenu(menuName);
|
||||
}
|
||||
|
||||
void Application::addMenuItem(const QString& path, const QString& name, std::function<void(bool)> onClicked, bool checkable, bool checked, const QString& groupName) {
|
||||
auto menu = Menu::getInstance();
|
||||
MenuWrapper* parentItem = menu->getMenu(path);
|
||||
QAction* action = parentItem->addAction(name);
|
||||
connect(action, &QAction::triggered, [=] {
|
||||
onClicked(action->isChecked());
|
||||
});
|
||||
action->setCheckable(checkable);
|
||||
action->setChecked(checked);
|
||||
_currentDisplayPluginActions.push_back({ path, name });
|
||||
_currentInputPluginActions.push_back({ path, name });
|
||||
}
|
||||
|
||||
void Application::removeMenuItem(const QString& menuName, const QString& menuItem) {
|
||||
Menu::getInstance()->removeMenuItem(menuName, menuItem);
|
||||
}
|
||||
|
||||
bool Application::isOptionChecked(const QString& name) {
|
||||
return Menu::getInstance()->isOptionChecked(name);
|
||||
}
|
||||
|
||||
void Application::setIsOptionChecked(const QString& path, bool checked) {
|
||||
Menu::getInstance()->setIsOptionChecked(path, checked);
|
||||
}
|
||||
|
||||
mat4 Application::getEyeProjection(int eye) const {
|
||||
if (isHMDMode()) {
|
||||
return getActiveDisplayPlugin()->getProjection((Eye)eye, _viewFrustum.getProjection());
|
||||
|
@ -4939,7 +4942,7 @@ mat4 Application::getEyePose(int eye) const {
|
|||
mat4 Application::getEyeOffset(int eye) const {
|
||||
if (isHMDMode()) {
|
||||
mat4 identity;
|
||||
return getActiveDisplayPlugin()->getModelview((Eye)eye, identity);
|
||||
return getActiveDisplayPlugin()->getView((Eye)eye, identity);
|
||||
}
|
||||
|
||||
return mat4();
|
||||
|
@ -4952,68 +4955,6 @@ mat4 Application::getHMDSensorPose() const {
|
|||
return mat4();
|
||||
}
|
||||
|
||||
void Application::setFullscreen(const QScreen* target) {
|
||||
if (!_window->isFullScreen()) {
|
||||
_savedGeometry = _window->geometry();
|
||||
}
|
||||
#ifdef Q_OS_MAC
|
||||
_window->setGeometry(target->availableGeometry());
|
||||
#endif
|
||||
_window->windowHandle()->setScreen((QScreen*)target);
|
||||
_window->showFullScreen();
|
||||
}
|
||||
|
||||
void Application::unsetFullscreen(const QScreen* avoid) {
|
||||
_window->showNormal();
|
||||
|
||||
QRect targetGeometry = _savedGeometry;
|
||||
if (avoid != nullptr) {
|
||||
QRect avoidGeometry = avoid->geometry();
|
||||
if (avoidGeometry.contains(targetGeometry.topLeft())) {
|
||||
QScreen* newTarget = primaryScreen();
|
||||
if (newTarget == avoid) {
|
||||
foreach(auto screen, screens()) {
|
||||
if (screen != avoid) {
|
||||
newTarget = screen;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
targetGeometry = newTarget->availableGeometry();
|
||||
}
|
||||
}
|
||||
#ifdef Q_OS_MAC
|
||||
QTimer* timer = new QTimer();
|
||||
timer->singleShot(2000, [=] {
|
||||
_window->setGeometry(targetGeometry);
|
||||
timer->deleteLater();
|
||||
});
|
||||
#else
|
||||
_window->setGeometry(targetGeometry);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
void Application::showDisplayPluginsTools() {
|
||||
DependencyManager::get<DialogsManager>()->hmdTools(true);
|
||||
}
|
||||
|
||||
QGLWidget* Application::getPrimarySurface() {
|
||||
return _glWidget;
|
||||
}
|
||||
|
||||
void Application::setActiveDisplayPlugin(const QString& pluginName) {
|
||||
auto menu = Menu::getInstance();
|
||||
foreach(DisplayPluginPointer displayPlugin, PluginManager::getInstance()->getDisplayPlugins()) {
|
||||
QString name = displayPlugin->getName();
|
||||
QAction* action = menu->getActionForOption(name);
|
||||
if (pluginName == name) {
|
||||
action->setChecked(true);
|
||||
}
|
||||
}
|
||||
updateDisplayMode();
|
||||
}
|
||||
|
||||
void Application::setPalmData(Hand* hand, UserInputMapper::PoseValue pose, float deltaTime, int index) {
|
||||
PalmData* palm;
|
||||
bool foundHand = false;
|
||||
|
|
|
@ -26,18 +26,18 @@
|
|||
#include <EntityEditPacketSender.h>
|
||||
#include <EntityTreeRenderer.h>
|
||||
#include <GeometryCache.h>
|
||||
#include <input-plugins/KeyboardMouseDevice.h>
|
||||
#include <NodeList.h>
|
||||
#include <OctreeQuery.h>
|
||||
#include <OffscreenUi.h>
|
||||
#include <PhysicalEntitySimulation.h>
|
||||
#include <PhysicsEngine.h>
|
||||
#include <plugins/Forward.h>
|
||||
#include <ScriptEngine.h>
|
||||
#include <ShapeManager.h>
|
||||
#include <StDev.h>
|
||||
#include <udt/PacketHeaders.h>
|
||||
#include <ViewFrustum.h>
|
||||
#include <plugins/PluginContainer.h>
|
||||
#include <plugins/PluginManager.h>
|
||||
#include <SimpleMovingAverage.h>
|
||||
|
||||
#include "AudioClient.h"
|
||||
|
@ -50,7 +50,6 @@
|
|||
#include "Stars.h"
|
||||
#include "avatar/Avatar.h"
|
||||
#include "avatar/MyAvatar.h"
|
||||
#include <input-plugins/KeyboardMouseDevice.h>
|
||||
#include "scripting/ControllerScriptingInterface.h"
|
||||
#include "scripting/DialogsManagerScriptingInterface.h"
|
||||
#include "scripting/WebWindowClass.h"
|
||||
|
@ -132,7 +131,7 @@ class Application;
|
|||
|
||||
typedef bool (Application::* AcceptURLMethod)(const QString &);
|
||||
|
||||
class Application : public QApplication, public AbstractViewStateInterface, public AbstractScriptingServicesInterface, PluginContainer {
|
||||
class Application : public QApplication, public AbstractViewStateInterface, public AbstractScriptingServicesInterface {
|
||||
Q_OBJECT
|
||||
|
||||
friend class OctreePacketProcessor;
|
||||
|
@ -280,22 +279,10 @@ public:
|
|||
virtual void endOverrideEnvironmentData() { _environment.endOverride(); }
|
||||
virtual qreal getDevicePixelRatio();
|
||||
|
||||
// Plugin container support
|
||||
virtual void addMenu(const QString& menuName);
|
||||
virtual void removeMenu(const QString& menuName);
|
||||
virtual void addMenuItem(const QString& path, const QString& name, std::function<void(bool)> onClicked, bool checkable, bool checked, const QString& groupName);
|
||||
virtual void removeMenuItem(const QString& menuName, const QString& menuItem);
|
||||
virtual bool isOptionChecked(const QString& name);
|
||||
virtual void setIsOptionChecked(const QString& path, bool checked);
|
||||
virtual void setFullscreen(const QScreen* target) override;
|
||||
virtual void unsetFullscreen(const QScreen* avoid) override;
|
||||
virtual void showDisplayPluginsTools() override;
|
||||
virtual QGLWidget* getPrimarySurface() override;
|
||||
|
||||
void setActiveDisplayPlugin(const QString& pluginName);
|
||||
|
||||
DisplayPlugin * getActiveDisplayPlugin();
|
||||
const DisplayPlugin * getActiveDisplayPlugin() const;
|
||||
DisplayPlugin* getActiveDisplayPlugin();
|
||||
const DisplayPlugin* getActiveDisplayPlugin() const;
|
||||
|
||||
public:
|
||||
|
||||
|
@ -476,6 +463,7 @@ private slots:
|
|||
void faceTrackerMuteToggled();
|
||||
|
||||
void setCursorVisible(bool visible);
|
||||
void activeChanged(Qt::ApplicationState state);
|
||||
|
||||
private:
|
||||
void resetCameras(Camera& camera, const glm::uvec2& size);
|
||||
|
@ -688,6 +676,9 @@ private:
|
|||
SimpleMovingAverage _simsPerSecond{10};
|
||||
int _simsPerSecondReport = 0;
|
||||
quint64 _lastSimsPerSecondUpdate = 0;
|
||||
bool _isForeground = true; // starts out assumed to be in foreground
|
||||
|
||||
friend class PluginContainerProxy;
|
||||
};
|
||||
|
||||
#endif // hifi_Application_h
|
||||
|
|
|
@ -18,8 +18,6 @@
|
|||
|
||||
#include "MainWindow.h"
|
||||
|
||||
const int MSECS_PER_FRAME_WHEN_THROTTLED = 66;
|
||||
|
||||
static QGLFormat& getDesiredGLFormat() {
|
||||
// Specify an OpenGL 3.3 format using the Core profile.
|
||||
// That is, no old-school fixed pipeline functionality
|
||||
|
@ -35,10 +33,7 @@ static QGLFormat& getDesiredGLFormat() {
|
|||
return glFormat;
|
||||
}
|
||||
|
||||
GLCanvas::GLCanvas() : QGLWidget(getDesiredGLFormat()),
|
||||
_throttleRendering(false),
|
||||
_idleRenderInterval(MSECS_PER_FRAME_WHEN_THROTTLED)
|
||||
{
|
||||
GLCanvas::GLCanvas() : QGLWidget(getDesiredGLFormat()) {
|
||||
#ifdef Q_OS_LINUX
|
||||
// Cause GLCanvas::eventFilter to be called.
|
||||
// It wouldn't hurt to do this on Mac and PC too; but apparently it's only needed on linux.
|
||||
|
@ -46,15 +41,6 @@ GLCanvas::GLCanvas() : QGLWidget(getDesiredGLFormat()),
|
|||
#endif
|
||||
}
|
||||
|
||||
void GLCanvas::stopFrameTimer() {
|
||||
_frameTimer.stop();
|
||||
}
|
||||
|
||||
bool GLCanvas::isThrottleRendering() const {
|
||||
return (_throttleRendering
|
||||
|| (Application::getInstance()->getWindow()->isMinimized() && Application::getInstance()->isThrottleFPSEnabled()));
|
||||
}
|
||||
|
||||
int GLCanvas::getDeviceWidth() const {
|
||||
return width() * (windowHandle() ? (float)windowHandle()->devicePixelRatio() : 1.0f);
|
||||
}
|
||||
|
@ -66,17 +52,17 @@ int GLCanvas::getDeviceHeight() const {
|
|||
void GLCanvas::initializeGL() {
|
||||
setAttribute(Qt::WA_AcceptTouchEvents);
|
||||
setAcceptDrops(true);
|
||||
connect(Application::getInstance(), SIGNAL(applicationStateChanged(Qt::ApplicationState)), this, SLOT(activeChanged(Qt::ApplicationState)));
|
||||
connect(&_frameTimer, SIGNAL(timeout()), this, SLOT(throttleRender()));
|
||||
|
||||
// Note, we *DO NOT* want Qt to automatically swap buffers for us. This results in the "ringing" bug mentioned in WL#19514 when we're throttling the framerate.
|
||||
setAutoBufferSwap(false);
|
||||
}
|
||||
|
||||
void GLCanvas::paintGL() {
|
||||
PROFILE_RANGE(__FUNCTION__);
|
||||
if (!_throttleRendering &&
|
||||
(!Application::getInstance()->getWindow()->isMinimized() || !Application::getInstance()->isThrottleFPSEnabled())) {
|
||||
|
||||
// FIXME - I'm not sure why this still remains, it appears as if this GLCanvas gets a single paintGL call near
|
||||
// the beginning of the application starting up. I'm not sure if we really need to call Application::paintGL()
|
||||
// in this case, since the display plugins eventually handle all the painting
|
||||
if ((!Application::getInstance()->getWindow()->isMinimized() || !Application::getInstance()->isThrottleFPSEnabled())) {
|
||||
Application::getInstance()->paintGL();
|
||||
}
|
||||
}
|
||||
|
@ -85,39 +71,6 @@ void GLCanvas::resizeGL(int width, int height) {
|
|||
Application::getInstance()->resizeGL();
|
||||
}
|
||||
|
||||
void GLCanvas::activeChanged(Qt::ApplicationState state) {
|
||||
switch (state) {
|
||||
case Qt::ApplicationActive:
|
||||
// If we're active, stop the frame timer and the throttle.
|
||||
_frameTimer.stop();
|
||||
_throttleRendering = false;
|
||||
break;
|
||||
|
||||
case Qt::ApplicationSuspended:
|
||||
case Qt::ApplicationHidden:
|
||||
// If we're hidden or are about to suspend, don't render anything.
|
||||
_throttleRendering = false;
|
||||
_frameTimer.stop();
|
||||
break;
|
||||
|
||||
default:
|
||||
// Otherwise, throttle.
|
||||
if (!_throttleRendering && !Application::getInstance()->isAboutToQuit()
|
||||
&& Application::getInstance()->isThrottleFPSEnabled()) {
|
||||
_frameTimer.start(_idleRenderInterval);
|
||||
_throttleRendering = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void GLCanvas::throttleRender() {
|
||||
_frameTimer.start(_idleRenderInterval);
|
||||
if (!Application::getInstance()->getWindow()->isMinimized()) {
|
||||
Application::getInstance()->paintGL();
|
||||
}
|
||||
}
|
||||
|
||||
int updateTime = 0;
|
||||
bool GLCanvas::event(QEvent* event) {
|
||||
switch (event->type()) {
|
||||
|
|
|
@ -23,28 +23,18 @@ class GLCanvas : public QGLWidget {
|
|||
public:
|
||||
GLCanvas();
|
||||
|
||||
void stopFrameTimer();
|
||||
|
||||
bool isThrottleRendering() const;
|
||||
|
||||
int getDeviceWidth() const;
|
||||
int getDeviceHeight() const;
|
||||
QSize getDeviceSize() const { return QSize(getDeviceWidth(), getDeviceHeight()); }
|
||||
|
||||
protected:
|
||||
|
||||
QTimer _frameTimer;
|
||||
bool _throttleRendering;
|
||||
int _idleRenderInterval;
|
||||
|
||||
virtual void initializeGL();
|
||||
virtual void paintGL();
|
||||
virtual void resizeGL(int width, int height);
|
||||
virtual bool event(QEvent* event);
|
||||
|
||||
private slots:
|
||||
void activeChanged(Qt::ApplicationState state);
|
||||
void throttleRender();
|
||||
bool eventFilter(QObject*, QEvent* event);
|
||||
|
||||
};
|
||||
|
|
|
@ -16,11 +16,13 @@
|
|||
#include <AddressManager.h>
|
||||
#include <AudioClient.h>
|
||||
#include <DependencyManager.h>
|
||||
#include <display-plugins/DisplayPlugin.h>
|
||||
#include <PathUtils.h>
|
||||
#include <SettingHandle.h>
|
||||
#include <UserActivityLogger.h>
|
||||
#include <VrMenu.h>
|
||||
|
||||
|
||||
#include "Application.h"
|
||||
#include "AccountManager.h"
|
||||
#include "audio/AudioScope.h"
|
||||
|
@ -220,7 +222,7 @@ Menu::Menu() {
|
|||
addActionToQMenuAndActionHash(toolsMenu, MenuOption::PackageModel, 0,
|
||||
qApp, SLOT(packageModel()));
|
||||
|
||||
MenuWrapper* displayMenu = addMenu("Display");
|
||||
MenuWrapper* displayMenu = addMenu(DisplayPlugin::MENU_PATH);
|
||||
{
|
||||
MenuWrapper* displayModeMenu = addMenu(MenuOption::OutputMenu);
|
||||
QActionGroup* displayModeGroup = new QActionGroup(displayModeMenu);
|
||||
|
@ -258,7 +260,7 @@ Menu::Menu() {
|
|||
addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::NamesAboveHeads, 0, true);
|
||||
addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::BlueSpeechSphere, 0, true);
|
||||
addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::EnableCharacterController, 0, true,
|
||||
avatar, SLOT(updateMotionBehavior()));
|
||||
avatar, SLOT(updateMotionBehaviorFromMenu()));
|
||||
|
||||
MenuWrapper* viewMenu = addMenu("View");
|
||||
addActionToQMenuAndActionHash(viewMenu, MenuOption::ReloadContent, 0, qApp, SLOT(reloadResourceCaches()));
|
||||
|
@ -294,6 +296,8 @@ Menu::Menu() {
|
|||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::StandingHMDSensorMode, 0, false,
|
||||
avatar, SLOT(updateStandingHMDModeFromMenu()));
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::WorldAxes);
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Stats);
|
||||
addActionToQMenuAndActionHash(viewMenu, MenuOption::Log,
|
||||
Qt::CTRL | Qt::SHIFT | Qt::Key_L,
|
||||
|
@ -444,6 +448,7 @@ Menu::Menu() {
|
|||
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderFocusIndicator, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ShowWhosLookingAtMe, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::FixGaze, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::DisableEyelidAdjustment, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(avatarDebugMenu,
|
||||
MenuOption::Connexion,
|
||||
0, false,
|
||||
|
|
|
@ -168,6 +168,7 @@ namespace MenuOption {
|
|||
const QString DecreaseAvatarSize = "Decrease Avatar Size";
|
||||
const QString DeleteBookmark = "Delete Bookmark...";
|
||||
const QString DisableActivityLogger = "Disable Activity Logger";
|
||||
const QString DisableEyelidAdjustment = "Disable Eyelid Adjustment";
|
||||
const QString DisableLightEntities = "Disable Light Entities";
|
||||
const QString DisableNackPackets = "Disable Entity NACK Packets";
|
||||
const QString DiskCacheEditor = "Disk Cache Editor";
|
||||
|
@ -283,7 +284,7 @@ namespace MenuOption {
|
|||
const QString TestPing = "Test Ping";
|
||||
const QString ThirdPerson = "Third Person";
|
||||
const QString ThreePointCalibration = "3 Point Calibration";
|
||||
const QString ThrottleFPSIfNotFocus = "Throttle FPS If Not Focus";
|
||||
const QString ThrottleFPSIfNotFocus = "Throttle FPS If Not Focus"; // FIXME - this value duplicated in Basic2DWindowOpenGLDisplayPlugin.cpp
|
||||
const QString ToolWindow = "Tool Window";
|
||||
const QString TransmitterDrive = "Transmitter Drive";
|
||||
const QString TurnWithHead = "Turn using Head";
|
||||
|
@ -293,6 +294,7 @@ namespace MenuOption {
|
|||
const QString VisibleToEveryone = "Everyone";
|
||||
const QString VisibleToFriends = "Friends";
|
||||
const QString VisibleToNoOne = "No one";
|
||||
const QString WorldAxes = "World Axes";
|
||||
}
|
||||
|
||||
#endif // hifi_Menu_h
|
||||
|
|
|
@ -106,16 +106,17 @@ bool ModelPackager::loadModel() {
|
|||
}
|
||||
qCDebug(interfaceapp) << "Reading FBX file : " << _fbxInfo.filePath();
|
||||
QByteArray fbxContents = fbx.readAll();
|
||||
_geometry = readFBX(fbxContents, QVariantHash(), _fbxInfo.filePath());
|
||||
|
||||
|
||||
_geometry.reset(readFBX(fbxContents, QVariantHash(), _fbxInfo.filePath()));
|
||||
|
||||
// make sure we have some basic mappings
|
||||
populateBasicMapping(_mapping, _fbxInfo.filePath(), _geometry);
|
||||
populateBasicMapping(_mapping, _fbxInfo.filePath(), *_geometry);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ModelPackager::editProperties() {
|
||||
// open the dialog to configure the rest
|
||||
ModelPropertiesDialog properties(_modelType, _mapping, _modelFile.path(), _geometry);
|
||||
ModelPropertiesDialog properties(_modelType, _mapping, _modelFile.path(), *_geometry);
|
||||
if (properties.exec() == QDialog::Rejected) {
|
||||
return false;
|
||||
}
|
||||
|
@ -339,7 +340,7 @@ void ModelPackager::populateBasicMapping(QVariantHash& mapping, QString filename
|
|||
|
||||
void ModelPackager::listTextures() {
|
||||
_textures.clear();
|
||||
foreach (FBXMesh mesh, _geometry.meshes) {
|
||||
foreach (FBXMesh mesh, _geometry->meshes) {
|
||||
foreach (FBXMeshPart part, mesh.parts) {
|
||||
if (!part.diffuseTexture.filename.isEmpty() && part.diffuseTexture.content.isEmpty() &&
|
||||
!_textures.contains(part.diffuseTexture.filename)) {
|
||||
|
|
|
@ -39,11 +39,11 @@ private:
|
|||
QString _texDir;
|
||||
|
||||
QVariantHash _mapping;
|
||||
FBXGeometry _geometry;
|
||||
std::unique_ptr<FBXGeometry> _geometry;
|
||||
QStringList _textures;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
#endif // hifi_ModelPackager_h
|
||||
#endif // hifi_ModelPackager_h
|
||||
|
|
161
interface/src/PluginContainerProxy.cpp
Normal file
161
interface/src/PluginContainerProxy.cpp
Normal file
|
@ -0,0 +1,161 @@
|
|||
#include "PluginContainerProxy.h"
|
||||
|
||||
#include <QScreen>
|
||||
#include <QWindow>
|
||||
|
||||
#include <plugins/Plugin.h>
|
||||
#include <plugins/PluginManager.h>
|
||||
#include <display-plugins/DisplayPlugin.h>
|
||||
|
||||
#include "Application.h"
|
||||
#include "MainWindow.h"
|
||||
#include "GLCanvas.h"
|
||||
#include "ui/DialogsManager.h"
|
||||
|
||||
PluginContainerProxy::PluginContainerProxy() {
|
||||
Plugin::setContainer(this);
|
||||
}
|
||||
|
||||
bool PluginContainerProxy::isForeground() {
|
||||
return qApp->_isForeground && !qApp->getWindow()->isMinimized();
|
||||
}
|
||||
|
||||
void PluginContainerProxy::addMenu(const QString& menuName) {
|
||||
Menu::getInstance()->addMenu(menuName);
|
||||
}
|
||||
|
||||
void PluginContainerProxy::removeMenu(const QString& menuName) {
|
||||
Menu::getInstance()->removeMenu(menuName);
|
||||
}
|
||||
|
||||
extern bool _activatingDisplayPlugin;
|
||||
extern QVector<QPair<QString, QString>> _currentDisplayPluginActions;
|
||||
extern QVector<QPair<QString, QString>> _currentInputPluginActions;
|
||||
std::map<QString, QActionGroup*> _exclusiveGroups;
|
||||
|
||||
QAction* PluginContainerProxy::addMenuItem(const QString& path, const QString& name, std::function<void(bool)> onClicked, bool checkable, bool checked, const QString& groupName) {
|
||||
auto menu = Menu::getInstance();
|
||||
MenuWrapper* parentItem = menu->getMenu(path);
|
||||
QAction* action = menu->addActionToQMenuAndActionHash(parentItem, name);
|
||||
if (!groupName.isEmpty()) {
|
||||
QActionGroup* group{ nullptr };
|
||||
if (!_exclusiveGroups.count(groupName)) {
|
||||
group = _exclusiveGroups[groupName] = new QActionGroup(menu);
|
||||
group->setExclusive(true);
|
||||
} else {
|
||||
group = _exclusiveGroups[groupName];
|
||||
}
|
||||
group->addAction(action);
|
||||
}
|
||||
connect(action, &QAction::triggered, [=] {
|
||||
onClicked(action->isChecked());
|
||||
});
|
||||
action->setCheckable(checkable);
|
||||
action->setChecked(checked);
|
||||
if (_activatingDisplayPlugin) {
|
||||
_currentDisplayPluginActions.push_back({ path, name });
|
||||
} else {
|
||||
_currentInputPluginActions.push_back({ path, name });
|
||||
}
|
||||
return action;
|
||||
}
|
||||
|
||||
void PluginContainerProxy::removeMenuItem(const QString& menuName, const QString& menuItem) {
|
||||
Menu::getInstance()->removeMenuItem(menuName, menuItem);
|
||||
}
|
||||
|
||||
bool PluginContainerProxy::isOptionChecked(const QString& name) {
|
||||
return Menu::getInstance()->isOptionChecked(name);
|
||||
}
|
||||
|
||||
void PluginContainerProxy::setIsOptionChecked(const QString& path, bool checked) {
|
||||
Menu::getInstance()->setIsOptionChecked(path, checked);
|
||||
}
|
||||
|
||||
// FIXME there is a bug in the fullscreen setting, where leaving
|
||||
// fullscreen does not restore the window frame, making it difficult
|
||||
// or impossible to move or size the window.
|
||||
// Additionally, setting fullscreen isn't hiding the menu on windows
|
||||
// make it useless for stereoscopic modes.
|
||||
void PluginContainerProxy::setFullscreen(const QScreen* target, bool hideMenu) {
|
||||
auto _window = qApp->_window;
|
||||
if (!_window->isFullScreen()) {
|
||||
_savedGeometry = _window->geometry();
|
||||
}
|
||||
if (nullptr == target) {
|
||||
// FIXME target the screen where the window currently is
|
||||
target = qApp->primaryScreen();
|
||||
}
|
||||
|
||||
_window->setGeometry(target->availableGeometry());
|
||||
_window->windowHandle()->setScreen((QScreen*)target);
|
||||
_window->showFullScreen();
|
||||
|
||||
#ifndef Q_OS_MAC
|
||||
// also hide the QMainWindow's menuBar
|
||||
QMenuBar* menuBar = _window->menuBar();
|
||||
if (menuBar && hideMenu) {
|
||||
menuBar->setVisible(false);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void PluginContainerProxy::unsetFullscreen(const QScreen* avoid) {
|
||||
auto _window = qApp->_window;
|
||||
_window->showNormal();
|
||||
|
||||
QRect targetGeometry = _savedGeometry;
|
||||
if (avoid != nullptr) {
|
||||
QRect avoidGeometry = avoid->geometry();
|
||||
if (avoidGeometry.contains(targetGeometry.topLeft())) {
|
||||
QScreen* newTarget = qApp->primaryScreen();
|
||||
if (newTarget == avoid) {
|
||||
foreach(auto screen, qApp->screens()) {
|
||||
if (screen != avoid) {
|
||||
newTarget = screen;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
targetGeometry = newTarget->availableGeometry();
|
||||
}
|
||||
}
|
||||
#ifdef Q_OS_MAC
|
||||
QTimer* timer = new QTimer();
|
||||
timer->singleShot(2000, [=] {
|
||||
_window->setGeometry(targetGeometry);
|
||||
timer->deleteLater();
|
||||
});
|
||||
#else
|
||||
_window->setGeometry(targetGeometry);
|
||||
#endif
|
||||
|
||||
#ifndef Q_OS_MAC
|
||||
// also show the QMainWindow's menuBar
|
||||
QMenuBar* menuBar = _window->menuBar();
|
||||
if (menuBar) {
|
||||
menuBar->setVisible(true);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
void PluginContainerProxy::showDisplayPluginsTools() {
|
||||
DependencyManager::get<DialogsManager>()->hmdTools(true);
|
||||
}
|
||||
|
||||
QGLWidget* PluginContainerProxy::getPrimarySurface() {
|
||||
return qApp->_glWidget;
|
||||
}
|
||||
|
||||
void Application::setActiveDisplayPlugin(const QString& pluginName) {
|
||||
auto menu = Menu::getInstance();
|
||||
foreach(DisplayPluginPointer displayPlugin, PluginManager::getInstance()->getDisplayPlugins()) {
|
||||
QString name = displayPlugin->getName();
|
||||
QAction* action = menu->getActionForOption(name);
|
||||
if (pluginName == name) {
|
||||
action->setChecked(true);
|
||||
}
|
||||
}
|
||||
updateDisplayMode();
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue