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Update line3d in editModels to use start instead of position
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2e95618bed
commit
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1 changed files with 7 additions and 6 deletions
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@ -1884,7 +1884,7 @@ function controller(wichSide) {
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this.jointsIntersectingFromStart = [];
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this.laser = Overlays.addOverlay("line3d", {
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position: { x: 0, y: 0, z: 0 },
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start: { x: 0, y: 0, z: 0 },
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end: { x: 0, y: 0, z: 0 },
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color: LASER_COLOR,
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alpha: 1,
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@ -1904,7 +1904,7 @@ function controller(wichSide) {
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anchor: "MyAvatar"
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});
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this.leftRight = Overlays.addOverlay("line3d", {
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position: { x: 0, y: 0, z: 0 },
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start: { x: 0, y: 0, z: 0 },
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end: { x: 0, y: 0, z: 0 },
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color: { red: 0, green: 0, blue: 255 },
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alpha: 1,
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@ -1913,7 +1913,7 @@ function controller(wichSide) {
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anchor: "MyAvatar"
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});
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this.topDown = Overlays.addOverlay("line3d", {
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position: { x: 0, y: 0, z: 0 },
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start: { x: 0, y: 0, z: 0 },
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end: { x: 0, y: 0, z: 0 },
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color: { red: 0, green: 0, blue: 255 },
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alpha: 1,
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@ -2066,7 +2066,7 @@ function controller(wichSide) {
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var endPosition = Vec3.sum(startPosition, direction);
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Overlays.editOverlay(this.laser, {
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position: startPosition,
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start: startPosition,
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end: endPosition
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});
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@ -2075,10 +2075,11 @@ function controller(wichSide) {
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position: endPosition
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});
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Overlays.editOverlay(this.leftRight, {
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position: Vec3.sum(endPosition, Vec3.multiply(this.right, 2 * this.guideScale)),
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start: Vec3.sum(endPosition, Vec3.multiply(this.right, 2 * this.guideScale)),
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end: Vec3.sum(endPosition, Vec3.multiply(this.right, -2 * this.guideScale))
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});
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Overlays.editOverlay(this.topDown, { position: Vec3.sum(endPosition, Vec3.multiply(this.up, 2 * this.guideScale)),
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Overlays.editOverlay(this.topDown, {
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start: Vec3.sum(endPosition, Vec3.multiply(this.up, 2 * this.guideScale)),
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end: Vec3.sum(endPosition, Vec3.multiply(this.up, -2 * this.guideScale))
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});
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this.showLaser(!this.grabbing || mode == 0);
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