diff --git a/libraries/physics/src/PhysicsEngine.cpp b/libraries/physics/src/PhysicsEngine.cpp index e33e1a453c..90fd6c65cd 100644 --- a/libraries/physics/src/PhysicsEngine.cpp +++ b/libraries/physics/src/PhysicsEngine.cpp @@ -66,7 +66,7 @@ void PhysicsEngine::addEntityInternal(EntityItem* entity) { _entityMotionStates.insert(motionState); } else { // We failed to add the entity to the simulation. Probably because we couldn't create a shape for it. - qDebug() << "failed to add entity " << entity->getEntityItemID() << " to physics engine"; + //qDebug() << "failed to add entity " << entity->getEntityItemID() << " to physics engine"; delete motionState; } }