From 170e328f5a496145afecba3ba0d0f0e50ac3c02a Mon Sep 17 00:00:00 2001 From: David Rowe Date: Fri, 31 Oct 2014 12:40:16 -0700 Subject: [PATCH] Fix similar problem for HMD third person view getUprightHeadPosition() changes with avatar lean. --- interface/src/Application.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index 0752f9fa9e..1ec8078f53 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -620,8 +620,8 @@ void Application::paintGL() { } else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) { static const float THIRD_PERSON_CAMERA_DISTANCE = 1.5f; - _myCamera.setPosition(_myAvatar->getUprightHeadPosition() + - _myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, 1.0f) * THIRD_PERSON_CAMERA_DISTANCE * _myAvatar->getScale()); + _myCamera.setPosition(_myAvatar->getDefaultEyePosition() + + _myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, 1.0f) * THIRD_PERSON_CAMERA_DISTANCE * _myAvatar->getScale()); if (OculusManager::isConnected()) { _myCamera.setRotation(_myAvatar->getWorldAlignedOrientation()); } else {