From 16da42723e42349b8ea4f5bd3de21168254180c5 Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Thu, 10 Jan 2019 10:15:39 -0800 Subject: [PATCH] use glm::abs() instead of absf() --- interface/src/avatar/OtherAvatar.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/interface/src/avatar/OtherAvatar.cpp b/interface/src/avatar/OtherAvatar.cpp index 854f078c03..0dfc349e18 100644 --- a/interface/src/avatar/OtherAvatar.cpp +++ b/interface/src/avatar/OtherAvatar.cpp @@ -211,7 +211,7 @@ void OtherAvatar::simulate(float deltaTime, bool inView) { // Fading in _displayNameAlpha = 1.0f - (1.0f - _displayNameAlpha) * coef; } - _displayNameAlpha = absf(_displayNameAlpha - _displayNameTargetAlpha) < 0.01f ? _displayNameTargetAlpha : _displayNameAlpha; + _displayNameAlpha = glm::abs(_displayNameAlpha - _displayNameTargetAlpha) < 0.01f ? _displayNameTargetAlpha : _displayNameAlpha; } {