...spaces?

This commit is contained in:
James B. Pollack 2016-02-25 13:09:45 -08:00
parent 8d5834475a
commit 16bebc437b

View file

@ -19,45 +19,45 @@ var MAZE_SCRIPT = Script.resolvePath('maze.js?' + Math.random());
var SCALE = 0.5; var SCALE = 0.5;
var MAZE_DIMENSIONS = Vec3.multiply(SCALE, { var MAZE_DIMENSIONS = Vec3.multiply(SCALE, {
x: 1, x: 1,
y: 0.15, y: 0.15,
z: 1 z: 1
}); });
var BALL_DIMENSIONS = Vec3.multiply(SCALE, { var BALL_DIMENSIONS = Vec3.multiply(SCALE, {
x: 0.035, x: 0.035,
y: 0.035, y: 0.035,
z: 0.035 z: 0.035
}); });
var BALL_SPAWNER_DIMENSIONS = Vec3.multiply(SCALE, { var BALL_SPAWNER_DIMENSIONS = Vec3.multiply(SCALE, {
x: 0.05, x: 0.05,
y: 0.05, y: 0.05,
z: 0.05 z: 0.05
}); });
var BALL_DETECTOR_DIMENSIONS = Vec3.multiply(SCALE, { var BALL_DETECTOR_DIMENSIONS = Vec3.multiply(SCALE, {
x: 0.1, x: 0.1,
y: 0.1, y: 0.1,
z: 0.1 z: 0.1
}); });
var BALL_COLOR = { var BALL_COLOR = {
red: 255, red: 255,
green: 0, green: 0,
blue: 0 blue: 0
}; };
var DEBUG_COLOR = { var DEBUG_COLOR = {
red: 0, red: 0,
green: 255, green: 255,
blue: 0 blue: 0
}; };
var center = Vec3.sum(Vec3.sum(MyAvatar.position, { var center = Vec3.sum(Vec3.sum(MyAvatar.position, {
x: 0, x: 0,
y: 0.5, y: 0.5,
z: 0 z: 0
}), Vec3.multiply(1.5, Quat.getFront(Camera.getOrientation()))); }), Vec3.multiply(1.5, Quat.getFront(Camera.getOrientation())));
var CLEANUP = true; var CLEANUP = true;
@ -72,9 +72,9 @@ var BALL_DAMPING = 0.6;
var BALL_ANGULAR_DAMPING = 0.2; var BALL_ANGULAR_DAMPING = 0.2;
var BALL_DENSITY = 1000; var BALL_DENSITY = 1000;
var BALL_GRAVITY = { var BALL_GRAVITY = {
x: 0, x: 0,
y: -9.8, y: -9.8,
z: 0 z: 0
}; };
var MAZE_DENSITY = 1000; var MAZE_DENSITY = 1000;
@ -87,15 +87,15 @@ var DETECTOR_FORWARD_OFFSET = 0.35 * SCALE;
var DETECTOR_RIGHT_OFFSET = 0.35 * SCALE; var DETECTOR_RIGHT_OFFSET = 0.35 * SCALE;
var END_LIGHT_COLOR = { var END_LIGHT_COLOR = {
red: 255, red: 255,
green: 0, green: 0,
blue: 0 blue: 0
}; };
var END_LIGHT_DIMENSIONS = { var END_LIGHT_DIMENSIONS = {
x: 0.2, x: 0.2,
y: 0.2, y: 0.2,
z: 0.8 z: 0.8
}; };
var END_LIGHT_INTENSITY = 0.035; var END_LIGHT_INTENSITY = 0.035;
@ -103,170 +103,170 @@ var END_LIGHT_CUTOFF = 30;
var END_LIGHT_EXPONENT = 1; var END_LIGHT_EXPONENT = 1;
var getBallStartLocation = function() { var getBallStartLocation = function() {
var mazeProps = Entities.getEntityProperties(tiltMaze); var mazeProps = Entities.getEntityProperties(tiltMaze);
var right = Quat.getRight(mazeProps.rotation); var right = Quat.getRight(mazeProps.rotation);
var front = Quat.getFront(mazeProps.rotation); var front = Quat.getFront(mazeProps.rotation);
var vertical = { var vertical = {
x: 0, x: 0,
y: BALL_VERTICAL_OFFSET, y: BALL_VERTICAL_OFFSET,
z: 0 z: 0
}; };
var finalOffset = Vec3.sum(vertical, Vec3.multiply(right, BALL_RIGHT_OFFSET)); var finalOffset = Vec3.sum(vertical, Vec3.multiply(right, BALL_RIGHT_OFFSET));
finalOffset = Vec3.sum(finalOffset, Vec3.multiply(front, BALL_FORWARD_OFFSET)); finalOffset = Vec3.sum(finalOffset, Vec3.multiply(front, BALL_FORWARD_OFFSET));
var location = Vec3.sum(mazeProps.position, finalOffset); var location = Vec3.sum(mazeProps.position, finalOffset);
return location; return location;
}; };
var getBallFinishLocation = function() { var getBallFinishLocation = function() {
var mazeProps = Entities.getEntityProperties(tiltMaze); var mazeProps = Entities.getEntityProperties(tiltMaze);
var right = Quat.getRight(mazeProps.rotation); var right = Quat.getRight(mazeProps.rotation);
var forward = Quat.getFront(mazeProps.rotation); var forward = Quat.getFront(mazeProps.rotation);
var up = Quat.getUp(mazeProps.rotation); var up = Quat.getUp(mazeProps.rotation);
var position = Vec3.sum(mazeProps.position, Vec3.multiply(up, DETECTOR_VERTICAL_OFFSET)); var position = Vec3.sum(mazeProps.position, Vec3.multiply(up, DETECTOR_VERTICAL_OFFSET));
position = Vec3.sum(position, Vec3.multiply(right, DETECTOR_RIGHT_OFFSET)); position = Vec3.sum(position, Vec3.multiply(right, DETECTOR_RIGHT_OFFSET));
position = Vec3.sum(position, Vec3.multiply(forward, DETECTOR_FORWARD_OFFSET)); position = Vec3.sum(position, Vec3.multiply(forward, DETECTOR_FORWARD_OFFSET));
return position; return position;
}; };
var createBall = function(position) { var createBall = function(position) {
var properties = { var properties = {
name: 'Hifi Tilt Maze Ball', name: 'Hifi Tilt Maze Ball',
type: 'Sphere', type: 'Sphere',
position: getBallStartLocation(), position: getBallStartLocation(),
dynamic: true, dynamic: true,
collisionless: false, collisionless: false,
friction: BALL_FRICTION, friction: BALL_FRICTION,
restitution: BALL_RESTITUTION, restitution: BALL_RESTITUTION,
angularDamping: BALL_ANGULAR_DAMPING, angularDamping: BALL_ANGULAR_DAMPING,
damping: BALL_DAMPING, damping: BALL_DAMPING,
gravity: BALL_GRAVITY, gravity: BALL_GRAVITY,
density: BALL_DENSITY, density: BALL_DENSITY,
color: BALL_COLOR, color: BALL_COLOR,
dimensions: BALL_DIMENSIONS, dimensions: BALL_DIMENSIONS,
userData: JSON.stringify({ userData: JSON.stringify({
grabbableKey: { grabbableKey: {
grabbable: false grabbable: false
} }
}) })
}; };
ball = Entities.addEntity(properties); ball = Entities.addEntity(properties);
}; };
var createBallSpawningAnchor = function() { var createBallSpawningAnchor = function() {
var properties = { var properties = {
name: 'Hifi Tilt Maze Ball Detector', name: 'Hifi Tilt Maze Ball Detector',
parentID: tiltMaze, parentID: tiltMaze,
type: 'Box', type: 'Box',
color: DEBUG_COLOR, color: DEBUG_COLOR,
dimensions: BALL_SPAWNER_DIMENSIONS, dimensions: BALL_SPAWNER_DIMENSIONS,
position: getBallStartLocation(), position: getBallStartLocation(),
collisionless: true, collisionless: true,
visible: false, visible: false,
}; };
ballSpawningAnchor = Entities.addEntity(properties); ballSpawningAnchor = Entities.addEntity(properties);
}; };
var createBallDetector = function() { var createBallDetector = function() {
var properties = { var properties = {
name: 'Hifi Tilt Maze Ball Detector', name: 'Hifi Tilt Maze Ball Detector',
parentID: tiltMaze, parentID: tiltMaze,
type: 'Box', type: 'Box',
color: DEBUG_COLOR, color: DEBUG_COLOR,
shapeType: 'none', shapeType: 'none',
dimensions: BALL_DETECTOR_DIMENSIONS, dimensions: BALL_DETECTOR_DIMENSIONS,
position: getBallFinishLocation(), position: getBallFinishLocation(),
collisionless: true, collisionless: true,
dynamic: false, dynamic: false,
visible: false, visible: false,
}; };
ballDetector = Entities.addEntity(properties); ballDetector = Entities.addEntity(properties);
}; };
var createTiltMaze = function(position) { var createTiltMaze = function(position) {
var properties = { var properties = {
name: 'Hifi Tilt Maze', name: 'Hifi Tilt Maze',
type: 'Model', type: 'Model',
modelURL: MAZE_MODEL_URL, modelURL: MAZE_MODEL_URL,
compoundShapeURL: MAZE_COLLISION_HULL, compoundShapeURL: MAZE_COLLISION_HULL,
dimensions: MAZE_DIMENSIONS, dimensions: MAZE_DIMENSIONS,
position: position, position: position,
restitution: MAZE_RESTITUTION, restitution: MAZE_RESTITUTION,
damping: MAZE_DAMPING, damping: MAZE_DAMPING,
angularDamping: MAZE_ANGULAR_DAMPING, angularDamping: MAZE_ANGULAR_DAMPING,
dynamic: true, dynamic: true,
density: MAZE_DENSITY, density: MAZE_DENSITY,
script: MAZE_SCRIPT script: MAZE_SCRIPT
} }
tiltMaze = Entities.addEntity(properties); tiltMaze = Entities.addEntity(properties);
}; };
var createLightAtTheEnd = function() { var createLightAtTheEnd = function() {
var mazeProps = Entities.getEntityProperties(tiltMaze, 'position'); var mazeProps = Entities.getEntityProperties(tiltMaze, 'position');
var up = Quat.getUp(mazeProps.rotation); var up = Quat.getUp(mazeProps.rotation);
var down = Vec3.multiply(-1, up); var down = Vec3.multiply(-1, up);
var emitOrientation = Quat.rotationBetween(Vec3.UNIT_NEG_Z, down); var emitOrientation = Quat.rotationBetween(Vec3.UNIT_NEG_Z, down);
var position = getBallFinishLocation(); var position = getBallFinishLocation();
var lightProperties = { var lightProperties = {
parentID: tiltMaze, parentID: tiltMaze,
name: 'Hifi Tilt Maze End Light', name: 'Hifi Tilt Maze End Light',
type: "Light", type: "Light",
isSpotlight: true, isSpotlight: true,
dimensions: END_LIGHT_DIMENSIONS, dimensions: END_LIGHT_DIMENSIONS,
color: END_LIGHT_COLOR, color: END_LIGHT_COLOR,
intensity: END_LIGHT_INTENSITY, intensity: END_LIGHT_INTENSITY,
exponent: END_LIGHT_EXPONENT, exponent: END_LIGHT_EXPONENT,
cutoff: END_LIGHT_CUTOFF, cutoff: END_LIGHT_CUTOFF,
lifetime: -1, lifetime: -1,
position: position, position: position,
rotation: emitOrientation rotation: emitOrientation
}; };
lightAtTheEnd = Entities.addEntity(lightProperties); lightAtTheEnd = Entities.addEntity(lightProperties);
}; };
var createAll = function() { var createAll = function() {
createTiltMaze(center); createTiltMaze(center);
createBallSpawningAnchor(); createBallSpawningAnchor();
createBallDetector(center); createBallDetector(center);
createBall(center); createBall(center);
createLightAtTheEnd(); createLightAtTheEnd();
Entities.editEntity(tiltMaze, { Entities.editEntity(tiltMaze, {
userData: JSON.stringify({ userData: JSON.stringify({
tiltMaze: { tiltMaze: {
firstBall: ball, firstBall: ball,
ballSpawner: ballSpawningAnchor, ballSpawner: ballSpawningAnchor,
detector: ballDetector, detector: ballDetector,
lightAtTheEnd: lightAtTheEnd lightAtTheEnd: lightAtTheEnd
} }
}) })
}); });
}; };
createAll(); createAll();
if (CLEANUP === true) { if (CLEANUP === true) {
Script.scriptEnding.connect(function() { Script.scriptEnding.connect(function() {
Entities.deleteEntity(tiltMaze); Entities.deleteEntity(tiltMaze);
Entities.deleteEntity(ball); Entities.deleteEntity(ball);
Entities.deleteEntity(ballSpawningAnchor); Entities.deleteEntity(ballSpawningAnchor);
Entities.deleteEntity(lightAtTheEnd); Entities.deleteEntity(lightAtTheEnd);
}); });
}; };