Merge pull request #6681 from howard-stearns/pid-render-limits

Pid render limits
This commit is contained in:
Andrew Meadows 2016-01-04 14:47:31 -08:00
commit 164c649a33
14 changed files with 175 additions and 100 deletions

View file

@ -258,14 +258,14 @@ Item {
Text {
color: root.fontColor;
font.pixelSize: root.fontSize
visible: root.expanded
visible: root.showAcuity
text: "LOD: " + root.lodStatus;
}
Text {
color: root.fontColor;
font.pixelSize: root.fontSize
visible: root.expanded
text: "Renderable avatars: " + root.avatarRenderableCount + " w/in " + root.avatarRenderDistance + "m";
text: root.lodStatsRenderText;
}
}
}

View file

@ -2990,7 +2990,11 @@ void Application::update(float deltaTime) {
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::update()");
updateLOD();
if (DependencyManager::get<LODManager>()->getUseAcuity()) {
updateLOD();
} else {
DependencyManager::get<LODManager>()->updatePIDRenderDistance(getTargetFrameRate(), getLastInstanteousFps(), deltaTime, isThrottleRendering());
}
{
PerformanceTimer perfTimer("devices");

View file

@ -9,6 +9,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <avatar/AvatarManager.h>
#include <SettingHandle.h>
#include <Util.h>
@ -20,9 +21,30 @@
Setting::Handle<float> desktopLODDecreaseFPS("desktopLODDecreaseFPS", DEFAULT_DESKTOP_LOD_DOWN_FPS);
Setting::Handle<float> hmdLODDecreaseFPS("hmdLODDecreaseFPS", DEFAULT_HMD_LOD_DOWN_FPS);
// There are two different systems in use, based on lodPreference:
// pid: renderDistance is adjusted by a PID such that frame rate targets are met.
// acuity: a pseudo-acuity target is held, or adjusted to match minimum frame rates (and a PID controlls avatar rendering distance)
// If unspecified, acuity is used only if user has specified non-default minumum frame rates.
Setting::Handle<int> lodPreference("lodPreference", (int)LODManager::LODPreference::unspecified);
const float SMALLEST_REASONABLE_HORIZON = 50.0f; // meters
Setting::Handle<float> renderDistanceInverseHighLimit("renderDistanceInverseHighLimit", 1.0f / SMALLEST_REASONABLE_HORIZON);
void LODManager::setRenderDistanceInverseHighLimit(float newValue) {
renderDistanceInverseHighLimit.set(newValue); // persist it, and tell all the controllers that use it
_renderDistanceController.setControlledValueHighLimit(newValue);
}
LODManager::LODManager() {
calculateAvatarLODDistanceMultiplier();
setRenderDistanceInverseHighLimit(renderDistanceInverseHighLimit.get());
setRenderDistanceInverseLowLimit(1.0f / (float)TREE_SCALE);
// Advice for tuning parameters:
// See PIDController.h. There's a section on tuning in the reference.
// Turn on logging with the following (or from js with LODManager.setRenderDistanceControllerHistory("render pid", 240))
//setRenderDistanceControllerHistory("render pid", 60 * 4);
// Note that extra logging/hysteresis is turned off in Avatar.cpp when the above logging is on.
setRenderDistanceKP(0.000012f); // Usually about 0.6 of largest that doesn't oscillate when other parameters 0.
setRenderDistanceKI(0.00002f); // Big enough to bring us to target with the above KP.
}
float LODManager::getLODDecreaseFPS() {
@ -39,7 +61,6 @@ float LODManager::getLODIncreaseFPS() {
return getDesktopLODIncreaseFPS();
}
void LODManager::autoAdjustLOD(float currentFPS) {
// NOTE: our first ~100 samples at app startup are completely all over the place, and we don't
@ -217,15 +238,58 @@ QString LODManager::getLODFeedbackText() {
return result;
}
static float renderDistance = (float)TREE_SCALE;
static int renderedCount = 0;
static int lastRenderedCount = 0;
bool LODManager::getUseAcuity() { return lodPreference.get() == (int)LODManager::LODPreference::acuity; }
void LODManager::setUseAcuity(bool newValue) { lodPreference.set(newValue ? (int)LODManager::LODPreference::acuity : (int)LODManager::LODPreference::pid); }
float LODManager::getRenderDistance() {
return renderDistance;
}
int LODManager::getRenderedCount() {
return lastRenderedCount;
}
QString LODManager::getLODStatsRenderText() {
QString label = getUseAcuity() ? "Renderable avatars: " : "Rendered objects: ";
return label + QString::number(getRenderedCount()) + " w/in " + QString::number((int)getRenderDistance()) + "m";
}
// compare audoAdjustLOD()
void LODManager::updatePIDRenderDistance(float targetFps, float measuredFps, float deltaTime, bool isThrottled) {
float distance;
if (!isThrottled) {
_renderDistanceController.setMeasuredValueSetpoint(targetFps / 2.0f); // No problem updating in flight.
// The PID controller raises the controlled value when the measured value goes up.
// The measured value is frame rate. When the controlled value (1 / render cutoff distance)
// goes up, the render cutoff distance gets closer, the number of rendered avatars is less, and frame rate
// goes up.
distance = 1.0f / _renderDistanceController.update(measuredFps, deltaTime);
} else {
// Here we choose to just use the maximum render cutoff distance if throttled.
distance = 1.0f / _renderDistanceController.getControlledValueLowLimit();
}
_renderDistanceAverage.updateAverage(distance);
renderDistance = _renderDistanceAverage.getAverage(); // average only once per cycle
lastRenderedCount = renderedCount;
renderedCount = 0;
}
bool LODManager::shouldRender(const RenderArgs* args, const AABox& bounds) {
float distanceToCamera = glm::length(bounds.calcCenter() - args->_viewFrustum->getPosition());
float largestDimension = bounds.getLargestDimension();
if (!getUseAcuity()) {
const float scenerySize = 300; // meters
bool isRendered = (largestDimension > scenerySize) || // render scenery regardless of distance
(fabsf(distanceToCamera - largestDimension) < renderDistance);
renderedCount += isRendered ? 1 : 0;
return isRendered;
}
const float maxScale = (float)TREE_SCALE;
const float octreeToMeshRatio = 4.0f; // must be this many times closer to a mesh than a voxel to see it.
float octreeSizeScale = args->_sizeScale;
int boundaryLevelAdjust = args->_boundaryLevelAdjust;
float visibleDistanceAtMaxScale = boundaryDistanceForRenderLevel(boundaryLevelAdjust, octreeSizeScale) / octreeToMeshRatio;
float distanceToCamera = glm::length(bounds.calcCenter() - args->_viewFrustum->getPosition());
float largestDimension = bounds.getLargestDimension();
static bool shouldRenderTableNeedsBuilding = true;
static QMap<float, float> shouldRenderTable;
if (shouldRenderTableNeedsBuilding) {
@ -315,6 +379,12 @@ void LODManager::setBoundaryLevelAdjust(int boundaryLevelAdjust) {
void LODManager::loadSettings() {
setDesktopLODDecreaseFPS(desktopLODDecreaseFPS.get());
setHMDLODDecreaseFPS(hmdLODDecreaseFPS.get());
if (lodPreference.get() == (int)LODManager::LODPreference::unspecified) {
setUseAcuity((getDesktopLODDecreaseFPS() != DEFAULT_DESKTOP_LOD_DOWN_FPS) || (getHMDLODDecreaseFPS() != DEFAULT_HMD_LOD_DOWN_FPS));
}
Menu::getInstance()->getActionForOption(MenuOption::LodTools)->setEnabled(getUseAcuity());
Menu::getInstance()->getSubMenuFromName(MenuOption::RenderResolution, Menu::getInstance()->getSubMenuFromName("Render", Menu::getInstance()->getMenu("Developer")))->setEnabled(getUseAcuity());
}
void LODManager::saveSettings() {

View file

@ -15,6 +15,7 @@
#include <DependencyManager.h>
#include <NumericalConstants.h>
#include <OctreeConstants.h>
#include <PIDController.h>
#include <SimpleMovingAverage.h>
const float DEFAULT_DESKTOP_LOD_DOWN_FPS = 15.0;
@ -81,6 +82,27 @@ public:
Q_INVOKABLE float getLODDecreaseFPS();
Q_INVOKABLE float getLODIncreaseFPS();
enum class LODPreference {
pid = 0,
acuity,
unspecified
};
static bool getUseAcuity();
static void setUseAcuity(bool newValue);
Q_INVOKABLE void setRenderDistanceKP(float newValue) { _renderDistanceController.setKP(newValue); }
Q_INVOKABLE void setRenderDistanceKI(float newValue) { _renderDistanceController.setKI(newValue); }
Q_INVOKABLE void setRenderDistanceKD(float newValue) { _renderDistanceController.setKD(newValue); }
Q_INVOKABLE bool getRenderDistanceControllerIsLogging() { return _renderDistanceController.getIsLogging(); }
Q_INVOKABLE void setRenderDistanceControllerHistory(QString label, int size) { return _renderDistanceController.setHistorySize(label, size); }
Q_INVOKABLE float getRenderDistanceInverseLowLimit() { return _renderDistanceController.getControlledValueLowLimit(); }
Q_INVOKABLE void setRenderDistanceInverseLowLimit(float newValue) { _renderDistanceController.setControlledValueLowLimit(newValue); }
Q_INVOKABLE float getRenderDistanceInverseHighLimit() { return _renderDistanceController.getControlledValueHighLimit(); }
Q_INVOKABLE void setRenderDistanceInverseHighLimit(float newValue);
void updatePIDRenderDistance(float targetFps, float measuredFps, float deltaTime, bool isThrottled);
float getRenderDistance();
int getRenderedCount();
QString getLODStatsRenderText();
static bool shouldRender(const RenderArgs* args, const AABox& bounds);
bool shouldRenderMesh(float largestDimension, float distanceToCamera);
void autoAdjustLOD(float currentFPS);
@ -116,6 +138,9 @@ private:
bool _shouldRenderTableNeedsRebuilding = true;
QMap<float, float> _shouldRenderTable;
PIDController _renderDistanceController{};
SimpleMovingAverage _renderDistanceAverage{ 10 };
};
#endif // hifi_LODManager_h

View file

@ -64,6 +64,7 @@ public:
void saveSettings();
MenuWrapper* getMenu(const QString& menuName);
MenuWrapper* getSubMenuFromName(const QString& menuName, MenuWrapper* menu);
void triggerOption(const QString& menuOption);
QAction* getActionForOption(const QString& menuOption);
@ -130,7 +131,6 @@ private:
const QString& grouping = QString());
QAction* getActionFromName(const QString& menuName, MenuWrapper* menu);
MenuWrapper* getSubMenuFromName(const QString& menuName, MenuWrapper* menu);
MenuWrapper* getMenuParent(const QString& menuName, QString& finalMenuPart);
QAction* getMenuAction(const QString& menuName);

View file

@ -184,26 +184,6 @@ void Avatar::simulate(float deltaTime) {
qCDebug(interfaceapp) << "Billboarding" << (isMyAvatar() ? "myself" : getSessionUUID()) << "for LOD" << getLODDistance();
}
const bool isControllerLogging = DependencyManager::get<AvatarManager>()->getRenderDistanceControllerIsLogging();
float renderDistance = DependencyManager::get<AvatarManager>()->getRenderDistance();
const float SKIP_HYSTERESIS_PROPORTION = isControllerLogging ? 0.0f : BILLBOARD_HYSTERESIS_PROPORTION;
float distance = glm::distance(qApp->getCamera()->getPosition(), getPosition());
if (_shouldSkipRender) {
if (distance < renderDistance * (1.0f - SKIP_HYSTERESIS_PROPORTION)) {
_shouldSkipRender = false;
_skeletonModel.setVisibleInScene(true, qApp->getMain3DScene());
if (!isControllerLogging) { // Test for isMyAvatar is prophylactic. Never occurs in current code.
qCDebug(interfaceapp) << "Rerendering" << (isMyAvatar() ? "myself" : getSessionUUID()) << "for distance" << renderDistance;
}
}
} else if (distance > renderDistance * (1.0f + SKIP_HYSTERESIS_PROPORTION)) {
_shouldSkipRender = true;
_skeletonModel.setVisibleInScene(false, qApp->getMain3DScene());
if (!isControllerLogging) {
qCDebug(interfaceapp) << "Unrendering" << (isMyAvatar() ? "myself" : getSessionUUID()) << "for distance" << renderDistance;
}
}
// simple frustum check
float boundingRadius = getBillboardSize();
bool inViewFrustum = qApp->getViewFrustum()->sphereInFrustum(getPosition(), boundingRadius) !=

View file

@ -76,13 +76,6 @@ AvatarManager::AvatarManager(QObject* parent) :
packetReceiver.registerListener(PacketType::AvatarBillboard, this, "processAvatarBillboardPacket");
}
const float SMALLEST_REASONABLE_HORIZON = 5.0f; // meters
Setting::Handle<float> avatarRenderDistanceInverseHighLimit("avatarRenderDistanceHighLimit", 1.0f / SMALLEST_REASONABLE_HORIZON);
void AvatarManager::setRenderDistanceInverseHighLimit(float newValue) {
avatarRenderDistanceInverseHighLimit.set(newValue);
_renderDistanceController.setControlledValueHighLimit(newValue);
}
void AvatarManager::init() {
_myAvatar->init();
{
@ -98,19 +91,6 @@ void AvatarManager::init() {
_myAvatar->addToScene(_myAvatar, scene, pendingChanges);
}
scene->enqueuePendingChanges(pendingChanges);
const float target_fps = qApp->getTargetFrameRate();
_renderDistanceController.setMeasuredValueSetpoint(target_fps);
_renderDistanceController.setControlledValueHighLimit(avatarRenderDistanceInverseHighLimit.get());
_renderDistanceController.setControlledValueLowLimit(1.0f / (float) TREE_SCALE);
// Advice for tuning parameters:
// See PIDController.h. There's a section on tuning in the reference.
// Turn on logging with the following (or from js with AvatarList.setRenderDistanceControllerHistory("avatar render", 300))
//_renderDistanceController.setHistorySize("avatar render", target_fps * 4);
// Note that extra logging/hysteresis is turned off in Avatar.cpp when the above logging is on.
_renderDistanceController.setKP(0.0008f); // Usually about 0.6 of largest that doesn't oscillate when other parameters 0.
_renderDistanceController.setKI(0.0006f); // Big enough to bring us to target with the above KP.
_renderDistanceController.setKD(0.000001f); // A touch of kd increases the speed by which we get there.
}
void AvatarManager::updateMyAvatar(float deltaTime) {
@ -145,23 +125,6 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
PerformanceTimer perfTimer("otherAvatars");
float distance;
if (!qApp->isThrottleRendering()) {
_renderDistanceController.setMeasuredValueSetpoint(qApp->getTargetFrameRate()); // No problem updating in flight.
// The PID controller raises the controlled value when the measured value goes up.
// The measured value is frame rate. When the controlled value (1 / render cutoff distance)
// goes up, the render cutoff distance gets closer, the number of rendered avatars is less, and frame rate
// goes up.
const float deduced = qApp->getLastUnsynchronizedFps();
distance = 1.0f / _renderDistanceController.update(deduced, deltaTime);
} else {
// Here we choose to just use the maximum render cutoff distance if throttled.
distance = 1.0f / _renderDistanceController.getControlledValueLowLimit();
}
_renderDistanceAverage.updateAverage(distance);
_renderDistance = _renderDistanceAverage.getAverage();
int renderableCount = 0;
// simulate avatars
auto hashCopy = getHashCopy();
@ -179,14 +142,10 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
} else {
avatar->startUpdate();
avatar->simulate(deltaTime);
if (avatar->getShouldRender()) {
renderableCount++;
}
avatar->endUpdate();
++avatarIterator;
}
}
_renderedAvatarCount = renderableCount;
// simulate avatar fades
simulateAvatarFades(deltaTime);

View file

@ -45,7 +45,6 @@ public:
void clearOtherAvatars();
bool shouldShowReceiveStats() const { return _shouldShowReceiveStats; }
PIDController& getRenderDistanceController() { return _renderDistanceController; }
class LocalLight {
public:
@ -68,19 +67,6 @@ public:
void addAvatarToSimulation(Avatar* avatar);
// Expose results and parameter-tuning operations to other systems, such as stats and javascript.
Q_INVOKABLE float getRenderDistance() { return _renderDistance; }
Q_INVOKABLE float getRenderDistanceInverseLowLimit() { return _renderDistanceController.getControlledValueLowLimit(); }
Q_INVOKABLE float getRenderDistanceInverseHighLimit() { return _renderDistanceController.getControlledValueHighLimit(); }
Q_INVOKABLE int getNumberInRenderRange() { return _renderedAvatarCount; }
Q_INVOKABLE bool getRenderDistanceControllerIsLogging() { return _renderDistanceController.getIsLogging(); }
Q_INVOKABLE void setRenderDistanceControllerHistory(QString label, int size) { return _renderDistanceController.setHistorySize(label, size); }
Q_INVOKABLE void setRenderDistanceKP(float newValue) { _renderDistanceController.setKP(newValue); }
Q_INVOKABLE void setRenderDistanceKI(float newValue) { _renderDistanceController.setKI(newValue); }
Q_INVOKABLE void setRenderDistanceKD(float newValue) { _renderDistanceController.setKD(newValue); }
Q_INVOKABLE void setRenderDistanceInverseLowLimit(float newValue) { _renderDistanceController.setControlledValueLowLimit(newValue); }
Q_INVOKABLE void setRenderDistanceInverseHighLimit(float newValue);
public slots:
void setShouldShowReceiveStats(bool shouldShowReceiveStats) { _shouldShowReceiveStats = shouldShowReceiveStats; }
void updateAvatarRenderStatus(bool shouldRenderAvatars);
@ -106,10 +92,6 @@ private:
QVector<AvatarManager::LocalLight> _localLights;
bool _shouldShowReceiveStats = false;
float _renderDistance { (float) TREE_SCALE };
int _renderedAvatarCount { 0 };
PIDController _renderDistanceController { };
SimpleMovingAverage _renderDistanceAverage { 10 };
SetOfAvatarMotionStates _avatarMotionStates;
SetOfMotionStates _motionStatesToAdd;

View file

@ -48,6 +48,7 @@ PreferencesDialog::PreferencesDialog(QWidget* parent) :
connect(ui.buttonChangeAppearance, &QPushButton::clicked, this, &PreferencesDialog::openFullAvatarModelBrowser);
connect(ui.appearanceDescription, &QLineEdit::editingFinished, this, &PreferencesDialog::changeFullAvatarURL);
connect(ui.useAcuityCheckBox, &QCheckBox::clicked, this, &PreferencesDialog::changeUseAcuity);
connect(qApp, &Application::fullAvatarURLChanged, this, &PreferencesDialog::fullAvatarURLChanged);
@ -58,6 +59,16 @@ PreferencesDialog::PreferencesDialog(QWidget* parent) :
UIUtil::scaleWidgetFontSizes(this);
}
void PreferencesDialog::changeUseAcuity() {
bool useAcuity = ui.useAcuityCheckBox->isChecked();
ui.label_desktopMinimumFPSSpin->setEnabled(useAcuity);
ui.desktopMinimumFPSSpin->setEnabled(useAcuity);
ui.label_hmdMinimumFPSSpin->setEnabled(useAcuity);
ui.hmdMinimumFPSSpin->setEnabled(useAcuity);
ui.label_smallestReasonableRenderHorizon->setText(useAcuity ? "Minimum Avatar Display Distance (@half speed)" : "Minimum Display Distance (@half speed)");
Menu::getInstance()->getActionForOption(MenuOption::LodTools)->setEnabled(useAcuity);
Menu::getInstance()->getSubMenuFromName(MenuOption::RenderResolution, Menu::getInstance()->getSubMenuFromName("Render", Menu::getInstance()->getMenu("Developer")))->setEnabled(useAcuity);
}
void PreferencesDialog::changeFullAvatarURL() {
DependencyManager::get<AvatarManager>()->getMyAvatar()->useFullAvatarURL(ui.appearanceDescription->text(), "");
this->fullAvatarURLChanged(ui.appearanceDescription->text(), "");
@ -212,9 +223,11 @@ void PreferencesDialog::loadPreferences() {
// LOD items
auto lodManager = DependencyManager::get<LODManager>();
ui.useAcuityCheckBox->setChecked(lodManager->getUseAcuity());
ui.desktopMinimumFPSSpin->setValue(lodManager->getDesktopLODDecreaseFPS());
ui.hmdMinimumFPSSpin->setValue(lodManager->getHMDLODDecreaseFPS());
ui.avatarRenderSmallestReasonableHorizon->setValue(1.0f / DependencyManager::get<AvatarManager>()->getRenderDistanceInverseHighLimit());
ui.smallestReasonableRenderHorizon->setValue(1.0f / lodManager->getRenderDistanceInverseHighLimit());
changeUseAcuity();
}
void PreferencesDialog::savePreferences() {
@ -303,7 +316,8 @@ void PreferencesDialog::savePreferences() {
// LOD items
auto lodManager = DependencyManager::get<LODManager>();
lodManager->setUseAcuity(ui.useAcuityCheckBox->isChecked());
lodManager->setDesktopLODDecreaseFPS(ui.desktopMinimumFPSSpin->value());
lodManager->setHMDLODDecreaseFPS(ui.hmdMinimumFPSSpin->value());
DependencyManager::get<AvatarManager>()->setRenderDistanceInverseHighLimit(1.0f / ui.avatarRenderSmallestReasonableHorizon->value());
lodManager->setRenderDistanceInverseHighLimit(1.0f / ui.smallestReasonableRenderHorizon->value());
}

View file

@ -51,6 +51,7 @@ private slots:
void openScriptsLocationBrowser();
void changeFullAvatarURL();
void fullAvatarURLChanged(const QString& newValue, const QString& modelName);
void changeUseAcuity();
};
#endif // hifi_PreferencesDialog_h

View file

@ -116,8 +116,6 @@ void Stats::updateStats(bool force) {
auto avatarManager = DependencyManager::get<AvatarManager>();
// we need to take one avatar out so we don't include ourselves
STAT_UPDATE(avatarCount, avatarManager->size() - 1);
STAT_UPDATE(avatarRenderableCount, avatarManager->getNumberInRenderRange());
STAT_UPDATE(avatarRenderDistance, (int) round(avatarManager->getRenderDistance())); // deliberately truncating
STAT_UPDATE(serverCount, (int)nodeList->size());
STAT_UPDATE(renderrate, (int)qApp->getFps());
if (qApp->getActiveDisplayPlugin()) {
@ -285,7 +283,9 @@ void Stats::updateStats(bool force) {
STAT_UPDATE(localLeaves, (int)OctreeElement::getLeafNodeCount());
// LOD Details
STAT_UPDATE(lodStatus, "You can see " + DependencyManager::get<LODManager>()->getLODFeedbackText());
STAT_UPDATE(lodStatsRenderText, DependencyManager::get<LODManager>()->getLODStatsRenderText());
}
STAT_UPDATE(showAcuity, (_expanded || force) && DependencyManager::get<LODManager>()->getUseAcuity());
bool performanceTimerIsActive = PerformanceTimer::isActive();
bool displayPerf = _expanded && Menu::getInstance()->isOptionChecked(MenuOption::DisplayDebugTimingDetails);

View file

@ -30,6 +30,7 @@ class Stats : public QQuickItem {
Q_PROPERTY(QString monospaceFont READ monospaceFont CONSTANT)
Q_PROPERTY(float audioPacketlossUpstream READ getAudioPacketLossUpstream)
Q_PROPERTY(float audioPacketlossDownstream READ getAudioPacketLossDownstream)
Q_PROPERTY(bool showAcuity READ getShowAcuity WRITE setShowAcuity NOTIFY showAcuityChanged)
STATS_PROPERTY(int, serverCount, 0)
STATS_PROPERTY(int, renderrate, 0)
@ -37,8 +38,6 @@ class Stats : public QQuickItem {
STATS_PROPERTY(int, simrate, 0)
STATS_PROPERTY(int, avatarSimrate, 0)
STATS_PROPERTY(int, avatarCount, 0)
STATS_PROPERTY(int, avatarRenderableCount, 0)
STATS_PROPERTY(int, avatarRenderDistance, 0)
STATS_PROPERTY(int, packetInCount, 0)
STATS_PROPERTY(int, packetOutCount, 0)
STATS_PROPERTY(float, mbpsIn, 0)
@ -77,6 +76,7 @@ class Stats : public QQuickItem {
STATS_PROPERTY(QString, packetStats, QString())
STATS_PROPERTY(QString, lodStatus, QString())
STATS_PROPERTY(QString, timingStats, QString())
STATS_PROPERTY(QString, lodStatsRenderText, QString())
STATS_PROPERTY(int, serverElements, 0)
STATS_PROPERTY(int, serverInternal, 0)
STATS_PROPERTY(int, serverLeaves, 0)
@ -108,12 +108,15 @@ public:
emit expandedChanged();
}
}
bool getShowAcuity() { return _showAcuity; }
void setShowAcuity(bool newValue) { _showAcuity = newValue; }
public slots:
void forceUpdateStats() { updateStats(true); }
signals:
void expandedChanged();
void showAcuityChanged();
void timingExpandedChanged();
void serverCountChanged();
void renderrateChanged();
@ -121,8 +124,7 @@ signals:
void simrateChanged();
void avatarSimrateChanged();
void avatarCountChanged();
void avatarRenderableCountChanged();
void avatarRenderDistanceChanged();
void lodStatsRenderTextChanged();
void packetInCountChanged();
void packetOutCountChanged();
void mbpsInChanged();
@ -172,6 +174,7 @@ private:
int _recentMaxPackets{ 0 } ; // recent max incoming voxel packets to process
bool _resetRecentMaxPacketsSoon{ true };
bool _expanded{ false };
bool _showAcuity{ false };
bool _timingExpanded{ false };
QString _monospaceFont;
const AudioIOStats* _audioStats;

View file

@ -742,6 +742,43 @@
</widget>
</item>
<item>
<widget class="QCheckBox" name="useAcuityCheckBox">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>32</width>
<height>28</height>
</size>
</property>
<property name="baseSize">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
<property name="font">
<font>
<family>Arial</family>
</font>
</property>
<property name="text">
<string>Render based on visual acuity</string>
</property>
<property name="iconSize">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_111x">
<property name="spacing">
@ -757,7 +794,7 @@
<number>7</number>
</property>
<item>
<widget class="QLabel" name="label_9x">
<widget class="QLabel" name="label_desktopMinimumFPSSpin">
<property name="font">
<font>
<family>Arial</family>
@ -842,7 +879,7 @@
<number>7</number>
</property>
<item>
<widget class="QLabel" name="label_9y">
<widget class="QLabel" name="label_hmdMinimumFPSSpin">
<property name="font">
<font>
<family>Arial</family>
@ -927,7 +964,7 @@
<number>7</number>
</property>
<item>
<widget class="QLabel" name="label_9yz">
<widget class="QLabel" name="label_smallestReasonableRenderHorizon">
<property name="font">
<font>
<family>Arial</family>
@ -963,7 +1000,7 @@
</spacer>
</item>
<item>
<widget class="QSpinBox" name="avatarRenderSmallestReasonableHorizon">
<widget class="QSpinBox" name="smallestReasonableRenderHorizon">
<property name="minimumSize">
<size>
<width>100</width>

View file

@ -31,7 +31,7 @@ public:
float update(float measuredValue, float dt, bool resetAccumulator = false); // returns the new computedValue
void setHistorySize(QString label = QString(""), int size = 0) { _history.reserve(size); _history.resize(0); _label = label; } // non-empty does logging
bool getIsLogging() { return _history.capacity(); }
bool getIsLogging() { return !_label.isEmpty(); }
float getMeasuredValueSetpoint() const { return _measuredValueSetpoint; }
// In normal operation (where we can easily reach setpoint), controlledValue is typcially pinned at max.
// Defaults to [0, max float], but for 1/LODdistance, it might be, say, [0, 0.2 or 0.1]