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Merge pull request #15459 from luiscuenca/sentHandsCrashFix
Fix crash sending other avatars hands to flow
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commit
164984b15d
1 changed files with 12 additions and 5 deletions
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@ -5813,7 +5813,13 @@ void MyAvatar::releaseGrab(const QUuid& grabID) {
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}
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void MyAvatar::addAvatarHandsToFlow(const std::shared_ptr<Avatar>& otherAvatar) {
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if (QThread::currentThread() != thread()) {
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QMetaObject::invokeMethod(this, "addAvatarHandsToFlow",
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Q_ARG(const std::shared_ptr<Avatar>&, otherAvatar));
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return;
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}
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auto &flow = _skeletonModel->getRig().getFlow();
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if (otherAvatar != nullptr && flow.getActive()) {
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for (auto &handJointName : HAND_COLLISION_JOINTS) {
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int jointIndex = otherAvatar->getJointIndex(handJointName);
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if (jointIndex != -1) {
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@ -5822,6 +5828,7 @@ void MyAvatar::addAvatarHandsToFlow(const std::shared_ptr<Avatar>& otherAvatar)
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}
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}
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}
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}
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/**jsdoc
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* Physics options to use in the flow simulation of a joint.
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