clock working for one person- no baton yet

This commit is contained in:
ericrius1 2016-03-16 17:35:56 -07:00
parent 24ba70263c
commit 1645ace200

View file

@ -25,14 +25,14 @@
return;
}
_this.clockBody = _this.userData.clockBody;
Entities.editEntity(_this.clockBody, {animation: {running: true}});
Script.update.connect(_this.update);
},
unload: function() {
Script.update.disconnect(_this.update);
},
},
update: function() {
_this.clockBodyAnimationProps = Entities.getEntityProperties(_this.clockBody, "animation").animation;
@ -42,7 +42,7 @@
}
if (_this.checkTime === false) {
print ("We are in our refractory period. Please wait.");
print("We are in our refractory period. Please wait.");
return;
}
var date = new Date();
@ -50,16 +50,23 @@
var seconds = date.getSeconds();
var minutes = date.getMinutes();
if(seconds === 0 && (minutes === 23|| minutes === 24)) {
// We are at the top of the hour!
print("TOP OF THE HOUR!");
_this.checkTime = false;
Script.setTimeout(function() {
_this.checkTime = true;
_this.print("NOW WE CAN CHECK TIME AGAIN");
}, _this.TIME_CHECK_REFRACTORY_PERIOD);
if (seconds === 0 && minutes === 0) {
_this.popCuckooOut();
}
},
popCuckooOut: function() {
// We are at the top of the hour!
Entities.editEntity(_this.clockBody, {
animation: {
running: true
}
});
_this.checkTime = false;
Script.setTimeout(function() {
_this.checkTime = true;
}, _this.TIME_CHECK_REFRACTORY_PERIOD);
}