final hack tweak

This commit is contained in:
Andrew Meadows 2016-07-06 14:35:57 -07:00
parent 301a9f4434
commit 15ff7bc731

View file

@ -607,7 +607,7 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
// BEGIN temp HACK // BEGIN temp HACK
int numSubMeshes = _model->getFBXGeometry().meshes.size(); int numSubMeshes = _model->getFBXGeometry().meshes.size();
if (numSubMeshes > 1) { if (numSubMeshes > 1) {
qDebug() << "HACK entity name =" << getName() << " modelURL =" << " pos =" << getPosition() << " numSubMeshes =" << numSubMeshes; qDebug() << "HACK entity name =" << getName() << " modelURL =" << getModelURL() << " pos =" << getPosition() << " numSubMeshes = " << numSubMeshes;
} }
// END temp HACK // END temp HACK