From 15c940f9ed10762ffac0798924aef6765f8d129c Mon Sep 17 00:00:00 2001 From: Stephen Birarda Date: Tue, 29 Jan 2013 16:30:54 -0800 Subject: [PATCH] remove superfluous debugging to STDOUT so it can go on screen later --- Source/audio.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/Source/audio.cpp b/Source/audio.cpp index 8cea3d0d77..8fb21f9978 100644 --- a/Source/audio.cpp +++ b/Source/audio.cpp @@ -58,8 +58,6 @@ int audioCallback (const void *inputBuffer, glm::vec3 headPos = data->linkedHead->getPos(); glm::vec3 sourcePos = source->position; - - std::cout << "L2: " << source->lengthInSamples << "\n"; int startPointer = source->samplePointer; int wrapAroundSamples = (BUFFER_LENGTH_BYTES / sizeof(int16_t)) - (source->lengthInSamples - source->samplePointer); @@ -82,7 +80,7 @@ int audioCallback (const void *inputBuffer, float phaseAmpRatio = 1.f - (AMPLITUDE_RATIO_AT_90 * sinRatio); - std::cout << "S: " << numSamplesDelay << " A: " << angleToSource << " S: " << sinRatio << " AR: " << phaseAmpRatio << "\n"; +// std::cout << "S: " << numSamplesDelay << " A: " << angleToSource << " S: " << sinRatio << " AR: " << phaseAmpRatio << "\n"; int16_t *leadingOutput = angleToSource > 0 ? outputLeft : outputRight; int16_t *trailingOutput = angleToSource > 0 ? outputRight : outputLeft;