Some more code reformatting.

This commit is contained in:
atlante45 2013-09-03 10:32:38 -07:00
parent 26691118de
commit 15a3a8d252
2 changed files with 4 additions and 4 deletions

View file

@ -34,13 +34,13 @@ public:
VoxelSystem(float treeScale = TREE_SCALE, int maxVoxels = MAX_VOXELS_PER_SYSTEM);
~VoxelSystem();
void setDataSourceID(int dataSourceID) { _dataSourceID = dataSourceID; };
int getDataSourceID() const { return _dataSourceID; };
void setDataSourceID(int dataSourceID) { _dataSourceID = dataSourceID; }
int getDataSourceID() const { return _dataSourceID; }
int parseData(unsigned char* sourceBuffer, int numBytes);
virtual void init();
void simulate(float deltaTime) { };
void simulate(float deltaTime) { }
void render(bool texture);
void changeTree(VoxelTree* newTree);

View file

@ -81,7 +81,7 @@ public:
// some frustum comparisons
bool matches(const ViewFrustum& compareTo, bool debug = false) const;
bool matches(const ViewFrustum* compareTo, bool debug = false) const { return matches(*compareTo, debug); };
bool matches(const ViewFrustum* compareTo, bool debug = false) const { return matches(*compareTo, debug); }
void computePickRay(float x, float y, glm::vec3& origin, glm::vec3& direction) const;