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hook up ignoring of user to overlay
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parent
3c330d0c48
commit
154834b0ab
1 changed files with 46 additions and 6 deletions
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@ -22,13 +22,13 @@ var button = toolbar.addButton({
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});
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});
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var isShowingOverlays = false;
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var isShowingOverlays = false;
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var currentOverlays = [];
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var ignoreOverlays = [];
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function hideOverlays() {
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function hideOverlays() {
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// enumerate the overlays and remove them
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// enumerate the overlays and remove them
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while (currentOverlays.length) {
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while (ignoreOverlays.length) {
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// shift the element to remove it from the current overlays array when it is removed
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// shift the element to remove it from the current overlays array when it is removed
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Overlays.deleteOverlay(currentOverlays.shift());
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Overlays.deleteOverlay(ignoreOverlays.shift()['overlayID']);
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}
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}
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}
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}
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@ -39,7 +39,14 @@ function showOverlays() {
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for (i = 0; i < identifiers.length; ++i) {
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for (i = 0; i < identifiers.length; ++i) {
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// get the position for this avatar
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// get the position for this avatar
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var avatar = AvatarList.getAvatar(identifiers[i]);
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var identifier = identifiers[i];
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if (identifier === null) {
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// this is our avatar, skip it
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break;
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}
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var avatar = AvatarList.getAvatar(identifier);
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var avatarPosition = avatar && avatar.position;
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var avatarPosition = avatar && avatar.position;
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if (!avatarPosition) {
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if (!avatarPosition) {
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@ -57,7 +64,10 @@ function showOverlays() {
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});
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});
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// push this overlay to our array of overlays
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// push this overlay to our array of overlays
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currentOverlays.push(newOverlay);
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ignoreOverlays.push({
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avatarID: identifiers[i],
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overlayID: newOverlay
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});
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}
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}
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}
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}
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@ -76,7 +86,37 @@ function buttonClicked(){
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button.clicked.connect(buttonClicked);
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button.clicked.connect(buttonClicked);
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// remove the toolbar button when script is stopped
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Controller.mousePressEvent.connect(function(event){
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// handle click events so we can detect when our overlays are clicked
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if (!event.isLeftButton && !that.triggered) {
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// if another mouse button than left is pressed ignore it
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return false;
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}
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// compute the pick ray from the event
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var pickRay = Camera.computePickRay(event.x, event.y);
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// grab the clicked overlay for the given pick ray
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var clickedOverlay = Overlays.findRayIntersection(pickRay);
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// see this is one of our ignore overlays
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for (i = 0; i < ignoreOverlays.length; ++i) {
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var ignoreOverlay = ignoreOverlays[i]['overlayID']
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if (clickedOverlay.overlayID == ignoreOverlay) {
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// matched to an overlay, ask for the matching avatar to be ignored
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Users.ignore(ignoreOverlays[i]['avatarID']);
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// remove the actual overlay
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Overlays.deleteOverlay(ignoreOverlay);
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// remove the overlay from our internal array
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ignoreOverlays.splice(i, 1);
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}
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}
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});
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// cleanup the toolbar button and overlays when script is stopped
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Script.scriptEnding.connect(function() {
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Script.scriptEnding.connect(function() {
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toolbar.removeButton('ignore');
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toolbar.removeButton('ignore');
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hideOverlays();
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hideOverlays();
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