Merge pull request #816 from Atlante45/master

Fix objects coming into near clip
This commit is contained in:
ZappoMan 2013-08-07 12:39:01 -07:00
commit 153e8afd44
3 changed files with 11 additions and 2 deletions

View file

@ -1389,6 +1389,8 @@ void Application::setRenderFirstPerson(bool firstPerson) {
if (firstPerson) {
_lookingInMirror->setChecked(false);
_manualThirdPerson->setChecked(false);
} else {
_manualThirdPerson->trigger();
}
}

View file

@ -131,6 +131,8 @@ Avatar::Avatar(Node* owningNode) :
} else {
_balls = NULL;
}
_collisionRadius = _height * 0.125f;
}
@ -634,6 +636,10 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter, float gyroCamer
}
if (_isCollisionsOn) {
Camera* myCamera = Application::getInstance()->getCamera();
_collisionRadius = myCamera->getAspectRatio() * (myCamera->getNearClip() / cos(myCamera->getFieldOfView() / 2.f));
_collisionRadius *= COLLISION_RADIUS_SCALAR;
updateCollisionWithEnvironment(deltaTime);
updateCollisionWithVoxels(deltaTime);
updateAvatarCollisions(deltaTime);
@ -978,7 +984,7 @@ void Avatar::updateCollisionWithSphere(glm::vec3 position, float radius, float d
void Avatar::updateCollisionWithEnvironment(float deltaTime) {
glm::vec3 up = getBodyUpDirection();
float radius = _height * 0.125f;
float radius = _collisionRadius;
const float ENVIRONMENT_SURFACE_ELASTICITY = 1.0f;
const float ENVIRONMENT_SURFACE_DAMPING = 0.01;
const float ENVIRONMENT_COLLISION_FREQUENCY = 0.05f;
@ -994,7 +1000,7 @@ void Avatar::updateCollisionWithEnvironment(float deltaTime) {
void Avatar::updateCollisionWithVoxels(float deltaTime) {
float radius = _height * 0.125f;
float radius = _collisionRadius;
const float VOXEL_ELASTICITY = 1.4f;
const float VOXEL_DAMPING = 0.0;
const float VOXEL_COLLISION_FREQUENCY = 0.5f;

View file

@ -273,6 +273,7 @@ private:
bool _speedBrakes;
bool _isThrustOn;
bool _isCollisionsOn;
float _collisionRadius;
Avatar* _leadingAvatar;
float _stringLength;