don't send audio to nodes who don't have an active socket

This commit is contained in:
Stephen Birarda 2013-10-17 16:57:59 -07:00
parent b4ef3dbd8a
commit 14e258c357

View file

@ -163,7 +163,7 @@ void AudioMixer::run() {
const int PHASE_DELAY_AT_90 = 20;
if (node->getType() == NODE_TYPE_AGENT) {
if (node->getType() == NODE_TYPE_AGENT && node->getActiveSocket()) {
AvatarAudioRingBuffer* nodeRingBuffer = (AvatarAudioRingBuffer*) node->getLinkedData();
// zero out the client mix for this node