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Fix updating of distance/high score
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1 changed files with 28 additions and 25 deletions
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@ -2,9 +2,35 @@ print("Loading pitching");
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//Script.include("../libraries/line.js");
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Script.include("https://raw.githubusercontent.com/huffman/hifi/line-js/examples/libraries/line.js");
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// Return all entities with properties `properties` within radius `searchRadius`
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function findEntities(properties, searchRadius) {
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var entities = Entities.findEntities(MyAvatar.position, searchRadius);
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var matchedEntities = [];
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var keys = Object.keys(properties);
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for (var i = 0; i < entities.length; ++i) {
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var match = true;
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var candidateProperties = Entities.getEntityProperties(entities[i], keys);
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for (var key in properties) {
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if (candidateProperties[key] != properties[key]) {
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// This isn't a match, move to next entity
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match = false;
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break;
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}
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}
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if (match) {
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matchedEntities.push(entities[i]);
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}
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}
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return matchedEntities;
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}
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// These are hard-coded to the relevant entity IDs on the sport server
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var DISTANCE_BILLBOARD_ENTITY_ID = "{faa88b15-5b85-408c-ae07-a31e5a5ca791}";
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var HIGH_SCORE_BILLBOARD_ENTITY_ID = "{5fe0daf5-3fc5-43e3-a4eb-81a8e840a52b}";
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var DISTANCE_BILLBOARD_NAME = "CurrentScore";
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var HIGH_SCORE_BILLBOARD_NAME = "HighScore";
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var DISTANCE_BILLBOARD_ENTITY_ID = findEntities({name: DISTANCE_BILLBOARD_NAME }, 1000)[0];
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var HIGH_SCORE_BILLBOARD_ENTITY_ID = findEntities({name: HIGH_SCORE_BILLBOARD_NAME }, 1000)[0];
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print("Distance: ", DISTANCE_BILLBOARD_ENTITY_ID)
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var METERS_TO_FEET = 3.28084;
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@ -81,29 +107,6 @@ var DISTANCE_FROM_PLATE = PITCHING_MACHINE_PROPERTIES.position.z;
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var PITCH_RATE = 5000;
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// Return all entities with properties `properties` within radius `searchRadius`
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function findEntities(properties, searchRadius) {
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var entities = Entities.findEntities(MyAvatar.position, searchRadius);
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var matchedEntities = [];
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var keys = Object.keys(properties);
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for (var i = 0; i < entities.length; ++i) {
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var match = true;
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var candidateProperties = Entities.getEntityProperties(entities[i], keys);
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for (var key in properties) {
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if (candidateProperties[key] != properties[key]) {
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// This isn't a match, move to next entity
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match = false;
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break;
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}
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}
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if (match) {
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matchedEntities.push(entities[i]);
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}
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}
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return matchedEntities;
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}
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getPitchingMachine = function() {
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// Search for pitching machine
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var entities = findEntities({ name: PITCHING_MACHINE_PROPERTIES.name }, 1000);
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